Game Informer's Scores
- Games
For 7,745 reviews, this publication has graded:
-
62% higher than the average critic
-
4% same as the average critic
-
34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | BioShock Infinite | |
|---|---|---|
| Lowest review score: | Legends of Wrestling II |
Score distribution:
-
Positive: 4,813 out of 7745
-
Mixed: 2,573 out of 7745
-
Negative: 359 out of 7745
7762
game
reviews
- By Date
- By Critic Score
-
- Critic Score
Battle Princess Madelyn has a sweet, personal touch to it that shines through in the final product, as well as a message about the value of family.- Game Informer
- Posted Dec 17, 2018
- Read full review
-
- Critic Score
Even with so much of the experience feeling similar to something else you’ve played, Ashen delivers a great sense of wonder in its world, and ends up being a fun journey to undertake.- Game Informer
- Posted Dec 16, 2018
- Read full review
-
- Critic Score
The first-person shooter has evolved a great deal since Doom popularized the genre in 1993, but, in spite 25 years of innovations, Dusk proves that many of the old tricks still work incredibly well. Dusk might look and feel like a Quake mod, but it's so polished it feels modern. Anyone with even a hint of nostalgia in their bones for classic shooters should dive headfirst into Dusk.- Game Informer
- Posted Dec 13, 2018
- Read full review
-
- Critic Score
The visual style immediately stoked my interest. It’s arresting and stylistic, accented by interesting and appropriate movements of the camera. The graphics’ clean lines are still expressive and often a fundamental part of the puzzles, instructive in how players can move about the world and interact with it. With that also comes enriching aural flourishes that further pull you in and changes of color that help express the protagonists’ progression.- Game Informer
- Posted Dec 13, 2018
- Read full review
-
- Critic Score
Grinding for slim rewards during the few hours it takes to finish Desert Child encourages you to think broadly about financial hardship. While that’s a worthwhile topic to consider, the inert world and thin gameplay aren’t enough to translate Desert Child’s core concept into an entertaining game.- Game Informer
- Posted Dec 12, 2018
- Read full review
-
- Critic Score
Most of my favorite moments in Just Cause 4 had nothing to do with the story missions, and instead emerged out of playing with Rico’s ridiculous toolset – like turning a dumpster into a humble airship with a couple of balloons and riding it across the island, or rigging the horses on a merry-go-round with rocket boosters and watching it spin out of control.- Game Informer
- Posted Dec 11, 2018
- Read full review
-
- Critic Score
Earth Defense Force 5 has none of those things – but that’s okay. This series has always had a single-minded commitment to one simple truth: It’s fun to use weird weapons to blast lots of aliens. That fact may never change, but in an industry that has been steadily raising the bar, Earth Defense Force 5 allows the series to fall further behind.- Game Informer
- Posted Dec 7, 2018
- Read full review
-
- Critic Score
Super Smash Bros. Ultimate isn’t dramatically reinventing the franchise, but that’s all right with me; it’s a refinement of what’s come before. Some of my favorite gaming moments have centered on Smash, and it’s great to have a solid new anchor for moments yet to come – even if it means getting knocked into oblivion by a snoozing Jigglypuff every once in a while.- Game Informer
- Posted Dec 7, 2018
- Read full review
-
- Critic Score
The Council’s bad graphics, voice acting, and load times didn’t bother me as much as its problematic narrative. What’s the point of having choice and consequence when you don’t care about the story you’re inhabiting? The Council seems promising with its good ideas, but then when you get further into it, it betrays you like a dishonest politician.- Game Informer
- Posted Dec 6, 2018
- Read full review
-
- Critic Score
Beat Saber is a must-play for anyone interested in virtual reality, but not for the reasons we typically associate with the platform. It won’t make you crane your neck to take in the majesty of your surroundings, but Beat Saber uses VR to place you into the music and taps into your carnal desire to hit things with swords. Years into its life, the gaming public is still unsure of this new way to play video games, but Beat Saber has the potential to convince skeptics to take another look.- Game Informer
- Posted Dec 5, 2018
- Read full review
-
- Critic Score
Artifact pulls a ton of flavor from Dota 2, but it’s not necessarily a game for Dota 2 players. Artifact is instead a highly cerebral card game of push and pull, with intense resource allocation and randomization management. Artifact is absolutely not for everyone, but it excels at creating a crazy strategy cocktail pulling from every bottle on the shelf. For card game fans, Artifact is not to be missed.- Game Informer
- Posted Dec 5, 2018
- Read full review
-
- Critic Score
From a gameplay perspective, Mutant Year Zero is a bold but brief experiment in the turn-based genre that largely pays off. Despite my complaints, I still enjoyed it, and I’d love to see more from the franchise. If you can stomach a huge letdown of an ending, the cleverly orchestrated combat and unique world are worth checking out.- Game Informer
- Posted Dec 5, 2018
- Read full review
-
- Critic Score
Persona 5’s soundtrack helped define its captivating sense of style when it released last year, and Dancing in Starlight is a good celebration of it. The clumsy dancing interface and short tracklist make it fall short as a rhythm game, but some great remixes and fun progression hooks make it a worthwhile way to revisit the look, feel, and sound of one this generation’s most stylish RPGs.- Game Informer
- Posted Nov 27, 2018
- Read full review
-
- Critic Score
If you’re eager to catch up with the cast or music of Persona 3, Dancing in Moonlight is worth a few excursions into the Dark Hour.- Game Informer
- Posted Nov 27, 2018
- Read full review
-
- Critic Score
The design of the world, the way Fury explores it, the few puzzles, and the combat are all well-designed, elevating it above the elements that make it feel like a game from the past.- Game Informer
