Game Informer's Scores

  • Games
For 7,745 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 BioShock Infinite
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7762 game reviews
    • 74 Metascore
    • 83 Critic Score
    Despite its often-disastrous implementation, Eador’s design is worth your time – a testament to its strength.
    • 78 Metascore
    • 85 Critic Score
    Thomas Was Alone is an abstract experience, but it’s a rewarding one that encourages continued exploration. Simple shapes and environments make it seem limited at first, but it crafts new puzzle solutions in its geometric world with each new level. Developer Mike Bithell clearly has a strong passion and understanding for what makes the medium of video games interesting and worth exploring.
    • 79 Metascore
    • 75 Critic Score
    A small group of hardcore gamers will revel in Don't Starve's punishing difficulty, but without a better sense of overarching progression or purpose, there are more entertaining and rewarding gaming experiences to spend your time on. I'm interested to see what Klei introduces in promised future updates of the game, but even when playing in a world that's customized to your liking, the thrill of Don't Starve is fleeting.
    • 42 Metascore
    • 58 Critic Score
    The Star Trek franchise is built on the concept of a hopeful future, but fans should keep looking toward the horizon, because this present trek is hopeless.
    • 69 Metascore
    • 60 Critic Score
    Once you’ve heard all the dialogue, you won’t have much reason to come back to Poker Night 2. It features Texas Hold ‘em and Omaha varieties, but the poker isn’t polished enough to stand on its own. After you’ve unlocked everything, there isn’t any reason to come back.
    • 81 Metascore
    • 88 Critic Score
    Whether you’re all on the same couch or meeting up online, Monaco offers a multiplayer experience unlike any other game on the market. The text-based story that unfolds between levels is great fun, especially once you begin to see the different perspectives on the tale that unlock as you play. Rule out impatient players and graphics snobs when picking your team, but everyone else should gear up for the big heist.
    • 77 Metascore
    • 85 Critic Score
    If you’ve beaten the game and moved on, there’s enough new stuff to explore that it warrants another playthrough. And for those who are looking for a quirky RPG with epic moments (and pig-throwing hijinks), here it is in one neat bundle.
    • 80 Metascore
    • 85 Critic Score
    Dark Arisen is a great expansion for a game that was already loaded with content.
    • 61 Metascore
    • 80 Critic Score
    I found distracting bugs in all the versions of the game, but playing Riptide on our high-end gaming PC results in a smoother framerate and improved visuals.
    • 62 Metascore
    • 80 Critic Score
    For better and worse, Riptide plays almost exactly like its flawed-but-fun predecessor. The melee-centric gameplay is still weighty and satisfying. Landing deliberate blows on a zombie’s head or limbs feels great, especially when you break an arm or lop off a head. Dead Island’s undead are just threatening enough to keep you on your toes without ever becoming too frustrating.
    • 57 Metascore
    • 80 Critic Score
    Riptide’s flaws are many, but they couldn’t hold me back from having a blast. Few games nail the visceral feel of melee combat and co-op fun like Dead Island. At its worst, an annoying hiccup breaks the immersion of the grizzly trek through a zombie-infested paradise. At its best, Riptide hits the same high notes as the original.
    • 62 Metascore
    • 60 Critic Score
    The Lego City Undercover: The Chase Begins experience is like asking for a complex Lego set for your birthday and finding a box of Duplo under the wrapping paper instead. It’s technically similar, but the differences are critically important.
    • 61 Metascore
    • 73 Critic Score
    Sacred Citadel gets a lot of core mechanics right, and it's always fun to load up on powerful new loot. If you just want to run around and smash stuff and don't care about compelling antagonists or heroes, this does the job. But if you're looking for the total package, plenty of great alternatives are already out there.
    • 81 Metascore
    • 80 Critic Score
    Terraria may not be accessible, but this sandbox is so deep that you might find yourself buried in self-appointed goals and chasing that carrot of upgradable gear into the early hours of the morning. The combat and controls could use more polish, but a nearly infinite well of items and randomly generated worlds make up for those faults. A lot of games try to hold your hand through a scripted experience, but Terraria makes a good argument for the merits of directionless creation.
    • 74 Metascore
    • 88 Critic Score
    Soul Hackers isn't an easy fight, but it's worth every moment that it beats you down. It became my addiction; I was completely enamored with besting bosses, recruiting demons, and finding out where the storyline would go next.
