Game World Navigator Magazine's Scores

  • Games
For 885 reviews, this publication has graded:
  • 40% higher than the average critic
  • 6% same as the average critic
  • 54% lower than the average critic
On average, this publication grades 2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 98 Red Dead Redemption 2
Lowest review score: 3 That Dragon, Cancer
Score distribution:
  1. Negative: 39 out of 885
886 game reviews
    • 81 Metascore
    • 73 Critic Score
    Once, RTS were a challenge that required quick thinking and foreplanning, never afraid to humiliate inept player. Today, they’re exact opposite, eager to please paying client. Anno 1800 is a perfect example of such strategy: good-looking, predictable and forgiving. [Issue#238, p.48]
    • Game World Navigator Magazine
    • 81 Metascore
    • 80 Critic Score
    As she gains new options, Amicia gradually transforms from a victim into a predator, which doesn’t exactly fit the atmosphere. On the other hand, it assures that you will enjoy the rollercoaster storyline without getting stuck at any particular puzzle. [Issue#238, p.58]
    • Game World Navigator Magazine
    • 79 Metascore
    • 80 Critic Score
    Yoshi will fight in a sea battle, pilot a mecha-dinosaur, run away from Death, make his way through a ninja castle – and that’s just a tiny sliver of all adventures in Yoshi’s Crafted World. [Issue#237, p.48]
    • Game World Navigator Magazine
    • 78 Metascore
    • 83 Critic Score
    Limbic Entertainment just took the reins of the series, so they didn’t change much, but when they did – they made the gameplay better and more diverse. [Issue#237, p.32]
    • Game World Navigator Magazine
    • 84 Metascore
    • 85 Critic Score
    Perfect reward system, very tactile gunplay and great visuals make Division 2 the best loot shooter on the market, and one of the best co-op games in the recent years. [Issue#237, p.36]
    • Game World Navigator Magazine
    • 88 Metascore
    • 80 Critic Score
    There’s no leveling (in Soulsborne sense of the word), no covenants, no multiplayer, no variety in armor and weapons. It could be written off a stylistic choice, if the rest of the game didn’t feel very similar to the previous FromSoftware games. But it does, so Sekrio comes across as rather shallow. [Issue#237, p.28]
    • Game World Navigator Magazine
    • 51 Metascore
    • 69 Critic Score
    Generation Zero was designed with co-op in mind, but it lacks basic quality of life features, like dedicated servers, ignore list for matchmaking and even something as vital as integrated voice chat. [Issue#237, p.50]
    • Game World Navigator Magazine
    • 84 Metascore
    • 75 Critic Score
    As often is the case with Codemasters, Dirt Rally 2.0 failed to properly build upon the success of its predecessor. Even if we disregard the blatant DLC-milking, there’s still the issue of quirky physics and poor sound effects. [Issue#237, p.42]
    • Game World Navigator Magazine
    • 71 Metascore
    • 72 Critic Score
    Astroneer is a nice survival game that’s hopelessly behind the curve: we’ve already seen everything it has to offer in one game or another. [Issue#237, p.40]
    • Game World Navigator Magazine
    • 59 Metascore
    • 69 Critic Score
    After a while, suspicion sets in: perhaps EA doesn’t believe in BioWare anymore, and had them release not only unpolished, but basically unfinished product to cut losses and avoid another total rework. [Issue#237, p.44]
    • Game World Navigator Magazine
    • 73 Metascore
    • 82 Critic Score
    Studio managed to do the impossible: turn a difficult subject that's of interest only to specialists, into a product that doesn't feel like "edutainment", but rather like a touching indie game. [Issue#236, p.37]
    • Game World Navigator Magazine
    • 81 Metascore
    • 71 Critic Score
    The game may appear to be monotonous since heroes never learn new abilities – but as levels go, they find new applications for skills they already have, so Unruly Heroes never goes stale. [Issue#236, p.36]
    • Game World Navigator Magazine
    • 69 Metascore
    • 70 Critic Score
    Although it deserves recognition for its attempt to be historically faithful, for hardcore damage mechanics and good combat dynamic, Tannenberg is also a little disappointing: weapons are more or less the same, unlocks lack impact, and class division is basically pointless. [Issue#236, p.38]
    • Game World Navigator Magazine
    • 89 Metascore
    • 94 Critic Score
    A shining example of what remake should be. [Issue#236, p.24]
    • Game World Navigator Magazine
    • 80 Metascore
    • 78 Critic Score
    Classic characters, familiar worlds and epic music – the game is like a portal to 8-bit past of the series. But its strength is also its weakness: New Super Mario doesn't even try to surprise you. [Issue#236, p.48]
    • Game World Navigator Magazine
    • 82 Metascore
    • 72 Critic Score
