GameBlast's Scores

  • Games
For 595 reviews, this publication has graded:
  • 50% higher than the average critic
  • 17% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.9 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 MARVEL Cosmic Invasion
Lowest review score: 20 Fantasy Life i: The Girl Who Steals Time
Score distribution:
  1. Negative: 10 out of 595
596 game reviews
    • 74 Metascore
    • 70 Critic Score
    PowerWash Simulator 2 - Adventure Time Pack has already shown that paid expansions will maintain the same pace as the previous game. While it's interesting to explore locations from beloved franchises in a unique way, following their distinctive style, it's time for more substantial content that truly respects the premise of the base game being bigger and better.
    • 71 Metascore
    • 70 Critic Score
    Life is Strange: Reunion succeeds by bringing back Max and Chloe with improved chemistry and maturity, ensuring a worthy ending. The soundtrack and collectibles remain excellent. However, the arsonist mystery is weak. The game suffers from limited dialogue options, reducing replayability, and a smaller campus, limiting exploration.
    • 65 Metascore
    • 70 Critic Score
    The questionable camera, technical limitations and issues inherited from the original releases don't allow this collection to be a definitive remaster. Even so, for fans of the genre and those who want to know Lara Croft's darkest era, the collection is worth it.
    • 74 Metascore
    • 70 Critic Score
    Strangely inviting due to one of the most forgiving parry systems imaginable, Homura Hime is a really cute game, managing to offer fun through competent and fluid gameplay, although it would benefit from more challenge aimed at the more experienced players in the genre.
    • tbd Metascore
    • 70 Critic Score
    Occlude stands out for transforming a traditional card game into an experience shrouded in mystery and based on constant experimentation. By posing puzzles that require reasoning and observation, the title breaks away from the ordinary and invites players to rethink their strategies amidst a thought-provoking atmosphere, immersive soundtrack, and mechanics that, while challenging, reward persistence.
    • 67 Metascore
    • 70 Critic Score
    Formula Legends suffers from some pretty annoying structural issues that prevent it from shining as a lighter, yet still challenging, alternative for motorsport enthusiasts. The idea of featuring cars from different eras is welcome and well-explored, as is using Grand Prix races from each era to showcase the evolution of the sport itself. However, a racing game that doesn't hone your driving skills needs to urgently return to the pits for repairs.
    • tbd Metascore
    • 70 Critic Score
    This new release of Kizuna Encounter: Super Tag Battle is a welcome addition to SNK's remaster catalog, especially given the unconventional nature of the choice, as it's not one of the company's flagship titles. While it follows the example of its predecessors in being sparse on additional content, the core gameplay remains as fun as it is brutal, and that's what matters at the end of the day.
    • 48 Metascore
    • 70 Critic Score
    Beyond the Ice Castle 2 brings back a simple game from the 1980's in a new edition with much more substance. For better or worse, it goes back to the old elements of Castlevania with linear stages, a great dark fantasy atmosphere, slow and heavy movement, and high difficulty that's reinforced by the not so generous healing system and the long distances in between the save points. This makes death a stage repetition that can be frustrating and repel the public that isn't keen to facing this kind of retro punishing experience.
    • 73 Metascore
    • 70 Critic Score
    Rise of the Ronin is, from many perspectives, Koei Tecmo's most ambitious adventure and its arrival on PC should be celebrated for providing even more enthusiasts of the theme and fans of the studio with access to it.However, between mistakes and successes in the adaptation, here we have yet another proof that PC ports require a lot of attention during their creation.
    • 69 Metascore
    • 70 Critic Score
    Escape from Ever After surpasses its inspiration with a captivating story, fun protagonists, and varied gameplay, including moves and accessories , plus extra modes that increase duration and challenge. However, the pacing of some stages makes the fights repetitive quickly.
    • tbd Metascore
    • 70 Critic Score
    For lovers of virtual walks, The Lies We Tell Ourselves is an interesting experience. It may not be the best of its kind or have revolutionized anything, but it will be a game that you will remember at the end of the year, when you look back and think about everything you played.
    • tbd Metascore
    • 70 Critic Score
    After a year and a half of early access, Kill It With Fire 2 finally reached the state of a definitive release, it's a sequel that managed to understand all the flaws presented by its predecessor and twist them to deliver a much more robust, interesting, and fluid product in its own right. If the first Kill It With Fire felt like a demo, its sequel is a complete experience. And it's great to see such a clear evolution for a project like this.
    • 66 Metascore
    • 70 Critic Score
    The Precinct has a great action and narrative proposal, but it needs to fix some things. Although the repetition of missions is a bit annoying, this feeling could be softened with some improvements in the control system, both on foot and in cars, the latter mainly. Otherwise, if you like old-school police films, you will be able to enjoy this game.
