GameCritics' Scores

  • Games
For 4,098 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4104 game reviews
    • 50 Metascore
    • 35 Critic Score
    [A] poorly-designed, buggy mess.
    • 50 Metascore
    • 70 Critic Score
    The production values are impeccable and it runs perfectly on the PS4 Pro/PSVR — if there was more meat to it, I’d call Wolfenstein: Cyberpilot one of the most enjoyable VR cockpit games around, but with such a paucity of content, it doesn’t justify even a budget pricetag.
    • 50 Metascore
    • 25 Critic Score
    I tried playing sober for the first few times, but I just couldn't get into it. It took a bottle of wine and a few shots of Southern Comfort to inspire me to play long enough to come to the conclusion I've come to with this game: Galerians: Ash feels like one bad hangover.
    • 50 Metascore
    • 55 Critic Score
    Even if its opinion is a little simplistic ("Drugs have short-term benefits and long-term consequences") and awkwardly included in the game, at least there's an attempt at a message, which is more than most games manage.
    • 50 Metascore
    • 50 Critic Score
    This third chapter shows more promise than both of its predecessors combined, but serious flaws still make it hard to endorse.
    • 50 Metascore
    • 10 Critic Score
    Don't get me wrong—I'm honestly a big fan of the Hyperdimension Neptunia games, but Hyperdimension Neptunia U: Action Unleashed! is the dullest and buggiest thus far.
    • 50 Metascore
    • 40 Critic Score
    Players who haven't started (or finished) Fallout 4 yet will likely get more out of Wasteland Workshop than I did, but this content was too insubstantial to keep my attention for long.
    • 50 Metascore
    • 40 Critic Score
    If nothing else, Night Trap: 25th Anniversary Edition understands that it’s more of an oddity than a classic. A set of bonus materials offer insight into how the game happened and what the public reaction was to it at the time. It’s probably more interesting than playing, which is just as fundamentally ill-planned now as it was back in 1992. Without any changes made to improve the experience, Night Trap is more of a nostalgic conversation piece than an experience capable of entertaining and engaging players.
    • 50 Metascore
    • 20 Critic Score
    I can’t make too much of the annoyances of the poorly-tuned jumping or terrible collision model. Even if The Secret Mine had rock-solid code, that foundation would be supporting an edifice of sand. Toby: The Secret Mine adds nothing of value to Limbo’s formula and accomplishes far less artistically than its progenitor. Even if it were better to play, there would still be no reason to play it.
    • 50 Metascore
    • 30 Critic Score
    With difficulty leveling, or at least the ability to save SOME of my progress, Subaeria could have been an enjoyable romp. As it stands, I’m glad to break the cycle of die, restart, rinse, repeat.
    • 50 Metascore
    • 50 Critic Score
    There is inspiration underlying this game; it's just too bad the promising first thirty minutes wind up buried under hours and hours of mediocrity.
    • 50 Metascore
    • 65 Critic Score
    Cute but ultimately forgettable, Animal Gods is a slow, short ride that some will enjoy, but it's not much more than a pleasing time-killer that's over before you know it.
    • 50 Metascore
    • 50 Critic Score
    Overall, Jump Force feels less like a celebration of beloved anime franchises and more like a half-assed attempt to cash in with the widest fanbase possible. With other great crossover fighters like Super Smash Bros. Ultimate and Injustice 2 out there, it’s hard not to think that these iconic characters deserved better.
    • 50 Metascore
    • 20 Critic Score
    It portrays the killing of specific, theoretically real (in that they're virtual stand-ins for the actual soldiers that fought in the war) people as nothing more than a gruesome shooting gallery...At some point everyone has to decide when enough is enough. And now I have.
    • 49 Metascore
    • 35 Critic Score
    Those Who Remain is a morally shallow experience with a repetitive plot. A few decent puzzles can’t rescue this otherwise-flat experience, and I was glad to be done with it when the credits rolled.
    • 49 Metascore
    • 20 Critic Score
    That was the end of Trulon for me, and I’d have to describe it, in total, as being the videogame equivalent of an ellipsis — it’s just an empty pause with no conclusion. Everything good about it is squandered by poor craftsmanship, and in its current state it should be avoided at all costs.
