GameCritics' Scores

  • Games
For 4,098 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4104 game reviews
    • 78 Metascore
    • 70 Critic Score
    I enjoyed Grand Kingdom quite a bit. On paper this game is everything I want in an SRPG, but it did leave me feeling a little underwhelmed. With a stronger narrative stitching everything together, I think it really would be the total package.
    • 81 Metascore
    • 70 Critic Score
    The game's core mechanics are all still there, neatly created and presented stunningly. But underneath this evident beauty, Prince of Persia fails to deliver on any sort of a challenge, and instead of carrying on the proud tradition of the series, deviates to a considerable and damaging extent because of its simple gameplay and excessive accessibility.
    • 64 Metascore
    • 70 Critic Score
    Overall, the game presents simple but compelling word strategy with just the right mix of predictability and random chance. One’s enjoyment of Oh…Sir!! may come down to whether or not the style of humor clicks, but it’s hard to deny that it delivers great value for its tiny $2 asking price. Also, your face smells of a dead parrot’s farts.
    • 63 Metascore
    • 70 Critic Score
    YIIK: A Postmodern RPG is a bizarre title that connected with me on several levels despite a number of issues, and it kept me coming back until credits rolled. While it did take a significant amount of time to get to the ending, the characters and the themes of coping with loss and Alex’s growth made the investment of time worth the effort. That said, I don’t know if I would recommend this game to anyone but myself, yet it’s so strange and offbeat that I think there’s something worthwhile here to check out for everyone who’s not me.
    • 67 Metascore
    • 70 Critic Score
    Issues aside, it's hard to discount the feeling of nostalgia that permeates Growlanser: Wayfarer of Time. Gamers like me, who experienced the golden age of the JRPG firsthand, will undoubtedly enjoy this title despite the occasional misstep.
    • 73 Metascore
    • 70 Critic Score
    Mulaka is a treat for the eyes that’s just fine as it is, but I can’t help but feel there were many opportunities where it could have, and should have, done more.
    • 69 Metascore
    • 70 Critic Score
    It may not have been a direct hit, but ­R-Type Command's mission was certainly accomplished.
    • 70 Metascore
    • 70 Critic Score
    Despite the lackluster mechanics and dull dungeon design, Soul Hackers 2 still has plenty of sheen in its presentation and characters. Ringo is an intriguing protagonist surrounded by a roster of dynamic characters who will keep the player invested as they struggle to save this colorful, neon world. If nothing else, it will serve as a welcome primer to Atlus newcomers, or a welcome draught for those looking to slake their thirst after going through more accomplished ATLUS titles.
    • 82 Metascore
    • 70 Critic Score
    It’s great that four years later Street Fighter V is still receiving updates and continues to have a decent online community. I can’t recommend that owners of the previous versions pay for the upgrade since the new characters can be earned for free within the game, but for anyone who hasn’t played Street Fighter V yet, there’s no better version to pick up than the Champion Edition.
    • 72 Metascore
    • 70 Critic Score
    Retro Machina is a game that diligently stays true to its title, putting on the table nothing more or less then what is implied with the opening menu. Unfortunately, the developers have kept too sharp a focus on the ‘retro’ aspect, and in failing to leverage the design improvements and innovations from recent years, the end result is an experience that feels far smaller and more limited than it should.
    • 74 Metascore
    • 70 Critic Score
    Bomber Crew is a fantastic first achievement, and flitting between micro and macro management is both stressful and rewarding in equal measure. That said, the game can’t decide if it wants to be a quirky management sim or a hardcore roguelike, so splitting the difference has weakened the whole.
    • 85 Metascore
    • 70 Critic Score
    The Forgotten City is quite interesting as a new release that’s actually an enhanced and expanded mod that retains all of its key elements while being offered to players who might not be familiar with Skyrim. Despite the performance issues, it’s an adventure that will fascinate until the end, and the riddle surrounding The Golden Rule is one worth solving.
