Game Informer's Scores

  • Games
For 7,745 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 BioShock Infinite
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7762 game reviews
    • 56 Metascore
    • 63 Critic Score
    The swordplay is simple, and dreadfully dull. [July 2008, p.86]
    • Game Informer
    • 56 Metascore
    • 63 Critic Score
    The swordplay is simple, and dreadfully dull. [July 2008, p.86]
    • Game Informer
    • 67 Metascore
    • 65 Critic Score
    The mere fact that it fills a niche on the Wii doesn't excuse this disappointing lack of substance. [May 2008, p.95]
    • Game Informer
    • 50 Metascore
    • 30 Critic Score
    The simplistic flick-your-wrist-and-sometimes-press-a-button interface is probably great for testing the motor skills of chimpanzees, but humans should do themselves a favor and use this same arm motion to fling this Hudson game into the Hudson River.
    • 67 Metascore
    • 63 Critic Score
    We Ski tries, and is largely successful, at creating a casual skiing game with a novel control mechanic. Which is great, but the actual content wouldn’t have held my attention for even an hour if it were just some old PS2 game (which, graphically, it sadly resembles).
    • 74 Metascore
    • 70 Critic Score
    Drone Tactics is functional and occasionally fun, but it never gets exciting.
    • 69 Metascore
    • 73 Critic Score
    If you dig R-Type and strategy (or just the latter), Command definitely does the trick, but shooter fans are better off waiting for the next one.
    • 85 Metascore
    • 85 Critic Score
    Boom Blox is one of the best games on Wii, and shows what can happen when a third-party developer plays to the strengths of the console as well as Nintendo does.
    • 45 Metascore
    • 38 Critic Score
    Needless to say, I played this entire game tense, angry, and praying that the next level would be the last. I never really felt like I was in control at any point during the game. The summer movie games usually bring misery, but I never expected them to bring this much pain.
    • 42 Metascore
    • 38 Critic Score
    Needless to say, I played this entire game tense, angry, and praying that the next level would be the last. I never really felt like I was in control at any point during the game. The summer movie games usually bring misery, but I never expected them to bring this much pain.
    • 98 Metascore
    • 100 Critic Score
    I now know how film critics felt after screening "The Godfather." It's been days since Grand Theft Auto IV's credits rolled, yet I can’t seem to construct a coherent thought without my mind wandering off into a daydream about the game. I just want to drop everything in my life so I can play it again. Experience it again. Live it again...Grand Theft Auto IV doesn't just raise the bar for the storied franchise; it completely changes the landscape of gaming.
    • 98 Metascore
    • 100 Critic Score
    I now know how film critics felt after screening "The Godfather." It's been days since Grand Theft Auto IV's credits rolled, yet I can't seem to construct a coherent thought without my mind wandering off into a daydream about the game. I just want to drop everything in my life so I can play it again. Experience it again. Live it again...Grand Theft Auto IV doesn't just raise the bar for the storied franchise; it completely changes the landscape of gaming.
    • 82 Metascore
    • 85 Critic Score
    This is a great game, single- or multiplayer, online or off.
    • 88 Metascore
    • 83 Critic Score
    This is the stuff cult hits are made of. [May 2008, p.98]
    • 89 Metascore
    • 83 Critic Score
    With a mere $30 price tag, it's the perfect way for fans and newcomers to experience this exceptional RPG. [May 2008, p.94]
    • 33 Metascore
    • 45 Critic Score
    Much like an American Ninja or Iron Eagle movie, if you see Target: Terror in the bargain bin, pick it up for a laugh. For the full price, however, get your shooting fix elsewhere.
    • 60 Metascore
    • 58 Critic Score
    Without any degree of difficulty, however, you don't feel like you are doing anything other than making your tour guides talk.
    • 55 Metascore
    • 68 Critic Score
    Chosen One offers a decent arcade basketball experience, but its short single player and weak online options ultimately keep it from unseating the current street champ, "NBA Street Homecourt."
    • 54 Metascore
    • 68 Critic Score
    Chosen One offers a decent arcade basketball experience, but its short single player and weak online options ultimately keep it from unseating the current street champ, "NBA Street Homecourt."
    • 58 Metascore
    • 60 Critic Score
    I haven’t laughed this much while playing a game since I was making fun of "Donkey Kong Barrel Blast," but Battle of the Bands’ one great idea would have benefited from some more robust gameplay.
    • 80 Metascore
    • 78 Critic Score
    The strength of this game’s racing only makes its lack of growth in other fundamental areas all the more baffling. How easy would it be for Gran Turismo to rule the racing world if Polyphony put half the effort it does into capturing muffler audio into areas like a new career mode, pacing, and other features that rival franchises have conquered long ago?
    • 90 Metascore
    • 93 Critic Score
    While the novel gameplay and awe-inspiring art style will be the hook for many, the tale told here is one filled with heart and humor. [May 2008, p.95]
    • 67 Metascore
    • 68 Critic Score
    But the slow pacing and bad combat tarnish what otherwise might have been a portable gem. [May 2008, p.99]
    • 40 Metascore
    • 55 Critic Score
    The single-player experience can be completed in a few hours, and the painful minigames give you good reason to skip the multiplayer.
    • 59 Metascore
    • 55 Critic Score
    Outside of tournaments and multiplayer, the game doesn't have a mode that you can sink your cleats--or time--into. [June 2008, p.101]
    • Game Informer
    • 79 Metascore
    • 90 Critic Score
    When pumped up to max settings, this new director’s cut makes the game look better than ever. Individual textures pop off the screen, making cloth and stone appear remarkably lifelike.
    • 74 Metascore
    • 75 Critic Score
    FlatOut manages to plow through wrecked cars and almost anything else in its way, but this problem remains as a last obstacle. [May 2008, p.99]
    • Game Informer
    • 69 Metascore
    • 70 Critic Score
    Mana Khemia is different in name and structure, but it still hangs on tight to the process of item synthesis that drives "Atelier Iris", making it a spiritual sequel in most respects. [May 2008, p.94]
    • Game Informer
    • 72 Metascore
    • 75 Critic Score
    The glaive is something that every action nut has to wrap his or her hands around. Like the BFG or the cerebral bore, you’ll remember this weapon forever. Sadly, you’ll remember the weapon more than the game itself.
    • 72 Metascore
    • 75 Critic Score
    The glaive is something that every action nut has to wrap his or her hands around. Like the BFG or the cerebral bore, you’ll remember this weapon forever. Sadly, you’ll remember the weapon more than the game itself.

Top Trailers