Game Over Online's Scores

  • Games
For 3,102 reviews, this publication has graded:
  • 70% higher than the average critic
  • 5% same as the average critic
  • 25% lower than the average critic
On average, this publication grades 3 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 The Last of Us
Lowest review score: 10 The Apprentice
Score distribution:
3102 game reviews
    • 57 Metascore
    • 60 Critic Score
    For those who already know what they are doing and what all the weird numbers signify this might be a ripping good time. Those who may be younger in age or looking for some sort of PS2 equivalent to MechAssault are going to be sorely disappointed.
    • 69 Metascore
    • 60 Critic Score
    With the games that are currently on the gaming public’s plate, this cheaply made piece of software will and should pass under the radar of all gamers out there.
    • 67 Metascore
    • 60 Critic Score
    Once more Milestone delivers an adequate driving experience marred by mediocre presentation, A.I., and a lack of a strong career mode.
    • 58 Metascore
    • 60 Critic Score
    While it may be too late for Ninja Gaiden 3 to be salvaged, perhaps Team Ninja and Tecmo should consider a "fire-sale" approach and try to sell the rights to all further titles to Itagaki over at Valhalla and see if he can salvage the legacy.
    • 60 Metascore
    • 60 Critic Score
    The shortened gameplay and difficulty really puzzled me as who the ultimate audience would be because certainly, some of the cartoon's younger audience will have to struggle somewhat with the game's relatively short length.
    • 60 Metascore
    • 60 Critic Score
    It's marred by some shoddy controls and these are exasperated in the later levels because you require precise, accurate ones to finish levels.
    • 62 Metascore
    • 60 Critic Score
    The level design and AI is monotonous, but there are some elements where the vehicles come into play and dinosaurs enter the picture (haven’t fought one since Turok) that show glimpses of imagination.
    • 72 Metascore
    • 60 Critic Score
    I felt at some moments that the mechanics of a great, or at least good, game was buried under all the blandness.
    • 73 Metascore
    • 60 Critic Score
    The sound effects are adequate and the music does its job, but it would have been nice to see some of these characters talk or emote a little bit, even if just for laughs.
    • 63 Metascore
    • 60 Critic Score
    The problem: Samurai Jack moves much too slowly and his vertical leap makes the real life Michael Jordan at age 40 look like Tobey Maguire's computer-enhanced Spider-Man in downtown New York.
    • 68 Metascore
    • 60 Critic Score
    Another few months in development or some more thorough testing could've saved Ninja Blade.
    • 61 Metascore
    • 60 Critic Score
    Most players will become annoyed and tired of the insulting gameplay and half-hearted design and put the game down for good after the first night of playing it.
    • 47 Metascore
    • 60 Critic Score
    Just as Dark Angel is guilty of repetitive character models and backgrounds, the game design is guilty of repetitive action, which is unbelievably stagnant.
    • 73 Metascore
    • 60 Critic Score
    Isuka would've made a great 3D brawler in the tradition of "Power Stone," or a cool two-on-two team game like "X-Men vs. Street Fighter," but in its current state, it's just not much fun at all.
    • 68 Metascore
    • 60 Critic Score
    Rising Sun begins in Pearl Harbor with a bang, but drags on to finish with a whimper.
    • 61 Metascore
    • 60 Critic Score
    In the end, Avatar: The Game joins a long list of misguided movie-turned-video games.
    • 66 Metascore
    • 60 Critic Score
    By employing a bizarre range limitation to artificially enhance its difficulty, though, it means the game, if you'll forgive the alarmingly twee turn of phrase, shoots itself in the foot.
    • 68 Metascore
    • 60 Critic Score
    “Innovative” combat system? Check. Busty female with daggers? Check. Combines action and stealth? Check. Multiple playable characters? Check. Fun to play? Let’s just say that Rise of the Kasai falls flat on its keester.
    • 56 Metascore
    • 60 Critic Score
    It's not very scary and it's not much of an adventure. It's nothing more than a predictable and formulaic action title that does little to continue the mystique and myths of the Blair Witch.
    • 59 Metascore
    • 60 Critic Score
    You might have some fun with Curse over the course of an afternoon, since the simple gameplay won't keep you busy for more than seven hours or so, but after that, it's a paperweight.
    • 56 Metascore
    • 60 Critic Score
    Jack may have all the guns and firepower, but he lacks finesse. And he reminds us of why we like to watch heroes like James Bond. It's not all about the big bangs and fiery explosions. It's the martinis, women and one-liners that keep us coming back for more.
