Game Informer's Scores
- Games
For 7,745 reviews, this publication has graded:
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62% higher than the average critic
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4% same as the average critic
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34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | BioShock Infinite | |
|---|---|---|
| Lowest review score: | Legends of Wrestling II |
Score distribution:
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Positive: 4,813 out of 7745
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Mixed: 2,573 out of 7745
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Negative: 359 out of 7745
7762
game
reviews
- By Date
- By Critic Score
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- Critic Score
The age-old problems that have plagued Total War since its inception, which were mitigated with such great skill in the last game, return with a vengeance. As much fun as the battles often are, I never feel like I’m masterminding the rise of an empire against all odds – and that lack keeps any grand strategy game from realizing its full potential.- Game Informer
- Posted Sep 4, 2013
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It ends up feeling formulaic by modern standards.- Game Informer
- Posted Sep 3, 2013
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If you’re a diehard Disney fan in the mood for a short, breezy platformer, this may hit the spot. However, the core gameplay beneath the endearing Disney aesthetic left me wanting more.- Game Informer
- Posted Sep 3, 2013
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Terrible, and offers nothing as a video game or even as a piece of nostalgia. The ugly turtle models didn’t bring back any memories of the fun cartoon of my youth, and the gameplay is among the most unenjoyable experiences I’ve had during my time as a gamer. There is no circumstance under which anyone should play this train wreck of a game.- Game Informer
- Posted Aug 30, 2013
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After spending numerous hours pillaging Sanctuary’s monster-laden realm, I’m ready to wish the PC version a fond farewell; all of the components the developer has added, tweaked, and removed for the console market make me vastly prefer this new-and-improved version for my endless demon-slaying adventures.- Game Informer
- Posted Aug 29, 2013
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It’s different in all the right ways. With an engaging new control scheme, fewer online hurdles, and all the depth of the original, taking on Diablo’s legion of demon lords has never been more enjoyable.- Game Informer
- Posted Aug 29, 2013
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I purposely put off buying upgrades sometimes simply because I couldn’t stand dealing with the smorgasbord of load screens, elevators, and slow-opening gates just to get things done.- Game Informer
- Posted Aug 27, 2013
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If you’re going to play Lost Planet 3, PC is the way to go. Texture pop-in is nonexistent, graphics and lighting are improved, and load times are reduced. Even though controllers are supported, mouse aiming adds accuracy and dramatically speeds up turns. Anything you can do to make this game feel faster is a huge bonus.- Game Informer
- Posted Aug 27, 2013
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The first two games balanced out any unsavory elements with mega moments and straightforward fun. The third entry simply doesn’t have enough thermal energy to overcome its many problems.- Game Informer
- Posted Aug 27, 2013
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The high-contrast art style lends a cool flair to characters and environments, but works against you on the gameplay front.- Game Informer
- Posted Aug 27, 2013
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Intriguing – despite a mounting pile of evidence showing that it should be terrible. The characters and story are so outlandish and bizarre that they are fascinating – but the nonsense and clunky mechanics never coalesce into a satisfying experience. It lures you in with the promise of something unique, then botches the execution.- Game Informer
- Posted Aug 27, 2013
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The story and setting are fun, but after 10 minutes of wrestling with wonky controls, the nostalgia wore off. A little later, after Conrad’s body somehow fused with a platform and forced me to restart, the contempt began.- Game Informer
- Posted Aug 26, 2013
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As much as I love Legends, it’s certainly not a perfect game. Legends sticks with its predecessor in one unfortunate way, which is an over-reliance on collecting items. You either squeak through levels perfectly the first time or have to revisit them later if you want to see everything the game has to offer.- Game Informer
- Posted Aug 26, 2013
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The uneven execution of ideas that have characterized Madden in this generation continue.- Game Informer
- Posted Aug 23, 2013
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Perhaps hoping for steps forward this late in a console generation is too much to hope for. But if the past is prologue, Madden 25's inability to separate features from fluff and meaningfully execute them has me worried for what we'll be asked to accept as progress in the next generation.- Game Informer