    • 49 Metascore
    • 85 Critic Score
    Overall, Fast & Furious: Crossroads is a fabulous celebration of the sloppy, sometimes-inexplicable dumbness, sometimes-inspired madness of the films it shares a name with, and I loved every minute of it.
    • 49 Metascore
    • 45 Critic Score
    While I can imagine how Portal may have inspired the team to expand on its concept, in the end, all I wanted to do was play more Portal.
    • 49 Metascore
    • 55 Critic Score
    As a whole, Adam's Venture Chronicles is a flawed game that appears capable of so much more.
    • 49 Metascore
    • 50 Critic Score
    The campaign can be finished in about seven hours without any real difficulty or climax, and it holds no replay value beyond achievement hunting. The Unexpected Quest does scratch a certain itch for the good ol’ days of the RTS genre and the lack of difficulty makes it a solid buy for those who aren’t genre vets, but with just a little more on offer, this could have been a must-play.
    • 49 Metascore
    • 40 Critic Score
    It’s punishing to go through what Vane offers without even the slightest understanding of what Friend & Foe’s grand vision was supposed to be. I went into it with no prior knowledge about the game, and I got as much out of Vane’s final cutscene as I would reading a paragraph of Mandarin. Maybe there’s a secret ending that I missed or a subtext that re-contextualizes the bizarre events that unfold over the course of this brief experience, but until I hear about it, the only thing clear to me about Vane is that I didn’t like it.
    • 49 Metascore
    • 65 Critic Score
    Because its worlds are so expansive and fascinating, and because moving across them is such a pleasure, Corpse of Discovery might have been an all-time great had it been a straight exploration game. Instead, it grapples artlessly with a theme that has been done to death.
    • 49 Metascore
    • 45 Critic Score
    Although The Amazing Spider-man 2 isn't a catastrophic disaster by any means, there's also absolutely nothing to recommend it.
    • 49 Metascore
    • 15 Critic Score
    Immortal’s pursuit of the hardcore label speaks to a certain presumptiveness in its design – that its impenetrable nature will be offset by a community looking for new challenges to overcome and new mysteries to unravel. Dark Souls got away with that approach because every aspect of it was so meticulously fine-tuned. Immortal’s extreme difficulty only highlights how fundamentally its ideas don’t run together. If there’s anything worse than a bad game, it’s a hostile bad game.
    • 49 Metascore
    • 20 Critic Score
    While I found the subject matter and the characters to be off-putting and offensive, the real killer here is the sloppy, cumbersome gameplay that, even if one thinks the poor attempts at humor come off as amusing, will render the drive to play it obsolete. The five hours I spent playing Milanoir was a miserable, groan inducing slog that I don’t wish upon anybody. It may be an homage to films of the past, but what it is for me was truly, truly awful.
    • 49 Metascore
    • 65 Critic Score
    Despite how fabulous the extra stuff is, though, Double Dragon IV just isn’t a good game. It is, however, a compelling and fascinating oddity. For franchise fans it’s a must-purchase, since it’s as much a historical trip as it is a new entry. While I can’t recommend it based on gameplay, the fact that it’s such a straight-faced resurrection of a long-dead style alone makes it worth a look.
    • 48 Metascore
    • 40 Critic Score
    After about six hours with Demon Skin, I think I’m done. Overall it’s just too simplistic, and it felt like I was repeating content far too soon. Sure, there are are new enemies and new areas, but ultimately it feels like a samey sort of ride that has players constantly jumping over spikes, battling similar monsters and leveling up basic stats. There’s just not enough new content, story or ideas here that make me want to continue the push to the end.
    • 48 Metascore
    • 40 Critic Score
    There's nothing juicy about a boring hero on a boring quest walking around aimlessly searching for the next area to continue a story that I had a hard time caring about.
    • 48 Metascore
    • 25 Critic Score
    Terminator Salvation is abject in its failures. I almost wish there was something I could give it credit for, but as it's impossibly short and incompetently made, there's just no reason to ever play Terminator Salvation.