    • 75 Metascore
    • 70 Critic Score
    A Game About Digging a Hole is exactly what it promises: a simple, silly and unpretentious experience, but one that delivers honest fun for those looking for something different and without commitment. Its basic gameplay loop — digging, finding items, selling and improving equipment — may seem repetitive at first, but becomes more engaging as the player progresses. The game doesn't worry about guiding the player or teaching them how things in this little world work, which reinforces its casual and straightforward proposal.
    • tbd Metascore
    • 70 Critic Score
    Centipede Gun is the kind of title you keep in your library to revisit from time to time and play a few casual matches. In terms of content, its replay value is low, but those who enjoy a more arcade-style approach (straight to the point, with the challenging randomness of roguelikes) will find genuine fun.
    • 75 Metascore
    • 70 Critic Score
    PATAPON 1+2 REPLAY is a duo that enchants with its theme and addictive gameplay. Even with the somewhat exhausting need to repeat tasks to get better items, the dancing creatures offer many hours of rhythmic challenges that greatly justify their original success on the PSP.
    • 73 Metascore
    • 70 Critic Score
    Icarus has an interesting premise and probably works best on PC, since it was developed with that focus. On consoles, it works, but it may not be ideal for those seeking a faster and more accessible experience. On the other hand, if you want a game that challenges you at every turn and encourages you to constantly improve, Icarus: Console Edition might be exactly what you're looking for.
    • tbd Metascore
    • 70 Critic Score
    Trouble Witches FINAL! Episode 01 Daughters of Amalgam is a great cute 'em up, but it suffers from repetitiveness and clinging too closely to the formula of the original release. If more unlockables had been introduced, justifying a return to the various game modes, it could certainly have a more attractive replay factor than simply replicating the same paths with variations in difficulty.
    • 73 Metascore
    • 70 Critic Score
    Much of HORSES' notoriety stems from its 'forbidden' status, but beneath the controversy lies a valid, experimental narrative for adult audiences. It is a worthwhile provocation for those seeking something off-beat, succeeding as an uncomfortable and fleeting audiovisual piece.
    • 81 Metascore
    • 70 Critic Score
    Yakuza 0 Director's Cut is still Yakuza 0. The classic experience remains magnificent, backed by all the extravagance and charisma so characteristic of the franchise. Even though it's a victim of a marketing stunt that unfortunately don't match the result delivered under a "Director's Cut" label, the title maintains its mystique intact, exuding spectacle, noise, and an intensity like a dancing dragon across the night sky that, thankfully, refuses to turn off the lights in a everlasting party.
    • 80 Metascore
    • 70 Critic Score
    Ready or Not has arrived on consoles with a streamlined package that preserves much of its original essence. Even though some details have been altered, the core challenge of entering a building full of armed men, surviving gunfire, and rescuing hostages remains just as rewarding as before. Despite some launch issues — such as lost save files and the already mentioned censorship accusations — the game remains one of the most visceral simulation experiences available on consoles, making it a great choice for fans of the genre.
    • 62 Metascore
    • 70 Critic Score
    Shuffle Tactics is a solid strategy game, despite its shortcomings. The wide variety of cards and amulets provides engaging gameplay options that can entertain for several hours. However, the title lacks a truly distinctive feature that would allow it to stand out within the genre. Its core mechanics evolve very little throughout the campaign, and the experience tends to become repetitive due to slow progression and unbalanced difficulty.
    • 76 Metascore
    • 70 Critic Score
    For a Persona fan, this game might not be exactly what you’d expect. Many of its simplified mechanics and the lack of more meaningful consequences for your choices may disappoint those looking for a deeper social experience or a calendar system that demands strategic planning. Even so, it clearly demonstrates qualities that make it a game worth recommending: its narrative is intriguing, the combat is extremely well executed, and the world it presents is full of personality. It’s worth giving Demonschool a chance, especially if you’re looking for a lighter, stylish game with thoughtfully designed battles.
    • 69 Metascore
    • 70 Critic Score
    Warhammer 40,000: Space Marine - Master Crafted Edition succeeds in its mission to revitalize the 2011 cult classic for a new generation. However, the simplistic nature of this remaster prevents it from being strongly recommended and may frustrate those who expected a more polished experience that is closer, graphically speaking, to its acclaimed sequel.
    • tbd Metascore
    • 70 Critic Score
    Criticizing the industry that is killing the planet, Alruna and the Necro-Industrialists is a succinct yet expressive ecological manifesto. The world and its dungeons are well-constructed, and the dystopian setting matches its refined 8-bit style visuals, but some design choices prevent the true potential of this short adventure with too few battles from being fully realized.
    • 84 Metascore
    • 70 Critic Score
    The selection of titles and the documentary aspect of Mortal Kombat Legacy Kollection do an excellent job of showing why ripping off heads and throwing opponents into pools of acid has been so much fun for 30 years, even with some absences from the list. However, there are still many issues to be addressed, especially in online performance, which should be the main attraction of the collection.
