Game Informer's Scores

  • Games
For 7,734 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 83 Metascore
    • 93 Critic Score
    Idol Minds did a wonderful job sprucing up Insomniac's celebrated action-platforming series. It rarely occurred to me while playing that these are gussied-up versions of last-gen games. Few modern games boast such strong levels of writing, pacing, and gameplay. Whether you're a Ratchet enthusiast or a series newcomer, this collection is a ton of fun.
    • 78 Metascore
    • 80 Critic Score
    Retro/Grade is a weird but admirable attempt to rekindle the popularity of a genre that has fallen out of favor. Though its timing may be off, fans of games like Amplitude and Guitar shouldn't overlook this one.
    • 80 Metascore
    • 80 Critic Score
    Outside of a couple of glitched spawns that left me stuck in mid-air, I didn't run into many issues when it came to lag or connection errors. As a downloadable title, Global Offensive offers a tried-and-true experience at a reasonable price, even if its gameplay isn't for everyone. If you prefer working with others and attacking the opposing team with well thought-out tactics instead of brute force, you should find plenty to like in this updated release.
    • 79 Metascore
    • 80 Critic Score
    Outside of a couple of glitched spawns that left me stuck in mid-air, I didn't run into many issues when it came to lag or connection errors. As a downloadable title, Global Offensive offers a tried-and-true experience at a reasonable price, even if its gameplay isn't for everyone. If you prefer working with others and attacking the opposing team with well thought-out tactics instead of brute force, you should find plenty to like in this updated release.
    • 78 Metascore
    • 80 Critic Score
    Examined on its own merits, Rock Band Blitz offers highly tuned rhythm matching fun, and the new approach to multipliers makes score chasing a blast. Harmonix has leveraged its obscenely large music library to boost the appeal of Blitz, and the game's draw may be directly proportional to how much previous money you've already invested in the series.
    • 78 Metascore
    • 80 Critic Score
    Examined on its own merits, Rock Band Blitz offers highly tuned rhythm matching fun, and the new approach to multipliers makes score chasing a blast. Harmonix has leveraged its obscenely large music library to boost the appeal of Blitz, and the game's draw may be directly proportional to how much previous money you've already invested in the series.
    • 83 Metascore
    • 83 Critic Score
    If there's one glaring mistake that brings Madden 13 down, it's the new Infinity physics engine. It sometimes makes good on its intent to bring more realistic physics, varied hits, and multiple contact points on the body, but the effects of player collision are inconsistent.
    • 81 Metascore
    • 83 Critic Score
    This year's title attempts to cover a lot of ground for the franchise, and the outcome is akin to a QB throwing for 400 yards and still not winning the game. A lot went right even if it wasn't a resounding victory. In the case of Madden 13, there is such a thing as a moral victory.
    • 58 Metascore
    • 60 Critic Score
    Genuinely bizarre and often-comedic situations generated charm, but Way of the Samurai 4's dated visuals, control difficulties, and stiff combat makes it needlessly frustrating.
    • 77 Metascore
    • 90 Critic Score
    It's the most faithful treatment of the Transformers brand for fans across any medium in recent years, and it manages the feat while remaining welcoming to new potential players. It's also a clear message to the world that High Moon Studios has joined that most rarified breed of game developer that can create an honest-to-goodness great licensed game.
    • 79 Metascore
    • 90 Critic Score
    Even if it's not the deepest interactive experience, Fall of Cybertron is certainly one of the most enthusiastic and boisterous digital adventures you'll have this year.
    • 83 Metascore
    • 88 Critic Score
    Elements of the combat, progression, and art style may have roots in other games, but they weave together in thrilling and unfamiliar ways.
    • 83 Metascore
    • 90 Critic Score
    The addition of loot – a dizzying array of weapons and armor with different damage, arcane, elemental, and bonus attributes – adds even more variety to an already deep and satisfying combat system.
    • 72 Metascore
    • 80 Critic Score
    Those interested in games that stretch the boundaries of interactive narrative will appreciate this startling and emotionally nuanced examination of a complex topic.
    • 84 Metascore
    • 90 Critic Score
    One of the most polished aspects of the game is environment traversal. Death can run along walls and leap between pillars much like the Prince of Persia. These platforming-like sequences add an element of verticality to exploration, and are used extensively to unearth hidden areas.