    • 81 Metascore
    • 70 Critic Score
    Sporadic difficulty notwithstanding, it's certainly a credit to Mr. Cavanagh that a project with VVVVVV's basic graphics and simple controls can feel so completely energetic and entertaining. Much more than it initially appears, I was quite glad to have spent time with the title, and eagerly look forward to what Terry will be cooking up next.
    • 75 Metascore
    • 70 Critic Score
    It’s an intense experience easily played in a single (or very few) sittings that delivers with an engaging story via fascinating narrative progression. I do feel the overall quality of the game was compromised by the lackluster ending, but the thrill of the promise has enough momentum to carry a player to the end.
    • 86 Metascore
    • 70 Critic Score
    I can accept but no longer appreciate the conventions of the past that Soul Calibur III upholds and I look forward to a game that embodies the newer and more reality-based ideals of competitive fighting.
    • 69 Metascore
    • 70 Critic Score
    While the narrative falls utterly flat, Ereban: Shadow Legacy remains a good point of entry into the stealth genre, encouraging players to take things patiently and strategically while also giving them a unique adventure that lets them — quite literally — blend into the shadows. It’s worth a try for this, if nothing else!
    • 65 Metascore
    • 70 Critic Score
    Any fans of hand-drawn animation should download it immediately.
    • 72 Metascore
    • 70 Critic Score
    May get flack from the hardcore D&D crowd for simply being a "Diablo" clone set in the D&D universe, but it's still hard to deny the simple joy in teaming up with three friends to kick the crap out a Beholder.
    • 84 Metascore
    • 70 Critic Score
    In a year when games like The Witcher 3: Wild Hunt have redefined what open-world RPGs are capable of, I suspect that a lot of Fallout fans will be forced to question whether the usual Bethesda shtick of providing vast amounts of unpolished content with no emotional investment is still enough. I had a pretty good time, but despite its many strong points, Fallout 4 feels like one of Bethesda's minor works.
    • 80 Metascore
    • 70 Critic Score
    Duffers who like to spend more time on the couch than on the greens will find much to enjoy here and they can do it without looking like a dork in a pair of knickers.
    • 80 Metascore
    • 70 Critic Score
    A little more challenge, depth, and length with the trimming of the lame on-rails levels would have made this one a near classic. As it is, though, it's an above-average shooter with just enough variety and charm to make the familiar trip worth your time.
    • 65 Metascore
    • 70 Critic Score
    Having put Poi down for a while to collect my thoughts for this review, I find myself looking back fondly on it, as I would with Banjo Kazooie or Gex, but I’m not sure it will make a lasting impression. Players who own a Switch and want something besides a a chubby Italian plumber on their screen can’t go wrong with Poi, but it’s hard to see it in that massive shadow.
    • 72 Metascore
    • 70 Critic Score
    I enjoyed my time with this blend of warring states Japan, three kingdoms China, and mythological fighters colliding with each other. The character roster and amount of magic flair is deep (even if the combat itself is simple) and Warriors Orochi 4 scratches a very specific itch with its over-the-top action — but not everyone has that same itch. But for those that do, it’s more of the same that fans love.
    • 85 Metascore
    • 70 Critic Score
    An efficient (i.e. — boring) playthrough of Hitman 3 could probably be finished in a few hours for players who know what they’re doing, so the fact that I’ve spent more than 30 hours in six maps trying to master each one says everything about how much I love this series. However, despite how much I love Hitman as a whole, I can’t deny that the middling innovations and repeat rewards are starting to make 47’s adventures feel slightly stale.
    • tbd Metascore
    • 70 Critic Score
    While people pinching every penny might want to hold off since this DLC such a quick play, those in the mood for a little eggnog with the Saints would do well to ring in this holiday Third Street style.
    • tbd Metascore
    • 70 Critic Score
    Those who’ve read this far probably know better than to expect a fair or balanced gameplay. The philosophy underpinning this entire genre is that the player should share the misery that their avatar is suffering, and since they can’t trap players inside the game, they make things as difficult to engage with as possible. Cannibal Abduction is aimed at a very niche audience, but anyone with a passion for this kind of masochistic experience will find a great example of it here.
