Game Informer's Scores

  • Games
For 7,734 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 81 Metascore
    • 88 Critic Score
    Battlefield 4 doesn't advance the series in any significant way, but the subtle improvements provide enough incentive for multiplayer fans to invest heavily in the land, air, and sea battles.
    • 74 Metascore
    • 80 Critic Score
    Most of the historical objectives in these matches work well from a gameplay perspective, but some feel like chores.
    • 75 Metascore
    • 80 Critic Score
    2K14 complements its historical angle with deep mechanics. 2K’s first stab at sports entertainment is a lot of fun (especially for history buffs), but the feeling of déjà vu left me wanting the developer to move the full experience forward with the same enthusiasm that it embraced the past.
    • 65 Metascore
    • 60 Critic Score
    Wii Party U is meant to be played in a group of four, if only to have more people to talk to while you grind through an hour-plus board game session. Still, that means you need two Wii remotes in addition to the one in the box and your GamePad - another $60 to $80 dollars down the drain if you don't already have them.
    • 74 Metascore
    • 85 Critic Score
    Batman: Arkham Origins delivers more of what made Rocksteady's games great, but doesn't break new ground. Like a youthful Bruce Wayne, it isn’t as crafty, and it takes its dings during combat, but still puts on a hell of a show when it needs to. Once Joker steps into the spotlight, it becomes a hard game to put down.
    • 61 Metascore
    • 60 Critic Score
    It’s one of those experiences that falls apart as it unfolds.
    • 81 Metascore
    • 80 Critic Score
    Just because Capcom is scared to lose money on physical copies doesn’t mean you should let Phoenix Wright’s return pass you by.
    • 47 Metascore
    • 60 Critic Score
    I can't deny Hometown Story has charm with its premise and I love the ideas, but the execution needs work. Owning a shop should be more frantic and rewarding. If the developer, Toybox, can smooth out the rough edges, it may one day match the lure of simulation games like Harvest Moon and Animal Crossing. Sadly, it's not in the same league.
    • 88 Metascore
    • 85 Critic Score
    The Stanley Parable is built upon a single, simple premise, and only offers a few hours of entertainment. That said, they were a few hours unlike any I've experienced playing games before. If you're a fan of experimental indie projects or just in the mood for a fun detour from your typical gaming adventure, look no further.
    • 80 Metascore
    • 90 Critic Score
    Ultimately, Lego Marvel marks the first time I’ve had as much fun in the hub world as in the story-based missions. Variety abounds, and the split-screen lets players explore the city on their own. I made it my mission to find bricks and solve the unexpectedly clever puzzles to unlock extras, while my son was happy to rampage through the streets as Venom.
    • 82 Metascore
    • 90 Critic Score
    Traveller’s Tales continues its streak of making every one of its games better than the last, and I recommend it to anyone looking for a lighthearted game with plenty of replay – whether or not they have a closet filled with polybagged first editions.
    • 88 Metascore
    • 80 Critic Score
    Balance of the Force isn't quite as strong as the first Star Wars Pinball pack, but it still offers plenty of variety and replay value to fans. After playing countless hours across dozens of tables, I'm still not tired of Zen Studios' pinball formula, and these new tables are sure to tide me over until the next offering.
    • tbd Metascore
    • 80 Critic Score
    Balance of the Force isn't quite as strong as the first Star Wars Pinball pack, but it still offers plenty of variety and replay value to fans. After playing countless hours across dozens of tables, I'm still not tired of Zen Studios' pinball formula, and these new tables are sure to tide me over until the next offering.
    • 63 Metascore
    • 50 Critic Score
    Imitation is the highest form of flattery, but Sonic’s mimicry of Super Mario Galaxy’s planet-hopping formula is an embarrassment. Sonic Lost World is a confused mash-up of finicky platforming, aggravating level design, and some of the most aggressively annoying villains ever.
    • 83 Metascore
    • 85 Critic Score
    I feared of franchise fatigue going into this review, but this installment shows us that a few great ideas can keep this action figure-based experience alive and well.
    • 82 Metascore
    • 90 Critic Score
    While the gameplay is still second-rate compared to the story, Faith succeeds most because of its unpredictability. Even longtime Fables fans will be shocked by some of the revelations.
