Game Informer's Scores

  • Games
For 7,734 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 88 Metascore
    • 95 Critic Score
    The story is fantastic, the world is breathtaking, and all of that pales in comparison to the wonderfully made gameplay that soars both as a platforming and combat game. Moon Studios has outdone itself with Will of the Wisps, delivering an experience that doesn’t have any lulls, makes the player feel clever, and just keeps getting better as it goes.
    • 90 Metascore
    • 95 Critic Score
    The story is fantastic, the world is breathtaking, and all of that pales in comparison to the wonderfully made gameplay that soars both as a platforming and combat game. Moon Studios has outdone itself with Will of the Wisps, delivering an experience that doesn’t have any lulls, makes the player feel clever, and just keeps getting better as it goes.
    • 77 Metascore
    • 75 Critic Score
    While the campaign suffers from a lack of variety, the shooting mechanics are solid. Zombie Army 4's action is fun and over-the-top, but slaughtering the undead shouldn't feel this routine.
    • 81 Metascore
    • 85 Critic Score
    Outside of yelling at my TV a few times, I had a blast with Bloodroots. Each level delivers edge-of-your-seat excitement, which, while leading to plenty of runs being restarted, concludes with the satisfaction of revenge being delivered through a bloody combo ballet.
    • tbd Metascore
    • 70 Critic Score
    Dirt racing may be a sort of minor league to the big-time stock cars, but this game – while limited in some areas – taps into its own enjoyable racing rhythm and buzz.
    • 75 Metascore
    • 75 Critic Score
    If Luna had not been so obtuse, it might have been close to greatness. I loved the atmosphere and the little touches in this world. Many puzzles are a joy to solve, but the bad ones are so poorly constructed that they tipped my frustration over the edge. As much as I wanted to love Luna, I felt like the game was pushing me away.
    • 73 Metascore
    • 60 Critic Score
    With various weapons, mobility enhancements, and a sprawling series of connected maps, Kunai appears to have all the right components, but they aren’t assembled into a cohesive whole.
    • 89 Metascore
    • Critic Score
    We may have longer to wait for the official release and Media Molecule’s single-player story levels, but Dreams is already a magnificent wellspring for those who love playing, creating, and thinking about games in all their many forms. [Early Access review score = 95]
    • 69 Metascore
    • 65 Critic Score
    Despite the strength of its career mode, it’s too bad AO Tennis 2’s gameplay isn’t more dependable, because the genre has needed a new light for several generations. However, this game can’t muster the consistency needed to be a credible threat.
    • 87 Metascore
    • Critic Score
    Legends of Runeterra has a lot to offer as it enters the digital card game ring. Exploring the League of Legends universe in card form is enjoyable and addictive, and slicing an opponent down with a Fiora flourish or a Thresh-hooked hero is a blast. [Beta review score = 83]
    • 76 Metascore
    • 75 Critic Score
    I’m a big fan of Playdead’s Limbo and Inside, and 7th Sector scratches the same kind of itch, but in much stranger and mathematical ways. It’s a journey worth taking, but just know you’re often left directionless and perhaps in need of a calculator.
    • 59 Metascore
    • 63 Critic Score
    As one of the devoted franchise enthusiasts who are presumably the target audience, even I feel like it loses sight of the magic, narrative weirdness, and dark tone that makes the show so captivating. And without tactical sophistication or a meaningful engagement with the lore, I can’t recommend joining this resistance.
    • 59 Metascore
    • 60 Critic Score
    Warcraft III: Reforged teaches the harsh lesson that sacred, legendary titles need to be revisited with only the utmost care. Core elements that made the original an absolute Earth-shaker still remain, but as a remaster meant to enhance the original experience, Reforged is greatly flawed.
    • 80 Metascore
    • 90 Critic Score
    I can’t stress just how smartly made Children of Morta is. The narrative flows smoothly in and out of dungeons, the characters have a real life to them, and the gameplay is enthralling and has those addictive qualities that make you just want to keep leveling everyone up. In the 15-plus hours I invested in this adventure, I was thoroughly captivated by everything Dead Mage set out to achieve. The way family comes together for the final conflict is truly impressive.
    • 70 Metascore
    • 75 Critic Score
    Coffee Talk shows the powerful relationships that can form around a cuppa joe, but it does so in predictable, well-worn ways.
