Game Informer's Scores

  • Games
For 7,738 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Hades II - Nintendo Switch 2 Edition
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7752 game reviews
    • 64 Metascore
    • 60 Critic Score
    While it pains me to say this, maybe Crash should make like the entire cast of "Blossom" and disappear. [Nov 2004, p.146]
    • Game Informer
    • 64 Metascore
    • 50 Critic Score
    Many [games] don't quite play the way they should since you don't have the keypad, which was one of the system's highlights. [Feb 2004, p.103]
    • Game Informer
    • 64 Metascore
    • 70 Critic Score
    Firmly back in the second dimension where it belongs, this portable entry in the "Worms" franchise will take you back to the glory days of "Armageddon" and "World Party". [May 2006, p.113]
    • Game Informer
    • 64 Metascore
    • 65 Critic Score
    TNA Impact reminds me of a bratty little kid. You know the type, always running around making bold claims, kicking people in the shins, and talking about how big and strong he’s going to be when he grows up. Since he’s just a kid, you have to give him the benefit of the doubt — someday he might accomplish impressive things. However, right now he’s still just a punk.
    • 64 Metascore
    • 80 Critic Score
    Creating a fast racing experience sounds like a fundamental requirement of any racing title, but Nail'd isn't just a game that blows by low expectations. It's a focused experience that sticks to a tight racing line and captures the essence of speed in a flash.
    • 64 Metascore
    • 60 Critic Score
    Intriguing – despite a mounting pile of evidence showing that it should be terrible. The characters and story are so outlandish and bizarre that they are fascinating – but the nonsense and clunky mechanics never coalesce into a satisfying experience. It lures you in with the promise of something unique, then botches the execution.
    • 64 Metascore
    • 60 Critic Score
    The graphics are dull, the combat is clunky, and the pacing is incredibly slow. [Mar 2004, p.107]
    • 64 Metascore
    • 70 Critic Score
    Sheffield tried too much and didn't focus enough on the gameplay necessities. [Nov 2002, p.113]
    • Game Informer
    • 64 Metascore
    • 68 Critic Score
    You absolutely need at least four people to play this game, which means it’s useless if you don’t have friends around.
    • 64 Metascore
    • 60 Critic Score
    Beautiful background details, dull play. [July 2002, p.87]
    • Game Informer
    • 63 Metascore
    • 78 Critic Score
    The 2D platforming is clever, the co-op game separates itself from the main game in an interesting way, and the Kinect implementation works well, even if it is just the typical minigame addition. Ubisoft has succeeded in making a fun complement to the upcoming Spielberg film that young fans should appreciate.
    • 63 Metascore
    • 80 Critic Score
    Insect Armageddon lacks the clueless earnestness of the last entry and carries over some dated concepts, but it fully captures the same breed of unapologetic run-and-gun action. Ultimately, that's what kept me playing EDF 2017 for dozens of hours, and that's why I've got dozens more in front of me with Insect Armageddon.
    • 63 Metascore
    • 70 Critic Score
    198X reminds players that even simple arcade experiences (or their recreations) can provide an interesting escape.
    • 63 Metascore
    • 85 Critic Score
    At its best moments, Suikoden IV sits right up there with the most outstanding RPGs ever created. [Feb 2005, p.114]
    • Game Informer
    • 63 Metascore
    • 65 Critic Score
    Destiny is a fiction and gameplay I deeply love, and I’d be delighted to continue to invest time in its characters and adventures. But the bloat of currencies and systems on display at this point is a major turn-off, and The Edge of Fate’s new additions and changes don’t make me feel compelled to play more. I’ll continue to cheer for the game to grow and expand, and I believe there’s some strong potential to this new saga focused on issues of freedom and pre-determinism. But the current thrust of this expansion just isn’t working.
    • 63 Metascore
    • 60 Critic Score
    What this franchise did to deserve a sequel I really don't know. [Apr 2006, p.118]
    • Game Informer
    • 63 Metascore
    • 58 Critic Score
    Top off this stubbornly shoddy gameplay with un-funny cutscenes and a glaring lack of online play and, well, there isn't much here to be super happy about. [Apr 2005, p.117]
    • Game Informer
    • 63 Metascore
    • 60 Critic Score
    Dungeon Hearts’ basic mash-up of ideas and charming aesthetic could have set it on the path to casual-game stardom, but fun gameplay would have done a whole lot more. This may have match-three and RPG elements, but Puzzle Quest it most certainly is not.
    • 63 Metascore
    • 78 Critic Score
    A shadow of its former self. The graceful gameplay offers a higher level of excitement, but the plot and characterization - two large components from which I expect great things from any Star Wars journey - makes this experience one of 2010's biggest disappointments. [Nov 2010, p.92]
    • 63 Metascore
    • 60 Critic Score
    A monstrous letdown. [Dec 2004, p.165]
    • Game Informer
    • 63 Metascore
    • 70 Critic Score
    These improvements stand in contrast to the continued weak goalie AI, unhelpful camera work, and iffy passing.
    • 63 Metascore
    • 65 Critic Score
    With gliding players prone to stepping out of bounds, animations that lock you out of reactionary movement, and lackluster commentary, the on-court action offers a similar dose of mediocrity as years past. The low post game is a mess, the strategy suffers from simplicity, and the defensive system lacks the sophistication (and usefulness) of its competition.
    • 63 Metascore
    • 78 Critic Score
    Not only is it the best in the series, by far, but it actually supports a decent combat system with a fairly balanced cast. [Jan 2003, p.102]
    • Game Informer
    • 63 Metascore
    • 65 Critic Score
    With a history including games like Knights of the Old Republic II and Neverwinter Nights 2, the team at Obsidian Entertainment knows role-playing. Alpha Protocol isn't necessarily a counter-point to that expertise; the RPG systems under the hood are solid. I just wish that I could experience them in the context of a compelling espionage adventure, not a last-gen third-person shooter.
    • 63 Metascore
    • 65 Critic Score
    The slowly paced story turns the fossil digging into a chore, and the real-time battle system starts to feel the same not long after that.
    • 63 Metascore
    • 60 Critic Score
    Avoid this unless your space dogfighting itch is keeping you up at night. [Sept 2010, p.93]
    • Game Informer
    • 63 Metascore
    • 70 Critic Score
    I particularly appreciate how I can earn points to boost my attributes and buy stuff in every nook and cranny in the title – yet another example of how I played this game almost in spite of itself.
    • 63 Metascore
    • 68 Critic Score
    In terms of depth, the Wii version doesn't offer much outside of a barebones Franchise mode. [May 2008, p.95]
    • Game Informer
    • 63 Metascore
    • 60 Critic Score
    Outside of the art style, The World Next Door feels generic and doesn’t do enough to make the adventure feel exciting. I expected something to pay off in the long run, whether it was the story, my choices, or time I spent with characters, but I instead ended the game saying, “That’s it?” It made me feel like I wasted my time getting to know this world and the people who inhabit it.
    • 63 Metascore
    • 75 Critic Score
    The deep Dynasty mode is the only feature worth the price of admission. The day-to-day tasks are organized better than NBA 2K7’s Association mode, and new features like the NBA rumors and managing assistants give sports fans a greater sense of control.
    • Game Informer

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