    • 48 Metascore
    • 55 Critic Score
    A game about toy-car-racing with a unique although not spectacular racing system that chooses to imbed this racing, like an egg, inside a pretty bland and lifeless RPG that features toy cars that yell at you for coming into their house. It's not for everybody.
    • 48 Metascore
    • 20 Critic Score
    I'm not that witty, but I am pretty vulgar—as a result, all I can say is that if Aliens: Colonial Marines had been fished out of a Marine's colon during emergency surgery it wouldn't surprise me in the least.
    • 48 Metascore
    • 20 Critic Score
    Otomedius Excellent shouldn't be worth anyone's time. Beyond the overall badness of the gameplay, the whole thing just feels incredibly cynical.
    • 48 Metascore
    • 40 Critic Score
    There’s some joy in experiencing the landscapes of Paws and Soul, but that’s about all that can be said for it — it’s a dull, sluggish effort in service of two boring and awkwardly-conveyed stories that don’t connect with each other. Not all purgatory games feel like purgatory, but this one sure did.
    • 48 Metascore
    • 30 Critic Score
    I finished in roughly an hour and was shocked that it finished. Of course, there’s nothing wrong with short games, but brief experiences still need to deliver some substance — and sadly, Storm Boy doesn’t deliver.
    • 48 Metascore
    • 50 Critic Score
    Ultimately, Daylight does manage to produce a few frightening scenarios thanks to the impressive audio, but it's a shame the story, gameplay, and environments aren't as well developed as the sound. The bones of something more chilling (and satisfying) are here, but there just isn't enough meat on them.
    • 48 Metascore
    • 60 Critic Score
    Out of Ammo can provide thrilling RTS action, both in single and multiplayer modes. It’s never been this easy to keep track of a base and get right into the action, and there’s enough variety in all of the freeplay levels to keep strategy and action fans busy for a while. The lack of objectives or any kind of mission structure does hurt the game, though, and the lack of a clear goal to shoot for makes the whole thing feel a little too basic. Still, Out of Ammo suggests interesting new developments for the RTS genre, and I’d be interested to see a more fully-featured effort.
    • 48 Metascore
    • 25 Critic Score
    There are many potentially-interesting stories to be told about regular people whose lives are briefly interrupted when they brush up against things beyond their understanding. Epanalepsisis is not one of them.
    • 48 Metascore
    • 0 Critic Score
    I think it's pretty clear that I hold Mass Effect in the highest possible regard, having nothing but the utmost respect and affection for it, but I need to be honest when I say that Pinnacle Station is not only a complete waste of money, it's an insult to Mass Effect itself. I can't imagine why this shoddy cash-in was even released at all, except for a quick infusion of ill-gotten income from all the suckers like me who bought it on faith.
    • 48 Metascore
    • 35 Critic Score
    With decent gameplay and mildly intriguing story, I would have given Space Rift a passing grade in the current PSVR lineup. However, the lack of a coherent art style and the disastrous bugs keep me from being able to do that. If and when Chapter 2 is released, I hope the developers manage to buckle down and make sure everything works properly. I don’t hold out much hope, though — I mean, how many games are there where even the end credits are broken?
    • 48 Metascore
    • 50 Critic Score
    Overall, I Saw Black Clouds is an ambitious FMV game that fails to deliver. Those who want a genuinely dark and terrifying game might be disappointed by its flaws, but it might suit those looking for a so-bad-it’s-good “midnight movie” experience to play with friends.
    • 48 Metascore
    • 40 Critic Score
    Between the laggy inputs, unfair boss fights and a reliance on grinding as a means of survival, I can’t recommend this one, even to the most fervent fans of the genre.
    • 47 Metascore
    • 45 Critic Score
    This apparently is the first entry in a planned trilogy, and while the high production values suggest that the developers are staffed by talented visual stylists, I can’t see any value in coming back for more unless something can be done to completely overhaul the terrible combat of this combat-focused game.
    • 47 Metascore
    • 50 Critic Score
    Looney Tunes: Wacky World of Sports won’t replace my daily Madden NFL or NBA2K sessions, but they were a nice distraction and offered enjoyable arcade vibes throwing it back to an era that focused on simpler gameplay and colorful aesthetics. While I appreciate the final product, it’s ultimately hampered by a lack of variety, so if the developers follow this up, I’d love to see an expanded version.
