Game Informer's Scores
- Games
For 7,734 reviews, this publication has graded:
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62% higher than the average critic
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4% same as the average critic
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34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | The Legend of Zelda: Breath of the Wild | |
|---|---|---|
| Lowest review score: | Legends of Wrestling II |
Score distribution:
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Positive: 4,806 out of 7734
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Mixed: 2,570 out of 7734
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Negative: 358 out of 7734
7750
game
reviews
- By Date
- By Critic Score
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- Critic Score
Planning gets you ahead, but making choices in the heat of the moment is just as important. This dichotomy makes Sanctum 2 some of the most fun I've had with a tower defense game in a long time.- Game Informer
- Posted May 16, 2013
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- Critic Score
Ace Patrol shines in its mechanics and may very well become a good game after a steady progression of updates. As it stands now, this one could use some more time in flight school.- Game Informer
- Posted May 14, 2013
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Shades of Darkness is a fine addition for fans of Heroes VI, but I cannot recommend it without the serious caveat of rampant AI cheating and a sad sigh for a game that I want to love more than I do.- Game Informer
- Posted May 14, 2013
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- Critic Score
Metro: Last Light fixes most of its predecessor's flaws while also improving upon its strengths, delivering gameplay that lives up to the exceptional storytelling.- Game Informer
- Posted May 13, 2013
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- Critic Score
Last Light features tighter controls and improved sound design for its arsenal, which now puts the gunplay on par with most triple-A shooters. However, I was more enthralled by the upgraded stealth mechanics.- Game Informer
- Posted May 13, 2013
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- Critic Score
This sequel plays more like a shooter than its predecessor, but doesn't sacrifice its intricate narrative or creative vision in the process. Masochistic fans will appreciate the harder difficulties that recreate the grueling experience of the original, but no matter how you approach it, exploring Last Light's absorbing world is wholly entertaining.- Game Informer
- Posted May 13, 2013
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Even with its foibles, StarDrive is a rare treat for those with the fortitude to marshal past its rough spots; invest the time it takes to understand, and the galaxy has a lot to offer.- Game Informer
- Posted May 10, 2013
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Haunted Hollow’s biggest fault is that you have no incentive to keep playing; the asynchronous multiplayer works well, but all you earn for successful Haunted Hollowing are Game Center achievements. No new worthwhile content is unlockable without spending money.- Game Informer
- Posted May 8, 2013
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Rather than the fun and addicting challenge of past Mario vs. Donkey Kong titles, Minis on the Move feels more like homework.- Game Informer
- Posted May 8, 2013
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- Critic Score
The new matchmaking and social functions also add a new level of engagement to the experience. However, for those who quickly burned out on the first game, I'm not sure this is enough to get them to pick up their virtual art pad again.- Game Informer
- Posted May 3, 2013
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I respect Halfbrick as one of the developers responsible for shaping the current state of mobile gaming, but Fish Out Of Water is a barebones offering that sinks rather than swims.- Game Informer
- Posted May 3, 2013
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Black Rock Shooter is competent at what it does and, for the most part, entertaining to play. However, it could use a bit more polish and imagination in its design. It doesn't turn the genre on its head, but with my guns blazing through the chaos, I found a more meaningful story than I expected.- Game Informer
- Posted May 2, 2013
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Soul Sacrifice has some shining components, and should hold its head high. The depth of weapon customization, strategic layer of combat, and robust multiplayer offerings kept me invested and having fun – even in the face of frustration.- Game Informer
- Posted May 1, 2013
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Without any of the microtransaction complications that so characterize the mobile scene right now, Badland stands apart as a world that draws you in completely and immerses you in its charms free of distractions.- Game Informer
- Posted May 1, 2013
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They Need To Be Fed 2 controls well and I enjoy its gravitational gameplay, but the uninspired level design and neutered challenge hold the overall experience back. The short, easy levels are perfect for that brief moment in line at the store, but the simple-yet-fun premise doesn’t evolve much beyond the first few introductory levels.- Game Informer
- Posted Apr 30, 2013
