Game World Navigator Magazine's Scores

  • Games
For 885 reviews, this publication has graded:
  • 40% higher than the average critic
  • 6% same as the average critic
  • 54% lower than the average critic
On average, this publication grades 2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 98 Red Dead Redemption 2
Lowest review score: 3 That Dragon, Cancer
Score distribution:
  1. Negative: 39 out of 885
886 game reviews
    • 83 Metascore
    • 82 Critic Score
    Song of Life is one of the best installments in the Yakuza series, mostly because Sega finally switched to quality over quantity mentality. The game no longer weights you down with hundreds of boring little side quests that make you run around so much you end up forgetting what was going on in the main storyline. [Issue#228, p.54]
    • Game World Navigator Magazine
    • 74 Metascore
    • 78 Critic Score
    Frankly speaking, it’s just a collection of short stories. But what it lacks in action department, it makes up for in atmosphere: if you’re longing for campfire tales, pour yourself a big mug of tea and launch this game. [Issue#228, p.45]
    • Game World Navigator Magazine
    • 82 Metascore
    • 82 Critic Score
    Vermintide 2 doesn’t solve the problem that the process is ultimately pointless: you increase the power level of your character just to play the same maps on higher difficulties, with no actual endgoal. In fact, it doesn’t even try to tackle that issue. But it’s still a great game that lets you spend your evenings slaughtering skaven and northmen in the name of Sigmar. [Issue#228, p.40]
    • Game World Navigator Magazine
    • 61 Metascore
    • 65 Critic Score
    This world favors guns and blasters (and rather rare laser swords), so the combat system is quite unusual for the genre: it plays more like anime-styled Destiny or The Division than traditional JRPG. Which is good, because fights make for the most of gameplay in Fatal Bullet. [Issue#228, p.58]
    • Game World Navigator Magazine
    • 76 Metascore
    • 73 Critic Score
    During the middle-game the process becomes blatantly boring: as your colony steadily grows, your biggest struggle will be with interface and lack of automation for certain tasks. After hours of going through the motions, you’ll wonder if moving to Mars was a good idea in the first place. [Issue#228, p.48]
    • Game World Navigator Magazine
    • 73 Metascore
    • 69 Critic Score
    This new Kirby had the potential to become another great entry in the series, but that didn’t come to be. The blame lies on the difficulty: when you play Star Allies with friends, it’s just too easy, but when you play it with AI-controlled teammates, Kirby basically plays itself. [Issue#228, p.62]
    • Game World Navigator Magazine
    • 57 Metascore
    • 63 Critic Score
    Open world turned out to be a huge letdown as it brings nothing to the table and makes the rather average campaign drag on forever. [Issue#228, p.68]
    • Game World Navigator Magazine
    • 81 Metascore
    • 70 Critic Score
    A great comedy adventure with a hair-trigger tempered, yet still charming protagonist. Chuchel is like a fun-charged battery that’s ready to boost your mood. [Issue#228, p.66]
    • Game World Navigator Magazine
    • 65 Metascore
    • 81 Critic Score
    That doesn’t mean that combat is awful and Ash of Gods isn’t worth playing – but you’ll definitely need to adapt to its rules. Or simply switch to the story mode that lets you plow right through the fights and focus on the story. It’s worth it: there’s a novel-sized interactive story here with loads of characters, unexpected turns and seven different endings to top it off. [Issue#228, p.46]
    • Game World Navigator Magazine
    • 75 Metascore
    • 64 Critic Score
    McGregor’s presence on the cover is symbolic: just as real UFC becomes less about the sport and more about the money and the show, the virtual UFC eschews gameplay in favor of lootbox profits. [Issue#227, p.42]
    • Game World Navigator Magazine
    • 74 Metascore
    • 63 Critic Score
    It feels like interface was developed by a saboteur, while another one was in charge of the tutorial: it barely covers the basics before dumping you right into a sink or swim situation. And even if you do manage to swim, you’ll face a myriad of annoyances. [Issue#227, p.50]
    • Game World Navigator Magazine
    • tbd Metascore
    • 60 Critic Score
    A chopper in this game is just a big paperweight that’s brought to your garage with a note replace part X. You buy that part, take the old one out, place the replacement in, put back the screws – and that’s it, you’re done, time to move on to the next job. You can’t fine-tune it, you can’t take the chopper out for a test drive, you can’t even take an engine apart. [Issue#227, p.45]
    • Game World Navigator Magazine
    • 90 Metascore
    • 80 Critic Score
    Large-scale Monster Hunter works so well, it’s anybody's guess why Capcom waited so long to make this step. [Issue#227, p.58]
    • Game World Navigator Magazine
    • 54 Metascore
    • 50 Critic Score
    It’s hard to find time for heroics in a busy schedule of sleeping, foraging, finding water, walking back and forth to base camp or vomiting in the bushes due to food poisoning. [Issue#227, p.64]
    • Game World Navigator Magazine
    • 76 Metascore
    • 87 Critic Score