    • 87 Metascore
    • 85 Critic Score
    By the end, the characters and story beats are too numerous and diffuse to coalesce into a fully satisfying finale. I won’t spoil it here, but even my relative disappointment at the conclusion reinforces something I love about the rest of the experience: Kentucky Route Zero is about appreciating the journey, not reaching the destination.
    • 76 Metascore
    • 80 Critic Score
    Journey to the Savage Planet presents you with a well-constructed world full of fun collectibles to hunt down and interesting wildlife to survey, but the way the world design encourages and rewards exploration is its biggest accomplishment.
    • 73 Metascore
    • 80 Critic Score
    If you approach Kakarot for the story and the harrowing battles, it can be amazing. Outside of collecting Soul Emblems, the RPG elements are mostly lacking, even if they do push you to keep leveling to take on harder foes. All told, CyberConnect 2 gives fans a fun way to reexperience this saga.
    • 66 Metascore
    • 65 Critic Score
    Overall, Re Mind is disappointing. Between all the reused content and very few additions to the story, I felt like I wasted my time. Yes, a few new threads and pieces of info are there to unravel, but they are the tiniest of crumbs. The biggest revelation is in the new secret movie, which shows the series potentially moving in a strange direction that makes me more uneasy than excited. Ultimately, you really have to dig for the fun in Re Mind, because it’s buried in all this content you’ve already played.
    • 84 Metascore
    • 83 Critic Score
    To the Moon may be light on gameplay, but it is a storytelling powerhouse that explores the themes of love and regret.
    • 80 Metascore
    • 75 Critic Score
    Lego Builder’s Journey doesn’t give you the total freedom to build what you want, but it taps into strong feelings – problem solving and the satisfaction that comes with it. The game is a good start to what I hope is an evolving franchise.
    • 79 Metascore
    • 78 Critic Score
    I love so many of the ideas behind Scarlet Grace and its inventive nature, but it can’t assemble those elements into a consistent experience. Scarlet Grace has its flaws and frustrations, but it also colors outside the lines of the genre. Sometimes that’s good and exciting. Other times, it’s just scribbles.
    • 72 Metascore
    • 73 Critic Score
    Its charming visuals and messages of compassion and cooperation make Wattam a great game to play with younger members of the family.
    • 75 Metascore
    • 75 Critic Score
    Shovel Knight Showdown is great for short sessions with friends, or a couple playthroughs of the story mode, but simple movesets and repetition limit the enjoyment. You can dig into some good Shovel Knight fun here, but don’t expect to strike gold.
    • 80 Metascore
    • 88 Critic Score
    Even with some stumbles, Arise is a game that knows what it wants to communicate, and does so with delicacy and sensitivity. I’ve found individual scenes coming back to mind frequently since I completed the game, most notably the moving sequence that closes the game. Accept the dilemma of a few bad jumping sequences, and push toward the emotional core, as this simple story has a lot of wisdom to share.
    • 70 Metascore
    • 88 Critic Score
    Mosaic gives meaning to the meaningless; it’s existential nihilism in digital form. It's lovely.
    • 82 Metascore
    • 85 Critic Score
    Over the last year, Life is Strange 2 has been quietly weaving a powerful and sincere narrative experience that admirably carries on the series’ legacy.
    • 77 Metascore
    • 65 Critic Score
    Darksiders Genesis fails to take advantage of the series' strengths. Since Darksiders’ inception, fans have imagined what it might be like to team up as the different horsemen. Darksiders Genesis finally offers a co-op experience, but its offbeat design and forgettable story don't deliver on the fantasy.
    • 67 Metascore
    • 60 Critic Score
    Despite having many issues with Shenmue III, I’m glad I returned to this world. It scratched an itch I didn’t know I had, and periodically showed me why it was an important game back in the day. But it mostly reminded me of why a third entry didn’t release for almost two decades.
    • 74 Metascore
    • 75 Critic Score
    When Superliminal’s mechanics work, I felt like I was participating in a magic trick, but when they didn’t I felt like the developers were playing a trick on me. I was both amused and frustrated while playing Superliminal, but didn’t think much about the game after its credit’s rolled. Like a fading dream, Superliminal is also a bit ephemeral.

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