Game World Navigator Magazine's Scores
- Games
For 885 reviews, this publication has graded:
-
40% higher than the average critic
-
6% same as the average critic
-
54% lower than the average critic
On average, this publication grades 2 points lower than other critics.
(0-100 point scale)
Average Game review score: 73
| Highest review score: | Red Dead Redemption 2 | |
|---|---|---|
| Lowest review score: | That Dragon, Cancer |
Score distribution:
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Positive: 453 out of 885
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Mixed: 393 out of 885
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Negative: 39 out of 885
886
game
reviews
- By Date
- By Critic Score
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- Critic Score
Pokemon Sword/Shield is uncharacteristically user-friendly: now there’s no need to backtrack half across the world to heal your entire team of pokemon or to get to a particular city, for example. [Issue#242, p.66]- Game World Navigator Magazine
Posted Jan 14, 2020 -
- Critic Score
Pokemon Sword/Shield is uncharacteristically user-friendly: now there’s no need to backtrack half across the world to heal your entire team of pokemon or to get to a particular city, for example. [Issue#242, p.66]- Game World Navigator Magazine
Posted Jan 14, 2020 -
- Critic Score
Pokemon Sword/Shield is uncharacteristically user-friendly: now there’s no need to backtrack half across the world to heal your entire team of pokemon or to get to a particular city, for example. [Issue#242, p.66]- Game World Navigator Magazine
Posted Jan 14, 2020 -
- Critic Score
Lots of side-activities, barebones story and music that’s very unsuitable for driving – Heat is basically Payback without some of the latter’s shortcomings. [Issue#242, p.40]- Game World Navigator Magazine
Posted Jan 14, 2020 -
- Critic Score
Searching for clues and interviewing witnesses isn’t all it takes to beat this game, you’ll also have to solve hundreds of puzzles – most of them random and not tied into the main plot at all. [Issue#242, p.60]- Game World Navigator Magazine
Posted Jan 14, 2020 -
- Critic Score
Hell Let Loose keeps fine balance between realism and action: it’s inclined towards hardcore gameplay, but adepts of run’n’gun style won’t feel useless either. [Early Access review - Issue#242, p.52]- Game World Navigator Magazine
Posted Jan 14, 2020 -
- Critic Score
It’s disheartening to see that Codemasters wasn’t even trying. On its own, new Grid is an okay arcade racing game, but it’s hard to ignore that the previous one was far better. [Issue#242, p.56]- Game World Navigator Magazine
Posted Jan 14, 2020 -
- Critic Score
For the first few hours you’ll be locked in the “combo-block-dodge-ability” cycle, but as hero unlocks additional powers, more and more elements are dropped, until all that’s left is the use of abilities. [Issue#242, p.65]- Game World Navigator Magazine
Posted Jan 14, 2020 -
- Critic Score
A lot of interesting mechanics were implemented, but ultimately left stranded by tedious core gameplay. [Issue#242, p.44]- Game World Navigator Magazine
Posted Jan 14, 2020 -
- Critic Score
Pendulo carefully handled Blacksad’s transition from comics to game format, so fans of the original series will feel right at home, and those who haven’t read the comics yet – well, they should, to get a better appreciation for Pendulo’s work. [Issue#242, p.58]- Game World Navigator Magazine
Posted Jan 14, 2020 -
- Critic Score
No matter what you do, it’s the RNG that will ultimately decide whether you win or lose. Instead of playing Warsaw, you might as well just roll the dice and punch yourself in the face every time it doesn’t show six. [Issue#241, p.55]- Game World Navigator Magazine
Posted Dec 6, 2019 -
- Critic Score
If more attention was paid to story and less to grind, Void Bastards could potentially rival System Shock. As it is, however, it’s basically just another roguelike. [Issue#241, p.50]- Game World Navigator Magazine
Posted Dec 6, 2019 -
- Critic Score
Usually, a planet has just one or two settlements and a bit of wildlands to explore. But that’s for the best – instead of exploring miles of filler content, Outer Worlds keeps you moving from planet to planet, from one tense situation to another. [Issue#241, p.34]- Game World Navigator Magazine
Posted Dec 6, 2019 -
- Critic Score
