Game Informer's Scores

  • Games
For 7,734 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 75 Metascore
    • 80 Critic Score
    Wehn BloodRayne breaks into an attack she is as fidgety as Bart Simpson on a Slurpee rush. [Nov 2002, p.127]
    • Game Informer
    • 84 Metascore
    • 88 Critic Score
    Geo-Mod technology is a beautiful, beautiful thing. For some strange reason, blowing away an entire wall to get to an enemy cowering in the corner of a storeroom just feels good. [Dec 2002, p.110]
    • Game Informer
    • 59 Metascore
    • 30 Critic Score
    The story is delivered witih all the emotion of a grade school play. This woldn't be such a bad thing, if the gameplay weren't absolutely abysmal. [Dec 2002, p.122]
    • Game Informer
    • 76 Metascore
    • 78 Critic Score
    A sexy goth vampire chick shooting and slicing skeleton spiders and Nazis in the 1930s? You gotta love that! [Dec 2002, p.144]
    • Game Informer
    • 59 Metascore
    • 20 Critic Score
    The fun of these party games wears thin rather quickly. [Dec 2002, p.144]
    • Game Informer
    • 73 Metascore
    • 70 Critic Score
    I couldn't get over the amateurish production values, camera bugs, and shallow camera controls. [Dec 2002, p.70]
    • Game Informer
    • 63 Metascore
    • 78 Critic Score
    Not only is it the best in the series, by far, but it actually supports a decent combat system with a fairly balanced cast. [Jan 2003, p.102]
    • Game Informer
    • 88 Metascore
    • 85 Critic Score
    With the sad Story mode, you're left having slightly more meat than the original, but that isn't enough to make this an out and out must-have. [Dec 2002, p.128]
    • Game Informer
    • 71 Metascore
    • 75 Critic Score
    Moves slower than Jacque Cousteau on the toilet. [Jan 2003, p.96]
    • Game Informer
    • 74 Metascore
    • 85 Critic Score
    The best fighter-combat title since "Rogue Leader." [Dec 2002, p.128]
    • Game Informer
    • 44 Metascore
    • 50 Critic Score
    Somewhat amusing... but only, and I stress this, if you've already consumed every little morsel within "Tony 4." [Dec 2002, p.122]
    • Game Informer
    • 70 Metascore
    • 78 Critic Score
    The platforming aspects have all been done before, and that will keep little Ty a sliver away from greatness.[Nov 2002, p.128]
    • Game Informer
    • 68 Metascore
    • 65 Critic Score
    About the best definition of average that I could ever imagine. [Nov 2002, p.144]
    • Game Informer
    • 80 Metascore
    • 78 Critic Score
    The Game Breaker special shots are, frankly, corny; and the Dynamic Dekes are just too hard to control. [Nov 2002, p.142]
    • Game Informer
    • 78 Metascore
    • 75 Critic Score
    This was just better than 2002. Now all I need is a better boxer creator and punch stats. [Nov 2002, p.132]
    • Game Informer
    • 83 Metascore
    • 88 Critic Score
    A game for those who don't mind sacrificing some realism for a more exciting experience. [Nov 2002, p.119]
    • Game Informer
    • 89 Metascore
    • 93 Critic Score
    Accuracy reigns over adrenaline, and NBA 2K is the king of video hoops yet again. [Nov 2002, p.118]
    • Game Informer
    • 90 Metascore
    • 83 Critic Score
    A solid, great-looking game, just not the masterpiece I was hoping for. [Dec 2002, p.123]
    • Game Informer
    • 83 Metascore
    • 78 Critic Score
    Has the same impressive and deep career mode featured in VT2 for the Dreamcast. [Jan 2003, p.122]
    • Game Informer
    • 88 Metascore
    • 85 Critic Score
    A serious tour de force for deathmatch. [Dec 2002, p.141]
    • Game Informer
    • 73 Metascore
    • 80 Critic Score
    Godzilla may not be the deepest game in the world, and it may lack variety, but it's one heck of a party game and a highly amusing feast for the eyes. [Nov 2002, p.131]
    • Game Informer
    • 71 Metascore
    • 78 Critic Score
    Don't expect the thrills to last very long. Whether you finish it quickly, or tire of the routine, it just doesn't have the depth or drawing power to keep you hooked. [Nov 2002, p.136]
    • Game Informer
    • 89 Metascore
    • 88 Critic Score
    Others, like myself, will instantly fall in love with the intense adrenaline rush of the chase, and be able to play this game all day and night. [Oct 2002, p.80]
    • Game Informer
    • 75 Metascore
    • 85 Critic Score
    The fuzz and Need's sense of speed are what kept me playing. However, many of the modes are the same rat race in disguise. [Nov 2002, p.141]
    • Game Informer
    • 68 Metascore
    • 75 Critic Score
    The graphics are great and the only deterrents are some questionable physics and the idea that a cop could catch me in my Opal. [Nov 2002, p.134]
    • Game Informer
    • 67 Metascore
    • 75 Critic Score
    The battles are easily the best part of an otherwise middle-of-the-road RPG. [Oct 2002, p.85]
    • Game Informer
    • 84 Metascore
    • 85 Critic Score
    Basically one huge lesson in trial and error. [Dec 2002, p.140]
    • Game Informer
    • 79 Metascore
    • 78 Critic Score
    It's a little different, but if you dissect every little detail, it's actually a step down from last year's release. [Nov 2002, p.120]
    • Game Informer
    • 68 Metascore
    • 75 Critic Score
    I liked the battle system, and the magic scheme was much more robust than I expected, but in the end this game came off as little more than an RPG that tried to be epic, but fell short. [Nov 2002, p.126]
    • Game Informer
    • 91 Metascore
    • 90 Critic Score
    The game's story, humor, and action are well implemented, but I would have liked to see a little less emphasis on stealth. [Dec 2002, p.148]
    • Game Informer

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