    • 71 Metascore
    • 70 Critic Score
    The replayable Outposts and Expeditions are a blast (even moreso in co-op) and the mild RPG mechanics of base building is a great start, even if it needs to be expanded upon. However, in a larger sense, the adventure is brought down by a comparatively small size and cookie-cutter bad guys. New Dawn isn’t a terrible experience, but it would have been better served by being delivered as DLC material, not passed off as a full game.
    • 69 Metascore
    • 70 Critic Score
    Iron Rain is a completely different animal than its predecessors, so it’s almost unfair to compare them. This one never aspires to offer epic action, so how can I criticize it for failing to deliver? Its goal is to offer a more grounded, focused take on the concept, and while I’ll admit that I missed seeing fleets of alien ships being blasted out of the sky by satellite weaponry, the new enemies can’t be ignored. Iron Rain won’t make it to the top of a best-of EDF list, but as a discrete experience, it’s pretty great.
    • 76 Metascore
    • 70 Critic Score
    In the end, Windjammers is a mechanically interesting experience that still feels fresh 23 years after its release, but this PS4 edition doesn’t include much to enhance the original. As it stands, Windjammers is enjoyable for an afternoon with friends, but it doesn’t offer much to hook players for the long term.
    • 84 Metascore
    • 70 Critic Score
    Thumper isn’t going to revolutionize rhythm games, nor is it the best example of VR out there, but it’s still worth taking a look at — just be sure to listen to your body as you play. If you feel fatigued, battered down, or depressed, then take the headset off and get some air. The overall experience will be better for it. Trust me.
    • 62 Metascore
    • 70 Critic Score
    As a VR experience, however, Intruders is jarring and involving in equal measure. Most importantly, the developers understand how to create the experience of being a child in a high-pressure situation — everything is too big, too scary, and too fast. It’s only by resolve, wit, and bravery that the little boy can survive the night and save his family, and Intruders makes players work for it by putting them through some genuinely frightening situations. There are emotions that only VR can get players to feel, and Intruders is built to push those exact buttons.
    • 53 Metascore
    • 70 Critic Score
    It’s tough to say exactly who Colossal Cave is for. ‘Experienced’ fans who remember it might be overjoyed to explore its passages once again, now visualized, but the novelty will wear off once they’ve blazed through an adventure they likely know the answers to — it’s possible to speedrun the game in under an hour. Younger fans of adventure games may be curious to see a revamped version of how the genre started, but may become frustrated by the bizarre ‘logic’ behind the challenges. Ultimately, it’s a fascinating look back in time, but it doesn’t always translate to enjoyable play.
    • 71 Metascore
    • 70 Critic Score
    Players looking for a cheery Legend of Zelda-style title will find it in Oceanhorn 2, and with a much smaller pricetag. It may have a few issues, but it’s worth the price of admission to see what this talented team has put together.
    • 64 Metascore
    • 70 Critic Score
    Minigolf aside, Kinetic Edge offers a highly enjoyable package. The online races are a blast, and while the other modes don’t quite have the same lasting appeal, they’re still solid party game options. From any perspective, Kinetic Edge is a great multiplayer effort that is both stylish and rewarding to master.
    • 68 Metascore
    • 70 Critic Score
    Despite all of its faults, Yupitergrad skates by on how perfectly it nails the feeling of essentially being Spider-Man in VR. There’s room to improve the formula with stronger writing and more varied environments, and perhaps someday Yupitergrad will feel outdated. For now, though, it provides a very specific kind of fix, and one that I imagine nearly every owner of a VR headset is itching for.
    • 76 Metascore
    • 70 Critic Score
    Those already converted to the unique sport of monster breeding will find Monster Rancher Advance to be a fine continuation of the PlayStation series that translates very well to the Game Boy Advance.
