Game Informer's Scores

  • Games
For 7,734 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 50 Metascore
    • 30 Critic Score
    The story and setting are fun, but after 10 minutes of wrestling with wonky controls, the nostalgia wore off. A little later, after Conrad’s body somehow fused with a platform and forced me to restart, the contempt began.
    • 92 Metascore
    • 90 Critic Score
    As much as I love Legends, it’s certainly not a perfect game. Legends sticks with its predecessor in one unfortunate way, which is an over-reliance on collecting items. You either squeak through levels perfectly the first time or have to revisit them later if you want to see everything the game has to offer.
    • 80 Metascore
    • 78 Critic Score
    The uneven execution of ideas that have characterized Madden in this generation continue.
    • 76 Metascore
    • 78 Critic Score
    Perhaps hoping for steps forward this late in a console generation is too much to hope for. But if the past is prologue, Madden 25's inability to separate features from fluff and meaningfully execute them has me worried for what we'll be asked to accept as progress in the next generation.
    • 66 Metascore
    • 75 Critic Score
    As it winds towards completion, the plot jumps the rails more than once. I lost touch with what was going on, but eventually I was charmed by the pure insanity on display.
    • 69 Metascore
    • 75 Critic Score
    The Bureau tries to be many things, and succeeds only moderately at most of them. Even so, I’m happy this long-in-gestation project has finally seen the light of day.
    • 68 Metascore
    • 75 Critic Score
    Even as the story wears out its welcome, some gonzo story points and exciting choices reinvigorate the final act. I wish more of the game was characterized by the dramatic decisions found in the final hours.
    • 74 Metascore
    • 90 Critic Score
    Disney Infinity is off to a great start and will hopefully be supported for years to come. The thought of Avalanche Software potentially tapping Star Wars, Marvel Comics, and other properties in Disney’s vault for upcoming sets makes this game’s future just as exciting as spending an afternoon creating adventures with friends.
    • 85 Metascore
    • 85 Critic Score
    The satisfaction that comes with surviving a shift with a few extra bucks is remarkable, and is made possible by the oppressive mood that developer Lucas Pope has crafted. I also walked away with a slightly different perspective on real-world international strife, which is well worth the grind.
    • 86 Metascore
    • 85 Critic Score
    Gone Home’s biggest strength is how it tackles more complex and realistic subject matter than most developers would dare touch. The raw and honest writing is refreshing, providing something so different than the standard narrative. It may not last more than a few hours, but I never put the controller down because I was so captivated.
    • 86 Metascore
    • 93 Critic Score
    Plants vs. Zombies 2 gives serious strategy players and casual mobile gamers a lot to love.
    • 78 Metascore
    • 75 Critic Score
    The disruptive menu-tinkering and poor checkpoints cause plenty of frustration, but Charlie Murder can be a blast if you’re playing with three friends who understand the game. Ska Studios has created an entertaining 2D brawler, even if it doesn’t stand alongside the elite entries in the genre.
    • 82 Metascore
    • 90 Critic Score
    Splinter Cell: Blacklist is a beefy game, and its well worth your time to explore all it offers. While a lot of stealth titles reward you for memorizing enemy patrols and choosing your movement carefully, Splinter Cell gives you the flexibly to be the kind of think-on-his-feet spy that Jason Bourne would idolize.
    • 76 Metascore
    • 85 Critic Score
    Saving Steelport may not be quite as novel of an experience this time around, but an arsenal of new abilities and weapons ensures that you are doing it with more style and spectacle than ever before.
    • 81 Metascore
    • 85 Critic Score
    Vehicles may not be as exciting this time around, but the thrill of soaring through the skies and navigating with ease makes up for it. With tons of upgrades and weapon customization, making your President more and more powerful is an addictive and rewarding affair, and you can become virtually unstoppable by the end.
    • 74 Metascore
    • 83 Critic Score
    Pulling off a frictionless heist is the exception to the rule in Payday 2, but the tension is still palpable as you try to orchestrate a robbery without getting caught, and the adrenaline flows steadily as you inevitably repel the barrage of police waves while trying to make your getaway. The overly expensive upgrade system and lackluster AI could use some work, but the minute-to-minute action is thrilling enough to overcome these complaints.
