Game Informer's Scores

  • Games
For 7,734 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7749 game reviews
    • 68 Metascore
    • 73 Critic Score
    NCAA Basketball 09 may not offer the wealth of options or polished gameplay of its former competition, but it’s still a decent baller worthy of a look from hardcore college hoops fans.
    • 55 Metascore
    • 73 Critic Score
    If you’re willing to loosen up and act silly, the end product can be hilarious, especially if you completely ignore the “director’s” instructions.
    • 72 Metascore
    • 85 Critic Score
    The game offers two different story modes that each last a couple hours, but aside from a thin combo challenge there isn’t much to do here other than test your might online. Still, fans of both universes are sure to squeeze hours of entertainment out of this package.
    • 76 Metascore
    • 85 Critic Score
    The game offers two different story modes that each last a couple hours, but aside from a thin combo challenge there isn’t much to do here other than test your might online. Still, fans of both universes are sure to squeeze hours of entertainment out of this package.
    • 60 Metascore
    • 68 Critic Score
    This game is stuffed with things to do, but it doesn’t take long to figure out that you’re just going around in circles. The gameplay fails to elevate this title, and players are unable to take advantage of the possibilities all around them.
    • 63 Metascore
    • 68 Critic Score
    This game is stuffed with things to do, but it doesn’t take long to figure out that you’re just going around in circles. The gameplay fails to elevate this title, and players are unable to take advantage of the possibilities all around them.
    • 78 Metascore
    • 68 Critic Score
    In a sport searching for the next big crazy trick, this game’s insistence on the basics only takes players so far.
    • 73 Metascore
    • 75 Critic Score
    Times change, and games must change with them. Animal Crossing, while still a charming and often engaging experience, seems stuck somewhere in the last generation of gaming.
    • 72 Metascore
    • 70 Critic Score
    Ultimately, what I remember most about this game is the wrist and neck pain.
    • 71 Metascore
    • 70 Critic Score
    Sacred II nails the unfettered joy of exploring a wide-open fantasy world and ties it to the always-amusing process of building a heroic avatar to meet the stiffest of challenges. To dismiss it merely because of its (dozens of) missteps is to lose out on the many things it does well.
    • 79 Metascore
    • 80 Critic Score
    Mirror’s Edge’s gameplay is adrenaline-filled and beautifully tailored, but the experience does end up feeling a bit hollow as the game runs out of new tricks to show the player. In the second half of the game, I started second guessing if I had already run across a particular section. I also became so in-tune with specific challenges that I could do them with my eyes closed...Regardless, this is one of those genre-defining games that everyone needs to see. DICE has pulled off a miraculous feat that hopefully will inspire other FPS developers.
    • 79 Metascore
    • 80 Critic Score
    Mirror’s Edge’s gameplay is adrenaline-filled and beautifully tailored, but the experience does end up feeling a bit hollow as the game runs out of new tricks to show the player. In the second half of the game, I started second guessing if I had already run across a particular section. I also became so in-tune with specific challenges that I could do them with my eyes closed...Regardless, this is one of those genre-defining games that everyone needs to see. DICE has pulled off a miraculous feat that hopefully will inspire other FPS developers.
    • 77 Metascore
    • 70 Critic Score
    The 360 version of the game is identical to the PC incarnation, but the control blows. [Dec 2008, p.113]
    • Game Informer
    • 79 Metascore
    • 85 Critic Score
    Annoying collect-a-thon aside, Nuts and Bolts is a rare delight that offers up big laughs and inventive gameplay. It also ends up being the closest thing there is to a virtual LEGO set.
    • 68 Metascore
    • 68 Critic Score
    If you sleep on Star Wars sheets, give it a try. If not, pretend it doesn’t exist – just like the animated movie.
