Game Informer's Scores

  • Games
For 7,734 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 87 Metascore
    • 90 Critic Score
    Pikmin 3’s control issues are buoyed by solid improvements to the series and easily accessible alternative inputs. It’s adorable, and if you’re a Wii U owner, consider this an essential game.
    • 87 Metascore
    • 80 Critic Score
    Velocity Ultra looks, plays, and sometimes feels like a traditional vertical scrolling shooter, but has a level of accessibility and innovation that separates it from comparable games. Its main hook is one I never felt fully comfortable with, but it didn’t hinder the overall experience. The genre convergence on display here is exciting, and worth playing even if you typically avoid shoot ‘em ups.
    • 76 Metascore
    • 85 Critic Score
    Even if you never played the tabletop game or the original Shadowrun console games, Harebrained Schemes has crafted a potent argument for joining in on the fun. Here’s hoping this reawakening is just the beginning of a new lease on life for the Sixth World.
    • 66 Metascore
    • 65 Critic Score
    Breach & Clear's monetization scheme doesn't interfere with the gameplay, and although strategy plays less of a role than I would like, combat is still fun. However, the progression system and customization options fall flat, and the game needs more than one simple mode and 15 maps to remain entertaining.
    • 69 Metascore
    • 68 Critic Score
    The technical feat of getting a game of this pedigree up and running on iOS is impressive. Without competent combat, however, all that work is for naught.
    • 90 Metascore
    • 90 Critic Score
    Valve studiously avoided reinventing the wheel with Dota 2, and given how beloved the gameplay is that is undoubtedly the best thing for the game, the community, and the genre. The infrastructure for matchmaking, spectating, and everything else that surrounds actual matches is executed on a level only the best studios can rival.
    • 85 Metascore
    • 80 Critic Score
    Rogue Legacy doesn’t come close to replacing Metroid or Castlevania in my heart, but it isn’t supposed to. It’s a fun popcorn game, fine for killing 15 minutes here and there or eating an afternoon with a series of runs if you’re in the mood. Don’t expect any story or epic adventure so much as a neat little action game with a compelling upgrade system, and you’ll find plenty to love here.
    • 68 Metascore
    • 60 Critic Score
    Dynasty Warriors 8 attempts to change the series’ long-standing formula with the addition of the Ambition mode and history-altering storylines. Combat is tedious, however, and it still defines the majority of the experience.
    • 65 Metascore
    • 60 Critic Score
    Dynasty Warriors 8 attempts to change the series’ long-standing formula with the addition of the Ambition mode and history-altering storylines. Combat is tedious, however, and it still defines the majority of the experience.
    • 75 Metascore
    • 70 Critic Score
    Mystery Room departs from the Layton series’ signature elements, and can’t measure up to the other interactive novel titles it attempts to emulate. The story and characters are interesting at times, but aren’t strong enough to keep the whole experience afloat. Mystery Room has bright spots, but the uneven execution and shoehorned-in Layton connection make the case go cold.
    • 80 Metascore
    • 75 Critic Score
    Duels of the Planeswalkers isn't the full Magic experience. It's a taste of the broader landscape to entice players and make them more comfortable attending a casual Friday Night Magic event. If you're new to Magic: The Gathering, Duels of the Planeswalkers remains the best way to learn how to play without the intimidation of other players. Even with the online connection issues and additional purchases tied to making the most of Sealed mode, this is the best version to date. It's easy to recommend for new players just learning and veteran spellslingers looking for new single-player matches.
    • 77 Metascore
    • 75 Critic Score
    Duels of the Planeswalkers isn't the full Magic experience. It's a taste of the broader landscape to entice players and make them more comfortable attending a casual Friday Night Magic event. If you're new to Magic: The Gathering, Duels of the Planeswalkers remains the best way to learn how to play without the intimidation of other players. Even with the online connection issues and additional purchases tied to making the most of Sealed mode, this is the best version to date. It's easy to recommend for new players just learning and veteran spellslingers looking for new single-player matches.
    • 83 Metascore
    • 75 Critic Score
    Duels of the Planeswalkers isn't the full Magic experience. It's a taste of the broader landscape to entice players and make them more comfortable attending a casual Friday Night Magic event. If you're new to Magic: The Gathering, Duels of the Planeswalkers remains the best way to learn how to play without the intimidation of other players. Even with the online connection issues and additional purchases tied to making the most of Sealed mode, this is the best version to date. It's easy to recommend for new players just learning and veteran spellslingers looking for new single-player matches.