- Posted Aug 23, 2013
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As it winds towards completion, the plot jumps the rails more than once. I lost touch with what was going on, but eventually I was charmed by the pure insanity on display.- Game Informer
- Posted Aug 20, 2013
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The Bureau tries to be many things, and succeeds only moderately at most of them. Even so, I’m happy this long-in-gestation project has finally seen the light of day.- Game Informer
- Posted Aug 20, 2013
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Even as the story wears out its welcome, some gonzo story points and exciting choices reinvigorate the final act. I wish more of the game was characterized by the dramatic decisions found in the final hours.- Game Informer
- Posted Aug 20, 2013
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Disney Infinity is off to a great start and will hopefully be supported for years to come. The thought of Avalanche Software potentially tapping Star Wars, Marvel Comics, and other properties in Disney’s vault for upcoming sets makes this game’s future just as exciting as spending an afternoon creating adventures with friends.- Game Informer
- Posted Aug 18, 2013
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The satisfaction that comes with surviving a shift with a few extra bucks is remarkable, and is made possible by the oppressive mood that developer Lucas Pope has crafted. I also walked away with a slightly different perspective on real-world international strife, which is well worth the grind.- Game Informer
- Posted Aug 18, 2013
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Gone Home’s biggest strength is how it tackles more complex and realistic subject matter than most developers would dare touch. The raw and honest writing is refreshing, providing something so different than the standard narrative. It may not last more than a few hours, but I never put the controller down because I was so captivated.- Game Informer
- Posted Aug 15, 2013
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Plants vs. Zombies 2 gives serious strategy players and casual mobile gamers a lot to love.- Game Informer
- Posted Aug 15, 2013
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The disruptive menu-tinkering and poor checkpoints cause plenty of frustration, but Charlie Murder can be a blast if you’re playing with three friends who understand the game. Ska Studios has created an entertaining 2D brawler, even if it doesn’t stand alongside the elite entries in the genre.- Game Informer
- Posted Aug 14, 2013
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Splinter Cell: Blacklist is a beefy game, and its well worth your time to explore all it offers. While a lot of stealth titles reward you for memorizing enemy patrols and choosing your movement carefully, Splinter Cell gives you the flexibly to be the kind of think-on-his-feet spy that Jason Bourne would idolize.- Game Informer
- Posted Aug 14, 2013
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Saving Steelport may not be quite as novel of an experience this time around, but an arsenal of new abilities and weapons ensures that you are doing it with more style and spectacle than ever before.- Game Informer
- Posted Aug 14, 2013
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Vehicles may not be as exciting this time around, but the thrill of soaring through the skies and navigating with ease makes up for it. With tons of upgrades and weapon customization, making your President more and more powerful is an addictive and rewarding affair, and you can become virtually unstoppable by the end.- Game Informer
- Posted Aug 14, 2013
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Pulling off a frictionless heist is the exception to the rule in Payday 2, but the tension is still palpable as you try to orchestrate a robbery without getting caught, and the adrenaline flows steadily as you inevitably repel the barrage of police waves while trying to make your getaway. The overly expensive upgrade system and lackluster AI could use some work, but the minute-to-minute action is thrilling enough to overcome these complaints.- Game Informer
- Posted Aug 13, 2013
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The best way to play Payday 2 is with three other friends; in my experience the teammate AI isn't savvy enough to keep up on the job. The AI-controlled characters can handle a gun, but oftentimes wander out of a building into compromising situations.- Game Informer
- Posted Aug 13, 2013
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Pulling off a frictionless heist is the exception to the rule in Payday 2, but the tension is still palpable as you try to orchestrate a robbery without getting caught, and the adrenaline flows steadily as you inevitably repel the barrage of police waves while trying to make your getaway. The overly expensive upgrade system and lackluster AI could use some work, but the minute-to-minute action is thrilling enough to overcome these complaints.- Game Informer
- Posted Aug 13, 2013
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- Critic Score
Decisions made by Square Enix to keep Bloodmasque profitable are the same ones that keep it from being particularly fun.- Game Informer
- Posted Aug 12, 2013
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