    • 56 Metascore
    • 50 Critic Score
    The graphical style of the show works well on the Wii, and the fighters’ mid-battle banter adds some flavor to the action. I was even amused by the Lightsaber Clash minigames that occasionally interrupted the bouts, even though these sometimes falter due to poor motion control recognition. While these few gameplay elements help make the experience more digestible, it hardly matters because the basic mechanics are a mess.
    • 74 Metascore
    • 85 Critic Score
    While this game plays better on the pitch because AI teammates are smarter at taking runs, distributing the ball, and springing others with through balls, it lags behind FIFA in its feedback to the player and the fact that it has a better sim feature while you are on the bench.
    • 46 Metascore
    • 48 Critic Score
    This is a shameless cash-in on a popular formula. Don't give Konami the satisfication of duping you. [Nov 2008, p.126]
    • Game Informer
    • 84 Metascore
    • 88 Critic Score
    World at War finally gives us a reason to visit the Pacific Theater with its fun cooperative and multiplayer modes. But the “been there, done that” single-player missions and overall derivative tone keep this very good game from achieving the greatness of its predecessor.
    • 85 Metascore
    • 88 Critic Score
    World at War finally gives us a reason to visit the Pacific Theater with its fun cooperative and multiplayer modes. But the “been there, done that” single-player missions and overall derivative tone keep this very good game from achieving the greatness of its predecessor.
    • 83 Metascore
    • 88 Critic Score
    World at War finally gives us a reason to visit the Pacific Theater with its fun cooperative and multiplayer modes. But the “been there, done that” single-player missions and overall derivative tone keep this very good game from achieving the greatness of its predecessor. [Jan 2009, p.64]
    • Game Informer
    • 60 Metascore
    • 70 Critic Score
    It works well enough with a bit of practice, though, and 50 complete scenarios in the single-player challenge mode add up to plenty of time spent playing god. [Oct 2008, p.106]
    • 79 Metascore
    • 85 Critic Score
    SvR’s great right stick grapple system hasn’t changed much in the last few years, so it’s hard to say the series has evolved much on the mat. I’d still love to see a tutorial system to help newcomers ease into play.
    • 78 Metascore
    • 85 Critic Score
    SvR’s great right stick grapple system hasn’t changed much in the last few years, so it’s hard to say the series has evolved much on the mat. I’d still love to see a tutorial system to help newcomers ease into play.
    • 80 Metascore
    • 83 Critic Score
    For fans this is a no-brainer, but even those looking for a fighter or RPG with some interesting twists should give this a try.
    • 93 Metascore
    • 90 Critic Score
    The title’s relentless immaturity can grate after a while, though. Gruesome executions and grunted, testosterone-soaked dialogue sloppily plaster over the campaign’s heavy-handed morality play. While the plot makes sense this time around, its clumsy mysteries are old hat to anyone moderately well read in science fiction. Still, finding bad things to say about Gears of War 2 is like trying to hate on the ‘07 Patriots. The game is impeccably engineered to dominate everything it sets its sights on, and yet ultimately falls short of achieving true immortality.
    • 64 Metascore
    • 65 Critic Score
    Fans will probably dig the game’s cool set pieces and the story, but the save points are placed too far apart, many puzzles require too much random experimentation, and the dialogue system seems like an afterthought. [Nov 2008, p.118]
    • Game Informer
    • 77 Metascore
    • 78 Critic Score
    Console players interested in seeing what all the fuss about RTS is about are probably best served here rather than with the other mediocre efforts to date.
    • 76 Metascore
    • 78 Critic Score
    The persistent army customization is a fun hook to maintain interest, the ebb and flow of battle is more dynamic (fighting the AI quickly becomes a tedious slog through its long stream of reinforcements), and the usual RTS pacing metagame becomes something of a remedy for the tepid nuts and bolts of battle.
    • 47 Metascore
    • 65 Critic Score
    Legendary is by no means awful — it’s just about as vanilla as first-person shooters get. It all wraps up with a completely unsatisfying “wait for the sequel” type cliffhanger. We’ll see.

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