    • 73 Metascore
    • 60 Critic Score
    Ganbarion went out of its way to craft a title that experiments with interesting ideas. Unfortunately, none of its unique elements are refined enough to be successful, making it impossible for me to cheer for this underdog.
    • 81 Metascore
    • 90 Critic Score
    NetherRealm clearly had a blast creating Injustice. The team’s appreciation of the DC universe blends nicely with their well-worn Mortal Kombat formula to create an experience that is a success on both fighting and comic book levels.
    • 68 Metascore
    • 78 Critic Score
    Dillon’s Rolling Western: The Last Ranger stands alone with very few comparable games. It’s an original title that blends genres well with fantastic music and appealing characters. The biggest shortcomings are the timers and restrictions on nearly every aspect of the game. I want to spend more time beating up Grocks and exploring, but just when you find your stride, you are pushed towards the next section whether you’re ready or not.
    • 84 Metascore
    • 90 Critic Score
    Even with its platforming frustrations, Guacamelee is an excellent addition to the genre, retaining important classic elements and introducing several fresh additions. The main campaign took me around seven hours (with a decent amount of secret-searching). The pacing is just right, sending you from one adventure to the next without any bloated, boring spots.
    • 17 Metascore
    • 30 Critic Score
    There are absolutely no redeeming qualities to Double Dragon II. The only people I can recommend this to are gamers that enjoy hate-playing the worst stuff just to make fun of it or Double Dragon fans who can't help but play every release no matter how terrible.
    • 82 Metascore
    • 88 Critic Score
    In order to fully experience and enjoy Monster Hunter, there is a considerable amount of commitment required. Monster Hunter 3 Ultimate does little to ease in new players or entice those that aren’t already fans. However, old vets and fair-weather fans alike will find an enriched experience with a hefty amount of new content. Coupled with the online capabilities and graphics overhaul, this is well deserving of the title “ultimate.”
    • 85 Metascore
    • 90 Critic Score
    Don’t be fooled by BattleBlock Theater’s downloadable format and low $15 price tag; this is a massive game filled with opportunities for exploration, collection, and fun.
    • 77 Metascore
    • 60 Critic Score
    On one hand, this game is free, so the fact that it requires a small investment to enjoy might not seem like a big deal. On the other hand, even if you pay in, the core gameplay isn't satisfying, and your rewards aren't compelling.
    • 69 Metascore
    • 60 Critic Score
    Even when Twisted Dreams is firing on all cylinders, levels inevitably devolve into a tedious hunt for gems. Some platformer fans may enjoy Twisted Dream's unabashed adherence to '80s game design, but even as a fan of old-school platformers, my enjoyment was hampered by some significant shortcomings.
    • 73 Metascore
    • 83 Critic Score
    HarmoKnight is among the best the 3DS eShop has to offer. Playtime only clocks in at around 4-5 hours, but it is a full experience. With its diverse levels, rhythm-focused gameplay, great music, and charming characters, HarmoKnight will be a memorable experience for those lucky enough to discover it.
    • 63 Metascore
    • 60 Critic Score
    Dungeon Hearts’ basic mash-up of ideas and charming aesthetic could have set it on the path to casual-game stardom, but fun gameplay would have done a whole lot more. This may have match-three and RPG elements, but Puzzle Quest it most certainly is not.
    • 63 Metascore
    • 78 Critic Score
    It's commendable that WRC 3 aims to give a full rally experience – complete with the need to repair cars between stages - and not dilute it with other forms of off-road racing. Despite this commitment to the sport and the fact that the game has some fun moments, its middling execution only goes so far.
    • 54 Metascore
    • 65 Critic Score
    On one hand, the lack of polish and the glitches cause me to give the game a less-than-stellar score. On the other hand, I can’t deny that my co-op partner and I were laughing and enjoying ourselves for the large majority of the campaign. As a mindless co-op shooter, it delivers.
    • 48 Metascore
    • 40 Critic Score
    MLB 2K13 is one of the most embarrassing whiffs I’ve seen. Whether I was playing CPU or human opponents, games frequently hinged on something that shouldn’t have happened on the diamond. Only play it if you have a YouTube account dedicated to archiving video game glitches.
    • 77 Metascore
    • 85 Critic Score
    Even though Tiger 14 has a similar setup as Tiger 13, I had more fun with the newer game because its constituent parts mesh better. For a golfer, getting everything in synch is important.

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