Game Informer's Scores

  • Games
For 7,734 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 81 Metascore
    • 88 Critic Score
    Respawn Entertainment's maiden voyage with Star Wars is largely a success, but it's a little rough around the edges.
    • 72 Metascore
    • 78 Critic Score
    Need for Speed has meant different things over the years, but Heat is a good all-around representation of the franchise. The police could be a little more prominent, and the world – while well stocked – isn’t as interesting as Forza Horizon’s, for instance, but NFS Heat is the best iteration since Ghost Games’ reboot in 2015.
    • 80 Metascore
    • 88 Critic Score
    Pokémon Sword & Shield are strong first attempts for the series’ full transition to consoles. While some frustrations hold it back from true legendary status, this new generation proves the Pokémon franchise is still great more than two decades after its debut.
    • 80 Metascore
    • 88 Critic Score
    Pokémon Sword & Shield are strong first attempts for the series’ full transition to consoles. While some frustrations hold it back from true legendary status, this new generation proves the Pokémon franchise is still great more than two decades after its debut.
    • 80 Metascore
    • 88 Critic Score
    Pokémon Sword & Shield are strong first attempts for the series’ full transition to consoles. While some frustrations hold it back from true legendary status, this new generation proves the Pokémon franchise is still great more than two decades after its debut.
    • 91 Metascore
    • 90 Critic Score
    This investigative RPG surprises and delights with its complex world, fantastic dialogue, and ability to convey a constant struggle with the warring facets of one’s own mind.
    • 81 Metascore
    • 70 Critic Score
    Planet Zoo put up a lot of obstacles to my enjoyment, but once I broke through the majority of them, I found that engaging loop of mastery and success that makes simulation games fun. I enjoyed trying to one-up my last creation and surpass my previous revenue and years in business. Unfortunately, Planet Zoo requires an unreasonable level of patience that creates a barrier around its best qualities.
    • 76 Metascore
    • 78 Critic Score
    Battle for Neighborville delivers exciting competitive and cooperative multiplayer, but an overly complicated economy and inconsistent PvE elements take away from the experience.
    • 80 Metascore
    • 88 Critic Score
    This mountain biking game blends an idyllic nature aesthetic with tight arcade action to create a surprisingly thrilling adventure.
    • 82 Metascore
    • 70 Critic Score
    The real issue is that Death Stranding’s gameplay really is as simple as it appears to be, and the elements around it – the story, combat, and lackluster mission objectives – aren’t satisfying enough to anchor the title and get players invested.
    • 86 Metascore
    • 85 Critic Score
    Luigi's Mansion 3 is a fun ghost-hunting adventure regardless of your experience with the franchise.
    • 75 Metascore
    • 78 Critic Score
    Afterparty poses questions you don’t expect it to ask, and that’s what ultimately made me satisfied with it – just don’t expect a non-stop rager. As with most parties, there are high points combined with lulls. At the very least, the conversations, locale, and attendees make it a good party to attend, even if sometimes you get a little bored.
    • 67 Metascore
    • 65 Critic Score
    MediEvil still deserves to be heralded as a classic for its time and place in gaming, and I love how it looks in revitalized form on PlayStation 4. However, its gameplay is a relic of yesteryear, and an example that shows us just how far games have come over the years. Rest in peace, Sir Dan.
    • 80 Metascore
    • 88 Critic Score
    Modern Warfare should have received a new Call of Duty subhead given just how different its avenues of play are. Not every one of Infinity Ward’s ideas works, but a few are successful enough that I could see them as series staples. Modern Warfare’s accomplishments may not be as pronounced as Black Ops 4’s (Blackout being one of them), but it still delivers a hell of a multiplayer experience. Gunfight alone is worth the price of admission.
    • 85 Metascore
    • 93 Critic Score
    Even if the larger beats don’t always land, The Outer Worlds shines with a constant stream of small, bright moments. An amusing interaction with a clueless guard. A sugary corporate jingle. A brutal sneak attack. A solution to a problem you are sure won’t work, but it does. The team at Obsidian excels at encouraging creative experimentation within its responsive and absurd setting, ensuring that every visit to Halcyon is full of delightful surprises.
    • 82 Metascore
    • 85 Critic Score
    This great 2D platformer delivers a crowd-pleasing adventure regardless of when you started enjoying the genre.