    • 73 Metascore
    • 70 Critic Score
    While both the core campaign and this DLC would use a little tweaking, there’s no doubt that they remain exciting, engaging plays that come recommended. As Incommodus the Servo Skull says, PURGE THE HERETICS!
    • tbd Metascore
    • 70 Critic Score
    The pitch-perfect sound and visuals, along with the twist on Rhythm Heaven‘s under-imitated style make for a unique and memorable, if brief, experience. Consider it a compliment when I say that my time with Melatonin passed by like a pleasant dream.
    • 51 Metascore
    • 70 Critic Score
    Rengoku is a tight, focused experience not aimed at the average gamer, but it carves out its own niche and fills it nicely. It's an acquired taste perhaps, but one that I definitely crave.
    • 82 Metascore
    • 70 Critic Score
    It's a beautiful title with many nice moments, and I want to extend my congratulations to the team for such a noticeable step up. That said, neither the gameplay nor the plot and characters were strong enough to put it over the top.
    • 70 Metascore
    • 70 Critic Score
    Admittedly, it all leads to a well-foreshadowed resolution focusing on her troubled understanding of the verb “living”, yet thanks to the appropriately-intense focus on introspection, I can report that Minute of Islands manages a symbolic triumph at the end. It’s succinct in the exploration of its central themes, and impactful when arriving to its point.
    • tbd Metascore
    • 70 Critic Score
    Skipper certainly made me think outside the box. I usually feel confident in my puzzle-solving skills, but I was gnashing my teeth in frustration, not that the difficulty took anything away from my enjoyment. The learning curve is steep but rewarding, and while the devs don’t hand out medals for the effort, the relief of finally solving a situation is enough. It’s certainly a game that begs for one more minute, and I found myself going back often, especially as friends got involved over my shoulder. We’d collectively groan at each other’s mistakes, or share high fives when we’d snagged the answer. Playing together gave the game an extra layer of joy, but it kept my focus when playing solo as well. Skipper is a pleasant — if short lived — minimalistic puzzler.
    • 81 Metascore
    • 70 Critic Score
    Everspace 2 is the definition of a mixed bag — it’s great in some areas, but awful in others. For every exciting sidequest or random event, there’s a long, boring main mission to suffer through. For every thrilling combat scenario, there are dozens of loading screens that rip me out of the experience. I wish it held together a bit more consistently because Everspace 2 starts off as a promising adventure, but by the time I reached the end of Adam’s saga, seeing credits felt, ultimately, more like a burden lifted from my shoulders than the epic end to a space odyssey it could have been.
    • tbd Metascore
    • 70 Critic Score
    Book of Demons isn’t likely to hold the attention of hardcore dungeon crawl enthusiasts or those who don’t care for loot-heavy titles like this one. However, players who are new to this style of game or those looking for something on the simpler side would be well-served to check this one out.
    • 75 Metascore
    • 70 Critic Score
    A terrific execution of a merely okay idea is still a lot further than most developers get, however, and the VR implementation heightens the immersion factor just enough to make The Persistence worth checking out. Those with a headset will find The Persistence a considerably more refined product than the average VR title, but anyone who intends on playing it flat may find it a bit too routine.
    • 76 Metascore
    • 70 Critic Score
    And as a videogame, there's not much in Chain of Memories that I haven't seen before…except card breaks and room synthesis.
    • 77 Metascore
    • 70 Critic Score
    In many ways, Death of a Wish is a victim of its own ambitions. With so many moving pieces it certainly kept my attention, but I kept waiting for those disparate parts to coalesce into a more focused whole – and that moment never came. What’s left is a title with an abundance of great ideas that are hampered by having to share the stage with each other. Each aspect is strong in its own right, but ultimately the aggregate falls short of its potential.
    • 80 Metascore
    • 70 Critic Score
    I strongly suspect people will pick up Wii Sports Resort on name recognition alone, and be mystified by the odd white attachment inside. If enough WMPs are sold, and enough developers pay attention, it may just work.