    • 47 Metascore
    • 55 Critic Score
    Saw II: Flesh and Blood is certainly a huge improvement of the first game in the series, but by no means is it perfect, or even especially good.
    • 47 Metascore
    • 15 Critic Score
    Even if Extinction had released as a ten or fifteen dollar digital download, I still wouldn’t recommend it to anyone – life’s too short and filled with genuinely great games to waste on terrible experiences like this one. Given that it released at full price, however, it almost feels like a deliberate and calculated insult towards any game that ever earned its price tag. It is an aggressively terrible game that should be avoided at all costs.
    • 47 Metascore
    • 55 Critic Score
    It’s a challenge to give The Fabled Woods an appropriate score. The game has merits as a focused project that is not afraid to deliver something exactly as long as it needs to be, and the current state of bloat in the game industry makes me hugely appreciative of this fact. On the other hand, I can’t say that The Fabled Woods made a lasting impact on me, or even provoked much thought — it’s a decent experience, but little more.
    • 47 Metascore
    • 30 Critic Score
    Even three months and numerous patches after release, it’s clear that this project is nowhere near complete.Worse, the developers are clearly prioritizing the more successful PC version over this compromised port job. Console-owning fans of the survival genre may find something to enjoy in 7 Days To Die, but my advice is to steer clear all the same.
    • 47 Metascore
    • 35 Critic Score
    All of these issues in design and execution are really a shame, since they mean that Paranoia: Happiness is Mandatory is not enjoyable for any amount of time. The dialogue is clever and witty, and I enjoyed seeing Alpha Complex come to life in videogame form, but aesthetics can only carry something so far. While I can’t recommend this iteration. there’s always the pen-and-paper version for those who need a fix.
    • 47 Metascore
    • 60 Critic Score
    While it’s great that so much has been added to a classic, even with exploration elements, new attack balls, and a shiny coat of paint, Pong Quest can quickly become repetitive. It’s enjoyable in small doses, but ultimately, it’s still just Pong.
    • 46 Metascore
    • 55 Critic Score
    This is ultimately what playing League of War VR Arena is — standing across from someone at a fake battlefield table, setting down toy soldiers, and watching them haphazardly run into battle like of a bunch of wind-up toys.
    • 46 Metascore
    • 30 Critic Score
    Zoids Assault, while not a complete disaster, is something altogether worse. It's completely unnecessary.
    • 46 Metascore
    • 60 Critic Score
    In the end, Desert Child is best played as an interactive tribute album to Cowboy Bebop, where its multitudinous soundscapes can carry the weight of expectations and leave an element of surprise to its various mechanical bits — the soundtrack really is that good. Even without that charitable framing, however, I can squint and see a more cohesive and expressive game hiding in this hard luck heap. Though Desert Child’s eclecticism may not hold up when it’s weighed against the conventional expectations of what makes for a Great Videogame, it’s certainly interesting. For players willing to brush off its rougher edges, that may make it even more worthwhile.
    • 46 Metascore
    • 35 Critic Score
    XEL
    Xel tries to tell a compelling story about time travel, loss, anger, and consequences, but the game just isn’t in great shape. I want to see what Tiny Roar can achieve after they patch the daylights out of Xel, or perhaps what they do in their next project. As it stands, though, Xel needs to think about what it’s done and learn from tis mistakes before it’s not grounded anymore.
    • 46 Metascore
    • 40 Critic Score
    Opponents cannot be forced off balance, pressured, or intercepted. Kaktuo Chojin rarely forces players to think, react, or adapt to their opponents. Worse still is the absence of a deep grappling system.
    • 46 Metascore
    • 35 Critic Score
    As an exploration title the environments are dull, and navigating them is a chore. As a puzzle game, it’s a cakewalk. As a narrative, the framework of a solid concept is spoiled by poor presentation and pacing. As a horror game, it’s not scary. What Andreasyan was able to create here all by himself couldn’t have been simple or easy, but tell that to the person who has thousands of Steam games to choose from and a finite amount of time and money to spend on them.
