Game Informer's Scores

  • Games
For 7,738 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Hades II - Nintendo Switch 2 Edition
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7752 game reviews
    • 62 Metascore
    • 65 Critic Score
    The offerings are generally pretty decent (Word Whomp, Tri-Peaks Solitaire, and Poppit! are among the best), but there should be a lot more, considering that the website has hundreds to choose from.
    • 62 Metascore
    • 60 Critic Score
    Battle for the Grid has a few things going for it, like some decent animation and visuals for its characters, but the package as a whole is every bit as underwhelming as the Power Ranger titles that have come before it.
    • 62 Metascore
    • 78 Critic Score
    A worthy puzzle game. [Dec 2006, p.157]
    • 62 Metascore
    • 45 Critic Score
    Never has a hero looked so stupid. As catastrophic as these missteps are, they pale in comparison to Spidey’s egregious video game blunder, Friend or Foe. [Nov 2007, p.144]
    • Game Informer
    • 62 Metascore
    • 60 Critic Score
    I could forgive the plot if the game was actually exciting, but this is a dull dungeon crawler. Some of the most exciting RPGs work with relationship building, like Persona and Fire Emblem, but this just takes it in a bizarre direction.
    • 61 Metascore
    • 60 Critic Score
    This Olympic hopeful loses its flavor after you play through each event just once or twice. [Aug 2004, p.100]
    • 61 Metascore
    • 70 Critic Score
    Rory McIlroy PGA Tour isn't a bad game, it's just one that doesn't positively make the case for longtime fans of the series or the new systems. With the gameplay nudged ahead only slightly, the graphics not particularly new-gen, and a reduced feature set, the mind easily wanders to what we've lost rather than finding comfort in what's there.
    • 61 Metascore
    • 60 Critic Score
    I purposely put off buying upgrades sometimes simply because I couldn’t stand dealing with the smorgasbord of load screens, elevators, and slow-opening gates just to get things done.
    • 61 Metascore
    • 68 Critic Score
    As it stands now, the cartoony graphics don’t really make you hungry or even make you feel like you actually made food, nor is the game ridiculous enough to give you that silly kind of fun like WarioWare. Any future entry in this series will probably have to go one of those two ways.
    • 61 Metascore
    • 70 Critic Score
    I can't believe that you can't build your own custom stadium and/or pitches - what else are the Legos for? [Sept 2002, p.81]
    • Game Informer
    • 61 Metascore
    • 65 Critic Score
    The game's pace is dreadfully slow. [Apr 2003, p.84]
    • Game Informer
    • 61 Metascore
    • 68 Critic Score
    Elite Squadron’s big problem is its controls. The game has a couple control schemes, but I couldn’t find one that didn’t feel both clunky and inaccurate.
    • 61 Metascore
    • 60 Critic Score
    At its best, Friday the 13th is a compelling multiplayer experience that captures the excitement and terror of going against one of the most notorious movie monsters and (hopefully) living to tell about it. At its worst, the game is a frustrating trial of patience, whether you're waiting out the clock or dealing with numerous technical issues.
    • 61 Metascore
    • 75 Critic Score
    With Mario nowhere to be found at the Nintendo 3DS launch, Rayman fills the platformer gap nicely. I had a blast playing it again, and look forward to reviewing it for a fifth time at some point in the near future.
    • 61 Metascore
    • 55 Critic Score
    I can only say one good thing about War in the North: It could have been awesome.
    • 61 Metascore
    • 70 Critic Score
    It's a shame that the career structure isn't better considering I like the new XP format and the fact that your rider unlocks skills as you go. You can select two skills at any one time, and they include helpful boosts like increased clutch effectiveness or faster crash recovery time. THQ is promising additional DLC through its MotoClub Depot, but enough has been taken out of the game in the first place that I don't think you can gain it all back simply by adding some new gear.
    • 61 Metascore
    • 60 Critic Score
    If you like this franchise's simple brand of mind-numbing hack 'n slash action, then Dynasty Warriors 5: Empires will deliver exactly what you want: more of the same. [May 2006, p.98]
    • Game Informer
    • 61 Metascore
    • 78 Critic Score
    In skating terms, this game's success is more than just dropping in on a vert ramp for the first time without eating it face-first. Shaun White Skateboarding has some tricks in its back pocket, and I look forward to it expanding its arsenal in the future.
    • 61 Metascore
    • 60 Critic Score
    Deadmund's Quest is a decent attempt at an action/adventure game built specifically for the Move, and doesn't just shoehorn in functionality as a bullet point. That said, it's still not great, and I'm not sure who the target audience is. The gameplay is too hard and complex for the casual crowd, yet the larger adventure is too simple and repetitive for seasoned gamers. Like much of its on-rails action, Deadmund's Quest is a plodding step forward for the Move, but it still has a lot of ground to cover.
    • 61 Metascore
    • 75 Critic Score
    Ninety-Nine Nights may be the best that the genre has to offer, but it also shows us that this style of game still has a long way to go. [Sept. 2006, p.96]
    • Game Informer
    • 61 Metascore
    • 53 Critic Score
    The graphics can only be described as awful, missions are boring, and combat ranges from dull to frustrating. [June 2004, p.123]
    • 61 Metascore
    • 43 Critic Score
    This game stinks. That's really all there is to it. [July 2004, p.115]
    • 61 Metascore
    • 45 Critic Score
    Reshef feels like it was assembed from various rejected design concepts and shards of concentrated boring. [Sept 2004, p.118]
    • 61 Metascore
    • 73 Critic Score
    Numerous playable characters are a big plus, but the repetitive enemies and environments are not. However, I'm always a fan of good cooperative play, which this title successfully incorporates. [Nov 2004, p.149]
    • Game Informer
    • 61 Metascore
    • 78 Critic Score
    If you’re already a Blood Bowl vet, the Blitz mode makes this version worth your time. But even though I find satisfaction in pulling off even the simplest of the game’s maneuvers, setting up all of its dominos is just too exacting for my taste.
    • 61 Metascore
    • 58 Critic Score
    A merely passable game...Why have a White Castle hamburger when you can have a juicy steak? [Aug 2004, p.103]
    • 61 Metascore
    • 78 Critic Score
    In skating terms, this game's success is more than just dropping in on a vert ramp for the first time without eating it face-first. Shaun White Skateboarding has some tricks in its back pocket, and I look forward to it expanding its arsenal in the future.
    • 61 Metascore
    • 65 Critic Score
    You'll reach velocities so incomprehensible that your reflexes are paralyzed. [July 2003, p.107]
    • Game Informer
    • 61 Metascore
    • 65 Critic Score
    It didn't take long for disappointment to set in. [Dec 2001, p.109]
    • Game Informer
    • 61 Metascore
    • 65 Critic Score
    It's not worthless, but I can't find anything to put it ahead of "Mortal Kombat" or "DOA 3" for my playing time. [July 2003, p.116]
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