    • 89 Metascore
    • 70 Critic Score
    The action here will completely satisfy anyone looking for the kind of lighthearted, kinetic run-and-gun that was mastered several iterations ago, and my grievances with it are more of the intellectual variety than anything else.
    • 80 Metascore
    • 70 Critic Score
    Suffers from a developmental imbalance between the excellent mechanics and the actual gameplay. The best example of this is illustrated by the difference between the superb two-player and the grating single player experiences.
    • 74 Metascore
    • 70 Critic Score
    There's a lot to love in Street Fighter V, especially Rainbow Mika, but the fact is that the game still isn't where it needs to be yet. The March update helped, but it was just a band aid on some pretty deep lacerations. Serious fighting game fans can hop in now without too many problems, but more casual players might want to wait—more fixes and a real story mode are still coming.
    • 64 Metascore
    • 70 Critic Score
    Though the unfavorable price point can make buying Another Lost Phone a challenging impulse buy, there’s no denying its uniqueness as a game. By using the medium’s inherent interactivity to recast fictional narrative in the format of our most common, everyday interactions with technology, Accidental Queens have come up with a singularly immersive way to harness players’ natural curiosity in service of storytelling.
    • 71 Metascore
    • 70 Critic Score
    While the merits and the story are shallow and uninteresting, the gameplay’s failure to integrate with them reduces them to superfluous trappings that can mostly be ignored. This leaves the focus squarely on the puzzles, and it’s here that The Sojourn almost hits the mark. Although they don’t fully reach their potential, the levels are at times deep and fascinating — and neither of those words could apply to the script.
    • 66 Metascore
    • 70 Critic Score
    While difficult to describe it as a success, Shadows of Doubt is a title I won’t soon forget, and if the itch in the back of my brain is any indication, it won’t be long before I’m back on the streets, chasing down leads and catching killers.
    • 85 Metascore
    • 70 Critic Score
    A mixed bag that redeems itself just enough to be worth playing, Far Cry 2 serves as a valuable experiment in open-world first-person shooter game design, but one that is not quite up to par with what developers like Crytek and GSC have accomplished.
    • 53 Metascore
    • 70 Critic Score
    As an arcade racing fan, Test Drive Unlimited: Solar Crown is an exciting jumping-off point and I can’t wait to see what it looks like down the road. Its driving physics and attention to detail are top-notch, and the unlock system gives me the incentive to work towards something. Unfortunately, I think I’m better off playing other racers at the moment while I wait for post-launch improvements that will likely come. I’m hopeful it’ll turn into something special, but right now it needs a little more work under the hood.
    • 82 Metascore
    • 70 Critic Score
    Despite its flaws, Children of Morta’s incredible story and generally enjoyable combat kept me coming back for more, and while the mid-section did drag, I still felt compelled to see the story through to the end.
    • 70 Metascore
    • 70 Critic Score
    Peach Beach Splash isn’t as much of a departure from the series as Bon Apetit was, but it’s still somewhat inconsequential compared to a mainline entry like Estival Versus. Blasting bikini ninja with water is cute, the gameplay is mostly solid, and it does a serviceable job of increasing the threat of Shin to set up the next game, but Senran Kagura risks sacrificing the momentum of the series overall with too many ancillary games.
    • 78 Metascore
    • 70 Critic Score
    A little more challenge, depth, and length with the trimming of the lame on-rails levels would have made this one a near classic. As it is, though, it's an above-average shooter with just enough variety and charm to make the familiar trip worth your time.
    • 73 Metascore
    • 70 Critic Score
    WrestleQuest is a fantastic homage to the wrestling scene of the ’80s and early ’90s, and expertly crafts that persona for its world. However, the slow pacing in and out of combat and various bugs dampen things. Fans of classic wrestling will delight in all the references, but players who don’t have nostalgia for the subject material will still find much to enjoy here, even if it’s not as tight an experience as it should be.
