Game Informer's Scores

  • Games
For 7,738 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Hades II - Nintendo Switch 2 Edition
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7752 game reviews
    • 63 Metascore
    • 65 Critic Score
    Sadly, that gameplay doesn't hold up for very long. Combat is too simplistic, and the unintelligent AI governing your enemies doesn't help. [Jan 2010, p.91]
    • Game Informer
    • 63 Metascore
    • 63 Critic Score
    In short, there's fun to be had here if you're willing to put up with the stuff that sucks. [Nov. 2006, p.146]
    • Game Informer
    • 63 Metascore
    • 80 Critic Score
    With 50 new levels, 50 favorites from the past, some cool new minigames like the FPS Monkey War and a version of air hockey, plus single-cart multiplayer, this is yet another nice addition to the DS library. [Apr 2006, p.134]
    • Game Informer
    • 63 Metascore
    • 55 Critic Score
    Most of this game’s content is in betrayal of the license, and it’s not all smut, either. In one mission, you are tasked with assassinating Fidel Castro, an act that ends up being just as comedic as The Naked Gun’s assassination attempt on Queen Elizabeth II. Unfortunately, the intent of this sequence isn’t to make ­players laugh. [May 2009, p.82]
    • Game Informer
    • 63 Metascore
    • 65 Critic Score
    With so much conversation with characters that feel like they'll be left in the past after this episode, a dreary prison setting, and gameplay that generally fails to engage, Jailhouse Block is the weakest entry of the season. The fleeting high moments like the difficult decision or the climactic battle don't save the episode. However, like most episodes Telltale releases in any of its myriad licensed series, it ends on a solid cliffhanger that has me intrigued about what happens next.
    • 63 Metascore
    • 65 Critic Score
    Decent play mechanics aside, the gameplay doesn't excite. [Jan 2004, p.151]
    • 63 Metascore
    • 70 Critic Score
    These improvements stand in contrast to the continued weak goalie AI, unhelpful camera work, and iffy passing.
    • 63 Metascore
    • 50 Critic Score
    I wish I could warp back to the time when Power of Illusion was full of mysterious promise.
    • 63 Metascore
    • 55 Critic Score
    I can only say one good thing about War in the North: It could have been awesome.
    • 63 Metascore
    • 78 Critic Score
    It's definitely a puzzle game like no other, and even offers a nice level create function and four-player support, all for a 10-dollar price point! [Oct 2003, p.123]
    • Game Informer
    • 63 Metascore
    • 79 Critic Score
    Like Capcom's "Power Stone," Barbarian steps up to the plate, and whiffs. [August 2002, p.79]
    • Game Informer
    • 63 Metascore
    • 80 Critic Score
    While I have to quibble about the juming controls being clunky; the action is well-paced, the graphics match the cartoon in lively colors and interesting layout, the story is respectable, and the sound is a nice touch. [Feb 2003, p.110]
    • Game Informer
    • 63 Metascore
    • 68 Critic Score
    The main reason I am less than enamored with this title is that it features some of the worst jumping controls in memory. Frustrating and painful. Bad Mickey. Bad. [Oct 2003, p.145]
    • Game Informer
    • 63 Metascore
    • 85 Critic Score
    Merely an okay game that benefits greatly from its movie license. [June 2003, p.106]
    • Game Informer
    • 63 Metascore
    • 78 Critic Score
    I found a few bizarre control and collision hiccups that furrowed my brow, but by and large this is a game that starts with a bang and doesn't quit. [Aug 2003, p.103]
    • Game Informer
    • 63 Metascore
    • 70 Critic Score
    NBA Playgrounds may not revolutionize arcade basketball, but it’s a welcome newcomer. If Saber Interactive tightens its gameplay shortcomings and introduces more ways to play, the game could have a healthy run as an alternative for those who don't want the heavy investment of a sports sim.
    • 63 Metascore
    • 65 Critic Score
    The portable versions of the LEGO games have been disappointing, and the trend continues. [May 2011, p.97]
    • Game Informer
    • 63 Metascore
    • 30 Critic Score
    Thank God. Now I can stop pretending that I was having fun rocking out to Metallica and live my dream of playing backup cowbell in a cruise ship band version of “Yankee Doodle.”
    • 63 Metascore
    • 70 Critic Score
    You have to be way more forgiving than the gameplay is to enjoy Lucidity.
    • 63 Metascore
    • 63 Critic Score
    The wry subtlety of the novels' text pops up once in a while, but not nearly enough, which leaves only a derivative and dull game where there could have been a humorous midadventure. [Jan 2005, p.119]
    • Game Informer
    • 63 Metascore
    • 70 Critic Score
    This might not be Clover Studios' best effort, but as ports go this is far from terrible. [May 2006, p.110]
    • Game Informer
    • 63 Metascore
    • 75 Critic Score
    Juggling different weapons and dodging enemy fire makes the gameplay feel frantic and exciting, but too little enemy and level design variation hold this competent shooter back from greatness. [Apr 2011, p.96]
    • Game Informer
    • 63 Metascore
    • 55 Critic Score
    ReCore is a poster child for wasted potential. At its heart is a good (though not great) game, marred by long load times, technical problems (including frame rates dips and the occasional crash), and bad pacing. The infuriating and frivolous road blocks may have doubled the length of the 20-hour game, but they also halved my fun.
    • 63 Metascore
    • 75 Critic Score
    Of course, it's better than last year, but it still has a ways to go before it supplants The Life as the reason to get this game. [Nov. 2006, p.134]
    • Game Informer
    • 63 Metascore
    • 75 Critic Score
    A jovial romp of fisticuffs, also known as a decent boxing game. [Mar 2003, p.83]
    • Game Informer
    • 63 Metascore
    • 80 Critic Score
    It's definitely the most fun I've had with a fighting game in a long time, and it's also the one title that's managed to bring my PSP out of storage. [Nov 2005, p.178]
    • Game Informer
    • 63 Metascore
    • 40 Critic Score
    A listless, sludgy slog through a knee-deep slush puddle of suckiness. [Dec 2003, p.187]
    • 63 Metascore
    • 60 Critic Score
    "Robotech" has the hot license and nifty cel-shaded look. Where does this leave Gun Metal? Nowhere, I'm afraid. [Oct 2002, p.91]
    • Game Informer
    • 63 Metascore
    • 75 Critic Score
    It makes a good effort at bringing the best of "Splinter Cell," "Metal Gear," and "Hitman 2" together; but it's not in the same league as any of those games. [Nov 2003, p.160]
    • Game Informer
    • 63 Metascore
    • 70 Critic Score
    Manages to maintain a tongue-in-cheek cheese factor that makes the journey entertaining enough...in that shameless softcore kind of way. [July 2004, p.114]

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