    • 80 Metascore
    • 60 Critic Score
    The Last Story is the latest project from Final Fantasy creator Hironobu Sakaguchi, and industry luminary Nobuo Uematsu composed the soundtrack. Previous collaborations involving these two legends have resulted in titles like Final Fantasy IV, Chrono Trigger, and Blue Dragon. I had high hopes for this Wii-exclusive RPG. Given its pedigree, I never imagined that it would fail to meet the low bar set by dozens of middling entries in the genre.
    • 73 Metascore
    • 60 Critic Score
    Hybrid proves that you can't depend on a few flashy additions to rev up the shooting genre; innovation needs to go into every area possible for a game to stand out. The jetpacks and cover system are twists on standard third-person firefights, but lose their allure quickly due to uninteresting maps and the reliance on modes from other popular games. That's not to say the game isn't entertaining, but it lacks the staying power to keep you hooked. The goal is noble, but Hybrid doesn't turn the third-person shooter on its head.
    • 80 Metascore
    • 78 Critic Score
    Sleeping Dogs has enough entertainment value to justify Square Enix's decision to save it from cancellation, but it also displays a lack of polish that makes its troubled development evident. [Sept 2012, p.90]
    • 83 Metascore
    • 78 Critic Score
    The experience is worth playing, but the buggy gameplay makes former publisher Activision's lack of faith in the title understandable. [Sept 2012, p.90]
    • 47 Metascore
    • 55 Critic Score
    The PC original had the same problems, but a post-release patch made a marked improvement by adding a useful dodge feature that allowed player skill to overcome some of the horrible combat design. Unfortunately, that addition is not included in the console version. Publisher Deep Silver does not have any plans to release it later, citing the space restrictions "certain first-parties" put on title updates. Between that and the inferior graphics, framerate, and interface, I strongly recommend going with the PC version over this lackluster console port.
    • 60 Metascore
    • 55 Critic Score
    The PC original had the same problems, but a post-release patch made a marked improvement by adding a useful dodge feature that allowed player skill to overcome some of the horrible combat design. Unfortunately, that addition is not included in the console version. Publisher Deep Silver does not have any plans to release it later, citing the space restrictions "certain first-parties" put on title updates. Between that and the inferior graphics, framerate, and interface, I strongly recommend going with the PC version over this lackluster console port.
    • 78 Metascore
    • 83 Critic Score
    A Mario expansion still beats out most other platformers out there in the control and polish department. I can't deny that I still enjoyed kicking koopa shells, climbing fences in castles, and hopping on the flag at the end of a stage. On the other hand, players have grown to expect innovation out of Mario, and this game makes a strong case that perhaps it's time for Nintendo to move on from the "new" formula.
    • 76 Metascore
    • 75 Critic Score
    The opening scene of Rhythm Thief professes, "Imagination rules the world," and what it delivers follows suit. For its minor slip-ups, the game still innovates in the rhythm genre by offering a real story. If anything, the final product proves that extra creativity can make a difference, but it needs to be spread through all aspects of a game to make it a top contender.
    • 84 Metascore
    • 90 Critic Score
    Sounds Shapes is an excellent platformer, but the music that progressively fills each stage as you move forward is really what makes the game something special.
    • 83 Metascore
    • 85 Critic Score
    This game hits a lot of the notes that catch the attention of casual and hardcore fighting game fans, even if it won't necessarily bring them together.
    • 86 Metascore
    • 85 Critic Score
    Mastering the mechanics of this engine involves a lot of time and effort in the training room. This game hits a lot of the notes that catch the attention of casual and hardcore fighting game fans, even if it won't necessarily bring them together.
    • 81 Metascore
    • 83 Critic Score
    Thankfully, the classic Lego gameplay dominates the main game, making Lego Batman 2 another goofy brick-building blast to play. [Aug 2012, p.110]
    • Game Informer
    • 68 Metascore
    • 80 Critic Score
    Creating a compelling zombie game in a generation with too many of them is a hard task. Tequila Works manages to do this while successfully merging it with the unlikely action-platforming genre. The lame narrative and lack of consistent challenge can't overshadow the fun I had with Deadlight. I'm crossing my fingers for a sequel.
    • 83 Metascore
    • 93 Critic Score
    The near-flawless execution on every level makes the brilliant concepts at the game's core shine through with perfect clarity. Even if you've never played or so much as heard of the original game, Orcs Must Die 2 is worth a place of honor in your collection.
    • 75 Metascore
    • 60 Critic Score
    It has a cool concept, and when you finally set up your domino effect and see your work play out perfectly, it makes you want more. Those moments are few and far between, and the difficulty ramps up to a point where you're dreading each incoming level, as opposed to looking forward to a new challenge.

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