    • 46 Metascore
    • 85 Critic Score
    In the end, Art Sqool feels more like an art project itself, rather than a full-blown game. It’s a rather short experience and it might not be for everyone, but there is genuinely nothing else like it. I may never be an artist, but for the hours that I attended Art Sqool, I truly felt like I was creating something special.
    • 46 Metascore
    • 50 Critic Score
    Despite being frequently infuriated, I probably would’ve pressed on and rolled credits had I found a single element that captured my attention. Unfortunately, Jay and Silent Bob: Mall Brawl is a serviceable beat-’em-up at best, and any real enjoyment will come solely from nostalgia and callbacks for fans of the IP.
    • 46 Metascore
    • 30 Critic Score
    A miserable, frustrating, and graceless experience, I can't recommend this game to anyone but the most dedicated Samurai Shodown fans—and even those players should be well-warned to stay away
    • 46 Metascore
    • 30 Critic Score
    As the subject of this review so deftly proves, a whipped-together concept by itself is not enough. I may spend a few minutes flipping through Lowrider magazine the next time I'm at the newsstand, but I'm not going to be spending any more time on the game.
    • 46 Metascore
    • 75 Critic Score
    The audacious premise is incredibly fun all the way through, and right up until just before the last few missions the gameplay more than holds up its end. It's too bad the game gets so frustratingly difficult right at the end.
    • 46 Metascore
    • 25 Critic Score
    This game is the epitome of the phrase ‘one-trick pony.' There's just nothing here. The hardest-core fans may want to dip in as a way to reminisce, but I'm guessing even those fans would be hard-pressed to find much value. If nothing else, I will say that the game made me want to watch the series, so that's something, I guess.
    • 45 Metascore
    • 60 Critic Score
    Dungeon Lords provides solid, if glitchy, Action-RPG experience.
    • 45 Metascore
    • 55 Critic Score
    Sadly, anything good about the game gets bogged down in the mindless, repetitive blasting.
    • 45 Metascore
    • 10 Critic Score
    Graphics aside, battling with the Unlimited Saga system is clunky and completely unintuitive. The battle engine features an insane potluck of disparate elements, almost as if Square-Enix took all of the purged leftovers from ten or fifteen other games and smashed the scraps together to create the unholy videogame sausage that it is.
    • 45 Metascore
    • 80 Critic Score
    Guru players posting how-to videos on YouTube might not get a lot of it, but those craving a fighter that doesn't require slavish dedication will find Tournament of Legends to be a very welcome offering, and one that comes at a budget price, to boot.
    • 45 Metascore
    • 40 Critic Score
    LA Cops is a gorgeous piece of art design which, by all rights, should have served as the foundation for a classic indie shooter. The utter failure of its gameplay to deliver on that potential frustrates to no end. This is clearly a game with a lot of talent behind it, but I have no idea how they botched things so badly.
    • 45 Metascore
    • 30 Critic Score
    Bubsy: The Woolies Strike Back is a mess. Bad controls, uninspired enemy and level design, and a total lack of motivation to keep playing. I want to find something nice to say about it, but even the three boss fights are tedious, confusing slogs. The game ends with a promise that Bubsy will return in another installment, but it feels more like a threat.
    • 45 Metascore
    • 20 Critic Score
    I am thoroughly disappointed with She Sees Red. It’s an irrelevant, irritating adventure that is unlikely to please even serious fans of the FMV genre.
    • 45 Metascore
    • 50 Critic Score
    Although several of its elements still need some work, I like what Project Root is trying to do overall, and I appreciated the effort to blend non-traditional elements into the shmup genre. There's a lot of potential for the free-roaming shooting, leveling-up, and dual-layer combat, but none of it is quite there yet.
    • 45 Metascore
    • 30 Critic Score
    Overall, Dead Age felt like an old-school educational computer game — something like Liberty’s Kids or Carmen Sandiego where the extent of gameplay is reading and being shown things happening, with little engagement from the player. There was no excitement or thrill to it — the presentation is dry, the gameplay is simple and repetitive, and the story goes nowhere. Send this one back to the boneyard.
