Game Informer's Scores

  • Games
For 7,745 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 BioShock Infinite
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7762 game reviews
    • 56 Metascore
    • 63 Critic Score
    With crawling load times and a story that reeks of awkward Japanese translation, a glance should be all you give this game. [Oct 2008, p.109]
    • 60 Metascore
    • 48 Critic Score
    From design to execution, this is a mess of a game, and a new low point for the once-loved marsupial.
    • 70 Metascore
    • 48 Critic Score
    From design to execution, this is a mess of a game, and a new low point for the once-loved marsupial. [Dec 2008, p.110]
    • Game Informer
    • 84 Metascore
    • 85 Critic Score
    The star feature of NBA 2K9 is the Association, the best franchise mode across every sports title.
    • 82 Metascore
    • 85 Critic Score
    With its realistic animations, solid controls, and ambitious Association mode, NBA 2K9 makes its title run once again. But the competition is stiffening, and next year needs to bring significant leaps forward with online play and the low-post game if 2K wants to make it 10 in a row.
    • 77 Metascore
    • 78 Critic Score
    NBA Live 09’s gameplay improvements make this the best game in the series. If more care would have been taken to the new modes, it might have unseated the 2K franchise.
    • 75 Metascore
    • 78 Critic Score
    NBA Live 09’s gameplay improvements make this the best game in the series. If more care would have been taken to the new modes, it might have unseated the 2K franchise.
    • 62 Metascore
    • 63 Critic Score
    Don’t forget to go into the sound options and turn off the god-awful music.
    • 63 Metascore
    • 65 Critic Score
    With gliding players prone to stepping out of bounds, animations that lock you out of reactionary movement, and lackluster commentary, the on-court action offers a similar dose of mediocrity as years past. The low post game is a mess, the strategy suffers from simplicity, and the defensive system lacks the sophistication (and usefulness) of its competition.
    • 72 Metascore
    • 75 Critic Score
    Pop Cutie is more of a sales simulator than Project Runway, but its mix of running a fashion boutique and creating clothes styles makes it more than just a curio. [Oct 2008, p.114]
    • 70 Metascore
    • 65 Critic Score
    Fans will probably dig the game’s cool set pieces and the story, but the save points are placed too far apart, many puzzles require too much random experimentation, and the dialogue system seems like an afterthought.
    • 71 Metascore
    • 65 Critic Score
    Fans will probably dig the game’s cool set pieces and the story, but the save points are placed too far apart, many puzzles require too much random experimentation, and the dialogue system seems like an afterthought.
    • 65 Metascore
    • 68 Critic Score
    Bottom line: if you expect nothing out of the Tree of Tranquility except the same old same old, then this will do the trick. [Oct 2008, p.106]
    • 74 Metascore
    • 85 Critic Score
    Sonic Chronicles is good for dedicated (and lapsed) fans, the BioWare faithful, and anyone just looking for a decent RPG on DS.
    • 76 Metascore
    • 78 Critic Score
    A competent tactical shooter blessed with a dedication to narrative rarely seen in shooters. If Gearbox can build off this success with more inventive gameplay, the series has a chance of overcoming the boredom that curses so many WWII titles.
    • 76 Metascore
    • 78 Critic Score
    A competent tactical shooter blessed with a dedication to narrative rarely seen in shooters. If Gearbox can build off this success with more inventive gameplay, the series has a chance of overcoming the boredom that curses so many WWII titles.
    • 45 Metascore
    • 50 Critic Score
    Congratulations, Wii owners! While Xbox 360, PS3, and PC owners are enjoying the latest chapter of Brothers in Arms in high definition, you get to relive the glory of the first two games in this buggy, ugly-as-hell port that eliminates the multiplayer and sabotages the single-player campaign with frequent stutters and framerate issues.
    • 85 Metascore
    • 85 Critic Score
    The game achieves its core focus, taking you along for a thrilling ride. [Oct 2008, p.103]
    • 83 Metascore
    • 85 Critic Score
    The game achieves its core focus, taking you along for a thrilling ride. [Oct 2008, p.103]
    • 68 Metascore
    • 68 Critic Score
    The big question is how the Wii remote controls work in replacement of the old maracas. Sadly, many enthusiasts will be frustrated. While the functionality is okay, the faster movements required on the higher difficulties frequently don’t register as you switch between notes – resulting in failures you don’t deserve. It cripples what is otherwise a fun return to maraca-shaking goodness.
    • 80 Metascore
    • 83 Critic Score
    The core Buzz quiz show mechanic maintains the familiar tone of past games, but the extras really sell this debut on the PS3. [Nov 2008, p.124]
    • Game Informer
    • 82 Metascore
    • 80 Critic Score
    This is a slightly inferior version of an awesome game, which makes it a pretty good offering on Nintendo's handheld. [Oct 2008, p.115]
    • Game Informer
    • 67 Metascore
    • 55 Critic Score
    This quirky RPG port of a PSone title has a reworked turn-based battle system that makes the already simplistic experience mind-numbingly dull.
    • 76 Metascore
    • 75 Critic Score
    The charm of LEGO blocks is exploring your creativity and building new things, so Traveler’s Tales’ habit of sticking to one formula stands in stark contrast to the entire LEGO philosophy. We’ve had fun with this series, but it’s time to dump the franchise out on the floor and start piecing it back into something new.
    • 75 Metascore
    • 75 Critic Score
    The charm of LEGO blocks is exploring your creativity and building new things, so Traveler’s Tales’ habit of sticking to one formula stands in stark contrast to the entire LEGO philosophy. We’ve had fun with this series, but it’s time to dump the franchise out on the floor and start piecing it back into something new.
    • 74 Metascore
    • 75 Critic Score
    The charm of LEGO blocks is exploring your creativity and building new things, so Traveler’s Tales’ habit of sticking to one formula stands in stark contrast to the entire LEGO philosophy. We’ve had fun with this series, but it’s time to dump the franchise out on the floor and start piecing it back into something new.
    • 64 Metascore
    • 70 Critic Score
    Thankfully, the satisfaction you feel when the pieces start falling into place makes it worth the effort – providing you don’t expect any real action out of the gameplay.
    • 65 Metascore
    • 80 Critic Score
    As a debut title, it's a straight-forward affair. [Dec 2008, p.112]
    • Game Informer
    • 61 Metascore
    • 80 Critic Score
    As a debut title, it's a straight-forward affair. [Dec 2008, p.112]
    • Game Informer
    • 82 Metascore
    • 78 Critic Score
    The title has some great ideas and produces a great, relaxed atmosphere. The game is missing the most important element to a game: the gameplay. [Oct 2008, p.105]

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