The number of references to H.P. Lovecraft’s works and the fact that they are subtly woven into the main narrative and side-quests makes Stygian the most faithful lovecraftian game of recent years. [Issue#241, p.60]- Game World Navigator Magazine
Posted Dec 6, 2019 -
- Critic Score
Played regularly, Ring Fit Adventure may become a cheap alternative to gym membership, or at least make morning workout less boring. [Issue#241, p.69]- Game World Navigator Magazine
Posted Dec 6, 2019 -
- Critic Score
The levels are badly designed and uninspired, they don’t spark curiosity or desire to explore them – but you still have to, because new weapons and armor aren’t dropped by the enemies, they must be found in obscure spots scattered across the maps. [Issue#241, p.44]- Game World Navigator Magazine
Posted Dec 6, 2019 -
- Critic Score
Outlaw is a throwback to the roots of spacesim genre, a visual aid that shows where it all began and helps to understand just how far the genre has evolved since then. And the lesson to take is this: let the past stay in the past. [Issue#241, p.40]- Game World Navigator Magazine
Posted Dec 6, 2019 -
- Critic Score
Games by Double Fine have great visual style and often feature fresh gameplay ideas – but their execution is usually sub-par. RAD is no exception: beneath an acid neon mutant-punk mask hides a very generic indie roguelite. [Issue#241, p.59]- Game World Navigator Magazine
Posted Dec 6, 2019 -
- Critic Score
Definitely the best game in the series – but too niche to recommend it to everyone. [Issue#241, p.63]- Game World Navigator Magazine
Posted Dec 6, 2019 -
- Critic Score
Dedicated multiplayer modes grow stale quickly, and we wish there were more customization options for controls and camera, but other than this, Luigi’s Mansion 3 is a very solid game both for solo and co-op. [Issue#241, p.64]- Game World Navigator Magazine
Posted Dec 6, 2019 -
- Critic Score
Awakening’s world is much smaller than Breath of the Wild’s Hyrule. But within the island’s depths lies something that was missing from the last game – eight difficult, multi-layered dungeons, each with its own theme, traps and puzzles. [Issue#241, p.66]- Game World Navigator Magazine
Posted Dec 6, 2019 -
- Critic Score
The best thing about GreedFall is that intangible thing called “flow”: it’s easy to get hooked up and just play it, even though the game doesn’t offer nuanced mechanics or meticulously detailed world. [Issue#241, p.52]- Game World Navigator Magazine
Posted Dec 6, 2019 -
- Critic Score
Introduction of open world led to action slowing down a little, but new lore and world-building more than make up for it. [Issue#241, p.30]- Game World Navigator Magazine
Posted Dec 6, 2019 -
- Critic Score
As long as Ultimate Team mode keeps making money, there’s little hope for FIFA series. [Issue#241, p.33]- Game World Navigator Magazine
Posted Dec 6, 2019 -
- Critic Score
When it comes to reimagining decades old games, there are only two options: change the graphics and release it as is, dated gameplay and all, or keep the general idea and build everything from scratch. Not surprisingly, both of them lead to an uphill battle. [Issue#241, p.46]- Game World Navigator Magazine
Posted Dec 6, 2019 -
- Critic Score
Compared to Dark Souls, it’s less hardcore and more “Japanese” – although less so than usual for Bandai Namco, as they obviously tried to make it appealing to broader audiences. [Issue#241, p.56]- Game World Navigator Magazine
Posted Dec 6, 2019 -
- Critic Score
It’s hard to tell why there was so much ado about single-player campaign: controversial topics aside, it’s completely mediocre. On the other hand, the multiplayer mode is one of the best in latest instalments of Call of Duty series. [Issue#241, p.49]- Game World Navigator Magazine
Posted Dec 6, 2019 -
- Critic Score
Even though the prologue is unexciting and finale drags on a little too long, Blair Witch’s atmosphere usually hits the right notes. [Issue#241, p.38]- Game World Navigator Magazine
Posted Dec 6, 2019 -
- Critic Score
When Youngblood falls back to its linear roots, like in Bruder missions, it turns into a pretty good Wolfenstein game; but its open-world segments and RPG elements feel entirely out of place. [Issue#240, p.58]- Game World Navigator Magazine
Posted Oct 11, 2019 -
- Critic Score
Slavic pagan mythology is a welcome addition to otherwise stale fantasy scene, but weird campaign structure and emphasis on grind keep messing with immersion. [Issue#240, p.35]- Game World Navigator Magazine
Posted Oct 11, 2019