    • 45 Metascore
    • 20 Critic Score
    Coming from seasoned developers who’ve turned out great games like Just Cause and Mad Max, the quality of this brand-new IP is incredibly disappointing. I hope that it continues to be patched and improved, because the current state of affairs can’t possibly showcase the vision Avalanche must have originally intended.
    • 45 Metascore
    • 75 Critic Score
    If Hyperdimension Neptunia's take on the JRPG doesn't break any new ground, it's certainly a step in the right direction for the developers. More accessible than Trinity: Universe while maintaining and expanding on that game's witty style, HDN is another perfect title for anyone looking for an easy entry to the genre, or really anyone who appreciates some laugh-out-loud comedy with their RPGing.
    • 44 Metascore
    • 10 Critic Score
    Why an emphasis on replay value? Ugly, boring and stupid, NightCry isn't even entertaining on the first go. Being told that I had to repeat a major chunk of the story for the fifth time, particularly after two crashes, was where I had to draw the line. It's rare for me to review a game without finishing, but no matter what's past that damn island, I couldn't see it changing the fact that NightCry is the worst game I've played in years.
    • 44 Metascore
    • 35 Critic Score
    Getting back to me here, although I can see potential in controlling a team of four and Teenage Mutant Ninja Turtles is a perfect fit for such a concept, Mutants In Manhattan feels like a rushed contractual obligation rather than something created out of love or inspiration from the source material.
    • 44 Metascore
    • 30 Critic Score
    Poor control, graphics, level and mission design. These are flaws, and major ones at that. Where the game really fails, though, is that not for one second while I was playing it did I ever feel like I was controlling Superman. Is there anything worse that you can say about a Superman game?
    • 44 Metascore
    • 65 Critic Score
    It's not going to be winning any awards, but it's an entertaining gameplay experience packaged alongside a virtual vault of nostalgia, and worth at least a glance for fans of the genre or the characters.
    • 44 Metascore
    • 40 Critic Score
    I still count myself as a huge fan of Dead Island, but Ryder White takes too many wrong turns and strays from what made the original game what it was. Completists will surely want to see the twist ending, but more casual fans of the game don't have much reason to take this brutal, frustrating trip.
    • 44 Metascore
    • 50 Critic Score
    Overall, I can respect the publisher for releasing a straightforward and no-nonsense port of Glover, as fans and purists will probably enjoy having the original experience preserved on modern consoles. Personally, I would have preferred some slight concessions be made to the gameplay in order to be more accessible. Regardless, I’m sure fans of the original and of obscure retro titles will enjoy seeing this four-fingered hero back in the limelight.
    • 44 Metascore
    • 35 Critic Score
    What starts out as an interesting idea for a strategy role-playing game (RPG) soon crumbles under the weight of poor design decisions, unintuitive gameplay, and an aesthetic presentation that would have been more at home on the Nintendo Entertainment System than the powerful GameCube.
    • 44 Metascore
    • 30 Critic Score
    Submersed is a tragic mess of mistakes, and in addition to everything above, it’s buggy. I had several crashes, textures sometimes disappear from walls if one gets too close, and I’ve fallen through solid floors. If it wasn’t already obvious that one solid setpiece can’t prop up a mediocre game, Submersed should be all the proof that’s required.
    • 43 Metascore
    • 15 Critic Score
    Bombshell is a failure in every meaningful way, and feels like a barely-functional Alpha build rather than the finished product it's supposed to be.
    • 43 Metascore
    • 65 Critic Score
    More than anything, Devil's Third feels like a last-ditch salvage job that scrapes together what could be rescued from previous builds, slaps it all together, and then shoves it out the door. That said, as rough as Devil's Third can be in many ways, I've had an absolute blast with it most matches.
    • 43 Metascore
    • 30 Critic Score
    Blood Knights is representative of the terrible trend in game design where its devs have taken what might have been a mediocre-but-serviceable brawler and packed it full of systems that do nothing for the player but push them further away from the action.
    • 43 Metascore
    • 30 Critic Score
    The issues in Everreach snowball off each other. Poor controls and defensive options make combat tough. Limited resources mean little ways to mitigate the combat. Dying often means story beats can potentially be spaced far apart. Fixing any one of these issues would elevate the others, but in its current state, Everreach feels like a dogpile of bad decisions and insane balancing. Have the devs not paid any attention to design trends in modern titles?