    Metro has always been a very niche game series with poor storytelling, broken stealth and unsatisfying shooting mechanics, which are offset by original setting. The same is true for Exodus, although it also adds "pointless open world" to the pile. [Issue#236, p.28]
    • Game World Navigator Magazine
    • 83 Metascore
    • 85 Critic Score
    You're going to visit Olympus, Monsters Inc, Toy Story, even Winnie the Pooh – and each world is created up to the highest standards. [Issue#236, p.44]
    • Game World Navigator Magazine
    • 73 Metascore
    • 76 Critic Score
    Open world in New Dawn exists for one single purpose: to let player engage next group of enemies on his own terms. Hopefully, in next game Ubisoft will finally get rid of RPG elements (mainly, bizarre multi-tiered guns) and go back to the formula of first Far Cry. [Issue#236, p.54]
    • Game World Navigator Magazine
    • 89 Metascore
    • 85 Critic Score
    DMC 5 takes the best from previous titles, like over the top action and nuanced battle system, adds a great new character and makes the best use of modern technologies. [Issue#236, p.20]
    • Game World Navigator Magazine
    • 60 Metascore
    • 64 Critic Score
    We can't recommend Crackdown 3 in good faith. It has its moments, but you need to be a fan of uncomplicated run'n'gun gameplay to enjoy them – and even then, the action takes way too long to pick up. [Issue#236, p.42]
    • Game World Navigator Magazine
    • 80 Metascore
    • 66 Critic Score
    It feels like the most challenging missions are difficult not by design, but rather by design mistakes. For example, one of them gives a very limited time to bomb a number of targets – which wouldn't be so bad if allied fighters actually engaged enemy interceptors. [Issue#236, p.52]
    • Game World Navigator Magazine
    • 93 Metascore
    • 93 Critic Score
    Beneath the fantastic eyecandy lies a very precise mechanic that rewards tactical thinking, good positioning and ability to make split-second decisions. [Issue#235, p.40]
    • Game World Navigator Magazine
    • 80 Metascore
    • 78 Critic Score
    It’s hard to make sense of the game that’s basically a Switch port of iOS/Android remake of Pokemon Red/Green. Is it a step forward, step backward – or maybe just a shameless cash-in? Turns out, it’s a great remake – the world looks exactly as we imagined it back when we were staring at black and white pixels of original Red/Green. [Issue#235, p.44]
    • Game World Navigator Magazine
    • 79 Metascore
    • 78 Critic Score
    It’s hard to make sense of the game that’s basically a Switch port of iOS/Android remake of Pokemon Red/Green. Is it a step forward, step backward – or maybe just a shameless cash-in? Turns out, it’s a great remake – the world looks exactly as we imagined it back when we were staring at black and white pixels of original Red/Green. [Issue#235, p.44]
    • Game World Navigator Magazine
    • 78 Metascore
    • 62 Critic Score
    You have to spend hours crawling around, looking for lone enemies that you can gang up on and take out without raising the alarm – because there’s no way you’ll be able to fight everyone at the same time. To put it bluntly – it’s not fun, and Mutant doesn’t have anything else to offer. [Issue#235, p.46]
    • Game World Navigator Magazine
    • 78 Metascore
    • 81 Critic Score
    This game from a small independent studio managed to one-up triple-A series like CoD and Battlefield. Insurgency: Sandstorm has a very clear understanding of what kind of experience it wants to deliver, and it doesn’t waste effort on timesinks like lootboxes or unlocks. [Issue#235, p.34]
    • Game World Navigator Magazine
    • 84 Metascore
    • 83 Critic Score
    Soft aquarelle palette and meticulously composed soundtrack make GRIS a true work of art. [Issue#235, p.43]
    • Game World Navigator Magazine
    • 70 Metascore
    • 77 Critic Score
    Well, the coveted Russian Fallout has finally been made. Hopefully, next time instead of Russian Fallout 2 AtomTeam will make simply Atom 2. There’re plenty of original ideas here that deserve to be developed further. [Issue#235, p.38]
    • Game World Navigator Magazine
    • 67 Metascore
    • 63 Critic Score
    Each of the ten chapters has a storyline that somewhat overlaps with numerical Yo-Kai’s. But whatever the plot reason is, in the end you’ll find yourself plowing through enemies using the same two basic attacks. It’s a grind game, plain and simple – and an uninspired one at that. [Issue#234, p.58]
    • Game World Navigator Magazine
    • 67 Metascore
    • 63 Critic Score
    Each of the ten chapters has a storyline that somewhat overlaps with numerical Yo-Kai’s. But whatever the plot reason is, in the end you’ll find yourself plowing through enemies using the same two basic attacks. It’s a grind game, plain and simple – and an uninspired one at that. [Issue#234, p.58]
    • Game World Navigator Magazine

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