    • 59 Metascore
    • 60 Critic Score
    Alpha Prime takes a little from each game but has a hard time carving out its own identity.
    • 41 Metascore
    • 60 Critic Score
    This game is aggressive and unstoppable in its mediocrity.
    • 61 Metascore
    • 60 Critic Score
    Has-Been Heroes doesn’t excel at anything and remains a game that had a lot of potential in theory, but punishes players too much in odd ways to be much fun, and isn’t a recommended purchase at full price. It is a game that will probably do quite well in a Humble Bundle down the line, but on its own it is a very hard game to recommend.
    • 72 Metascore
    • 60 Critic Score
    As a lifetime fan of horror, good, bad, and cheesetastic, I’m pleased that we’re experiencing a renaissance of horror in books, movies, and games. But recent games (SOMA, Penumbra, Amnesia) have set a pretty high bar, and in comparison to those Layers of Fear falls markedly short.
    • 67 Metascore
    • 60 Critic Score
    Is Two Worlds II better than the original? Sure, but there's still a lot of room for improvement.
    • 70 Metascore
    • 60 Critic Score
    Is Two Worlds II better than the original? Sure, but there's still a lot of room for improvement.
    • 58 Metascore
    • 60 Critic Score
    Some of the additions are commendable, particularly the player editor, improved statistics, free agency, and post-game wrap-ups, but this game just doesn’t feel like baseball.
    • 57 Metascore
    • 60 Critic Score
    NBA
    A limited seasonal play, shoddy AI and an inaccurate shooting mechanic has NBA riding the pine instead of charging the court. Definitely for the fanatical B-Ball player only.
    • 56 Metascore
    • 60 Critic Score
    The game's online presence is a joke, only effectively offering a way to check out other people's film director clips instead of playing mini-games with them. This is completely lame.
    • 66 Metascore
    • 60 Critic Score
    By employing a bizarre range limitation to artificially enhance its difficulty, though, it means the game, if you'll forgive the alarmingly twee turn of phrase, shoots itself in the foot.
    • 68 Metascore
    • 60 Critic Score
    It’s an eminently skippable entry in the franchise, and in its own way, it paves the way for RE4 to blow everything up and start over.
    • 81 Metascore
    • 60 Critic Score
    I failed to get into it. I skipped lightly along the plot, confronted by moral and ethical choices I for the most part either didn’t understand the implications of or didn’t care enough about. Interviews I have read with the designers indicated they wanted players to consider the question “What does one life matter.” This game didn’t make me consider that. It did make me consider what a dozen or so hours of my life are worth, and this wasn’t it.
    • 59 Metascore
    • 60 Critic Score
    It's not a lot of fun to play, and it's not even enjoyable to sit and watch. But if the concept of the game sounds intriguing, and if you don't mind old-style 2D graphics, then I'd suggest you try out "Railroad Tycoon II" instead.
    • 57 Metascore
    • 60 Critic Score
    Camera angles during gameplay, particularly those when Tanner is on foot, are horrible for lack of a better term. It’s possible to get the camera stuck in walls or other cars, blocking any view of onscreen action.
    • 60 Metascore
    • 60 Critic Score
    Overall, Zack Zero does a few things well, but doesn't offer a very fun or satisfying platforming experience. Important parts of the gameplay like the actual platforming are flaky and the combat can be flat-out broken at times. I really wanted to like this game more than I did, but it just doesn't offer enough fun for any sustained length of time. It's impossible to recommend for a purchase at full price, and even if it gets a 50% off discount, it's a maybe at best.
    • 66 Metascore
    • 60 Critic Score
    It's the very definition of a game that is perfect for a rental because it isn't worth buying by anyone because there's only enough content here for anyone to enjoy it for a few days.
    • 69 Metascore
    • 60 Critic Score
    Sea of Solitude tries to tackle some very serious topics about bullying, divorces and relationships depicting them quite nicely in its allegorical environment. What it’s missing though is any meaningful examination or resolutions in said issues. As it stands, it doesn’t offer anything more than acknowledging that these issues exist in our world without ever delving any deeper.
    • 64 Metascore
    • 60 Critic Score
    It's the very definition of a game that is perfect for a rental because it isn't worth buying by anyone because there's only enough content here for anyone to enjoy it for a few days.
    • 60 Metascore
    • 60 Critic Score
    In the end, Avatar: The Game joins a long list of misguided movie-turned-video games.
    • 63 Metascore
    • 60 Critic Score
    Gets a greedy thumbs down.
