Game Informer's Scores
- Games
For 7,734 reviews, this publication has graded:
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62% higher than the average critic
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4% same as the average critic
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34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | The Legend of Zelda: Breath of the Wild | |
|---|---|---|
| Lowest review score: | Legends of Wrestling II |
Score distribution:
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Positive: 4,806 out of 7734
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Mixed: 2,570 out of 7734
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Negative: 358 out of 7734
7750
game
reviews
- By Date
- By Critic Score
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- Critic Score
A step down from the PC's version, due to the fact that you just can't scroll through the Force Powers fast enough. [Jan 2003, p.101]- Game Informer
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- Critic Score
The physics are so over-the-top and the steering so loose that the races are essentially one big power slide. [Nov 2002, p.128]- Game Informer
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- Critic Score
Its boring, unimaginative combat lays shame to the fact that Philip K. Dick (whose short story the movie is based on) came up with a pretty original idea to write about.- Game Informer
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- Critic Score
With an archaic graphics engine, dreadfully awful camera tracking, extensive load times, and some of the most atrocious mission challenges known to man, it becomes quite clear where this game went wrong. [Jan 2003, p.89]- Game Informer
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- Critic Score
The physics and control (digital instead of analog) are a tad off. [Feb 2003, p.108]- Game Informer
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- Critic Score
It's a shame that Shinobi uses a password save, because I really would have dug this game if it wasn't for this blunder. [Feb 2003, p.110]- Game Informer
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- Critic Score
This title's biggest problem is its lack of ambition. [Feb 2003, p.105]- Game Informer
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- Critic Score
You should avoid this game like you would skinny-dipping with your grandparents. [Jan 2003, p.110]- Game Informer
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- Critic Score
It's a brilliant design, and a generation ahead of where EA is today. [Dec 2002, p.142]- Game Informer
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- Critic Score
Thankfully, the game's shape-shifting shtick lifts it above the average, by allowing the good doctor to transform himself into a spider, gorilla, and several other types of creatures. [Nov 2002, p.140]- Game Informer
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- Game Informer
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- Critic Score
A mundane action title that screams mediocrity in almost every way. [Feb 2003, p.101]- Game Informer
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- Critic Score
The challenges are so easy they're laughable. The graphics haven't improved. The framerate chugs. [Jan 2003, p.101]- Game Informer
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- Critic Score
Gun games are just going to keep getting these crappy scores until they show us something new, and it sure doesn't have anything to do with ninja. [Feb 2003, p.98]- Game Informer
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- Critic Score
If you happened to miss this in arcades or for DC, MVC 2 is a sweet 2D fighter worthy of purchase. [Dec 2002, p.122]- Game Informer
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- Critic Score
The difficulty level never escalates to a fevered pitch, and the stages are short, simple in design, and entirely too linear. [Jan 2003, p.90]- Game Informer
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- Critic Score
This is a brawler. It allegedly has stealth, too, but it's the most pathetic, poorly done sneaking around I've seen. [Jan 2003, p.96]- Game Informer
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This is possibly the most versatile gunslinger in video games. [Jan 2003, p.91]- Game Informer
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- Critic Score
The gamplay, however, is devilishly clever in its use of politics, economics, and social standing to keep your butt planted, and your attention riveted. [Feb 2003, p.107]- Game Informer
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With an awesome combat system, sweet graphics, slick characters, a solid one player mode, and gore, what else could you want? [Jan 2003, p.110]- Game Informer
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- Critic Score
A soulless racer that the developer tries to make look good. [Jan 2003, p.114]- Game Informer
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- Game Informer
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Not a bad game, but it's nothing more than what you're expecting. [Jan 2003, p.108]- Game Informer
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- Critic Score
Unfortunately, it's also very short, which means that you'll have to get your money's worth in the excellent multiplayer modes. [Jan 2003, p.102]- Game Informer
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A trend-setting effort and an absolute must-have for platforming fanatics. [Jan 2003, p.91]- Game Informer
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From beginning to end, Metroid Fusion is everything you could want from a Game Boy Advance game... Truly one of the greats. Long live Samus! [Jan 2003, p.120]- Game Informer
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I didn't think a side-scrolling boxing game would work in this day and age, but Rocky comes through as a solid, if unspectacular, GBA title. [Jan 2003, p.122]- Game Informer
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- Critic Score
Delivers infinite replay value and a sound investment for anyone who has a craving for an aggressive virtual pet. [Jan 2003, p.122]- Game Informer
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- Critic Score
The tedious challenges and lack of vision in the overall design prevent it from being anything more than a waste of time and effort for you, and the development team responsible for this superhero-sized fiasco. [Feb 2003, p.110]- Game Informer
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- Game Informer