Game Informer's Scores

  • Games
For 7,734 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • tbd Metascore
    • 68 Critic Score
    Kids is a fascinating example of conveying ideas through game mechanics. You won’t get much out of it if you’re trying to put together its disparate pieces beyond vague notions. But it’s undeniably clever in places, which makes it a curious look into how people can both uplift and hurt each other just by grouping up.
    • 81 Metascore
    • 80 Critic Score
    Void Bastards is funny, misanthropic, and yet still fun to play, and even after arising from some pretty clear inspirations, manages to feel like its own mutated beast.
    • 76 Metascore
    • 78 Critic Score
    Much like the rest of Roiland’s work, Trover Saves the Universe probably won’t be for everyone. The narrative and cast of characters are weird, but this is a game made by a team of people who clearly love the medium of video games, embracing its shortcomings for well-executed jokes and delivering satisfying and often hilarious moments throughout.
    • 70 Metascore
    • 60 Critic Score
    Layers of Fear 2 shares its predecessor’s narrative shortcomings; it drops multiple clues that hint at a unifying story, but the bungled delivery and atmosphere prevented me from connecting to anything beyond the surface scares.
    • 75 Metascore
    • 73 Critic Score
    Sean and Daniel’s relationship continues to be the best part of Life is Strange 2. Will they continue to grow apart or will they find common ground despite their differences? I’m eager to leave behind the hippies and weed farm, and see what comes next for the Diaz brothers.
    • 75 Metascore
    • 90 Critic Score
    I ripped through Observation in one six-hour sitting, propelled forward by the novel blend of challenging puzzles and gripping storytelling. Though at first glance, Observation may appear to be your traditional first-person horror game, I’ve never played anything quite like it. Challenging and unnerving in equal measure, Observation shouldn’t be missed by anyone in search of a mind-bending and unsettling thrill.
    • 85 Metascore
    • 85 Critic Score
    While those looking for the pure historical war experience may find themselves wanting a bit more, with such a critical emphasis on the commanders and their supreme battlefield presence, those willing to indulge in a more prodigious past have lots to enjoy. With strict historical adherence out the window and a bit of a streamlined tactical combat experience, Three Kingdoms still has a lot to offer the strategy enthusiast.
    • 81 Metascore
    • 75 Critic Score
    A Plague Tale is a double tragedy. On one hand, Amicia and Hugo’s tear-filled journey through rural France is marked by adversity, but the bigger misfortune is how this powerful story of sibling love is soured by simple puzzles and clunky stealth mechanics. A Plague Tale is a forgettable game wrapped around a memorable adventure.
    • 72 Metascore
    • 73 Critic Score
    Team Sonic Racing delivers a fun, easy-to-play experience that bolsters its adequate gameplay with distinct flavors to help it stand out from the rest of the genre. Unfortunately, the core gameplay provides mediocre action, limiting the fun of the otherwise promising racer.
    • 73 Metascore
    • 70 Critic Score
    For all of its attempts at garish glitter, Rage 2 is a muted, cliché, and uninspiring experience that's propped up by spectacular shooting and neverending battles that sometimes live up to the promise of a carnival of carnage.
    • 74 Metascore
    • 60 Critic Score
    Astrologaster has a unique premise, clever presentation, and funny writing. Those elements all work in its favor, but the longer it goes on, the duller it gets. The story fails to make most characters interesting, and the illusion of choice (but without meaningful consequences) creates a sense of futility. It is worth checking out if you want to learn more about Elizabethan history and medicine, but those looking to increase their dosage of compelling narrative experiences should seek treatment elsewhere.
    • 82 Metascore
    • 80 Critic Score
    While Fell Seal: Arbiter’s Mark might lack graphical style and an enthralling story, the combat loop is the stuff dreams are made of for fantasy tactics devotees. If you’re a fan of strategy battles and a plethora of interesting unlocks, this is the game to take you back 20 years, when you met Ramza and Delita for the first time.
    • 78 Metascore
    • 80 Critic Score
    The economy might be a little wonky, but Shakedown: Hawaii delivers a nice blast of classic arcade action and some solid laughs. A wealth of entertaining missions and a generous overall structure show that while the game’s CEO might be out of touch, developer VBlank most definitely isn’t.
    • 78 Metascore
    • 78 Critic Score
    Outside of an odd tutorial sequence that completely derails the experience for a few minutes, the action and story flow nicely from moment to moment, creating a fun ride into the inner workings of the Dark Side. The lack of involvement you may have as a character is a minor quibble in an otherwise fascinating Star Wars story that puts its iconic villain in the spotlight more than I expected. I can’t wait to see where this series goes next, as the tease at the end implies the Force will be explored in big ways.