    • tbd Metascore
    • 70 Critic Score
    I believe UNDER NIGHT IN-BIRTH II Sys:Celes is a strong entry in the series and I’m happy to see it get a sequel, even if it feels more like a small step forward instead of a substantial shift. However, something that’s broken shouldn’t be fixed, so this level of refinement clearly has a lot to offer to fans and newcomers alike.
    • 69 Metascore
    • 70 Critic Score
    Despite the eco-premise and the catchy visuals, Earth Atlantis is a straightforward, side-scrolling shooter which will appeal to fans of the genre, but what’s here might not be enough to convince newcomers to come aboard. The lack of a strong narrative hurts it as well. Still, this sharp-looking piece of faux nostalgia offers a lot of gameplay, and some daunting challenge to go along with it. Dive in!
    • 58 Metascore
    • 70 Critic Score
    While the launch price of $8 feels a dollar or two too high, I definitely enjoyed the game (when I wasn't stuck) and felt satisfied when it was over. I would recommend it to players interested in the genre, and especially to those who prefer puzzles with a foothold in actual logic. Players interested in elegant, small-scale design might also learn a thing or two from this tasteful interstellar jaunt, as well.
    • 72 Metascore
    • 70 Critic Score
    While mastering the intricacies of its 3D rotation might take a little practice and its refusal to explain systems was thoroughly wrongheaded, Hyperforma still managed to keep me playing with its high-tech zero-g pinball action and electric artwork. With just a little tweaking, this one would be a must-play for Switch owners – it doesn’t feel quite like anything else, and that alone is worth something.
    • 75 Metascore
    • 70 Critic Score
    Hacking and slashing my way through legions of intelligent monsters was surprisingly enjoyable, as was the addictive challenge to always increase my combo count. Overall, the space opera mixed with kick alien ass produced a fun bout of story-driven hack-n-slash, that gives as good as it gets.
    • 70 Metascore
    • 70 Critic Score
    Spry Fox does a solid job in presenting a polished, attractive-looking package, even if the gameplay doesn't quite meet the same standard.
    • 57 Metascore
    • 70 Critic Score
    With adorable characters having wacky adventures in space, Mugen Souls Z's charm and the solid writing kept me motivated to zip through the storyline, and the fights are still a thrill... It's just too bad that the deadly-dull non-combat sections and the ending-ruining bug keep me from recommending the game wholeheartedly.
    • 78 Metascore
    • 70 Critic Score
    The strength of this title still remains in the decision to simulate the promotion/relegation structure used throughout the major leagues of the world.
    • 80 Metascore
    • 70 Critic Score
    Unlike so many games today on the market, Ecks Versus Sever has the crucial gameplay part down, but drops the ball on the extra amenities and comes off like caviar on the inside, but Fillet-O-Fish on the outside.
    • 78 Metascore
    • 70 Critic Score
    Sure, the offline mode can get old fast, but arcade racing fans with an internet-ready PS2 will find that the title's playability grows almost exponentially when experienced with a group of other human beings.
    • 81 Metascore
    • 70 Critic Score
    Winning even as one loses is nothing new in gaming-at least, not in how I play-and the way Zettai Hero Project: Unlosing Ranger vs. Darkdeath Evilman implements it means that nothing the player does, no matter how foolish, is a waste. That implemention isn't exactly groundbreaking (while the game makes grinding for levels easier, it doesn't make it more palatable) but it does force players to think about failure in a slightly new way.
    • 89 Metascore
    • 70 Critic Score
    For me, The Minish Cap has marked a point at which I seem to have become blasé to the brilliance of the series, at least in terms of its largely unchanging design foundations.
    • 80 Metascore
    • 70 Critic Score
    The time-scrubbing mechanic in Arise is interesting and the many of the levels have a compelling concept. It also offers several visually striking moments and in certain places, it delivers on its emotional content. Unfortunately, it also has too many muddy, unclear visuals for a work of its brevity, and the core platforming disappoints. I wish I could give it a full-throated endorsement, but in the end this is a well-worn theme and Arise: A Simple Story falters in too many places to be truly notable.