    • 83 Metascore
    • 85 Critic Score
    Despite its shortcomings, SMT IV is a handheld adventure that RPG fans are sure to embrace for hours on end. While it doesn’t go in too many new directions, it makes some bold story moves that kept me reflecting long after I stopped playing.
    • 38 Metascore
    • 20 Critic Score
    I’ve played a lot of bad Xbox 360 games for achievements, but hardly any are as unpolished and poorly executed as Dark. It’s easily one of this generation’s worst titles. Even when the stealth is working moderately well, the slow pacing is a killer, and no amount of blood sucking brings satisfaction. Most levels were completed through trial and error, failure after failure, and then success coming from exploiting an AI bug or an odd design decision.
    • 85 Metascore
    • 93 Critic Score
    I have few complaints about this second and final expansion to Civilization V. My favorite game in recent years is better than ever thanks to Brave New World. The way Firaxis has fleshed out the thin areas of the game without screwing up the many things it does right is impressive. Peaceful no longer means passive.
    • 77 Metascore
    • 78 Critic Score
    Even with these positives, and a better-late-than-never addition of the Ultimate Team mode, NCAA Football 14 is not a game that shows a series playing at its peak as a console generation ends.
    • 78 Metascore
    • 80 Critic Score
    Ultimately, 400 Days is worth playing for invested fans. Telltale has clearly learned the game works best when it presents you with unattractive choices that pull at your humanity.
    • 80 Metascore
    • 80 Critic Score
    Striking and intense moments make up the bulk of 400 Days' appeal.
    • 78 Metascore
    • 80 Critic Score
    As this DLC ups the shock factor, it makes it clear when season two rolls around that Telltale has no boundaries, and you should prepare your emotions accordingly.
    • 19 Metascore
    • 20 Critic Score
    With the exception of some Kinect and Wii games that flat-out don’t work, this is the worst video game I’ve played this console generation. Thankfully, it’s terrible in such a way as to make it absolutely hilarious to play. As I played, curious co-workers stopped by to gawk at its unbelievable ineptness.
    • 84 Metascore
    • 78 Critic Score
    The seas are oversaturated with match-three games, but Scurvy Scallywags bobs near the top. Its charming presentation and impressive gameplay depth make it worth a download, even if you are close to being pirated out.
    • 56 Metascore
    • 60 Critic Score
    The reboot is close enough to the original – warts and all – to entertain the faithful. If you don’t have any nostalgia surrounding Larry and his plight, however, you may be left wondering why anyone bothered digging him up again.
    • 78 Metascore
    • 70 Critic Score
    Yes, the art and animation are even more gorgeous, but none of the core design problems from the original version were addressed. The result is a familiar experience that feels both faithful and flawed.
    • 70 Metascore
    • 78 Critic Score
    What Project X Zone lacks in expert strategies and rewarding tactics, it makes up for with a plethora of fun combat animations.
    • 80 Metascore
    • 80 Critic Score
    If it had been made by an upstart studio trying to make a name for itself, we’d be praising its ambition and presentation. Coming from Relic Entertainment as the follow-up to one of the landmark real-time strategy games in the genre’s history, though, it fails to meet expectations.
    • 62 Metascore
    • 60 Critic Score
    I wouldn’t say it falls into the “it’s so bad, it’s good” camp, but like a cheesy Nic Cage movie, it sometimes hits the right comedic notes, but it just doesn’t hit them enough.
    • 77 Metascore
    • 80 Critic Score
    Nintendo has always lagged behind when it comes to online offerings, so the quality of New Super Luigi U is reassuring. It may recycle tons of content from the main game, but more Mario platforming action is rarely a bad thing. As a fan of New Super Mario Bros. U, I enjoyed these new twists on the decades-old format.
    • 83 Metascore
    • 78 Critic Score
    Nonetheless, flashes of brilliance are in evidence throughout these Dungeons & Dragons adventures, and both games were far enough ahead of their time to hold up to scrutiny. Four friends could have a great time blasting through both games in an extended evening get-together.
    • 77 Metascore
    • 78 Critic Score
    Nonetheless, flashes of brilliance are in evidence throughout these Dungeons & Dragons adventures, and both games were far enough ahead of their time to hold up to scrutiny. Four friends could have a great time blasting through both games in an extended evening get-together.

Top Trailers