    • 82 Metascore
    • 80 Critic Score
    Trails of Cold Steel III’s strengths outweigh its weaknesses. While the story takes its sweet time to unfold, it offers a lot of shocking outcomes.
    • 73 Metascore
    • 90 Critic Score
    Bungie's latest release is a good expansion on its own, but the way it sets the stage for the future of the Destiny franchise is its most impressive feat.
    • 62 Metascore
    • 60 Critic Score
    This final moment with Breakpoint sums up the game perfectly. There was a sense of victory, and then it all fell apart and became a maddening mess. I had some fun playing with friends, but constantly found myself wondering how this follow-up could go so wrong.
    • 74 Metascore
    • 80 Critic Score
    Despite those frustrations, I continually returned to John Wick Hex because the core mechanics are incredibly tight. Thanks to Hex’s clever time management systems I always felt one step ahead of my enemies and capable of constructing the kinds of sophisticated close-quarters gunfights that make the films so exciting. John Wick Hex might hit the same note over and over again, but it’s one incredible note.
    • 73 Metascore
    • 70 Critic Score
    The Grid series offers a fun, gorgeous racing experience, and I can see value in bringing it back. But this incarnation of the game performs the bare minimum of the reboot mandate when it should be doing so much more. We race to be in first place, but unfortunately, Grid seems content to be in the middle of the pack.
    • 77 Metascore
    • 70 Critic Score
    Indivisible is full of ambitious ideas and uneven execution. When it succeeds, you see glimpses of the fantastic game it could have been – but those flashes never last long enough for the dream to take shape. What you’re left with is an experience full of noteworthy successes and confusing failures, and like the game’s title suggests, they are all too intertwined to separate.
    • 84 Metascore
    • 88 Critic Score
    If you’re looking to play Magic, there’s probably no better way than Magic: The Gathering Arena, and that says a lot. Wizards of the Coast seemed hesitant to move all-in on a digital product in the last decade, perhaps out of fear that it could cannibalize the gigantic paper audience, but Magic is finally where it needs to be in the digital space.
    • 74 Metascore
    • 80 Critic Score
    Neo Cab poses a lot of questions, crossing something familiar with a plausible futuristic backdrop. Chance Agency crafts an intriguing world where people all have their own ideas about technology and how much it should be a part of our everyday lives. Neo Cab has the fun of being a driver, meeting new people, and trying to hustle for cash and get that coveted star-rating. But it also offers a much deeper experience – one that makes you look inward. That’s especially why it’s worth the trip.
    • 75 Metascore
    • 85 Critic Score
    Deck13 included a number of new weapon and armor types, all of which can be upgraded extensively, again putting heavy weight on the act of grinding, which is a bit excessive, but thankfully it ends up being fun. If you like the idea of cobbling together armor sets earned by felling difficult foes, give The Surge 2 a try. You may get a bit lost in the world at times, but every encounter is fun and well thought out. The bosses in particular are nicely designed, exotic in look, and push you to play with brutal precision.
    • 70 Metascore
    • 65 Critic Score
    Code Vein has some cool things to enjoy along the way and some nice ideas that shake up the core formula, but they are all incidental details. The heart of Code Vein remains overburdened by stale scenery, boring bosses, and tiresome trudging, and all of that is beyond what some nice touches can redeem.
    • 79 Metascore
    • 75 Critic Score
    FIFA may be more popular than ever, but FIFA 20 is a standard bearer with no clear focus. The gameplay comes up just short of carrying the title, and while Ultimate Team is engaging in its own way, it’s the same grind it’s always been. The next-generation of home consoles is approaching, and I can’t tell if EA has run out of ideas or is running out the clock.
    • 71 Metascore
    • 65 Critic Score
    The Sojourn accomplishes some cool moments, but the space between them is dull, leaving you stranded in a sterile world with a predictable rhythm.
    • 81 Metascore
    • 75 Critic Score
    Untitled Goose Game is a great concept, and ends in the same charming way it started. Pranking people is fun, and doing it as a goose just adds to the thrill. Most people will play it for the silly premise, complete it in a few hours, and go on their merry way without touching it again. If you just want to mess with people as a goose, here’s your chance – but the shallowness and repetition hold it back from being a truly engaging game.
    • 84 Metascore
    • 70 Critic Score
    I quite enjoyed looking at Sayonara Wild Hearts, even though interacting with it left me cold. In fact, I probably would have liked it just as much if it were just a short film. As it stands, it’s an impressively stylish title with a disappointing amount of substance.

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