    • 74 Metascore
    • 70 Critic Score
    Fantasy Maiden Wars – DREAM OF THE STRAY DREAMER - is a solid entry point for newcomers to the Touhou universe who are looking for a traditional tactical RPG with well-designed battles and engaging characters. The game shines in its combat system but struggles with pacing and presentation. Long dialogue scenes can disrupt the flow of battles and may put off players looking for a more streamlined experience.
    • 68 Metascore
    • 70 Critic Score
    The best thing about Shadow Labyrinth is the unusual idea of transforming Pac-Man into a metroidvania and also a minigame that reinvents the classic format we know. The adaptation in itself is successful and the execution delivered a competent game, but one that lacks relevant highlights that make it above average in the genre, marred by unnecessarily long areas and low-quality visuals.
    • 73 Metascore
    • 70 Critic Score
    It's undeniable that Darwin's Paradox is funny and offers an interesting dynamic between land and water levels, even with sections that can be extremely frustrating, to the point of demotivating the player. However, those on PlayStation 5 should perhaps wait for a definitive solution to the crashing problem, which can even cause some kind of damage to the console.
    • 72 Metascore
    • 70 Critic Score
    RoboCop: Rogue City – Unfinished Business is a good sequel to the original game, but perhaps it works better as a full-fledged DLC rather than a standalone expansion. Still, the title manages to satisfactorily continue RoboCop's fight against Detroit's crime, even if occasionally some heads don't explode as intended.
    • 75 Metascore
    • 70 Critic Score
    UNYIELDER is an intense and challenging experience, tailor-made for those seeking thrilling combat and testing their limits in battles against relentless bosses. However, the repetition of mechanics, combined with the steep difficulty curve and certain technical issues, may put off players seeking something more accessible or with greater content variety. Still, with time and patience, the game rewards those who dedicate themselves, offering exciting battles and a genuine sense of achievement with each victory.
    • tbd Metascore
    • 70 Critic Score
    Aerial_Knight’s DropShot succeeds in delivering fast-paced action and intense stages, with ammo management and a strong balance between offense and evasion creating genuinely fun moments. However, limited variety and short stage length make the experience feel repetitive sooner than expected. The ranking system adds replay value, but it may not sustain long-term interest. Still, fans of the developer’s previous work and this style of challenge will likely find a few hours of solid enjoyment here.
    • tbd Metascore
    • 70 Critic Score
    The end result is that Dragon Ball: Gekishin Squadra may be addicting, making its apparently fast matches soon become hours spent in getting some more victories, but, as a game as a service, a good chunk of the experience will depend on managing it well on the long run.
    • 80 Metascore
    • 70 Critic Score
    Lunar Remastered Collection brings back a duology that is still charming and a good choice for fans of the genre. However, the feeling is that, as a remaster, the final product is too basic and could have gone further to justify itself. Even so, it's great to have them back and fans of the genre will have fun getting to know them or revisiting them.
    • 65 Metascore
    • 70 Critic Score
    Moroi is a dark fable that puts all its weight behind narrative and atmosphere to captivate the player. While its gameplay is limited and plagued by technical issues, the strength of its story and its gothic world-building make for a memorable experience — especially for those looking for something different and willing to overlook its flaws.
    • tbd Metascore
    • 70 Critic Score
    With a simple and pleasant audiovisual presentation and an interesting and well-developed story, Wings of Endless convinces as a retro action RPG. Although the combat suffers from long fights against unbalanced bosses and the trio of playable characters does not balance the individual relevance very well, exploration is fun and has a good atmosphere of a satisfying adventure in a fantasy world.
    • 80 Metascore
    • 70 Critic Score
    Nordhold is a bold take on the turn-based strategy genre, bringing together elements of tower defense and roguelite. Its more measured pace and focus on meticulous planning require dedication and patience from the player, especially in the first few hours. Although the learning curve and slow progression may put off those looking for immediate results, those who persist will find a rewarding experience, rich in tactical possibilities and customization.
    • 67 Metascore
    • 70 Critic Score
    Anima: Gate of Memories I & II Remaster delivered an improved version with superior lighting, textures, and new difficulty settings. However, it still falls short due to the lack of Portuguese subtitles and the limiting Ki bar, which hinders the overall combat flow.
    • 70 Metascore
    • 70 Critic Score
    Rue Valley ends up being a very interesting adventure due to its premise, and it does a good job of subverting and combining its various sources of reference. While the general outlines of the multiple plots are engaging and the possibilities offered by the protagonist's attribute structure contribute to the narrative's diversity, the title sometimes takes on a tiring and unstimulating tone. Even so, although derivative, it's a quite solid product and seems tailor-made for those who constantly think about their own mistakes and imagine having a new opportunity to correct them. It's like a small experiment on the perception of time and regret, whose inconsistent rhythm is responsible for both prolonging and shortening the overall perception of the journey.
