Gameblog.fr's Scores
- Games
For 3,458 reviews, this publication has graded:
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30% higher than the average critic
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5% same as the average critic
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65% lower than the average critic
On average, this publication grades 5.7 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Super Mario Bros. Wonder: Nintendo Switch 2 Edition + Meetup in Bellabel Park | |
|---|---|---|
| Lowest review score: | Realms of Arkania: Blade of Destiny Revised |
Score distribution:
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Positive: 1,476 out of 3458
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Mixed: 1,651 out of 3458
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Negative: 331 out of 3458
3459
game
reviews
- By Date
- By Critic Score
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- Critic Score
Garhasp was developed by a nine people studio, and taking this into account, it's impressive. But that's the only way it is. It's not enough to deliver 3 hours of gameplay with poor production values, especially considering its current price.- Gameblog.fr
- Posted May 17, 2011
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Way too repetitive and dull in its level design and gameplay mechanics, Lapis x Labyrinth fails to be as engaging as it looks. So unless you're a loot-addict, this dungeon-crawler from Nippon Ichi Software is not worth the try.- Gameblog.fr
- Posted May 21, 2019
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Technically speaking, this Wii U version of Watch_Dogs is awful. Add to this the lack of control while moving the camera, targeting or driving, and we can say that the 6 months-delay wasn't worth the wait... Next!- Gameblog.fr
- Posted Nov 28, 2014
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The only thing we may grant this Back to the Future is its consistency in terms of mediocrity. As time passes by, I'm losing faster and faster any hope to see Telltale getting back on the right tracks. Afterall, the game does very well commercially, so why change it? Bad or not, the most important for the publisher, it's the sales. Sad, sad, market laws.- Gameblog.fr
- Posted Mar 22, 2011
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Wolfenstein Cyberpilot really lacks of content, and offers boring fights that doesn't provide any good sensation. It should have been bundled with Youngblood, and not sold separately.- Gameblog.fr
- Posted Sep 17, 2019
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Very ordinary, even though it offers a rhythm-based gameplay with QTEs rather than the usual button mashing one, London 2012 is just another Olympic Games title without any brilliant ideas. It's not very pretty and not very well animated either. Its content isn't overwhelming either.- Gameblog.fr
- Posted Jun 26, 2012
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- Gameblog.fr
- Posted May 10, 2013
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It may have "Super" in its title, but that's not how we'd describe this title. Extremely repetitive and plagued by a gameplay that's as deep as a dry pond, Super Pokémon Rumble is a one-button action game where you bash Pokémon toys in tiny areas to add them to your collection and benefit from their powers. Arena combats are available as well, but if the fans may see that as a simple yet enjoyable venting entertainment offer, most will see that as an underwhelming title designed to squeeze out some quick bucks out of an over-successful franchise. Guess where we stand.- Gameblog.fr
- Posted Dec 7, 2011
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This first DLC certainly brings new content, but this is where the disappointment lies. We have one more raid, but it's still about revisiting the same content again and again.- Gameblog.fr
- Posted Dec 16, 2014
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Even with so few competitors, you will be able to find better games to quench your thirst for dogfights than this one. Its poor production values, lack of real challenge, or decent flight simulation are too much for it to really rise above the clouds.- Gameblog.fr
- Posted Aug 30, 2012
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This new version of Tetris adds nothing great to the good old formula. Augmented Reality is good fun for 5 minutes, but nothing here really overshadows Tetris DS, which was actually much more interesting and fun.- Gameblog.fr
- Posted Oct 25, 2011
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The theme, the design and the gameplay of Okabu make a good first impression for a game targeted at younger audiences, sadly, it quickly collapses because of an excessive repetitiveness, perfectible ergonomics, and some bugs and lack of challenge. Too bad!- Gameblog.fr
- Posted Oct 25, 2011
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Like the movie, The Expendables 2 video game is shallow, and focused on but one thing : brutal combats with millions of bullets flying. The only problem is that as it may be fun to watch in a 1 hour and a half movie, it's far from being fun to play for 3 and half hours, even cooperatively, especially with such low production values.- Gameblog.fr
- Posted Aug 30, 2012
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Witchcrafty is one of the very last games of the PS Vita. The game is shipped unfinished, with tons of collisions, IA and damage bugs which change at every run. To enjoy this visually charming sorcery adventure, you will have to cope with the dark forces of randomness working against you.- Gameblog.fr
- Posted Jul 27, 2021
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The blend of management and tactical combat in a prohibition historical context was a nice promise. The atmosphere, the jazzy musics, the deep gameplay elements, everything is theoretically there, except for one major thing: challenge. There is no tough choice, no difficulty in getting wealth and shaking the authorities, no trouble in the combat. Whatsoever.- Gameblog.fr
- Posted Jan 31, 2013