    • 85 Metascore
    • 80 Critic Score
    Supraland's production values are underwhelming, but it overcomes those shortcomings by offering fantastic puzzle design and a big world that rewards exploration at a steady clip.
    • 81 Metascore
    • 85 Critic Score
    HAL Laboratory does a great job shaking up the mechanics from one set of levels to the next so the action never grows stale, which seems extra impressive after four entries.
    • 71 Metascore
    • 78 Critic Score
    Days Gone has good gameplay foundations. The scarcity of supplies and ever-present threat of zombies put me on edge as much as it gave me options to escape by the skin of my teeth. But the inability to fully deliver on either the story or open world fronts makes it a title of both possibilities and limitations.
    • 86 Metascore
    • 80 Critic Score
    Mortal Kombat 11 may have loot issues, but the combat has never been more rewarding. You can finish the entertaining story mode in one sitting, but getting the gear for the character you want could end up being more of a time-stealing tale than the one the game tells.
    • 81 Metascore
    • 80 Critic Score
    SteamWorld Quest plays it too safe to satisfy hardcore card-crawlers, but the campy characters, gratifying combat, and splashy synergies make it an enticing option for those looking for a traditional turn-based RPG that’s easy to wade into.
    • 70 Metascore
    • 83 Critic Score
    World War Z takes arguably the best part of the film and uses it to create a visually interesting gameplay mechanic that is horrifying to witness but fun to dismantle.
    • 76 Metascore
    • 80 Critic Score
    Heaven’s Vault is both ambitious and beautiful.
    • 83 Metascore
    • 78 Critic Score
    When Katana Zero is in top form, it is a satisfying and stylish action/puzzle hybrid that rewards your patience and persistence. But the longer you play, the more the effect diminishes. The assassination scenarios start blending together, and the cutscenes stop inspiring curiosity. That tipping point is what stops Katana Zero from reaching its full potential, but it doesn’t negate the pride that comes from a well-planned and perfectly executed sword-slashing rampage.
    • 79 Metascore
    • 75 Critic Score
    Even through my multiple gritted-teeth attempts at the battles, I loved figuring out the puzzle of how to take down each monstrous foe. Finally executing on your plan to defeat a boss you’ve been stuck on is beyond rewarding. Mechstermination Force is action packed and exciting, but hit-or-miss controls and a disappointing final boss prevent it from reaching its best form.
    • 71 Metascore
    • 58 Critic Score
    Something hard to define is missing from My Time at Portia. It mechanically ticks many boxes that simple-life fantasies are supposed to, but it lacks the charm and satisfaction that springs from its peers in the genre. It demands your time without enticing you, and places you in a world that feels hollow. Games like this are supposed to make chores fun and rewarding, but playing My Time at Portia feels more like actual work.
    • 82 Metascore
    • 85 Critic Score
    I enjoyed the consistently pleasant mix of environmental puzzles and combat, as well as the crash course in Hungarian folklore.
    • 69 Metascore
    • 70 Critic Score
    Earth Defense Force: Iron Rain is ultimately more of the same, just seen through a slightly different developer lens. Most of your time is still spent fending off waves of marching ants, which is still somewhat fun in an overly familiar way.
    • 71 Metascore
    • Critic Score
    Labo VR is a novelty, to be sure, but it knows its limitations and constructs some fun experiences within those boundaries.
    • 77 Metascore
    • 73 Critic Score
    Walking around Vacation Simulator’s locations and carrying items between them to solve its various puzzles is where I had the most fun. The robots have a good sense of humor even if they’re not hilarious, but the overall experience relies too much on how much entertainment you can wring out of moving physics objects in a VR environment.
    • 63 Metascore
    • 60 Critic Score
    Outside of the art style, The World Next Door feels generic and doesn’t do enough to make the adventure feel exciting. I expected something to pay off in the long run, whether it was the story, my choices, or time I spent with characters, but I instead ended the game saying, “That’s it?” It made me feel like I wasted my time getting to know this world and the people who inhabit it.
    • 62 Metascore
    • 60 Critic Score
    Dangerous Driving has some hiccups like momentary pauses in tunnels, rare unexpected car swerves (both yours and the A.I.), slowdown, and inconsistent crash determinations, but these aren’t even why the game misses its target. Previous Three Fields titles like the Danger Zone series and Dangerous Golf had a reason for their destruction, but I can’t find it in Dangerous Driving. The racing itself has some thrills due to its sometimes insane sense of speed, but neither it nor the crashes make their mark.

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