Game Informer's Scores

  • Games
For 7,745 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 BioShock Infinite
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7762 game reviews
    • 72 Metascore
    • 65 Critic Score
    Pid
    If it got a visual downgrade, Pid would be right at home during the 8-bit era. Might and Delight have created a fine homage to retro gaming, but it comes with that era's often redundant gameplay and maddening boss battles. Game design has moved on, and unless you're ready for a frustrating experience (with a few key moments of promise), I suggest doing the same.
    • 76 Metascore
    • 90 Critic Score
    Thankfully, WWE '13 allows fans to recreate virtually anything you see on Raw without resorting to an overly complex control scheme.
    • 78 Metascore
    • 90 Critic Score
    I've always pointed to 2000's WWF No Mercy as the best wrestling game I've ever played, but nostalgia is certainly a factor in that. After playing WWE '13, I'm hard pressed to think of a more enjoyable and complete wrestling game in history.
    • 70 Metascore
    • 78 Critic Score
    None of the worst problems are embedded into the core gameplay. Combat is fun, climbing and navigation works well, the story feels like a natural part of the AC universe. The tie-ins to Assassin's Creed III are minimal (mainly one mission near the end), but Liberation may hint at what areas the series is exploring next.
    • 85 Metascore
    • 95 Critic Score
    The storytelling that weaves through these many threads is stellar. Rather than hiding from the complex themes of freedom versus control at the heart of the series, Assassin's Creed III confronts them head on, and tells a nuanced and adult story about the price of liberty, the dangers of extremism, and the connections that bind family.
    • 84 Metascore
    • 95 Critic Score
    An overwhelming experience in its own right, Assassin's Creed III is the crown jewel on an already excellent series, and it sets the mind reeling about the potential for where the story goes from here.
    • 87 Metascore
    • 85 Critic Score
    I look back on my time with La-Mulana with plenty of frustration at the challenging platforming, enemies, bosses, and puzzles. But I'm also amazed at the time, thought, and talent that went into creating this experience. There may never be another game like La-Mulana. If you have the determination to see it through, you'll be glad you played this unique adventure.
    • 84 Metascore
    • 90 Critic Score
    Sometimes while playing Most Wanted I was confused what to do next due to the sheer volume of opportunities. I was even frustrated at times when seemingly out of nowhere, a civilian car clogged up the last turn of a particularly high-tension race, causing me to eat metal instead of grabbing victory. But part of the beauty of this game is that there is no such thing as an unfair ending. Whether you're dominating your opponents or barrel rolling your way through a race, you're getting what you wanted – a game, that win or lose, goes all out getting there.
    • 54 Metascore
    • 50 Critic Score
    The uninspired single-player campaign, uneven multiplayer execution, and rampant presence of glitches undermine Medal of Honor: Warfighter's efforts to join the Tier 1 of military shooters.
    • 55 Metascore
    • 50 Critic Score
    Medal of Honor: Warfighter more resembles an untrained insurgent trying to figure out a state-of-the-art rocket launcher than a Tier 1 soldier.
    • 78 Metascore
    • 83 Critic Score
    I like Fallen Enchantress. It's the closest anyone has come to producing the game I've been dreaming about since I was an adolescent with visions of wizards carving fantastical empires out of a hostile world. But as much as I feel like I should be head-over-heels in love with it, my 50-plus hours with the game leave me satisfied rather than ecstatic. Maybe some enterprising modder will use the included tools to expand on the base game's good parts while mitigating its issues and add a little soul to the mix. I'll gladly dump another 50 hours into Fallen Enchantress on that blessed day.
    • 84 Metascore
    • 90 Critic Score
    Sometimes while playing Most Wanted I was confused what to do next due to the sheer volume of opportunities. I was even frustrated at times when seemingly out of nowhere, a civilian car clogged up the last turn of a particularly high-tension race, causing me to eat metal instead of grabbing victory. But part of the beauty of this game is that there is no such thing as an unfair ending. Whether you're dominating your opponents or barrel rolling your way through a race, you're getting what you wanted – a game, that win or lose, goes all out getting there.
    • 84 Metascore
    • 88 Critic Score
    Virtue's Last Reward kept me addicted, challenged, and constantly guessing. As the sequel to 9 Hours, 9 Persons, 9 Doors, it lives up to its legacy and invigorates the graphic adventure genre. Don't let this one pass you by; VLR is one of my favorite games this year.
    • 82 Metascore
    • 80 Critic Score
    More new elements like this and a less predictable story would help push Miracle Mask up in the overall Layton ranks.