    • 77 Metascore
    • 70 Critic Score
    Tales of Berseria Remastered fulfills its role without grand ambitions. It's a more complete and accessible version of a game that was already solid in its concept, especially by including all previously released additional content, from updates to DLCs. Still, it's hard to ignore the feeling that this relationship could have gone further. The technical improvements are welcome, but subtle, and have little impact on those who have already experienced the original version, especially on PC and PlayStation 4. In this sense, the remaster seems more relevant as an entry point for new players or for those who had the opportunity to experience the title on new platforms.
    • tbd Metascore
    • 70 Critic Score
    Ghetto Zombies: Graffiti Squad is a charismatic and creative experience within the Brazilian indie scene, combining fast-paced action with a visual and thematic approach that resonates well with the nostalgia of 16-bit games. Despite this, some design choices ultimately limit the experience's potential. The absence of a cooperative mode negatively impacts a game that clearly benefits from shared gameplay, while the reloading mechanics of certain weapons can disrupt the rhythm of the action during more intense moments. Still, the title delivers consistent fun, a variety of weapons, and a progression system that encourages experimentation and replayability.
    • 67 Metascore
    • 70 Critic Score
    The idea behind Rooftops & Alleys is creative and applied in an interesting way. However, the combination of repetitiveness and some control flaws end up damaging the game's qualities. Even so, it might be worth giving it a chance to venture through vertical landscapes while performing risky maneuvers, but be careful not to fall off a building by mistake.
    • tbd Metascore
    • 70 Critic Score
    The Telenet Shooting Collection Launcher presents itself as a curious initiative and, at the same time, representative of current trends in the preservation of classic games. By opting for a modular model that allows the individual purchase of titles, Edia offers freedom of choice to the player, even if this goes against the traditional concept of closed collections. It is a proposal that prioritizes conscious consumption, but may not please the most purist fans.
    • 68 Metascore
    • 70 Critic Score
    Rally Arcade Classics manages to blend excellent qualities with somewhat annoying flaws. The competent handling, satisfactory track performance, and large amount of content are counterpoints that even overcome the heavy grinding and the subpar presentation. Ultimately, it's an interesting option for those looking for a more arcade-style rally with a touch of simulation.
    • tbd Metascore
    • 70 Critic Score
    Whether you are looking to relax or a younger audience is interested, Cats Around Us: Giant Cat is worth a try. Its accessible gameplay provides easy and enjoyable challenges, designed primarily for a younger audience — and those who like cute kittens. The main drawback is the overall lack of content, but what is available does the job: a game that playfully engages with cats in a funny and entertaining way.
    • 59 Metascore
    • 70 Critic Score
    Hotel Barcelona is a complicated game in every imaginable way. While it offers an interesting challenge thanks to the high degree of unpredictability inherent in the roguelike genre, it's hard to ignore its performance issues and clunky gameplay. It's a stylish game that lovingly pays homage to horror cinema, but it nearly ruins everything with its clumsy and almost inconsequential execution. It takes effort to see its precariousness as its own charm, like a genuine low-budget trashy horror film with questionable intentions. Once this hurdle is overcome, it quickly carves out its niche, for which it can be seen as one of the best games in the world.
    • 66 Metascore
    • 70 Critic Score
    The game has fantastic artwork, from the sins to the demons, everything is visually striking. Even the scenery, though simple, with its earthy, bluish ground, has personality. The problem is that there seems to be only one level, sustained by the same music and with a huge variation in available abilities. In the end, Devil Jam leaves the feeling of a game with great potential that fell short.
    • tbd Metascore
    • 70 Critic Score
    Fire Hero - Pixel Rescue is a good recommendation among retro-style platform games. Even with technical limitations and visual simplicity, the title manages to stand out for its engaging gameplay, creative level design, and well-balanced challenge progression. The combination of action, exploration, and small doses of narrative keeps the player interested until the end, especially for those who enjoy beating time limits and discovering hidden secrets.
    • 69 Metascore
    • 70 Critic Score
    TRON: Catalyst is a visually stylish game that respects the essence of the franchise and delivers an interesting narrative, especially for fans of the TRON universe. However, the gameplay experience falls short of its potential. The combat is functional but simplistic; the glitch mechanic, despite being promising, is underutilized; exploration is shallow, with no real incentives, and the main campaign is short and lacking in challenge.
    • tbd Metascore
    • 70 Critic Score
    A safe and well-executed mode, which relies on the extremely strong foundation of Battlefield 6. For now, it may not define the future of the genre, but it fulfills its role by expanding the game's reach and offering immediate fun for those seeking something free and technically refined.