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PONG Quest seems a first like a nice mix between the old-school Pong matches and the rogue-lite/dungeon crawler genres. But thanks to generic and random dungeons, too much randomness and a useless length, the old fans of old might not see the end of its five stages, and mandatory grinding. Too bad, because some fights were worth the trip.- Gameblog.fr
- Posted May 14, 2020
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If Jackson and Spielberg seem to have won their gamble in adapting Tintin on the silver screen, sadly, it's not the case of Ubisoft for its game. Not that it's a bad game in itself, but this Tintin and its 2D gameplay is far too repetitive, and the 3D sequences on a plane or motorcycle aren't very convincing. If you top that with a 4 hours time to finish it (at the most), and despite a coop mode, nice musics and polished dialogs, you're in for a disappointment if you're looking for something on par with the movie, or the original comic books.- Gameblog.fr
- Posted Oct 20, 2011
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GunGrave VR has good TPS levels, but very poor other gameplay phases. Half of the game is nearly good, the other one is really bad.- Gameblog.fr
- Posted Dec 14, 2018
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The Nintendo Switch 2 made the choice to add Cyberpunk 2077 to its list of launch games, and this was clearly not a good idea. Unfortunately, it's neither good for the console, which we know is capable of much better, nor for the game, which we can't fully enjoy as it deserves. The game is ugly, no matter which mode you choose, and of the 4 possibilities for playing it, only one remains viable and will still require you to make major concessions: Performance mode with the console in its dock. For the rest, it's best to pass. It's a pity, because this version of Cyberpunk 2077 makes excellent use of the feature that transforms the Joy-Con into a mouse, the sensations are very good, and as a bonus it includes the Phantom Liberty DLC and all the updates released to date. It was ambitious, and well attempted, but it falls flat. Asking gamers for 70€ and telling them to make concessions, at the very launch of a new console, is just not possible. So avoid it, unless you really have no choice but to play the game for a very long time.- Gameblog.fr
- Posted Jun 11, 2025
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The best Street Fighter IV version, one of the best VS fighting games to date... in the worst port ever! On PS4, there are drawbacks in every aspect of the game. Such a shame for such a great game.- Gameblog.fr
- Posted May 29, 2015
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Someday You'll Return looked promising and starts quite well. But quickly, due to some weird choices in terms of interactions, awful acting and a lot of bugs, it just turns into a disappointing and frustrating experience to which you'll never want to return.- Gameblog.fr
- Posted May 8, 2020
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With this second episode, The Legacy of the First Blade knifes all the roleplay Ubisoft spent dozens of hours to build in a three-hour short and highly questionable story. Even the great battleships and a brand new weapon will not save Assassin's Creed Odyssey from this wrongly twisted cliffhanger that might disappoint most adventurers out there.- Gameblog.fr
- Posted Jan 22, 2019
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Milanoir is a twin stick shooter that offers a nice atmosphere, but it suffers from gameplay and difficulty issues that make him very frustrating.- Gameblog.fr
- Posted Jul 2, 2018
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For this price, Wanted Corp. doesn't have much to offer. The gameplay's dull, the cooperative IA in solo mode not very bright, the level design less-than-stellar... There's really not much to be saved here.- Gameblog.fr
- Posted Jul 13, 2012
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A game with a lot of sexy fan service, and good graphism, but a real lack of action based content that force you to "farm" to get all the swimsuits.- Gameblog.fr
- Posted Apr 7, 2016
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How can one not to be disappointed at first with the usurpation of a name which had installed a new license aimed at a certain realism and insufficient core qualities to stay on track? PC3 can only find buyers with a discount in order to satisfy a certain curiosity. For everyone else, it stays on the side of the road and watches the others go by.- Gameblog.fr
- Posted Sep 1, 2020
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This is not the ultimate karaoke experience that was promised. Changes applied to a great formula will definitely annoy those who love the franchise. Singing in your phone looks cool, when it works, but in terms of content and game modes, it's just a regression. Sad.- Gameblog.fr
- Posted Nov 3, 2014
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AWAY: Journey to the Unexpected can be seen as a charming, crazy, thankfully simple and short game to spend an afternoon on. Sadly, it is also a hollow, redundant and not very interesting experience.- Gameblog.fr
- Posted Feb 5, 2019
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Too bad. This 2013 edition does indeed solve one of the two main issues of the series by giving the players the possibility of choosing what lands to tap in critical situations, but the 10 decks are considerably less interesting to play than the ones of the 2012 edition, and it's still impossible to simply craft your own decks with the provided cards. Those two shortcomings would be easy to solve, but it seems the developers don't want to, either by stupidity or laziness.- Gameblog.fr
- Posted Jun 25, 2012
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The idea of a remake is welcome, but Jagged Alliance Back in Action did it with serious shortcomings in terms of production values. The AI and pathfinding are sometimes completely off, the interface not really smooth, and it lacks tactical options... but despite all this it remains quite enticing, thanks to the charms of its background and a genre that is really not that common nowadays.- Gameblog.fr
- Posted Feb 9, 2012
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