    • 50 Metascore
    • 60 Critic Score
    The game does not deliver a satisfying experience in any way.
    • 55 Metascore
    • 60 Critic Score
    HAZE will go down in history as a missed opportunity.
    • 72 Metascore
    • 60 Critic Score
    Short of rewriting the entire story and redrawing the whole dungeon, the single player isn’t going to get any better. I do genuinely hope that this combat system appears in some future, hopefully better, game.
    • 49 Metascore
    • 60 Critic Score
    With repetitive gameplay, basic graphics and poor controls, especially in gunfights, RTX is one of those products that sounds good on paper, but weak in execution.
    • 70 Metascore
    • 60 Critic Score
    There are some people who can play this game and instantly flash back to their arcade-rat days, but even then, UMK3 was never very good, and has aged extraordinarily poorly.
    • 61 Metascore
    • 60 Critic Score
    The game is arguably too simple for its own good and the result is a tedious and unimaginative gaming experience.
    • 59 Metascore
    • 60 Critic Score
    Ιncluding Doom and Doom II, the remastered version of Doom III is a very good opportunity mostly for home console gamers to see what the forefathers of the FPS genre is all about, although stiff competition and natural evolution of the genre may put off a large chunk of modern day gamers.
    • 67 Metascore
    • 60 Critic Score
    Galleon has great backgrounds and voice acting, but lousy controls, character models, combat, and platforming.
    • 64 Metascore
    • 60 Critic Score
    The computer AI is just a mess, and for a game that is mostly about interaction with alien races, to have all those races behave like mental patients, isn’t as much fun as it’s cracked up to be.
    • 73 Metascore
    • 60 Critic Score
    The biggest shame might be sinking money into the game and being unable to play it because of the dreaded server connection issues and that’s why in its current state, Rayman Adventures is difficult to recommend.
    • 65 Metascore
    • 60 Critic Score
    On the one hand, aside from the camera issue, it’s a solid adaptation of the board game with a unique twist. On the other hand, I still prefer to play the actual board game, and the lack of online support makes this an exclusive party.
    • 68 Metascore
    • 60 Critic Score
    Rising Sun begins in Pearl Harbor with a bang, but drags on to finish with a whimper.
    • 60 Metascore
    • 60 Critic Score
    The gadget creation system in Cold War is by far it's best feature, with the X-ray camera coming a close second, but the game can be frustrating at times, repetitve at others, and there's just not enough tension to drive the story all the way through.
    • 45 Metascore
    • 60 Critic Score
    The interface is a cumbersome mess, as if Cyanide Montreal, the game’s developer, had never played a real-time strategy game before. The offensive and defensive components of the missions don’t complement each other; they just get in each other’s way and disrupt each other. It takes a half hour or more to build up your dungeon so you can go on the offensive, but this part of the game is nearly identical for each mission, which is tedious.
    • 53 Metascore
    • 60 Critic Score
    If you’re looking for the worthy successor to Konami’s venerated "Double Dribble," NBA Starting Five isn’t a worthy heir. It really isn’t even a bastard child.
    • 48 Metascore
    • 60 Critic Score
    If you’re looking for the worthy successor to Konami’s venerated "Double Dribble," NBA Starting Five isn’t a worthy heir. It really isn’t even a bastard child.
    • 62 Metascore
    • 60 Critic Score
    While it's authentic, with a running list of cards that resemble their real-life counterparts, the lack of any progress to download new cards or get new things is the most disappointing part of this game.
    • 54 Metascore
    • 60 Critic Score
    The Game is the best twenty-dollar game you will ever pay sixty dollars for, and in this case you can rest assured that there really isn’t any “more than meets the eye.”
    • 66 Metascore
    • 60 Critic Score
    The trouble with Enclave is the camera system. It seems geared toward exploration, one-on-one combat and not mass combat, therefore allowing even a group of lowly enemies to inflict significant damage from 'cheap' shots.
    • 42 Metascore
    • 60 Critic Score
    This game is aggressive and unstoppable in its mediocrity.
    • 59 Metascore
    • 60 Critic Score
    Overall Rainbow Six: Lockdown isn’t a bad game. I was just disappointed considering all the hype and the past record of excellent games in this series.
    • 58 Metascore
    • 60 Critic Score
    Taking out large defensive structures may be easy, but building them from scratch is a chore, especially since the current interface doesn't promote it.
    • 58 Metascore
    • 60 Critic Score
    With very few improvements on the classic "Dynasty Warriors" formula, like the new and improved weapons, the seventh episode will appeal only to loyal fans of the series.