    • 76 Metascore
    • 70 Critic Score
    Scott Pilgrim EX truly functions as a narrative continuation of a multimedia universe, which is a bit risky to do nowadays, depending on the size of the franchise. As a beat 'em up, it delivers a colorful and energetic adventure for those who want something not too complicated to enjoy with friends, but the system of repeatedly roaming the map can make the pace of progression drag, even though the game itself is quite short.
    • tbd Metascore
    • 70 Critic Score
    Sol Cesto presents a creative concept, with a probability-based system that generates tense decisions and interesting moments. Its dark atmosphere, striking visuals, and distinctive mechanics help build a unique identity, even if the execution doesn’t fully explore the potential of these ideas. In the end, the experience is more likely to appeal to those who enjoy taking risks and don’t mind repetition or the strong influence of chance. On the other hand, those looking for something more elaborate, with greater strategic control and consistent variety, may find reasons to be disappointed.
    • tbd Metascore
    • 70 Critic Score
    Kemono Heroes walks a tightrope by delivering a campaign that is as fun as it is short. It's the arcade action experience in its immediate simplicity, made to get people together and go out and beat up creatures from Japanese folklore in beautiful pixelated visuals. The amount of content offered, however, is more appropriate for retro experiences and may be unsatisfying for those expecting modern versatility that deepens things.
    • 71 Metascore
    • 70 Critic Score
    Possessor(s) is a visually striking journey supported by agile combat, yet it lacks the boldness that could have made it truly memorable. The relationship between Luca and Rhem adds emotional weight to the story, and the battle system provides exciting moments, but the metroidvania structure feels too basic. In the end, the game manages to engage and hold our interest, but it settles for playing it safe, delivering a competent experience, though far from the potential its premise promised.
    • 62 Metascore
    • 70 Critic Score
    The expectations for Lost Soul Aside ended up being greater than the final product. On the one hand, we have fun and exciting combat, with a good variety of powers, items, and enemies. On the other, we have a confusing and poorly developed story, as well as its characters, who also lack charisma. Although the production's outcome is positive, it fell somewhat short, being recommended only for action-adventure fans (and those willing to bear a mediocre RPG).
    • tbd Metascore
    • 70 Critic Score
    Ariana and the Elder Codex stands out through its art direction and a deep magic system, featuring boss battles that truly test a player's strategy. However, the title requires patience to deal with occasionally stiff movement, an excess of dialogue, and an exploration structure that becomes repetitive. For those seeking an action game with a unique visual style and solid customization mechanics, the overall experience is positive, provided you are willing to endure moments of repetition and monotony.
    • 75 Metascore
    • 70 Critic Score
    Breakout Beyond carries a legacy that is hard to ignore. Even though it changes the meaning of a nearly 50-year-old formula, it is still an addictive game that will always make players want to try again in that boring level. The new perspective and intense visual details may make it a bit difficult to assimilate this model, but those who enjoy an old-school challenge will not be disappointed.
    • 80 Metascore
    • 70 Critic Score
    Spilled! is, in sum, an educational game whose "game" half doesn't work as well as it should, but it still deserves a fair shot. With the debate around the Earth's health being polarised as it is, it is important that there exist works that aren't afraid to show audiences what a lack of sustainable development does to the place we all live in.
    • 78 Metascore
    • 70 Critic Score
    Despite some pacing issues and excessive repetition, YunYun Syndrome: Rhythm Psychosis is an incredibly fun experience with a full self-awareness of the slightly deeper layers of the otaku sphere it both represents and engages with.
    • 79 Metascore
    • 70 Critic Score
    Cozy Caravan delivers a light and welcoming experience, supported by charming art direction, solid customization options, and a progression system that consistently feels rewarding. While mission repetition, interface issues, and camera limitations hold it back from greater refinement, its cozy atmosphere and relaxing nature make it a good choice for players seeking comfort rather than challenge.
    • 69 Metascore
    • 70 Critic Score
    JDM: Japanese Drift Master does a great job of developing good gameplay and choosing a mission model spread across a city that evokes the origins and culture of the sport. However, some details could be improved to enhance the virtual racer experience, especially in the visuals and mission difficulty.
    • 80 Metascore
    • 70 Critic Score
    Overall, The Darkest Files does a very interesting job of blending education and gameplay into a single product. After books, films, and even games that use World War II as a backdrop, it's refreshing to see a unique approach that treats the subject with the delicacy it deserves, which at times, even in the 21st century, tends to be almost trivialized. The thing is, although the game manages to implement its distinctive approach effectively, it doesn’t evolve it throughout the very short campaign, resulting in a positive experience for what little it offers, but with an overall inconclusive impression.