    • 43 Metascore
    • 85 Critic Score
    A port of a six-year-old PS2 title might not fit the profile of a platform defining title, and it might be more than a little ironic, but the fact that the game manages to accomplish this so far out from its initial release is a testament to its quality.
    • 43 Metascore
    • 45 Critic Score
    There’s no denying that Riot: Civil Unrest is earnest in its attempt to bring game mechanics to a complex, weighty topic, but ultimately it fails to execute on its ambitions, delivering neither a satisfying strategy game nor a novel exploration of its chosen topic beyond its evocative and memorable art style. And as we’ve learned from political movements throughout history, enacting lasting change is about more than presentation.
    • 43 Metascore
    • 75 Critic Score
    New Gundam Breaker is a love letter to Gundam fandom to the point where the devs can’t imagine that anyone playing wouldn’t know the mechs inside and out. In light of this, the real testament to New Gundam Breaker’s success is the fact that its obvious passion for its subject made me want to learn.
    • 43 Metascore
    • 65 Critic Score
    There isn't enough depth to the main game to attract anyone with a yen for crime management games, and while I did enjoy the combat, there's not enough of it to justify the game's purchase as a turn-based-strategy title.
    • 43 Metascore
    • 40 Critic Score
    In the end, Of Bird and Cage left me with a terrible taste in my mouth, and I wondered how it managed to get released today. In fact, it’s so bad that I would almost recommend it to connoisseurs of terrible games, but frankly, I’m not sure I could live with my conscience.
    • 43 Metascore
    • 10 Critic Score
    Funk of the Titans isn't likeable, though, and it manages to squander what little goodwill the premise engenders through terminally awful gameplay.
    • 43 Metascore
    • 30 Critic Score
    Element Space is a fusion of two good ideas, utterly debilitated by poor pacing, an awful interface, game-breaking bugs, a brutal difficulty level, and mystifying metagame. Avoid it at all costs.
    • 43 Metascore
    • 10 Critic Score
    Between the vomit-cam, the absurd level design, the serious lack of content and the simplistic gameplay, it's clear to see that the developers have created something that should never have left the drawing board.
    • 43 Metascore
    • 50 Critic Score
    I certainly appreciate what Deadfall Adventures was going for and I'm always open to adventuring on a less-than-AAA scale, but the over-reliance on shooting and the abysmal voice acting knock this afternoon-matinee romp down a few pegs.
    • 43 Metascore
    • 65 Critic Score
    With its minimalist aesthetic and focus on customization and combat at the expense of all else, Rengoku might leave a lot of curious PSP owners cold. But, for those gamers looking for something a little further afield than the latest racing or sports update, this niche experience is most definitely worth looking at.
    • 43 Metascore
    • 30 Critic Score
    The cover shooter genre has plenty of untapped potential. Vanquish hinted at this by kicking up the pace a few (hundred) notches, but Mindjack is perhaps the first to actively introduce truly new kinds of gameplay, and I had my fingers crossed for its success. Unfortunately, the finished product is about as botched as a game can get.
    • 43 Metascore
    • 10 Critic Score
    Utter crap.
    • 43 Metascore
    • 50 Critic Score
    XBlaze - Code: Embryo isn't the most offensive visual novel I've ever played, but it's ultimately dragged down by a lackluster story, dull characters, and the infuriating TOi system.
    • 42 Metascore
    • 50 Critic Score
    Venetica has a few good ideas and a couple of characters that deserve further examination, but it just doesn't seem to be at all interested in them. That, I suppose, is why I wasn't all that interested by Venetica, either. Ratin
    • 42 Metascore
    • 30 Critic Score
    While I enjoy a good matching title, Puzzle & Dragons GOLD makes too many missteps, and I can’t recommend this version over the more robust, more entertaining mobile iteration.
    • 42 Metascore
    • 30 Critic Score
    Time and Eternity's veneer is gorgeous, but style doesn't trump substance—and the substance here leaves a bad taste in my mouth. Toki and Towa may love Zach the Alleged Protagonist, but I sure don't.

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