Game Informer's Scores

  • Games
For 7,734 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 55 Metascore
    • 50 Critic Score
    Only approach this game if you intend to play Fate of Atlantis. Staff of Kings hardly finds the Indiana Jones pulse.
    • 79 Metascore
    • 80 Critic Score
    Throw in such music game warhorses as Foo Fighters’ “Everlong” and Bon Jovi’s “Livin’ on a Prayer” and you’ve got a soundtrack that – with some notable exceptions – feels a bit stale. It’s a shame, too, because the gameplay is strong enough to make this much more than just a solid handheld music title.
    • 78 Metascore
    • 70 Critic Score
    A definite upgrade for casual gamers who want a deeper tennis experience than Wii Sports. [July 2009, p.85]
    • 80 Metascore
    • 85 Critic Score
    It's no online tour, but it's a step in the right direction; the kind of slow progress we're seeing in the franchise these days. [July 2009, p.82]
    • 81 Metascore
    • 85 Critic Score
    It's no online tour, but it's a step in the right direction; the kind of slow progress we're seeing in the franchise these days. [July 2009, p.82]
    • 88 Metascore
    • 85 Critic Score
    Wii MotionPlus is a great boon to the Wii version of Tiger - the game is merely a [70] without it. [July 2009, p.82]
    • 75 Metascore
    • 70 Critic Score
    A fun, but disposable game. [Aug 2009, p.93]
    • Game Informer
    • 76 Metascore
    • 70 Critic Score
    An intriguing excursion into uncharted territory. [June 2009, p.93]
    • Game Informer
    • 85 Metascore
    • 90 Critic Score
    No matter what mode you enter, Red Faction: Guerrilla delivers on its promise of destruction, and offers an experience unlike anything else out there.
    • 85 Metascore
    • 90 Critic Score
    No matter what mode you enter, Red Faction: Guerrilla delivers on its promise of destruction, and offers an experience unlike anything else out there.
    • 86 Metascore
    • 90 Critic Score
    Even with that ostensibly simple premise, the development team has crafted a remarkably layered simulation that feels like what The Sims has been trying to be from the beginning.
    • 66 Metascore
    • 78 Critic Score
    Some gamers may appreciate the freedom Fuel gives you, but I feel like the lack of payoff and context blunts any adventurous feelings I have. [July 2009, p.84]
    • 67 Metascore
    • 78 Critic Score
    Some gamers may appreciate the freedom Fuel gives you, but I feel like the lack of payoff and context blunts any adventurous feelings I have. [July 2009, p.84]
    • 36 Metascore
    • 30 Critic Score
    This isn’t a premier blend of pulp fiction. It’s just a pulpy mess.
    • 36 Metascore
    • 30 Critic Score
    This isn’t a premier blend of pulp fiction. It’s just a pulpy mess.
    • 85 Metascore
    • 90 Critic Score
    A nice balance between run-and-gun action and fleet-footed platforming. [June 2009, p.86]
    • 73 Metascore
    • 75 Critic Score
    Still, it's addictive, and the humor of the patient cards you unlock is motivation to keep going after the gameplay grows stale. [May 2008, p.99]
    • Game Informer
    • 83 Metascore
    • 80 Critic Score
    The game's wealth of combos and grapples are made even more impressive by Undisputed's nearly flawless collision detection and animation. [June 2009, p.83]
    • 84 Metascore
    • 80 Critic Score
    The game's wealth of combos and grapples are made even more impressive by Undisputed's nearly flawless collision detection and animation. [June 2009, p.83]
    • Game Informer
    • 86 Metascore
    • 88 Critic Score
    An engaging and well-done casual title, and stands as one of the best Wii franchises on the market. [June 2009, p.88]
    • Game Informer
    • 48 Metascore
    • 55 Critic Score
    If robots ever do take over, I hope the human race doesn’t succumb to a force this stupid.
    • 43 Metascore
    • 55 Critic Score
    If robots ever do take over, I hope the human race doesn’t succumb to a force this stupid.
    • 70 Metascore
    • 63 Critic Score
    It's hard to forget the unresponsive controls, ludicrous story, and questionable combat encounters. The game is uneven and inconsistent enough to scare away even eager fans who have patiently waited 20 years for another swing. [June 2009, p.83]
    • 71 Metascore
    • 63 Critic Score
    It's hard to forget the unresponsive controls, ludicrous story, and questionable combat encounters. The game is uneven and inconsistent enough to scare away even eager fans who have patiently waited 20 years for another swing. [June 2009, p.83]
    • Game Informer
    • 86 Metascore
    • 90 Critic Score
    So many things could have gone horribly wrong, but the core single-player experience gets everything right. [June 2009, p.87]
    • 76 Metascore
    • 60 Critic Score
    Bombing runs can be fun, but navigating slow ships with even slower ammo reloads and babysitting units doesn’t add up to a riveting experience. Count this bored midshipman out.
    • 74 Metascore
    • 60 Critic Score
    Count this bored midshipman out. [July 2009, p.88]
    • Game Informer
    • 71 Metascore
    • 78 Critic Score
    Sacred 2 is fun for what it is, but ultimately fails to capture the old Diablo magic. Combat is nowhere near the tight, tactical paradise that Diablo II could reach in its better moments, and the framerate is a constant drag.
    • 70 Metascore
    • 78 Critic Score
    Sacred 2 is fun for what it is, but ultimately fails to capture the old Diablo magic. Combat is nowhere near the tight, tactical paradise that Diablo II could reach in its better moments, and the framerate is a constant drag.
    • 81 Metascore
    • 70 Critic Score
    This game serves its audience of hardcore fans well. However, at this point Patapon needs to take a cue from its titular characters and start the evolution ­process.

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