    • 71 Metascore
    • 70 Critic Score
    Alien: Rogue Incursion – Part One: Evolved Edition is a competent and fairly well-adapted adventure, standing out for the relationship between its protagonists and its excellent atmosphere. It’s a shame that the design philosophies inherited from the virtual-reality version still influence the experience. The simple structure of the puzzles and combat, the lack of enemy and environment variety, as well as the bugs and other technical issues, ultimately hinder the game’s potential. Even so, it’s worth playing despite the setbacks — especially for Alien fans.
    • 78 Metascore
    • 70 Critic Score
    Into the Restless Ruins stands out for the way it guides the adventure, placing the responsibility on the player to forge their own path through the dungeons. Strategically planning the optimal route is an enjoyable challenge and showcases an idea with strong potential for further development in future titles. Unfortunately, the combat system falls short due to its lack of originality, which detracts somewhat from the overall experience. Still, despite its shortcomings, the game remains inventive and is a great recommendation for those looking for something different.
    • 74 Metascore
    • 70 Critic Score
    A large part of the strength that makes Warhammer 40,000: Dawn of War – Definitive Edition unique comes from the foundational elements of the original game — which is by no means a drawback for the newer version. However, I believe there was a missed opportunity to elevate the classic to a technical level worthy of a 2025 title, without necessarily losing its identity. In the end, the project fails to innovate in key areas, but succeeds in presenting a great game to a new audience.
    • tbd Metascore
    • 70 Critic Score
    Slime Rancher 2 is no great revolution — and it’s also not really trying to be one. The game fulfills its big ideas quite well in terms of gameplay, but it wouldn’t be a bad thing if it dared to dream a little bigger. It’s good entertainment that could’ve made more of an effort to become great.
    • 75 Metascore
    • 70 Critic Score
    Baby Steps is clearly aimed at a specific audience, with its clueless exploration and gameplay based on trial, error, and eventual frustration. Therefore, it may not be the best choice for those who just want to enjoy an open world. However, if you're the kind of person who can compose yourself after taking at least 80 deep breaths before redoing the same thing before freaking out, Bennett Foddy's new creation is ideal for your library.
    • 76 Metascore
    • 70 Critic Score
    Threefold Recital is an interesting narrative experience, featuring an engaging universe inspired by Chinese mythologies. Although the repetitiveness and lack of inspiration in the interactive sessions end up hurting the pace of the adventure, it is a game worth checking out for its story.
    • tbd Metascore
    • 70 Critic Score
    It's a shame that Boti: Byteland Overclocked's problems compromise the player's enjoyment. It has a great idea and a very well-crafted environment for the theme it proposes. However, it is more than necessary that corrections be made so that the little messenger robot gains the prominence it deserves.
    • tbd Metascore
    • 70 Critic Score
    For those looking for a fast-paced experience that goes beyond the AAA genre, Project Tower is a great option. If you want to test your reflexes and see if you can dodge all those colorful balls, you've found the right game.
    • 70 Metascore
    • 70 Critic Score
    Gex Trilogy brings back from obscurity a mascot that exudes charisma and creativity, but that has not been well treated by time. With the many options we have today, whether from established names or indie producers, it is difficult to see how this triad would appeal to today's audience. This collection has its charm, but it is likely to attract only older gamers purely for its nostalgic appeal.
    • 68 Metascore
    • 70 Critic Score
    Midnight Murder Club delivers original ideas, solid execution, and bursts of fun. However, its low skill ceiling and limited progression hinder long-term engagement. Best enjoyed with friends, it struggles to remain rewarding for solo players.
    • 55 Metascore
    • 70 Critic Score
    Despite its bugs and a rocky beginning, Vessels of Decay manages to engage the player in a healthy mix of dynamic combat and melancholic exploration. Even if you choose to wait for updates before buying, it's certainly worth your attention.
    • tbd Metascore
    • 70 Critic Score
    It's always nice to see characters from a franchise in a different idea from the mainline and Neptunia Riders VS Dogoos definitely offers this. However, maybe the Hyperdimension Neptunia universe had more to offer for this title's content, at least to make it a little longer or more varied for its replay value.
    • 77 Metascore
    • 70 Critic Score
    With its high points outweighing its low points, Primal Planet sets the platforming action in the harsh survival of a Stone Age populated by dinosaurs and invaded by alien ships. The mid-campaign, with its narrative emptiness and trivialization of some mechanics, gradually loses the emotional strength and gameplay dynamic of the beginning, which is compounded by the poorly functional mapping. However, those who enjoy facing dinosaurs and exploring the corners of dangerous, interconnected 2D worlds will have reason enough to venture into this prehistoric world.
