Game Informer's Scores
- Games
For 7,745 reviews, this publication has graded:
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62% higher than the average critic
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4% same as the average critic
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34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | BioShock Infinite | |
|---|---|---|
| Lowest review score: | Legends of Wrestling II |
Score distribution:
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Positive: 4,813 out of 7745
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Mixed: 2,573 out of 7745
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Negative: 359 out of 7745
7762
game
reviews
- By Date
- By Critic Score
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- Critic Score
Faulty and boring puzzles drag down a promising premise and an intriguing story.- Game Informer
- Posted Nov 13, 2013
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Ghosts had potential to be more than it is. As the first series entry on new consoles and the first of what will assuredly be a new brand, I was disappointed to see it resemble its predecessors even more than the franchise typically does. Even without its own significant hook or sense of identity, however, Ghosts is still fun thanks to Call of Duty’s polished and reliable backbone that’s been established for years.- Game Informer
- Posted Nov 12, 2013
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Into the Nexus’ gameplay holds true to what we’ve known and enjoyed for over a decade. Should we be demanding bigger and better things? Maybe, but there’s something about this formula that just works. I walked away from it hungry for more.- Game Informer
- Posted Nov 11, 2013
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The game often throws you curveballs; you can easily have a rookie wander too deep into the battlefield and suddenly alert three units of enemies. However, dealing with the bad hands you’re dealt is what makes XCOM’s battles so exciting – and often leads to creative problem solving.- Game Informer
- Posted Nov 11, 2013
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The game was so finely balanced that I thought adding to it would disrupt its strategic flow, but Firaxis has released an expansion that slides between Enemy Unknown’s cracks, filling in some gaps I didn’t even realize existed, further diversifying the tactics without disrupting XCOM’s delicate balance.- Game Informer
- Posted Nov 11, 2013
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Enemy Within adds more troop customization options, fearsome enemy units, and new levels to explore. Anyone who loves an intense firefight should test their mettle on Enemy Within.- Game Informer
- Posted Nov 11, 2013
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Instead of re-using all of the same assets from Infinite, the team recreated Rapture and found a way to meld successful elements from several games in the series. On the other hand, the additions are minimal at best, leaving players to go through the same motions with a different backdrop. For a world that invites infinite possibilities, I was hoping for less familiarity.- Game Informer
- Posted Nov 11, 2013
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Ghosts had potential to be more than it is. As the first series entry on new consoles and the first of what will assuredly be a new brand, I was disappointed to see it resemble its predecessors even more than the franchise typically does. Even without its own significant hook or sense of identity, however, Ghosts is still fun thanks to Call of Duty’s polished and reliable backbone that’s been established for years.- Game Informer
- Posted Nov 5, 2013
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Nintendo’s handheld systems used to be the last refuge for quality Sonic titles, but the series’ awful 3D gameplay has infected that lineage with Sonic Lost World. This portable version of Sonic’s latest adventure hits the same sour notes as the recent console games, while maintaining the subpar side-scrolling feel established in the 3DS version of Sonic Generations.- Game Informer
- Posted Oct 29, 2013
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I wasn’t expecting to discover that one of my new favorite point-and-click adventure games would feature so little pointing and clicking, but that’s what Device 6 has done. I felt more than a little silly rotating my iPad around to read Anna along a new path, but her story was worth it in the end.- Game Informer
- Posted Oct 29, 2013
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Despite my issues with the paths that are laid out before you, Black Flag is great fun when you let your impulses guide you.- Game Informer
- Posted Oct 29, 2013
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Battlefield 4 doesn't advance the series in any significant way, but the subtle improvements provide enough incentive for multiplayer fans to invest heavily in the land, air, and sea battles.- Game Informer
- Posted Oct 28, 2013
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Most of the historical objectives in these matches work well from a gameplay perspective, but some feel like chores.- Game Informer
- Posted Oct 28, 2013
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2K14 complements its historical angle with deep mechanics. 2K’s first stab at sports entertainment is a lot of fun (especially for history buffs), but the feeling of déjà vu left me wanting the developer to move the full experience forward with the same enthusiasm that it embraced the past.- Game Informer
- Posted Oct 28, 2013