- Posted Nov 26, 2018
- Read full review
-
- Critic Score
Before we can even think of what might come next, Bethesda needs to make the core game more stable and fair. While I found it to be mostly enjoyable from an exploration standpoint, the frequency of server crashes, freezes, and technical issues is unacceptable. The foundation for another fun Fallout experience is in place, but you end up watching it crumble before your eyes as you play. The game just wasn’t ready for showtime.- Game Informer
- Posted Nov 21, 2018
- Read full review
-
- Critic Score
On day one, the game feels a few reinforcements short to pull off the overwhelming victory we’ve come to expect given the series’ strong lineage.- Game Informer
- Posted Nov 16, 2018
- Read full review
-
- Critic Score
On day one, the game feels a few reinforcements short to pull off the overwhelming victory we’ve come to expect given the series’ strong lineage.- Game Informer
- Posted Nov 16, 2018
- Read full review
-
- Critic Score
Pokémon: Let’s Go, Pikachu & Eevee are strong remakes of the original games. The feeling of amassing a giant collection of monsters and customizing your team never gets old, and the timeless turn-based combat is still fun to this day. Shoddy motion controls aside, Let's Go is a great time whether you’re a die-hard fan or a newcomer to the series.- Game Informer
- Posted Nov 14, 2018
- Read full review
-
- Critic Score
Pokémon: Let’s Go, Pikachu & Eevee are strong remakes of the original games. The feeling of amassing a giant collection of monsters and customizing your team never gets old, and the timeless turn-based combat is still fun to this day. Shoddy motion controls aside, Let's Go is a great time whether you’re a die-hard fan or a newcomer to the series.- Game Informer
- Posted Nov 14, 2018
- Read full review
-
- Critic Score
Overkill’s The Walking Dead plans to dole out content in seasons, so the current batch of missions will soon expand. But dramatic reworking of most core combat and mission systems are necessary before the game could be worthy of a recommendation. The premise sounds promising for fans of cooperative play, zombie action, and the taut survival storylines implied by the license. The execution fails to meet the needs of any of those groups. You’re better off heeding the warning – keep this menacing door closed, and leave the zombies to their gnawing hunger.- Game Informer
- Posted Nov 14, 2018
- Read full review
-
- Critic Score
Given just how different the worlds look in remastered form, I found this trilogy to be more interesting and enjoyable to return to than Crash’s. These games don’t preserve history as well, but that’s okay. Having already lived through them, it’s fascinating to see how the worlds have been reimagined and differ from the vision I had in my head.- Game Informer
- Posted Nov 12, 2018
- Read full review
-
- Critic Score
Like Agent 47 himself, Hitman 2 doesn’t take a lot of chances – instead it continues honing its underlying formula to a deadly precision. A part of me still longs for the smaller and more digestible maps of the older games, but I can’t argue with IO’s execution here – the levels, and memorable assassination opportunities they hold, are worth the investment.- Game Informer
- Posted Nov 9, 2018
- Read full review
-
- Critic Score
I want to call The Quiet Man a farce, but farces are funny. This game is just a conceptual catastrophe that does everything wrong and nothing interesting.- Game Informer
- Posted Nov 9, 2018
- Read full review
-
- Critic Score
The fundamentals may be recognizable, but Tetris Effect feels like something new rather than another reskin of the same old game. The presentation is such a natural fit for the gameplay, and it adds an unexpected layer of emotion.- Game Informer
- Posted Nov 9, 2018
- Read full review
-
- Critic Score
Déraciné approaches VR in the right way, letting the player soak in the environment at their leisure, but the teleportation movement is awkward and most of your engagement outside the narrative hinges on how much you enjoy picking up objects, looking at them, and putting them somewhere else. The world is interesting, and the narrative features a handful of fun, dark twists, but the ultimate experience is bland, even if it does have its charms.- Game Informer
- Posted Nov 6, 2018
- Read full review
-
- Critic Score
After years of iteration as a minigame and in beta, Gwent has come into its own as a great card game. It emphasizes keen decision-making over chance, and a great back-and-forth buildup ratchets up the tension across multiple rounds. With a great variety of decks and strategies at its disposal, as well as strong incentives to play match after match, Gwent proves great ideas can come from small beginnings.- Game Informer
- Posted Nov 2, 2018
- Read full review
-
- Critic Score
Call of Cthulhu may not be fun to play, and often feels like an amusement ride that is just pulling you along, but succeeds in delivering a mind-bending story that lives up to the Lovecraftian breed of cosmic horror. In the end, I’m glad I played it, but for roughly five or six hours, I questioned why I was subjecting myself to it.- Game Informer
- Posted Nov 2, 2018
- Read full review
-
- Critic Score
Thronebreaker is a great alternative for fans of Gwent who’d rather not dive into the multiplayer arena. Although some unique twists can’t hold off some late-game tedium, it’s a diverse campaign that emphasizes the strong characters and tough decisions that define the Witcher series, and emphasizes clever twists over turning newcomers into solid Gwent players. Whether you just want to play more Gwent or are simply a fan of The Witcher, playing Thronebreaker is an easy choice.- Game Informer
- Posted Nov 2, 2018
- Read full review
-
- Critic Score
Even after all these years, I still find Diablo III’s loop of starting small and becoming a godlike force of destruction irresistible. Even without major new additions, the Switch’s portability makes it easier than ever to pop into Sanctuary, kill a few hundred monsters, and scoop up some sweet new loot.- Game Informer
- Posted Oct 30, 2018
- Read full review