    Kingdom Come isn’t perfect, but it’s unique. If its deliberately slow pace doesn’t click with you – skip it, the storyline here isn’t something to suffer gameplay for. But, if it does click, you’re guaranteed to spend dozens of hours in virtual Bohemia, poaching hares and stalking bandits through the woods. [Issue#227, p.36]
    • Game World Navigator Magazine
    • 73 Metascore
    • 77 Critic Score
    Fe
    It’s easy to see Journey influences in Fe, and there was another forest we’ve been saving not too long ago in Ori and the Blind Forest. Still, even if it’s not innovative, it’s certainly charming. [Issue#227, p.49]
    • Game World Navigator Magazine
    • 60 Metascore
    • 58 Critic Score
    Any genre aficionado will breeze through the campaign in a few hours, and multiplayer skirmishes are simply not worth it. Still, the game has a redeeming quality – if you have a small kid and you want to help him grasp the basics of strategy games, Exorder will be a surprisingly good fit. [Issue#227, p.44]
    • Game World Navigator Magazine
    • 67 Metascore
    • 65 Critic Score
    Beloved characters, fabulous locations and familiar music – all of that makes you want to replay every Final Fantasy that came before. The only thing they fail to do is make you want to play Dissidia itself, at least for long: single player is very weak, and online mode has some game-breaking problems. [Issue#227, p.62]
    • Game World Navigator Magazine
    • 83 Metascore
    • 73 Critic Score
    A fight with an ordinary enemy whose level is slightly higher can drag on for minutes, especially if you’re fighting it alone. The combat itself is also rife with problems: sometimes main character even fails to draw his weapon, or locks onto a far-off enemy, while another already is eviscerating him in close combat. [Issue#226, p.64]
    • Game World Navigator Magazine
    • 85 Metascore
    • 78 Critic Score
    Compared to the original game, digging became a far more linear experience. That doesn’t mean that exploration element is gone, but it’s definitely different: now you need to keep an eye out for cracks in the rock that can be cracked open to reveal secret areas. [Issue#226, p.48]
    • Game World Navigator Magazine
    • 73 Metascore
    • 56 Critic Score
    Unfortunately, Spellforce doesn’t qualify to be neither titular nor spiritual successor of the series. It’s made by different people, on a different budget, and let’s be fair – the times are different too. [Issue#226, p.52]
    • Game World Navigator Magazine
    • tbd Metascore
    • 61 Critic Score
    In original SPAZ you could tell at a glance what enemy ship’s armaments are and what to expect from him. Now, every ship looks like a barn with Christmas lights on it, so the best tactic is to turn broadside to it and just watch HP bars dwindle. [Issue#226, p.62]
    • Game World Navigator Magazine
    • 56 Metascore
    • 60 Critic Score
    Only the nostalgic levels really work, but if you want another run across cult classic Green Hill Zone, you can always launch Sonic Mania that came out back in August. [Issue#226, p.59]
    • Game World Navigator Magazine
    • 75 Metascore
    • 60 Critic Score
    A game that’s far more pleasing to look at than to actually play. [Issue#226, p.67]
    • Game World Navigator Magazine
    • 70 Metascore
    • 84 Critic Score
    Spiritual successor it may be, but Road Redemption does one thing very differently: unlike Road Rash, it offers a roguelike experience with procedurally generated mini-campaigns. [Issue#226, p.56]
    • Game World Navigator Magazine
    • tbd Metascore
    • 60 Critic Score
    Instead of coming up with their own concepts, creators of Oure borrowed ideas from Shadow of Colossus and Journey. Too bad that they couldn’t even copy them properly, much less come up with their own stuff to let their game stand on its own. [Issue#226, p.60]
    • Game World Navigator Magazine
    • 75 Metascore
    • 74 Critic Score
    Ode
    Nominally, our task is to collect stars, but Ode isn’t as simple as it looks: each planet is filled with music. With a touch, you can make things like mushrooms and corals join your orchestra and throw a party the world has never seen. [Issue#226, p.40]
    • Game World Navigator Magazine
    • 62 Metascore
    • 79 Critic Score
    In an effort to make players shell out for microtransactions, developers ramped up the difficulty, which led to a surprisingly enjoyable result – it’s the first time we get a relatively difficult NFS in recent years. [Issue#226, p.44]
    • Game World Navigator Magazine
    • 77 Metascore
    • 74 Critic Score
    Before the Storm doesn’t feel like a proper prequel – it’s too short for that. For example, Rachel-Chloe relationship progresses too quickly and smoothly, they didn’t even have a big quarrel. Sure, writers did show just how much Rachel meant for Chloe, and we did get some nice family drama, but Rachel’s eventual disappearance and events that led to it are completely sidestepped, leaving kind of an empty feeling. [Issue#226, p.42]
    • Game World Navigator Magazine
    • 80 Metascore
    • 78 Critic Score
    Unfortunately, sequel kept some of the problems. The major one is how luck-dependent the progress is, especially when it comes to food: if you don’t get an encounter with a trader in time, you’ll die of hunger, but if you meet him too early, when you don’t have money to spare – again, starvation it is. If you get robbed at the market... well, you get the idea. [Issue#226, p.55]
    • Game World Navigator Magazine

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