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Wii Party U is meant to be played in a group of four, if only to have more people to talk to while you grind through an hour-plus board game session. Still, that means you need two Wii remotes in addition to the one in the box and your GamePad - another $60 to $80 dollars down the drain if you don't already have them.- Game Informer
- Posted Oct 25, 2013
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Batman: Arkham Origins delivers more of what made Rocksteady's games great, but doesn't break new ground. Like a youthful Bruce Wayne, it isn’t as crafty, and it takes its dings during combat, but still puts on a hell of a show when it needs to. Once Joker steps into the spotlight, it becomes a hard game to put down.- Game Informer
- Posted Oct 25, 2013
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It’s one of those experiences that falls apart as it unfolds.- Game Informer
- Posted Oct 25, 2013
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Just because Capcom is scared to lose money on physical copies doesn’t mean you should let Phoenix Wright’s return pass you by.- Game Informer
- Posted Oct 24, 2013
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I can't deny Hometown Story has charm with its premise and I love the ideas, but the execution needs work. Owning a shop should be more frantic and rewarding. If the developer, Toybox, can smooth out the rough edges, it may one day match the lure of simulation games like Harvest Moon and Animal Crossing. Sadly, it's not in the same league.- Game Informer
- Posted Oct 22, 2013
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The Stanley Parable is built upon a single, simple premise, and only offers a few hours of entertainment. That said, they were a few hours unlike any I've experienced playing games before. If you're a fan of experimental indie projects or just in the mood for a fun detour from your typical gaming adventure, look no further.- Game Informer
- Posted Oct 22, 2013
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Ultimately, Lego Marvel marks the first time I’ve had as much fun in the hub world as in the story-based missions. Variety abounds, and the split-screen lets players explore the city on their own. I made it my mission to find bricks and solve the unexpectedly clever puzzles to unlock extras, while my son was happy to rampage through the streets as Venom.- Game Informer
- Posted Oct 22, 2013
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Traveller’s Tales continues its streak of making every one of its games better than the last, and I recommend it to anyone looking for a lighthearted game with plenty of replay – whether or not they have a closet filled with polybagged first editions.- Game Informer
- Posted Oct 22, 2013
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Balance of the Force isn't quite as strong as the first Star Wars Pinball pack, but it still offers plenty of variety and replay value to fans. After playing countless hours across dozens of tables, I'm still not tired of Zen Studios' pinball formula, and these new tables are sure to tide me over until the next offering.- Game Informer
- Posted Oct 18, 2013
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Balance of the Force isn't quite as strong as the first Star Wars Pinball pack, but it still offers plenty of variety and replay value to fans. After playing countless hours across dozens of tables, I'm still not tired of Zen Studios' pinball formula, and these new tables are sure to tide me over until the next offering.- Game Informer
- Posted Oct 18, 2013
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Imitation is the highest form of flattery, but Sonic’s mimicry of Super Mario Galaxy’s planet-hopping formula is an embarrassment. Sonic Lost World is a confused mash-up of finicky platforming, aggravating level design, and some of the most aggressively annoying villains ever.- Game Informer
- Posted Oct 18, 2013
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I feared of franchise fatigue going into this review, but this installment shows us that a few great ideas can keep this action figure-based experience alive and well.- Game Informer
- Posted Oct 13, 2013
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While the gameplay is still second-rate compared to the story, Faith succeeds most because of its unpredictability. Even longtime Fables fans will be shocked by some of the revelations.- Game Informer
- Posted Oct 10, 2013
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While the gameplay is still second-rate compared to the story, Faith succeeds most because of its unpredictability. Even longtime Fables fans will be shocked by some of the revelations.- Game Informer
- Posted Oct 10, 2013
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Knock-Knock offers players two different endings based on how quickly they finish the game, neither of which provides any kind of satisfying conclusion or explanation as to what the heck is going on in the game. Ultimately, Ice-Pick Lodge is right; Knock-Knock isn't much of a game – or a story, for that matter – which makes it hard to recommend.- Game Informer
- Posted Oct 9, 2013
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I wish the story would have focused more on its emotional core than blockbuster theatrics, but I was still struck dumb by the impactful last hour. In the end, you make a truly profound choice, and see its consequences. There are multiple endings – none perfectly happy, each powerful. That’s how I’ll choose to remember Beyond – brilliant and flawed at once.- Game Informer
- Posted Oct 8, 2013
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