Game Informer's Scores

  • Games
For 7,745 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 BioShock Infinite
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7762 game reviews
    • 80 Metascore
    • 85 Critic Score
    This title’s greatest accomplishment is simply in delivering the full Civilization Revolution experience on Nintendo’s handheld.
    • 76 Metascore
    • 55 Critic Score
    A relic of gameplay design that should have gone extinct with the dinosaurs. [July 2008, p.92]
    • 82 Metascore
    • 85 Critic Score
    UT 3 still offers fast and furious action like few others, and 360 sci-fi shooter fans finally have a reason to take a break from "Halo 3."
    • 79 Metascore
    • 85 Critic Score
    The surprisingly multifaceted story covers everything from political maneuvering to the consequences of hubris and tinkering with the laws of nature.
    • 52 Metascore
    • 40 Critic Score
    This is "Fuzion Frenzy" with one-liners about stuffing ballot boxes and endless, boring minigame repetition. [July 2008, p.86]
    • Game Informer
    • 51 Metascore
    • 40 Critic Score
    This is "Fuzion Frenzy" with one-liners about stuffing ballot boxes and endless, boring minigame repetition. [July 2008, p.86]
    • Game Informer
    • 70 Metascore
    • 80 Critic Score
    New venues and motion-captured versions of the titular band look great, and the video interviews with its members are a blast for music history buffs.
    • 70 Metascore
    • 80 Critic Score
    Guitar Hero Aerosmith delivers where it counts — with great music enhanced by the chance to play along.
    • 47 Metascore
    • 70 Critic Score
    Even as the story and gameplay falter, it's hard to argue with the joy of smashing open walls and hunting down demonic threats. [July 2008, p.84]
    • 44 Metascore
    • 70 Critic Score
    Even as the story and gameplay falter, it's hard to argue with the joy of smashing open walls and hunting down demonic threats. [July 2008, p.84]
    • 50 Metascore
    • 40 Critic Score
    Avoid at all costs.
    • 51 Metascore
    • 40 Critic Score
    It’s been awhile since I played a game that butchered so many of the basics of gameplay and design. [Sept 2008, p.103]
    • Game Informer
    • 51 Metascore
    • 40 Critic Score
    It’s been awhile since I played a game that butchered so many of the basics of gameplay and design. [Sept 2008, p.103]
    • Game Informer
    • 67 Metascore
    • 40 Critic Score
    It’s been awhile since I played a game that butchered so many of the basics of gameplay and design. [Sept 2008, p.103]
    • Game Informer
    • 80 Metascore
    • 88 Critic Score
    When it all clicks, Final Fantasy Tactics A2 is a well-oiled adventure combining good design and fun gameplay that any strategy/RPG fan will appreciate. [July 2008, p.94]
    • 58 Metascore
    • 65 Critic Score
    Alone in the Dark can be applauded for its innovation, but it cannot be saved from its dysfunction. Had Eden Games added polish, or dare I say it, play-tested the game, it could have been a welcome addition for survival horror fans.
    • 55 Metascore
    • 65 Critic Score
    Alone in the Dark can be applauded for its innovation, but it cannot be saved from its dysfunction. Had Eden Games added polish, or dare I say it, play-tested the game, it could have been a welcome addition for survival horror fans. [Aug 2008, p.85]
    • Game Informer
    • 83 Metascore
    • 93 Critic Score
    The extreme polish evident in the final product makes it all worthwhile. Both single- and multiplayer shine - at long last redeeming DICE for the crappy bot-fests offline players had to endure in previous games in the series. [July 2008, p.82]
    • 84 Metascore
    • 93 Critic Score
    The extreme polish evident in the final product makes it all worthwhile. Both single- and multiplayer shine - at long last redeeming DICE for the crappy bot-fests offline players had to endure in previous games in the series. [July 2008, p.82]
    • 78 Metascore
    • 78 Critic Score
    With more responsive movement controls and a better transition game Top Spin 3 could have been king of the court, but for now it will have to settle for being tagged as a promising but flawed prospect.
    • 75 Metascore
    • 78 Critic Score
    With more responsive movement controls and a better transition game Top Spin 3 could have been king of the court, but for now it will have to settle for being tagged as a promising but flawed prospect. [Aug 2008, p.86]
    • Game Informer
    • 75 Metascore
    • 73 Critic Score
    Online play is as good as we’ve seen out of the genre on console, mostly because of the improved controls, but C&C 3’s reliance on hard counters, unit specials, and speedy expansion is a terrible fit for the limitations of the gamepad interface. Kane’s Wrath executes its mediocre ideas solidly, but that doesn’t make it any more fun to play.
    • 56 Metascore
    • 55 Critic Score
    A relative disaster. The PC version of the game still comes highly recommended, but steer clear of this console iteration.
    • 71 Metascore
    • 70 Critic Score
    Even with some clever adjustments, On Tour just doesn’t feel the same.
    • 80 Metascore
    • 83 Critic Score
    Exactly what most people who own a Wii are looking for. This is cooperative gaming at its best – the perfect party game for friends, family, and new gamers alike. Even with its regrettable omissions, Rock Band has a broad audience of Wii owners just waiting in the wings to get their chance on stage.
    • 85 Metascore
    • 83 Critic Score
    It takes some clever thinking to take something this old and make it feel new again. Square Enix has done exactly that by maintaining the core "shoot the aliens" gameplay while dramatically expanding the strategy and skill required to succeed in the endeavor. [July 2008, p.95]
    • 84 Metascore
    • 83 Critic Score
    It takes some clever thinking to take something this old and make it feel new again. Square Enix has done exactly that by maintaining the core "shoot the aliens" gameplay while dramatically expanding the strategy and skill required to succeed in the endeavor. [July 2008, p.95]
    • 72 Metascore
    • 85 Critic Score
    It offers a nice variety of gameplay, and the story ties in perfectly with the existing lore. [July 2008, p.95]
    • 94 Metascore
    • 100 Critic Score
    As the crowning achievement of the series' 20-year history, Hideo Kojima's final Metal Gear Solid title may not be what you expect, but it is everything you could hope for in a video game.
    • 78 Metascore
    • 80 Critic Score
    It’s certainly not perfect; the difficulty balancing is rough around the edges, and the co-op multiplayer is ruined by the fact that the camera doesn’t pull back, resulting in total chaos as each player’s hunk of junk grows in size. However, I’m pretty addicted to Blast Works.

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