    • 79 Metascore
    • 60 Critic Score
    Five maps for 1200 MPS is not a very good deal, especially when you can buy many enjoyable arcade games for the same price. The new zombie map -"Call of the Dead"- is, however, enjoyable and the best Call of Duty zombie map so far.
    • 55 Metascore
    • 60 Critic Score
    The graphics, story, and gameplay are all below average, and it truly looks like the game was designed to go right into the bargain bin next to "Bass Avenger 16."
    • 62 Metascore
    • 60 Critic Score
    Apart from exciting moments that are few and far between, the game is dull and uninspiring.
    • 60 Metascore
    • 60 Critic Score
    The Shoot is an entertaining ride while it lasts. Problem is, it doesn't last very long.
    • 63 Metascore
    • 60 Critic Score
    So on the whole I'm unpleased with Gothic 4. It's a wonderful graphics engine with an adequate combat system hampered by dull quests and a lack of action. More action would have put them into the action RPG realm, which I personally think is somewhat under-populated on the PC platform. Of course, more mainstream RPG fans are going to be turned off by the lack of common RPG elements. You'll likely be better off picking up Dragon Age on the discount rack if you, like me, haven't played it yet.
    • 49 Metascore
    • 60 Critic Score
    All in all, Wheels of Destruction is a mostly fine game that doesn't really stand out in the car combat genre. It's also greatly hurt by its controls, which work well for most things, but when simply driving in a particular direction is tough to do in a game where driving is the focus, it's nearly impossible to recommend it right now. If the developers fix the control issues down the line, then it's a maybe; right now, your $10 is better spent downloading Twisted Metal 2 on PSN.
    • 64 Metascore
    • 60 Critic Score
    So on the whole I'm unpleased with Gothic 4. It's a wonderful graphics engine with an adequate combat system hampered by dull quests and a lack of action. More action would have put them into the action RPG realm, which I personally think is somewhat under-populated on the PC platform. Of course, more mainstream RPG fans are going to be turned off by the lack of common RPG elements. You'll likely be better off picking up Dragon Age on the discount rack if you, like me, haven't played it yet.
    • 57 Metascore
    • 60 Critic Score
    Boogie works best as a party game, if you really get into it, but with a $60 price tag, there's just not enough for me to recommend this song and dance number.
    • 68 Metascore
    • 59 Critic Score
    As I said initially, I'm not the biggest baseball fan in the world, but I definitely know enough about baseball to know why Major League Baseball 2K12 falls short. This game is passable at best, and for those on a Xbox 360, it's their only option.
    • 59 Metascore
    • 59 Critic Score
    And so, overall, Face Noir isn’t a game I’d recommend. I don’t really like dumping on the debut effort of a new developer, but there just aren’t many positives to work with here.
    • 62 Metascore
    • 59 Critic Score
    The only people who might enjoy the game are those who are interested in the time period or in old-style naval combat, and who can find others to play against in multiplayer games.
    • 62 Metascore
    • 59 Critic Score
    Overall, Urban Empire is a game that gets just about everything wrong. Your city isn’t a lot of fun to build or watch, and there isn’t a lot for you to do. The replayability is also poor, since there is very little difference between playing two different cities. Urban Empire just needs more things included, they need to work better, and they need to be explained better. Maybe that will happen with future patches, but I sort of doubt it, so Urban Empire is definitely a game to skip.
    • 57 Metascore
    • 59 Critic Score
    It’s not a completely horrible game, but it’s a pretty niche market one, so I don’t see the majority of the readers out there enjoying it.
    • 57 Metascore
    • 59 Critic Score
    The story is weak, the puzzles are weak, and while the graphics are nice, they pale in comparison to some other adventures on the market, like "Schizm" and "Syberia."
    • 57 Metascore
    • 59 Critic Score
    Story elements and character development are ignored, the puzzles aren’t any fun to solve, and the game isn’t even enjoyable to look at.
    • 26 Metascore
    • 59 Critic Score
    It’s basically just a big mess -- a well made big mess, but a big mess nonetheless.
    • 67 Metascore
    • 59 Critic Score
    Something went terribly, horribly wrong here. UFO: Aftermath isn’t a good tactical strategy game, and it’s not even a good action game by mistake. It’s a game you should avoid, even if you liked the X-COM series.