    • 80 Metascore
    • 70 Critic Score
    Neon Inferno delivers exactly what it promises: fast-paced action, stylish visuals, and gameplay that blends intense gunfights with strategic moments, thanks to its shift between perspectives and projectile deflections. The bosses are memorable, the variety of situations keeps the pace engaging, and the cyberpunk setting adds the final touch. However, it remains a short and simple experience, more notable for its stylish intensity than depth. Like a modern arcade session, it offers an hour of frantic fun. While not particularly memorable, it’s a game that justifies the time spent—quick, straightforward, and full of personality.
    • 72 Metascore
    • 70 Critic Score
    Cuisineer is an interesting suggestion that manages to combine the dungeon crawling and business management genres. More than that, the game brings a competent and accessible mix, with very good production – except when it comes to loading screens – and enjoyable gameplay. Unfortunately, those who enjoy more complete experiences will find little motivation in the story and mechanics to advance.
    • tbd Metascore
    • 70 Critic Score
    The puzzles in Secrets of Blackrock Manor: Escape Room really get your brain working. They're arbitrary and rely much more on our ability to associate symbols, colors, and numbers than on the environment or narrative context. The story is there to add a little extra flavor, but its role is secondary, as the true protagonists are the puzzles. In the end, it's a fun and unpretentious game that simply wants to give us a few hours of pleasure in unraveling the logic behind each room in an old mansion.
    • 69 Metascore
    • 70 Critic Score
    Scars Above is an ambitious game that tries to balance action, exploration, and storytelling into a cohesive experience. While it’s not perfect, it manages to deliver an engaging adventure that stands out for its intelligent protagonist and creative use of scientific elements.
    • 77 Metascore
    • 70 Critic Score
    Neva: Prologue returns to the original universe by portraying the beginning of the bond between Alba and the young wolf, preserving the agile combat, challenging platforming, and striking art direction—now with a darker tone. The new puzzle ideas and enemies add variety and increase the difficulty; however, they are underexplored due to the short length. Although it delivers intense and visually impactful moments, the sense of more of the same and its brevity lessen its overall impact. Even so, it is a recommended expansion for those who wish to revisit this story from a new perspective.
    • tbd Metascore
    • 70 Critic Score
    Captain Wayne – Vacation Desperation delivers exactly what it promises: an over-the-top, fast-paced, and personality-filled boomer shooter. Its deliberately grotesque aesthetic, combined with absurd humor and fast-paced combat, creates an experience that doesn't try to reinvent the genre, but celebrates it enthusiastically.
    • 68 Metascore
    • 70 Critic Score
    Irem Collection Volume 3 features three excellent games that didn't receive much attention upon their release, nor were they ported to the most popular consoles of the time. It would be nice to have more information about them, but having them together in a collection is already a compelling feature. Shooter fans who enjoy new interpretations of the genre will definitely enjoy this edition.
    • 64 Metascore
    • 70 Critic Score
    MACROSS -Shooting Insight- has good ideas and execution flaws, but the fact that it carries the name of a classic franchise ended up becoming a burden, even with the Gallery full of cool collectibles, the main one, which was to emphasize combat with the different forms of the mecha, ended up lacking and the constant change of perspectives is an example of something good that was used in a bad way.
    • 77 Metascore
    • 70 Critic Score
    Tails of Iron 2: Whiskers of Winter makes up for it with its impressive combat, detailed visuals, interesting medieval fantasy with animals and a narrative that heightens the atmosphere. However, the game fails to build on the achievements of its predecessor and suffers from superficial systems, bland level design, unnecessary backtracking and repetitive and unbalanced fights. The new epic of the rat kingdom may please with what it has good, but it will not impress those who played the first one.
    • 76 Metascore
    • 70 Critic Score
    Marvel’s Spider-Man 2 disappoints in its long-awaited debut on PC, delivering an adventure that falls short of the expectations created since its launch on PS5. As fun as the sequel to the saga of Peter Parker and Miles Morales is, the poor work of adaptation to the new platform prevents a broader recommendation until its most basic problems are resolved and the performance delivered is within expectations for different hardware configurations.
    • 44 Metascore
    • 70 Critic Score
    After the trauma of its police counterpart, I was skeptical about what Ambulance Life: A Paramedic Simulator could offer. To my surprise, even with the repetitive mission structure, it was quite fun to learn the different types of first aid that paramedics can provide in the most unusual situations. A little more polish in the visuals and bug fixes would make this emergency response team ready for any situation.
    • tbd Metascore
    • 70 Critic Score
    Lovish is a pleasant retro-style experience built around simple controls, brisk levels, and light humor, delivering a competent 2D adventure with a fair number of secrets for players who enjoy exploring off the beaten path. However, it is also a limited and occasionally repetitive game, with many sections failing to leave a lasting impression and rarely pushing beyond the basics. Optional challenges and hidden content help soften these issues but don’t fundamentally elevate the experience. Ultimately, Lovish is a fun and well-executed journey that succeeds at what it sets out to do, even if it never truly stands out.
