Game Informer's Scores

  • Games
For 7,734 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7749 game reviews
    • 39 Metascore
    • 30 Critic Score
    With the number of average-to-outstanding FPS titles available on next-gen consoles, there’s absolutely no reason to waste your time with this disaster. [Apr 2008, p.86]
    • Game Informer
    • 55 Metascore
    • 68 Critic Score
    This game expands the show’s fiction and reveals a few mind-blowing twists, including one that has completely altered all of my theories about the show. As of the time of this writing, it is one of the biggest reveals yet.
    • 54 Metascore
    • 68 Critic Score
    This game expands the show’s fiction and reveals a few mind-blowing twists, including one that has completely altered all of my theories about the show. As of the time of this writing, it is one of the biggest reveals yet.
    • 86 Metascore
    • 88 Critic Score
    As a whole, however, Patapon is an experience not to be missed, and at $20 there's little excuse to let it pass you by. [Mar 2008, p.105]
    • 67 Metascore
    • 80 Critic Score
    If you're into insane boss fights and haven't already hit this up on another system, Lost Planet deserves to be found. [Mar 2008, p.100]
    • 82 Metascore
    • 85 Critic Score
    It's a hell of a lot of fun, and hardcore pinball fans will appreciate the special achievements and unlockables like hidden tables and original promotional pamphlets. [Apr 2008, p.95]
    • Game Informer
    • 59 Metascore
    • 50 Critic Score
    There are some minor tweaks here and there for this Wii remake, most notably the use of the nunchuk for reeling in the lunkers, but nothing that stops this game from being extremely dated and lacking in content and variety.
    • 75 Metascore
    • 73 Critic Score
    Frontlines does enough to entertain on the multiplayer end to make up for the woeful single-player experience. It’s a shame Kaos didn’t scrap the single-player altogether to focus completely on honing the online experience.
    • 73 Metascore
    • 73 Critic Score
    Frontlines does enough to entertain on the multiplayer end to make up for the woeful single-player experience. It’s a shame Kaos didn’t scrap the single-player altogether to focus completely on honing the online experience.
    • 53 Metascore
    • 50 Critic Score
    The entire package, whether it's boring fetch missions or jokes that fall flat, feels uninspired and rushed. [May 2008, p.95]
    • Game Informer
    • 72 Metascore
    • 88 Critic Score
    A hardcore gamer’s type of game. Taking the time to perfect runs is a blast, and unlike most shooters, it can also be used for short gaming sessions. If you enjoy a good challenge and arcade-like games that empower you with bragging rights, you’re going to love this game’s nerve-shattering pressure.
    • 76 Metascore
    • 88 Critic Score
    A hardcore gamer’s type of game. Taking the time to perfect runs is a blast, and unlike most shooters, it can also be used for short gaming sessions. If you enjoy a good challenge and arcade-like games that empower you with bragging rights, you’re going to love this game’s nerve-shattering pressure.
    • 65 Metascore
    • 78 Critic Score
    This won't appeal to everyone, but those willing to put up with tired genre formulas are bound to have some fun. [Mar 2008, p.102]
    • 78 Metascore
    • 80 Critic Score
    It’s funny, unique, and breaks up the text scrolling with more varied activities. Even so, Apollo still has room to grow, and I’m looking forward to seeing what case he takes next.
    • 60 Metascore
    • 73 Critic Score
    This is a small step forward, but for a series that hasn’t moved an inch over five installments, it’s a mind-boggling breakthrough.
    • 59 Metascore
    • 73 Critic Score
    This is a small step forward, but for a series that hasn’t moved an inch over five installments, it’s a mind-boggling breakthrough.
    • 63 Metascore
    • 70 Critic Score
    These improvements stand in contrast to the continued weak goalie AI, unhelpful camera work, and iffy passing.
    • 63 Metascore
    • 70 Critic Score
    These improvements stand in contrast to the continued weak goalie AI, unhelpful camera work, and iffy passing.
    • 70 Metascore
    • 75 Critic Score
    Thw Wii version has Wii remote racing, tricking, and pre-loading, and both have some slightly different events, so if you don't have a next-gen console you're still getting some solid racing. [Jan 2008, p.89]
    • Game Informer
    • 56 Metascore
    • 60 Critic Score
    Without any narrative to speak of, you are just left with the repetition of taking on quests, going into the dungeon, and then returning to the hub town to take on more quests.
    • 52 Metascore
    • 58 Critic Score
    Denied Ops offers the bread and butter of deathmatch, team deathmatch, and conquest, but nothing about this tacked-on feature set stands out. I suppose you could say the same thing about the entire game.
    • 82 Metascore
    • 78 Critic Score
    While tech backdrops of futuristic cities are great, the fundamental racing mechanic has inched forward at a snail’s pace, delivering an experience that is almost identical to every Wipeout game that came before.
    • 52 Metascore
    • 85 Critic Score
    If you can put up with the game’s complete and total linearity and don’t mind a largely forgettable multiplayer offering, there is a ton of brutal amusement to be had with Dark Messiah’s excellent melee combat.
    • 51 Metascore
    • 58 Critic Score
    Denied Ops offers the bread and butter of deathmatch, team deathmatch, and conquest, but nothing about this tacked-on feature set stands out. I suppose you could say the same thing about the entire game.
    • 29 Metascore
    • 18 Critic Score
    Jumper fails on all fronts; animation, sound, level design, control, combat, storytelling, balancing, item management...all of it. It can also be completed in approximately two hours.
    • 28 Metascore
    • 18 Critic Score
    Jumper fails on all fronts; animation, sound, level design, control, combat, storytelling, balancing, item management...all of it. It can also be completed in approximately two hours. [Apr 2008, p.88]
    • Game Informer
    • 78 Metascore
    • 85 Critic Score
    As thankful as I am that there are role-playing titles that strive to innovate, I am also glad that games like Lost Odyssey are still being made. It is a testament to the philosophy that time-tested concepts, when implemented well, can be just as gratifying as they were at the genre’s inception.
    • 85 Metascore
    • 75 Critic Score
    What’s really frustrating about this game is that although the puzzles themselves are fun to figure out, all the big mysteries presented by the story are solved for you via cutscenes. The fact that you aren’t allowed to actually solve the questions that have been on your mind all game long is simply a mistake.
    • 58 Metascore
    • 58 Critic Score
    Denied Ops offers the bread and butter of deathmatch, team deathmatch, and conquest, but nothing about this tacked-on feature set stands out. I suppose you could say the same thing about the entire game. [Apr 2008, p.86]
    • Game Informer
    • 67 Metascore
    • 70 Critic Score
    Poorly spaced checkpoints, dank too-similar environments, and magical teleporting allies are a few other annoying and strange traits that cause this game to fall down a few notches.

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