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If you’re a fan of endless runners and can put up with the game constantly asking you to post to Facebook or purchase more ISO-8, then you find this a fun diversion while you wait in line to see Iron Man 3 in theaters.- Game Informer
- Posted Apr 30, 2013
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Blood Dragon's neon veneer and synth-heavy soundtrack may call to mind B action movies, but this retro aesthetic is slapped on top of the state-of-the-art Far Cry 3 engine. The tight gunplay, open-world exploration, animal hunting, and wealth of side activities all return with slight modifications to fit the totally radical motif.- Game Informer
- Posted Apr 30, 2013
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Like many of the '80s action flicks it mimics, Far Cry 3: Blood Dragon has the potential to alienate people with its crass sense of humor and repetitive one-liners. But if you long for an era when smart-mouthed badasses were more concerned with making things go boom than catering to your social sensitivities, Rex Power Colt is your man, and Blood Dragon is your game.- Game Informer
- Posted Apr 30, 2013
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Deadly Premonition has its faults, but the quirky dialogue, self-directed exploration, and perfect pacing form an addictive and fascinating mystery unlike anything else in gaming. If you’re a newcomer to Agent York’s adventures in Greenvale (or found the controls too awful to tolerate on Xbox 360), you should definitely try Deadly Premonition: The Director’s Cut. It asks players to overlook a lot of problems, but if you can do that, it pays even greater rewards.- Game Informer
- Posted Apr 30, 2013
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Despite its often-disastrous implementation, Eador’s design is worth your time – a testament to its strength.- Game Informer
- Posted Apr 29, 2013
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Thomas Was Alone is an abstract experience, but it’s a rewarding one that encourages continued exploration. Simple shapes and environments make it seem limited at first, but it crafts new puzzle solutions in its geometric world with each new level. Developer Mike Bithell clearly has a strong passion and understanding for what makes the medium of video games interesting and worth exploring.- Game Informer
- Posted Apr 26, 2013
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A small group of hardcore gamers will revel in Don't Starve's punishing difficulty, but without a better sense of overarching progression or purpose, there are more entertaining and rewarding gaming experiences to spend your time on. I'm interested to see what Klei introduces in promised future updates of the game, but even when playing in a world that's customized to your liking, the thrill of Don't Starve is fleeting.- Game Informer
- Posted Apr 26, 2013
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The Star Trek franchise is built on the concept of a hopeful future, but fans should keep looking toward the horizon, because this present trek is hopeless.- Game Informer
- Posted Apr 26, 2013
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Once you’ve heard all the dialogue, you won’t have much reason to come back to Poker Night 2. It features Texas Hold ‘em and Omaha varieties, but the poker isn’t polished enough to stand on its own. After you’ve unlocked everything, there isn’t any reason to come back.- Game Informer
- Posted Apr 24, 2013
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Whether you’re all on the same couch or meeting up online, Monaco offers a multiplayer experience unlike any other game on the market. The text-based story that unfolds between levels is great fun, especially once you begin to see the different perspectives on the tale that unlock as you play. Rule out impatient players and graphics snobs when picking your team, but everyone else should gear up for the big heist.- Game Informer
- Posted Apr 24, 2013
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If you’ve beaten the game and moved on, there’s enough new stuff to explore that it warrants another playthrough. And for those who are looking for a quirky RPG with epic moments (and pig-throwing hijinks), here it is in one neat bundle.- Game Informer
- Posted Apr 22, 2013
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Dark Arisen is a great expansion for a game that was already loaded with content.- Game Informer
- Posted Apr 22, 2013
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I found distracting bugs in all the versions of the game, but playing Riptide on our high-end gaming PC results in a smoother framerate and improved visuals.- Game Informer
- Posted Apr 22, 2013
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For better and worse, Riptide plays almost exactly like its flawed-but-fun predecessor. The melee-centric gameplay is still weighty and satisfying. Landing deliberate blows on a zombie’s head or limbs feels great, especially when you break an arm or lop off a head. Dead Island’s undead are just threatening enough to keep you on your toes without ever becoming too frustrating.- Game Informer
- Posted Apr 22, 2013
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Riptide’s flaws are many, but they couldn’t hold me back from having a blast. Few games nail the visceral feel of melee combat and co-op fun like Dead Island. At its worst, an annoying hiccup breaks the immersion of the grizzly trek through a zombie-infested paradise. At its best, Riptide hits the same high notes as the original.- Game Informer
- Posted Apr 22, 2013
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