Game Informer's Scores

  • Games
For 7,745 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 BioShock Infinite
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7762 game reviews
    • 78 Metascore
    • 78 Critic Score
    The simple mechanics work well, providing an ingratiating twist on the top-down shooter. [Feb 2009, p.87]
    • 84 Metascore
    • 90 Critic Score
    Even with much of the gameplay remaining the same, Skate 2 is one of the most impressive sequels I’ve played in my tenure as a game critic. Most developers follow the line of thought of “more equals better.” In Skate 2 better is achieved by just making it better. It does the almost impossible task of making old gameplay feel new again.
    • 84 Metascore
    • 90 Critic Score
    Even with much of the gameplay remaining the same, Skate 2 is one of the most impressive sequels I’ve played in my tenure as a game critic. Most developers follow the line of thought of “more equals better.” In Skate 2 better is achieved by just making it better. It does the almost impossible task of making old gameplay feel new again.
    • 75 Metascore
    • 70 Critic Score
    Second Evolution feels like an anonymous and formalic RPG most of the time, but extraordinary moments occasionally rise to the surface. [Feb 2009, p.87]
    • 55 Metascore
    • 48 Critic Score
    Outside of clips stolen from the motion picture, you won’t find any kind of story here, either. Pandemic worked wonders with Star Wars, but couldn’t grasp the One Ring. Conquest is a joyless trip through familiar territories, and sadly, nothing more than that.
    • 54 Metascore
    • 48 Critic Score
    Outside of clips stolen from the motion picture, you won’t find any kind of story here, either. Pandemic worked wonders with Star Wars, but couldn’t grasp the One Ring. Conquest is a joyless trip through familiar territories, and sadly, nothing more than that.
    • 72 Metascore
    • 88 Critic Score
    While – both graphically and in gameplay – Saints Row feels behind the standards set by GTA IV, it has an ace up its sleeve in the online arena: true online co-op. And it works. [Dec 2008, p.105]
    • Game Informer
    • 54 Metascore
    • 60 Critic Score
    Rise of the Argonauts is an average action game. [Feb 2009, p.84]
    • 57 Metascore
    • 60 Critic Score
    Rise of the Argonauts is an average action game. [Feb 2009, p.84]
    • 54 Metascore
    • 60 Critic Score
    As much as I disliked lumbering through levels as Sonic’s hulky Werehog, I disliked hunting through the hub worlds looking for coins even more. Sega, if you really want to fix Sonic, the first thing you should do is stop trying to fix him. [Jan 2009, p.67]
    • Game Informer
    • 90 Metascore
    • 80 Critic Score
    The interplay of the simulation and combat elements form an addictive cycle that makes it easy to immerse yourself in the surreal world of Persona 4, but it isn’t for everyone. The game implements a deliberate and regimented structure, requiring a lot of planning, repetition, and level grinding.
    • 42 Metascore
    • 70 Critic Score
    But while the overall concept is imaginative, Spray's action and story aren't nearly so, leaving us with a game that's a little difficult to digest.
    • 72 Metascore
    • 58 Critic Score
    Even in this realm of sub-average platformers, you have several better options than Mushroom Men. [Dec 2008, p.124]
    • 64 Metascore
    • 60 Critic Score
    Combat is stale and repetitive outside of boss battles, and several stages are filled with copy and pasted sections and artificially lengthening collect-three-gems-to-open-door setups. [Feb 2009, p.87]
    • 81 Metascore
    • 88 Critic Score
    While the virtues of the control mechanics and gameplay are up for debate, the value of the presentation and production are not. A stirring orchestral score is the perfect accompaniment to the breathtaking environmental backdrops. Stop nearly anywhere in the game, and it looks like you’re staring at a still painting.
    • 85 Metascore
    • 88 Critic Score
    While the virtues of the control mechanics and gameplay are up for debate, the value of the presentation and production are not. A stirring orchestral score is the perfect accompaniment to the breathtaking environmental backdrops. Stop nearly anywhere in the game, and it looks like you’re staring at a still painting.
    • 68 Metascore
    • 68 Critic Score
    A serviceable, inexpensive RPG that will satisfy fans curious about this "lost" chapter in the KH series and the few people who really enjoyed the ­original CoM.
    • 34 Metascore
    • 45 Critic Score
    The sad decline of the Destroy All Humans franchise is a minor tragedy, because the core idea here is fantastic. [Feb 2009, p.85]
    • Game Informer
    • 63 Metascore
    • 60 Critic Score
    Cradle of Rome is far from terrible, but it has neither the strategic depth nor the Pavlovian addiction required to be a worthwhile puzzle game.
    • 92 Metascore
    • 90 Critic Score
    It's a true classic, and playing it should be a government-mandated rite of passage for any role-playing fan. [Dec 2008, p.130]
    • 78 Metascore
    • 83 Critic Score
    The game's unique rewards system with unlockable maps, heroes, and relic powers adds replay value to a solid, if not earth-shattering strategy title. [Feb 2009, p.87]
    • 66 Metascore
    • 70 Critic Score
    In short, The Last Remnant that has all the trappings of a game in the RPG genre, but fails to stand out from the crowd. [Dec 2008, p.119]
    • 60 Metascore
    • 60 Critic Score
    As much as I disliked lumbering through levels as Sonic’s hulky Werehog, I disliked hunting through the hub worlds looking for coins even more. Sega, if you really want to fix Sonic, the first thing you should do is stop trying to fix him.
    • 70 Metascore
    • 78 Critic Score
    The best part about Skate It is that it doesn’t feel like a translation of another game. It’s its own beast.
    • 69 Metascore
    • 73 Critic Score
    Inferno is the definitive version of Alone in the Dark.
    • 50 Metascore
    • 65 Critic Score
    Legendary is by no means awful — it’s just about as vanilla as first-person shooters get. It all wraps up with a completely unsatisfying “wait for the sequel” type cliffhanger. We’ll see. [Jan 2009, p.66]
    • Game Informer
    • 59 Metascore
    • 75 Critic Score
    Keep expectations in check, and your band should have a good time, even if it’s nowhere near the “ultimate” music game experience.
    • 66 Metascore
    • 65 Critic Score
    The Wii version has less annoying traits than the others and still retains all the usual mediocrity. The motion-control elements in the Werehog levels add an extra dimension to the action, and the hub worlds are entirely text-based and aren’t nearly as annoying. If you can stand the diminished graphics, the Wii version actually edges out the PS3 and 360 entries.
    • 49 Metascore
    • 50 Critic Score
    The end product fails as a fighter, as a part of the Castlevania series, and as a video game in general.
    • 76 Metascore
    • 88 Critic Score
    In tone, Underworld hits the target dead center, delivering the perfect mix of isolation and discovery with larger dramatic encounters. No modern cities mar Lara’s excursion this time – this is tomb raiding from beginning to end. Remarkable visuals sell the experience, and a moving score deepens your involvement. The formula behind the game is ready for some fresh ideas, but as a wrap up of old ideas, Underworld hits the sweet spot.

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