Game Informer's Scores

  • Games
For 7,734 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 80 Metascore
    • 88 Critic Score
    You've got agood story, great graphics, solid gameplay, an interesting assortment of weapons, and cinema-quality music... what's not to like? [Dec 2002, p.126]
    • Game Informer
    • 78 Metascore
    • 93 Critic Score
    Well written and expertly implemented. [Jan 2003, p.119]
    • Game Informer
    • 55 Metascore
    • 88 Critic Score
    Great greaphics, good sound, creative level design, tons of extra features, and a perfectly paced ramp-up of difficulty. [Dec 2002, p.130]
    • Game Informer
    • 71 Metascore
    • 75 Critic Score
    Albeit lackluster in some categories, I give Cubivore high marks for creativity in plot, gameplay, and bad lyrical references during cut scenes. [Nov 2002, p.132]
    • Game Informer
    • 61 Metascore
    • 75 Critic Score
    It's a thumbs-up for the tots, but nobody in their teens or up would choose this over "Tony Hawk" or "Aggressive Inline." [Nov 2002, p.134]
    • Game Informer
    • 88 Metascore
    • 88 Critic Score
    The detail that went into the worlds and fluidity of the character movements are towering achievements that have no rival. [Dec 2002, p.114]
    • Game Informer
    • 79 Metascore
    • 78 Critic Score
    It's by no means a blockbuster, but rather a gimick-driven oddity that just happens to be fascinating and enjoyable. [Dec 2002, p.120]
    • Game Informer
    • 73 Metascore
    • 78 Critic Score
    This was born to be on the GBA. [Nov 2002, p.150]
    • Game Informer
    • 74 Metascore
    • 75 Critic Score
    It's a cool idea and it looks fantastic, but it's just not that much fun to play. [Jan 2003, p.112]
    • Game Informer
    • 87 Metascore
    • 93 Critic Score
    One of the greatest games of all time... [but] feels as though it was rushed off of the development floor well before completion. [Jan 2003, p.112]
    • Game Informer
    • 70 Metascore
    • 68 Critic Score
    Everything looks slightly miniaturized and washed-out, and the music is inferior to the SNES version. [Dec 2002, p.150]
    • Game Informer
    • 37 Metascore
    • 20 Critic Score
    The arcade died years ago, but this is surely an uncalled-for goober spit on its grave. [Feb 2003, p110]
    • Game Informer
    • 89 Metascore
    • 95 Critic Score
    Drives the gameplay stake through the heart of this genre, and keeps on stabbing. [Jan 2003, p.116]
    • Game Informer
    • 82 Metascore
    • 75 Critic Score
    Easily bests all the other next-gen wrestling games released so far... Regardless of the polish THQ and Yuke's put on this series' graphics and modes, the engine is still outdated and weak. [Dec 2002, p.119]
    • Game Informer
    • 66 Metascore
    • 40 Critic Score
    You know you're in trouble when you can tally the number of frames per second on one hand. [Dec 2002, p.152]
    • Game Informer
    • 72 Metascore
    • 75 Critic Score
    A year later, the series has packed on a couple of off season pounds, and gets left in the dust. [Nov 2002, p.142]
    • Game Informer
    • 36 Metascore
    • 30 Critic Score
    Playing this game is like someone shoving a wire brush down your esophagus then pulling it out your you-know-what. [Jan 2003, p.102]
    • Game Informer
    • 57 Metascore
    • 55 Critic Score
    With Beholder's no frills (and I'm not exaggerating) isometric combat, there's little here that really screams out for attention. [Mar 2003, p.91]
    • Game Informer
    • 95 Metascore
    • 100 Critic Score
    Vice City doesn't just match the magic of "GTA III"; it bests it in every way possible. [Dec 2002, p.104]
    • Game Informer
    • 50 Metascore
    • 38 Critic Score
    Ugly and boring. [Jan 2003, p.121]
    • Game Informer
    • 53 Metascore
    • 78 Critic Score
    It's a lot of fun, and definitely not the run-of-the-mill GBA license cash-in. [Dec 2002, p.152]
    • Game Informer
    • 74 Metascore
    • 65 Critic Score
    It's clunky, and some stages are just plain dumb. Transworld is just another log to toss on the fire. [Jan 2003, p.114]
    • Game Informer
    • 80 Metascore
    • 80 Critic Score
    The one big advantage Shenmue II has over its predecessor is that it's much larger. [Jan 2003, p.111]
    • Game Informer
    • 50 Metascore
    • 40 Critic Score
    On a console, you're left with a classic board game and no nifty little houses to roll around in your hand and lost under the couch. [Dec 2002, p.144]
    • Game Informer
    • 85 Metascore
    • 80 Critic Score
    The design is light years behind the PC market. [Jan 2003, p.101]
    • Game Informer
    • 90 Metascore
    • 80 Critic Score
    EA has started down a road that sits directly between bieng boring and being goofy - creating a golfing tradition we can all get on board with, starting now. [Nov 2002, p.134]
    • Game Informer
    • 69 Metascore
    • 78 Critic Score
    Just as good on this system as it is on the Xbox. [Dec 2002, p.130]
    • Game Informer
    • 81 Metascore
    • 95 Critic Score
    Certainly a great addition to the EQ universe, but falls short of the "Scars of Velious" expansion, which is still the best in the series simply because it offered so much content. [Jan 2003, p.118]
    • Game Informer
    • 66 Metascore
    • 75 Critic Score
    An uneventful, but not altogether unenjoyable racing game that fails to distinguish itself from the pack. [Dec 2002, p.120]
    • Game Informer
    • 85 Metascore
    • 75 Critic Score
    Far from revolutionary. [Dec 2002, p.123]
    • Game Informer

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