    • 57 Metascore
    • 59 Critic Score
    It’s more confusing and frustrating than fun, and since there’s almost no dialogue or story, there isn’t anybody to root for (or against) or care about. As a result, the game was a fairly boring slog through repetitive puzzles, and I was actually happy that it was so short.
    • 70 Metascore
    • 59 Critic Score
    Run from this game like you've never run before. It will taunt you with happy memories of the past and then it will break your heart. It certainly broke mine.
    • 47 Metascore
    • 58 Critic Score
    If there were ever budget titles for the Game Boy Advance, this title would be the perfect candidate. However, at the price it is being advertised, it's hardly worthy of anyone's time even if you suddenly became an Ice Age fan and must grab everything related to the franchise.
    • 37 Metascore
    • 58 Critic Score
    The action sequences aren't complex or varied enough to appeal to action game fans (or so I surmise, not really being one), and the puzzle sequences aren't difficult or frequent enough to appeal to adventure game fans, leaving Jekyll & Hyde a potential fan base of basically nobody.
    • 47 Metascore
    • 58 Critic Score
    Some of the obstacles require some moves to be performed in combination. It may look easy in the movie but it's God-awful difficult in this game because of the controls, which tend never to do what you want it to do.
    • 60 Metascore
    • 58 Critic Score
    This game is junk, period. Please, spare yourself the agony and stay far away from this title... enjoy a second play through of Vice City or San Andreas instead. The sheer number of fun-ruining bugs in this game is the stuff smashed controllers are made of, so don’t even bring yourself down to the level the developers take you for when they decided to release this thing.
    • 54 Metascore
    • 58 Critic Score
    The clunky controls, limited radar system, lacklustre presentation and repetitive gameplay all contribute to a game that would have been better off staying on the N64.
    • 64 Metascore
    • 58 Critic Score
    It's way too easy, its puzzles are so shallow as to be nonexistent (the "hacking" puzzle is almost embarrassing), it's got some pretty serious camera issues that could've been solved by anyone who's ever played a third-person action game before, and its stealth component simply isn't worth bothering with.
    • 61 Metascore
    • 58 Critic Score
    The nostalgia lasts about as long as DL3D does; just a few hours.
    • 46 Metascore
    • 58 Critic Score
    The movie was charming and entertaining in it's own right, but this game has formula written all over it. It was designed by the book, with very few surprises to speak of. The puzzles are generic, as are most of the action elements.
    • 46 Metascore
    • 58 Critic Score
    Some of the obstacles require some moves to be performed in combination. It may look easy in the movie but it's God-awful difficult in this game because of the controls, which tend never to do what you want it to do.
    • 67 Metascore
    • 58 Critic Score
    The level of darkness has been vastly overused. Many a time, I had difficulty actually finding objects and performing certain actions since I couldn't see certain portions of the screen.
    • 67 Metascore
    • 58 Critic Score
    There are no unique units, no improved visuals and all of the sound effects remain the same. Warlords of the Wasteland also lacks a map editor and multiplayer options. The replay value plummets for fans of Heroes of Might and Magic and even newcomers to the series.
    • 64 Metascore
    • 58 Critic Score
    It's way too easy, its puzzles are so shallow as to be nonexistent (the "hacking" puzzle is almost embarrassing), it's got some pretty serious camera issues that could've been solved by anyone who's ever played a third-person action game before, and its stealth component simply isn't worth bothering with.
    • 64 Metascore
    • 58 Critic Score
    If you're looking for something new from Heroes Chronicles, I'm afraid you'll be disappointed. Conquest of the Underworld doesn't offer any unique units, no new sound bites, no improved presentation, nothing. It's more of the same.
    • 60 Metascore
    • 58 Critic Score
    This game is junk, period. Please, spare yourself the agony and stay far away from this title… enjoy a second play through of Vice City or San Andreas instead. The sheer number of fun-ruining bugs in this game is the stuff smashed controllers are made of, so don't even bring yourself down to the level the developers take you for when they decided to release this thing.
    • 51 Metascore
    • 58 Critic Score
    The impressive variety of events is seemingly erased due to the ancient control system that relegates all the events to simple button mashing experiences.
    • 73 Metascore
    • 58 Critic Score
    I played for about 10 hours total, and it was a chore. The game doesn’t look good, nothing interesting happens while you’re playing, and the strategic elements are minimal.
    • 45 Metascore
    • 58 Critic Score
    Electronic Arts proudly announces that the game follows the movie's plot. The movie's plot could probably sustain about 45-60 minutes and it was dragged on to about two hours. This game tries to drag out that simple concept even more to its own detriment.

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