    • 75 Metascore
    • 83 Critic Score
    The best way to play Payday 2 is with three other friends; in my experience the teammate AI isn't savvy enough to keep up on the job. The AI-controlled characters can handle a gun, but oftentimes wander out of a building into compromising situations.
    • 79 Metascore
    • 83 Critic Score
    Pulling off a frictionless heist is the exception to the rule in Payday 2, but the tension is still palpable as you try to orchestrate a robbery without getting caught, and the adrenaline flows steadily as you inevitably repel the barrage of police waves while trying to make your getaway. The overly expensive upgrade system and lackluster AI could use some work, but the minute-to-minute action is thrilling enough to overcome these complaints.
    • 67 Metascore
    • 60 Critic Score
    Decisions made by Square Enix to keep Bloodmasque profitable are the same ones that keep it from being particularly fun.
    • 75 Metascore
    • 80 Critic Score
    DuckTales has challenging moments without ever demoralizing the player; my palms were sweaty by the time the credits rolled.
    • 70 Metascore
    • 80 Critic Score
    DuckTales: Remastered blends the cartoon and the NES game together beautifully. Fans of modern platformers can expect a simple lighthearted romp, but gamers who grew up in Duckburg are the ones who shouldn’t miss out on this endearing homage.
    • 76 Metascore
    • 75 Critic Score
    Divinity: Dragon Commander has a lot of layers. I enjoyed the Risk-like strategy of spreading my army across a world map as I sabotaged my opponent’s units using different battle cards, but I dreaded the slog of each RTS battle. If Larian Studios can refine their battle system then it might have a strategy series that appeals to a wider audience, but right now only hardcore strategy fans feel safe under this commander’s wings.
    • 70 Metascore
    • 83 Critic Score
    The emotions Halo inspires, like panic from hearing your shield beep as enemies overcome you or the explosive joy you feel from throwing a well-placed grenade, are all on display here. Spartan Assault is a true Halo game, even if the series’ signature scope and size are scaled down.
    • 81 Metascore
    • 85 Critic Score
    AlphaDream has come through again with Dream Team, an entry that lives up to the great reputation of a series that now spans three generations of Nintendo portables. It may be surprisingly long, but the dozens of hours of gameplay are filled with laughs, exciting battles, and plenty of charm.
    • 86 Metascore
    • 83 Critic Score
    In all, it’s a good game that feels like a bit less than the sum of its parts. While I appreciate Brothers’ languid storytelling, I can’t help but feel as if the game had pretentions of being a much deeper experience than what has actually been delivered.
    • 78 Metascore
    • 83 Critic Score
    Tales of Xillia made me realize why I fell in love with RPGs in the first place. It has the elements that make them tick: making you feel like you know the characters, enticing you to find every hidden chest, mastering the battle system, and finding it hard to put the controller down because the next revelation draws you in even more.
    • 78 Metascore
    • 70 Critic Score
    It’s not perfect, and it’s certainly not meant to be played alone, but Ibb & Obb is still worth checking out for those that enjoy solving puzzles with a friend.
    • 74 Metascore
    • 70 Critic Score
    Ultimately, The Raven's underlying mystery is intriguing enough to continue traipsing back and forth between witnesses and reinvestigating crime scenes. However, the chapter ends on such an abrupt cliffhanger that you won't get much satisfaction out of the experience if you don't plan on playing the next installment.
    • 71 Metascore
    • 65 Critic Score
    These little twists add a fair amount of variety to Dropchord, but the overall package failed to grab me. I loved the soundtrack (you can download it from iTunes), and the visuals are great as well. The backgrounds swirl and change in a funky lightshow that doesn't obscure the objectives. Ultimately, though, it’s a neat-looking (and sounding) game that’s easy to play and just as easy to forget.
    • 82 Metascore
    • 80 Critic Score
    Dragon’s Crown needn’t be a niche title; its accessible combat and rewarding upgrades are great fun for any action fan. In particular, if you have fond memories of days spent gathered in dim arcades with friends, wasting enemies and quarters in equal measure, then this is a surefire hit. Dragon’s Crown is proof that the cooperative brawler isn’t dead.

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