Game Informer's Scores
- Games
For 7,734 reviews, this publication has graded:
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62% higher than the average critic
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4% same as the average critic
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34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | The Legend of Zelda: Breath of the Wild | |
|---|---|---|
| Lowest review score: | Legends of Wrestling II |
Score distribution:
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Positive: 4,806 out of 7734
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Mixed: 2,570 out of 7734
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Negative: 358 out of 7734
7750
game
reviews
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- By Critic Score
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- Critic Score
Take away the Aliens license, and you’ve got a shooter that has no reason to exist.- Game Informer
- Posted Feb 12, 2013
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Aliens: Colonial Marines’ odious mess can be smelled from low orbit, and only the most ardent Aliens fans will find anything redeeming.- Game Informer
- Posted Feb 12, 2013
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The Brain Age series has a certain charm about it, but this installment is easily my least favorite. If Devilish Training were some unlockable throwaway mode, I’d be OK with it. As the main new concept in a series, however, it makes the experience more annoying than it is entertaining or educational.- Game Informer
- Posted Feb 8, 2013
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After playing so many shooters in recent years, Thieves in Time’s old-school platforming is a breath of fresh air. While it doesn’t innovate, its subtle craftsmanship and varied gameplay reasserts what we’ve always known: This genre still has something important to add to the game industry. I hope this game meets with the success it deserves.- Game Informer
- Posted Feb 5, 2013
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Dead Space 3 is still creepy, but this entry is more action-packed than previous games. That’s a good thing. Isaac’s intuitive new dodge roll makes avoiding the larger nercromorph attacks more manageable.- Game Informer
- Posted Feb 5, 2013
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Dead Space 3 evolves the winning formula into a title not only befitting of the fantastic series, but also one of the best games of this generation.- Game Informer
- Posted Feb 5, 2013
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ZeptoLab continues to set a high bar with its presentation and gameplay, but Pudding Monsters comes up short in the innovative puzzle department. I ripped through it very fast, and though there is the promise of free additional puzzles in the future, I don’t think I will be returning to stick more blobs together.- Game Informer
- Posted Feb 1, 2013
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Omerta fails to close the loop that XCOM managed so adroitly by having a strategic layer so simple as to be a pointless afterthought, with no simulation depth to make up for a game world that turns the other cheek to the most egregious of criminal offenses and a combat system that doesn't rise above basic adequacy.- Game Informer
- Posted Jan 31, 2013
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- Game Informer
- Posted Jan 31, 2013
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Book of Shadows holds plenty to love if you enjoyed the first game, but the wavering quality holds it back. Think of it like a good book; you turn the pages with fervor, awaiting the next big reveal, but the problem is you're yawning through boring parts just as much.- Game Informer
- Posted Jan 30, 2013
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During my time with Awakening, I always had a reaction to what was going on around me. My heart raced as I watched enemies close in on an injured character, and I found myself devastated if I executed an action that cost me the match. Awakening made me scratch and claw for victory, and I savored every moment.- Game Informer
- Posted Jan 30, 2013
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Crimson Shroud takes the RPG formula and boils it down to its essence. The story reads like a novel, the characters are tabletop miniatures, and instead of exploring dungeons, you select areas from a map to enter and roll dice during combat. It's a blessing for old-school RPG fans who love managing statistics, but it also showcases why some old RPG mechanics have been abandoned.- Game Informer
- Posted Jan 24, 2013
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Exploring Knytt Underground's vast world and learning about the eccentric cast of characters and surprisingly deep lore can be fun – just don't expect any kind of rewarding conclusion to be awaiting you at the end of your adventure.- Game Informer
- Posted Jan 23, 2013
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At least you don't have to solve solo; The Cave supports up to three players working together on a single TV, but falls short of letting players split up, so you still have to switch back and forth as puzzles demand characters in different locations. Still, that cooperative vibe echoes the way many players first encountered the genre – a group of friends gathered around a screen, laughing at the crazy solutions required to slip past a perplexing blocked path. In replicating that novel experience, The Cave succeeds.- Game Informer