    • 85 Metascore
    • 90 Critic Score
    While the gameplay is still second-rate compared to the story, Faith succeeds most because of its unpredictability. Even longtime Fables fans will be shocked by some of the revelations.
    • 57 Metascore
    • 50 Critic Score
    Knock-Knock offers players two different endings based on how quickly they finish the game, neither of which provides any kind of satisfying conclusion or explanation as to what the heck is going on in the game. Ultimately, Ice-Pick Lodge is right; Knock-Knock isn't much of a game – or a story, for that matter – which makes it hard to recommend.
    • 70 Metascore
    • 78 Critic Score
    I wish the story would have focused more on its emotional core than blockbuster theatrics, but I was still struck dumb by the impactful last hour. In the end, you make a truly profound choice, and see its consequences. There are multiple endings – none perfectly happy, each powerful. That’s how I’ll choose to remember Beyond – brilliant and flawed at once.
    • 87 Metascore
    • 88 Critic Score
    It still feels like a Pokémon game, but the ease of player control, the updated art direction, 3D graphics, and the scaling of the world make everything more inviting, attractive, and fun. It’s a great stepping-on point for new trainers, and a worthwhile continuing adventure for those who know what to expect.
    • 79 Metascore
    • 73 Critic Score
    In a sport that symbolizes the cutting edge of car technology and the pinnacle of racing, the F1 series' slow progress is a contradiction. I enjoy the racing itself, but that only counts for so much. It's getting to the point that I'd rather see how other series like Forza incorporate F1 cars rather than play this franchise – and that's a bad sign.
    • 77 Metascore
    • 73 Critic Score
    In a sport that symbolizes the cutting edge of car technology and the pinnacle of racing, the F1 series' slow progress is a contradiction. I enjoy the racing itself, but that only counts for so much. It's getting to the point that I'd rather see how other series like Forza incorporate F1 cars rather than play this franchise – and that's a bad sign.
    • 74 Metascore
    • 75 Critic Score
    A Brighter Darkness is more than passable, but it’s not my favorite. Compared to Disgaea 4’s ambition and heart, it is a letdown. Disgaea 4 took the series to new places, opening up multiplayer and community, but A Brighter Darkness doesn’t do anything as impressive. This is even more disappointing if you are a fan anticipating a reunion with beloved characters.
    • 77 Metascore
    • 78 Critic Score
    Angry Video Game Nerd Adventures is a solid action/platforming throwback, but it’s held back by the subpar games it lampoons. It plays well and packs a challenge, but the by-the-numbers level design detracts from the fun. I recommend AVGNA for fans of the show and anyone looking for straight-up punishment without much substance.
    • 78 Metascore
    • 70 Critic Score
    Still, the formula is still entertaining and I found myself enjoying my daily chats with locals and finding ways to increase my profits. I even appreciated the small enhancements, which are steps in the right directions. Unfortunately, the areas that need the most improvement – like dungeons and the core battle system – are relatively untouched.
    • 84 Metascore
    • 85 Critic Score
    Like the superstar who graces its cover, NBA 2K14 features an undeniable sense of greatness. Its presentation is the best the sports genre has to offer, and the gameplay refinements improve an already stellar game. It's a shame Visual Concepts didn't put the same level of effort into improving the popular My Career or Association mode.
    • 87 Metascore
    • 85 Critic Score
    Like the superstar who graces its cover, NBA 2K14 features an undeniable sense of greatness. Its presentation is the best the sports genre has to offer, and the gameplay refinements improve an already stellar game. It's a shame Visual Concepts didn't put the same level of effort into improving the popular My Career or Association mode.
    • 72 Metascore
    • 65 Critic Score
    Rain tries to tug at the heartstrings, but I never felt connected to the characters.
    • 80 Metascore
    • 75 Critic Score
    Millennium Girl won’t change how you feel about Etrian Odyssey, but it may open the door for further improvement.
    • 84 Metascore
    • 88 Critic Score
    Looking past such a calculating diagnostic, losing yourself in this game is still easy. The kinds of shots players get off are varied due to how they strike the ball (and with which foot), and the controls hit a sweet spot of being easy to pull off and capable of letting you engineer some incisive attacks. These aspects are not to be underestimated, as they give you confidence going forward and the ability to score from some new areas.

Top Trailers