    • 68 Metascore
    • 70 Critic Score
    I enjoyed my time with Resident Evil Zero back in the day, and I largely enjoyed it now. This remaster holds up pretty well despite the fact that some of the sheen's rubbed off over time. It might be a harder sell for anyone who doesn't have fond memories of it, but it's still a damn fine way to brutalize the undead.
    • tbd Metascore
    • 70 Critic Score
    While it may not be the right fireplace sim for film buffs or lit majors, Cozy Fire may be worthwhile for detail-driven fans looking for a little existential ascension with their fire stoking, and given the increase in agency over its competitors, may even let players learn something new about Themselves.
    • 79 Metascore
    • 70 Critic Score
    Metronomicon has a lot going for it — the songs are catchy, the combat is intuitive, and the storyline, while thin, is delightfully weird. I only wish the developers had found a way to let me enjoy the graphics. As it stands, it’s a game that plays well and is interesting to watch, but doesn’t manage to be both of those things at the same time.
    • 74 Metascore
    • 70 Critic Score
    While there's room to improve, The Wolf Among Us has remained stylish and enjoyable since the beginning, and I'm eager to see how it all ends.
    • 59 Metascore
    • 70 Critic Score
    A little more challenge, depth, and length with the trimming of the lame on-rails levels would have made this one a near classic. As it is, though, it's an above-average shooter with just enough variety and charm to make the familiar trip worth your time.
    • 78 Metascore
    • 70 Critic Score
    Strong multiplayer options help lessen the frustration of a high learning curve in the arcade mode, but no matter a player’s skill level, this is a game that fans of fast-paced arcade action shouldn’t miss. Arriving a quarter century later, Windjammers 2 is a fantastic sequel.
    • 72 Metascore
    • 70 Critic Score
    There's something truly cathartic about blasting hordes of zombies, and that just never gets old. Zombies may not get any respect, but they sure do make great gun fodder.
    • 84 Metascore
    • 70 Critic Score
    Monster Hunter Tri is most definitely not a game that will appeal to everyone, but it is by far the most polished, user-friendly and approachable entry in the series
    • 66 Metascore
    • 70 Critic Score
    For fans of strategic collectible card games, Ironclad Tactics will provide hours of entertainment and offers the ability to go deep into its deck-building mechanics. For more casual players, the game's difficulty spikes and deck micro-management can quickly feel overwhelming. Despite its promising qualities, Ironclad's list of problems clink and clank too loudly not to notice.
    • tbd Metascore
    • 70 Critic Score
    Overall, Ugly is a fantastic experience. It has excellent platforming and many challenging puzzles, and is highlighted by an excellent (yet slightly disturbing) story. The out-of-place boss battles and that minor technical issue prevent it from being top-tier, but Ugly still comes highly recommended for fans of puzzle platformers who don’t mind them on the dark side.
    • 68 Metascore
    • 70 Critic Score
    Is Jurassic World Evolution worth the price of admission? That’s tough to answer. On one hand, I look forward to dinosauring (as I call it) every night, especially after I’d unlocked the challenge-free sandbox which allows me to build the park of my dreams without limits, but unlocking every piece of technology and every species of dino means slogging through an uninspired campaign. It’s frustrating, but there’s still nothing like watching a newly-hatched T. rex roar her way out into the world.
    • 79 Metascore
    • 70 Critic Score
    The third-person aiming is clunky and I found myself preferring to hide, rather than taking on soldiers face-to-face. Much of the campaign can be completed solely by sniping enemies from afar, but there are a few parts where close combat becomes a necessity. I was always pleased when these sections were over quickly. My only other complaint about Sniper Elite 4 is that it’s not a complete package. Three years after initial release, the Switch version arrives with numerous DLC options that require additional purchase – none of which appear to be new content. I’m not completely against DLC, but it feels like players are being nickel-and-dimed here. Fortunately, the core experience is enjoyable enough to look past these minor shortcomings, and more often than not, Sniper Elite 4 hits the bullseye.