- Posted Jan 22, 2013
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That cooperative vibe echoes the way many players first encountered the genre – a group of friends gathered around a screen, laughing at the crazy solutions required to slip past a perplexing blocked path. In replicating that novel experience, The Cave succeeds.- Game Informer
- Posted Jan 22, 2013
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Hello Games has successfully boiled down all the major elements that made the series fun on consoles, making this handheld version just as entertaining as its console brethren.- Game Informer
- Posted Jan 19, 2013
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Despite my preconception that handling baggage at an airport is not enjoyable, I wanted Aero Porter to surprise me. Unfortunately, it didn't.- Game Informer
- Posted Jan 17, 2013
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It's the kind of strategy game that I love; it lets you visualize and execute your best-laid plans, even if they can go down in flames. [Feb 2013, p.92]- Game Informer
- Posted Jan 17, 2013
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The journey can be fun; I liked collecting and growing familiars and watching the breathtaking world before me, but Ni No Kuni doesn't come without frustration. Enter for the beauty, but know it comes with a price. [Feb 2013, p.90]- Game Informer
- Posted Jan 16, 2013
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Ninja Theory stays faithful to the heart and soul of the series with this reimagining – and that's what matters.- Game Informer
- Posted Jan 14, 2013
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A reboot is a chance to revitalize a flagging series, and Ninja Theory has done that with a striking vision for the DMC universe and top-notch combat.- Game Informer
- Posted Jan 14, 2013
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Hundreds is one of the stronger examples of a mobile title making great use of a touchscreen device. It isn't perfect, but it's packed with tons of clever levels and puzzles. Many will require 10, 20, or more attempts, but it's always a great feeling when your patience and wits move you one more step ahead. It won't take long to complete, but it's certainly a fun ride while it lasts.- Game Informer
- Posted Jan 8, 2013
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The campaign is rough at times but overall entertaining, though I wouldn't recommend it to anyone looking for a high-caliber action experience.- Game Informer
- Posted Jan 8, 2013
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Anarchy Reigns' multiplayer scratches an itch I didn't know I had, but its camera faults and near-identical character move sets hold it back from scratching hard enough. However, online matchmaking is quick and easy, and the network fidelity held strong through every round I played.- Game Informer
- Posted Jan 8, 2013
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Smashing alien towers is an explosive spectacle impossible not to enjoy, triumphing against stacked odds thanks to your own personal tactical creativity is a pleasure, and the terrible story is easy to skip past.- Game Informer
- Posted Dec 20, 2012
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Nothing should stop you from downloading Street Fighter X Mega Man and giving it a shot. After all, it's free. Street Fighter X Mega Man pales in comparison to the rest of the classic entries, but it's still a wonderful test of the waters for newcomers and a charming experiment for lifelong fans.- Game Informer
- Posted Dec 19, 2012
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The big problem with Middle Manager is that it feels hands-off, but still demands your attention.- Game Informer
- Posted Dec 19, 2012
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Dragonborn delivers a great adventure that rarely apes content from the core game. The dungeon designs are inventive – especially the water temple – and flow nicely from quest to quest. Solstheim is a fun island to explore, offering a wealth of side content and locales to uncover. The dragon-riding and battle against Miraak in the final act are rough, but the story stays strong and is tied to one of of Skyrim's most enjoyable quest lines.- Game Informer
- Posted Dec 11, 2012
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Rise of the Guardians isn't entirely unpleasant, but even if you're looking for a co-op game that's safe for the whole family, you can find better options on the market.- Game Informer
- Posted Dec 10, 2012
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Guardians of Middle-earth is an excellent game hobbled by bad network performance. I am continually drawn back to the exceptional gameplay, only to be repulsed by a disconnection or unbearably long matchmaking queue. I can see myself playing this for months on end if and when Monolith solves the lag and connectivity problems.- Game Informer
- Posted Dec 10, 2012
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