    • 55 Metascore
    • 50 Critic Score
    Some ideas here might have worked well if the developers had honed in on a few systems to perfect. Instead, the game throws so many overwhelming systems at you that many get lost in the shuffle. As much as I like to root for the underdog and want to see niche games catapult to new heights, Mugen Souls needs so much refining that I can't cheer it on.
    • 80 Metascore
    • 80 Critic Score
    Pending a retail disaster this year, I suspect another Skylanders sequel is already in development and slated for release next holiday. Giants makes a good case for the fun and collectibility of this series, but also raises the warning flag for franchise fatigue.
    • 41 Metascore
    • 40 Critic Score
    It's a bad game when it's working, but there are plenty of moments that make you wonder how it even got cleared for release. Enemy AI frequently freaks out, causing soldiers to endlessly sprint against walls (often firing their guns at the ground). At one point, the framerate dropped to unplayable levels, except it wasn't during a firefight – I was just walking around.
    • 45 Metascore
    • 40 Critic Score
    A mess of a title that's uninspired at best and nearly broken at worst.
    • 86 Metascore
    • 88 Critic Score
    I have always enjoyed Harmonix's dancing franchise, and Dance Central 3 is the best experience I have ever had with Kinect.
    • 79 Metascore
    • 80 Critic Score
    Similar to Journey, The Unfinished Swan is brief, visually stunning, and more focused on the experience than with testing combat skills or platforming prowess. Some collectibles are available in the form of hidden balloons and storybook pages, which might bring completionists back for additional playthroughs. While I feel that the overall experience didn't impact me as much as Journey, and won't stay with me as long, it still has plenty of unique ideas to offer.
    • 85 Metascore
    • 85 Critic Score
    Forza Horizon is a well-crafted game that offers a fun racing experience that accommodates different approaches. It's not a complete experience, but it's a take on the Forza franchise that does the series proud.
    • 79 Metascore
    • 70 Critic Score
    Retro City Rampage is a noble effort and a labor of love, but the final product reminded me of my most frustrating gaming memories just as frequently as my fondest.
    • 67 Metascore
    • 75 Critic Score
    Code of Princess surprised me with its combat depth, offering a challenge for those with enough patience to see it through. As a handheld title, the short missions and easy-to-remember controls suit the 3DS well. In the greater scheme of things, however, Code of Princess' difficultly spike is overwhelming if your tolerance doesn't extend to repeated content and frustrating bosses.
    • 81 Metascore
    • 83 Critic Score
    Episode 4 builds to a promising series finale, and the writers make sure that the emotional toll of every decision and horrifying experience plagues your psyche. In that, it succeeds by properly laying down all the groundwork for Episode 5. The episode starts off slow, but by the end, lights fire in a worthy cliffhanger. I'm still thinking about it, and it doesn't get much better than that.
    • 82 Metascore
    • 83 Critic Score
    Episode 4 builds to a promising series finale, and the writers make sure that the emotional toll of every decision and horrifying experience plagues your psyche. In that, it succeeds by properly laying down all the groundwork for Episode 5. The episode starts off slow, but by the end, lights fire in a worthy cliffhanger. I'm still thinking about it, and it doesn't get much better than that.
    • 61 Metascore
    • 50 Critic Score
    It's a cakewalk of a game that spends far too much time admiring its scenic sights from horseback. Now, if you're looking for a horse and carriage simulator that periodically makes you feel like you're drunk, run out and get it immediately.
    • 91 Metascore
    • 88 Critic Score
    The console versions of Dishonored have more graphical hiccups like framerate issues and screen tearing (especially on PS3). The textures look a little muddy no matter how you play, but go for PC if you have the option.
    • 89 Metascore
    • 88 Critic Score
    The steampunk-inspired technology is fascinating, and the art direction superbly establishes a distinct visual style to accompany the dark and disturbing lore lurking behind the city. I hope this isn't the last time I play a game set in Dunwall.
    • 88 Metascore
    • 88 Critic Score
    Though I was frustrated by the chaos system and how it steers your actions, the heart of Dishonored is about being inventive, adaptable, and ruthless. The team at Arkane Studios has injected an array of cool possibilities into the simulated city of Dunwall, and discovering them all is a blast.
    • 52 Metascore
    • 40 Critic Score
    On its surface, Realms delivers the experience it promises. However, a closer look reveals too many missing elements that come standard in comparable games. Realms is like a first-person shooter without a reload button. The game works, and you still get to shoot, but you're going to notice that button is missing and it's going to frustrate you to no end.

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