    • 69 Metascore
    • 70 Critic Score
    Considering The Golf Club 2 is the only new console golf sim released over the last few years, it’s a no-brainer for those longing to return to the digital links, but that shouldn’t be the only reason fans make the purchase. Though it has numerous unavoidable – and some unforgivable – flaws for a 2017 title, The Golf Club 2 gives fans a near-limitless source of new content alongside unparalleled challenge.
    • 74 Metascore
    • 70 Critic Score
    Astrologaster’s uniqueness makes it a joy to play, and I would recommend it to those who appreciate period pieces, narrative-heavy games and those interested in strange pieces of historically-inspired work.
    • 73 Metascore
    • 70 Critic Score
    Despite my frustrations with some unfair aspects of the gameplay, I found Never Alone to be incredibly compelling.
    • 72 Metascore
    • 70 Critic Score
    The two biggest positives are its deep fighting gameplay and it surprisingly up-to-date roster.
    • 83 Metascore
    • 70 Critic Score
    Players curious about the recent activities of Albert Wesker and the legacy of the Umbrella Corporation can dive right in and enjoy without fear; those new to the series might be surprised at how dated it feels once the high-polygon glamour wears off.
    • 70 Metascore
    • 70 Critic Score
    Despite some baked-in gameplay issues, the lack of auto-saves, and sparseness in the collection’s content, this remains a fantastic way for modern players to enjoy Lara Croft’s classic escapades. While this trio may not be everyone’s favorite, the efforts to smooth them out are excellent overall, and modernize these titles in a meaningful way.
    • 64 Metascore
    • 70 Critic Score
    While it’s certainly no substitute for a good history book, the game is usually executed, in both its setting and its gameplay, in a fairly believable fashion.
    • 64 Metascore
    • 70 Critic Score
    Thankfully, with their powers combined, the sister modes of the game conspire to lift it above its shortcomings and transform it into a worthwhile, if scatterbrained, experience.
    • 66 Metascore
    • 70 Critic Score
    Perhaps this is just a pitiful attempt to justify my horn dog instincts and guilty pleasure in playing Rumble Roses behind some twisted logic. But who could blame me? After all, I'm only a man. My wife, while rolling her eyes, sympathizes.
    • 78 Metascore
    • 70 Critic Score
    In an industry full of people who fancy themselves master storytellers but can rarely back it up, it’s refreshing to play a title that feels well-studied in more traditional narrative forms. I hope Adios is successful, and that we’ll see more like it.
    • 74 Metascore
    • 70 Critic Score
    Sure, there's no new content, but Disgaea PC is still the definitive version of this game.
    • 83 Metascore
    • 70 Critic Score
    An effective game in terms of delivering visceral thrills and exotic sights. However, I'm not recommending it as a full priced purchase. The biggest reason is that the entire adventure is nearly over before you know it (my first play-through took about five hours).
    • 80 Metascore
    • 70 Critic Score
    Uncover the Smoking Gun pits the player as a free-roaming individual against those harnessing the power of AI for a distorted idea of humanity’s future. In our role as the detective, we are reminded of the necessarily human skills of connecting dots and interpreting our world, and of protecting what is sacred to humankind. The same should go for the games industry, which demands courage to refrain from the temptations of AI and should double down on the more appreciable fruits of actual human creative labor.
    • 73 Metascore
    • 70 Critic Score
    Code Mirai may have a lot of rough edges, but it has a heart big enough to power even the most outrageously-oversized mecha battlesuit.
    • 64 Metascore
    • 70 Critic Score
    SwapQuest does a great job of transforming a casual classic into the foundation of an RPG-lite, and for the vast majority of my time with it, I found it surprising and clever. It’s just too bad the developers ramped up the endgame challenge for clear reason. I was seriously considering giving the game a second playthrough to see how the other characters leveled up and transformed over the course of the adventure, but the prospect of suffering through the endgame again made put the game down after the credits rolled. Whatever the reason behind the difficulty, the devs wound up shooting themselves in the foot when they should have been sticking the landing.

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