    • 77 Metascore
    • 70 Critic Score
    METAL SUITS: Counterattack is a fun game for those looking for some casual entertainment. The armor system stands out, the dynamics of the levels are engaging in the first few hours, and the visuals are charming. The problem is that the pace doesn't keep up, with levels that drag on without bringing much new information. It's worth checking out on a good sale, especially for those who intend to play in short doses.
    • 68 Metascore
    • 65 Critic Score
    Without resorting solely to superficial mythological elements, Cthulhu: The Cosmic Abyss does a decent job of structuring its experience around investigative gameplay while also exploring the thematic dichotomy between a logical approach to often illogical cosmic events. While this may not be particularly original within the genre, finding such a consistent execution is still far from common.
    • 60 Metascore
    • 65 Critic Score
    Dead Dragons bases itself in classic RPG elements to offer a simple but entertaining experience. Though the title has considerable limitations in some aspects, for those who have already explored everything in the genre and are always looking for new adventures, there'll be enough content to have some good hours of fun.
    • tbd Metascore
    • 65 Critic Score
    Alter Age is a competent RPG and it manages to entertain with a functional combat system and an age change mechanic that adds a touch of originality to the gameplay. Beyond that, though the plot isn't so interesting, the interactions of the three main characters are fun and end up balancing this weak point.
    • 65 Metascore
    • 65 Critic Score
    While boss battles offer more exhilarating and challenging moments, the lack of greater refinement in its core systems, coupled with the absence of activities beyond battling and collecting chests, prevents Konami's title from truly standing out in an already saturated genre. For those unfamiliar with the original universe, the game might also not be the best entry point, as the fast-paced narrative makes emotional involvement with the characters difficult. Nevertheless, dedicated fans of Hiro Mashima's work and players seeking a simple adventure that follows some of the anime's main events will find an enjoyable journey here, albeit a lukewarm one in several aspects.
    • tbd Metascore
    • 65 Critic Score
    Sushi Ben is an experience of exploring a colorful world with truly compelling characters, but that ends up as a much weaker game than it should be. The sum is worth less than the quality of its parts and, though it's still possible to have fun with the weirdness of the experience, this project eserved more polish to truly stand out.
    • 74 Metascore
    • 65 Critic Score
    Marisa of Liartop Mountain offers an interesting take on the Touhou universe, blending puzzle and RPG elements with the feel of a narrated tabletop game. Despite its rigid structure, which requires frequent backtracking (revisiting areas to complete objectives) and distances the game a bit from its initial proposal, discovering solutions to challenges and managing the dice in combat provides a pleasant, albeit limited, experience.
    • tbd Metascore
    • 65 Critic Score
    The survival dynamic in a hostile ecosystem makes Bioframe Outpost a Metroidvania with its own personality and many challenges, but it doesn't help pacing a progression that is sometimes laborious and confusing, and that also lacks key moments and climaxes to break the monotony. Therefore, what we have is an approach that, in trying to execute its own idea, ends up being more geared towards niche players who are curious and patient.
    • 74 Metascore
    • 65 Critic Score
    The ordinariness of Etrange Overlord's gameplay somewhat limits the enjoyment of the game, even though Etrange Overlord succeeds in fulfilling its promise of offering a light and accessible experience, especially due to its graceful narrative and visual presentation.
    • 71 Metascore
    • 65 Critic Score
    Abyssus delivers competent combat and plenty of customization options that can lead to exciting moments, especially in co-op play. However, the repetitive level design and technical issues weigh it down, making for a fun experience that is unlikely to stand out among the genre’s big names.
    • 71 Metascore
    • 65 Critic Score
    Morsels is a game marked by boldness and creativity, featuring charismatic characters and a world full of secrets, but it's hindered by confusing systems and excessive punishments that disrupt the flow of the experience, even alienating experienced players. While it hides interesting potential behind its eccentricities, it requires patience and persistence to be fully appreciated. With adjustments to balancing, clearer mechanics, and reduced punishments, Morsels could be much more brilliant, but as it stands, it’s a unique yet limited journey, best suited for those seeking unconventional experiences and willing to deal with its challenges.
    • 58 Metascore
    • 65 Critic Score
    I Hate This Place is a good adaptation of the comics for the virtual world, bringing faithful visuals, onomatopoeia for every character action, and an introduction to the comic universe. However, the game stumbles with imprecise aiming, a low variety of enemies, and an unengaging protagonist
    • 79 Metascore
    • 65 Critic Score
    In a straightforward and objective way, Ninja Gaiden 4 is on par with the original trilogy — the problem is that the last game was released over ten years ago. Even though it's competent, the lack of variability during the campaign noticeably hurts the final product. Everything the game delivers, it does so violently. And violence, when overdone, loses its intended shock value.

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