Game Informer's Scores

  • Games
For 7,738 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Hades II - Nintendo Switch 2 Edition
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7752 game reviews
    • 62 Metascore
    • 70 Critic Score
    In spite of its lack of polish, I enjoyed The Good Life. It has some rough edges, but these can contribute to its charm, and it’s undeniably entertaining when the story is purposely silly or when I had time to just breathe in the world. The Good Life has heart, even if its features don’t always work together and its design holds it back.
    • 62 Metascore
    • 75 Critic Score
    I can see FPS fans having fun with BlackSite since it provides all the standard FPS rollercoaster thrills, but most of us have been up and down those hills a few too many times.
    • 62 Metascore
    • 65 Critic Score
    Strange missteps abound in Heroes Over Europe, but glimmers of fun WWII arcade flight shooting shine through from time to time. [Oct 2009, p.90]
    • Game Informer
    • 62 Metascore
    • 40 Critic Score
    Don’t confuse Wave Rally for a Baby Ruth floating in the PS2 pool – It’s a turd. [Feb 2002, p.84]
    • Game Informer
    • 62 Metascore
    • 68 Critic Score
    Good fun - nothing more, nothing less. [Feb 2005, p.113]
    • Game Informer
    • 62 Metascore
    • 60 Critic Score
    There is some decent music and graphics that don't make me want to die. I guess that's the highest recommendation I can offer on this one. [Jan 2005, p.125]
    • Game Informer
    • 62 Metascore
    • 58 Critic Score
    Where X2 really makes its rushed development cycle known is the camera, collision, and enemy AI. [June 2003, p.109]
    • Game Informer
    • 62 Metascore
    • 60 Critic Score
    A virtual compendium of platforming conventions, almost to a bizarre (otherworldly perhaps?) degree. [March 2005, p.137]
    • Game Informer
    • 62 Metascore
    • 60 Critic Score
    The Lego City Undercover: The Chase Begins experience is like asking for a complex Lego set for your birthday and finding a box of Duplo under the wrapping paper instead. It’s technically similar, but the differences are critically important.
    • 62 Metascore
    • 55 Critic Score
    Even serious fans should rent before buying this half-baked cash in. [Jan 2009, p.77]
    • Game Informer
    • 62 Metascore
    • 70 Critic Score
    Offers plenty of variety and a faithful presentation. [August 2002, p.79]
    • Game Informer
    • 62 Metascore
    • 75 Critic Score
    With multiplayer significantly less user-friendly than in other titles and a lame single-player mode, LoE falls well short of the genre's top dogs. [Feb 2004, p.111]
    • 62 Metascore
    • 83 Critic Score
    DemiKids (both Light and Dark versions) are what the last Pokemon entires should have been... If you have any affinity for the GBA Pokemon games, DemiKids is a must-buy. [Sept 2003, p.126]
    • Game Informer
    • 62 Metascore
    • 20 Critic Score
    One of the most pathetic jobs of porting a PC game to the console I have ever seen in this horrid little life of mine. [June 2003, p.114]
    • Game Informer
    • 62 Metascore
    • 65 Critic Score
    "Wipeout Fusion" and "Kinetica" put it to shame. [June 2003, p.109]
    • Game Informer
    • 62 Metascore
    • 78 Critic Score
    I was bothered by the cutscene situation, the basic AI (both friendly and enemy), a couple of glitches that forced restarts, and the dramatic change in fun factor when playing solo. That said, I can’t deny that I spent a lot of time laughing while playing with three others.
    • 62 Metascore
    • 80 Critic Score
    I expected this spinoff to be a quick cash-in of popular themes, but I found myself pleasantly surprised by just how exciting Nazi Zombie Army can be.
    • 62 Metascore
    • 75 Critic Score
    The core of what makes these games so memorable is still there in full force - pretty girls, unspeakably embarrassing sexual acts, and an endearing dorkiness that makes the entire experience feel mroe charming and humorous than exploitive. [Nov 2004, p.148]
    • Game Informer
    • 62 Metascore
    • 60 Critic Score
    There used to be a time when I liked the 2K hockey series over EA's franchise, and that was because I liked the way the skating felt. It was tight and responsive, even if the games themselves were more arcade-like. How I long for those days after playing NHL 2K11.
    • 62 Metascore
    • 75 Critic Score
    Fracture comes close to greatness, but the story’s disappearing act, half-hearted approach to level design, and poor enemy AI holds it back from being anything other than mediocre.
    • 62 Metascore
    • 70 Critic Score
    A bare bones approach to hockey that never distinguishes itself. [Nov 2005, p.151]
    • Game Informer
    • 62 Metascore
    • 60 Critic Score
    World’s End Club tells an uninteresting story full of obvious twists and turns that’s segmented by linear exploration and low-stakes action. On normal difficulty, you’re killed in one hit, which doesn’t mix well with the finnicky controls. Some character designs and their accompanying abilities are particularly inspired, but I didn’t fall in love with any of their static personalities. World’s End Club ultimately wound up feeling like an unimaginative afterschool activity.
    • 62 Metascore
    • 73 Critic Score
    The space combat portions are incredibly short, which is a godsend since the vehicle controls are abysmal. [Aug 2003, p.92]
    • Game Informer
    • 62 Metascore
    • 65 Critic Score
    This is the first licensed game I've played that is actually shorter than its movie. [Aug 2007, p.93]
    • Game Informer
    • 62 Metascore
    • 60 Critic Score
    I wouldn’t say it falls into the “it’s so bad, it’s good” camp, but like a cheesy Nic Cage movie, it sometimes hits the right comedic notes, but it just doesn’t hit them enough.
    • 62 Metascore
    • 60 Critic Score
    Some of the most exciting RPGs work with relationship building, like Persona and Fire Emblem, but this just takes it in a bizarre direction. Merely giving players a chance to pair up isn't enough; the actual relationship building needs have genuine developments and substance, and Conception II hits all the wrong notes.
    • 62 Metascore
    • 75 Critic Score
    Bizarre clearly set out to make Blood Stone feel like a part of Bond's movie canon, and it's certainly successful on that front. The weapons are anemic, and the driving sections can be dodgy, but it delivers a dose of spectacle and intrigue worthy of the character.
    • 62 Metascore
    • 75 Critic Score
    In what seems like a profoundly misguided step, four players can't play as the Fantastic Four. [Sept 2005, p.101]
    • Game Informer
    • 62 Metascore
    • 63 Critic Score
    Mowing down wave after wave of comatose fodder kills any chance of this game’s strategies having any meaning. An overhaul on the battlefield is sorely needed.
    • 62 Metascore
    • 70 Critic Score
    This first new-gen edition of WWE 2K15 lays a solid foundation in the presentation and mechanics, but it’s hurt by cuts and 2K Showcase and MyCareer in particular need plenty of work before they’re ready for the main event spot.

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