Game Informer's Scores
- Games
For 7,738 reviews, this publication has graded:
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62% higher than the average critic
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4% same as the average critic
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34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | Hades II - Nintendo Switch 2 Edition | |
|---|---|---|
| Lowest review score: | Legends of Wrestling II |
Score distribution:
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Positive: 4,810 out of 7738
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Mixed: 2,570 out of 7738
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Negative: 358 out of 7738
7752
game
reviews
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- Critic Score
Alias, in essence, boils down to an age-old sentence in the gaming review business: Fans will mostly dig it and newbies won't be terribly disappointed. [Apr 2004, p.94]- Game Informer
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The finale focuses on your legacy and what you want to leave behind with Javier, who made his share of mistakes before the apocalypse. Seeing the man he grows into is satisfying, especially knowing you had a hand in influencing his relationships and choices. However, it all leads back to Clementine in the end, making this adventure just feel like a side story in her larger arc.- Game Informer
- Posted May 30, 2017
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Merging pinball and puzzles isn't a bad idea, but the balance between the two aspects simply feels all wrong. [July 2005, p.119]- Game Informer
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Even though you are the coach in this game, you're still little more than a bystander. [Aug 2006, p.84]- Game Informer
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Soured by some nagging flaws, Legacy isn't a title that will appeal to everyone. However, its willingness to try something new deserves some healthy praise. [Jan 2007, p.92]- Game Informer
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Moments of interesting presentation appear here and there, but too many other aspects of Tiny Brains are sloppy and incomplete.- Game Informer
- Posted Dec 6, 2013
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The chuckles along the way make it worth the trouble for fans, but if you don’t know Arman Tamzarian from Disco Stu, most of the game’s redeeming elements will fall on deaf, bored ears.- Game Informer
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The overall presentation is cute, with a virtual Pac Room that you can deck out with unlockable items, and a sticker album that you fill up by completing challenges. Namco missed a critical opportunity, however, in putting all the games into a greater context.- Game Informer
- Posted Feb 28, 2014
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Mario and his pals starred in some great sports titles back in the Nintendo 64 days, but gameplay like this just doesn't cut it in 2011. [March 2011, p.93]- Game Informer
Posted Feb 18, 2011 -
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Here's a classic case of a good game with a bad control scheme. [July 2002, p.83]- Game Informer
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RPG fans will love the open-ended feel of the game, but more casual gamers may be put off by the lack of guidance and the game's few minor control issues. [Sept 2003, p.123]- Game Informer
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It looks a little worse than the Xbox version, but moves a bit faster and controls slightly better. [Dec 2001, p.93]- Game Informer
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Fortress is basically a good idea that got a bit fouled in the execution. [Nov 2001, p.131]- Game Informer
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Short but sweet; put Spy Hunter down as one of life's nice little surpises. [June 2002, p.87]- Game Informer
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The camera is extremely clunky, but this game charmed me more than I thought it would. [Nov 2002, p.144]- Game Informer
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The biggest issue I have with this title is that the weapon switching is pretty awful...Other than that small complaint, every facet of Unreal II is very solid. [Apr 2004, p.105]- Game Informer
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Assassin’s Creed Chronicles: India is a disappointment. Outside of the gorgeous, painted art style, it has few redeeming features.- Game Informer
- Posted Jan 11, 2016
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I was deeply frustrated by Ancestors, so it may seem strange for me to say that I found a lot of promise, complexity, and nuance here as well. The novel concept and grand scope are far more appealing than dozens of other action or survival games on the market. This is a deeply flawed but richly imagined effort, but like many ambitious gaming projects at launch in recent years, it can now either die off like the Neanderthals, or evolve into something better from here.- Game Informer
- Posted Aug 26, 2019
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It's not enough that Trials Frontier has mastered the gameplay of the series on its new platform. The inflated structure that surrounds it – whether you pay or not – obscures what makes Frontier worth playing.- Game Informer
- Posted Apr 10, 2014
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Smart playing can minimize (but not eliminate) the annoyance of the VP gauge, leaving you with an entertaining strategy experience. However, with Level 5’s Jeanne D’Arc out there, Wild Arms XF certainly wouldn’t be my first recommendation to someone looking for an original, tactics-oriented PSP game.- Game Informer
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Chasing Aurora has some cool elements, but overall I found the experience lacking. Flying the birds feels fluid, and the art style and character design of the birds are very enticing, but this game needs to be more than an incredibly shallow single-player experience and half-baked multiplayer modes.- Game Informer
- Posted Nov 28, 2012
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- Critic Score
It's a servicable and innovative effort, but there's still room to grow. [Mar 2004, p.107]- Game Informer
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For the very young, or serious Harry Potter collectors only. [Jan 2002, p.88]- Game Informer
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As far as handheld baseball games go, this one is probably the best I've seen. [Apr 2002, p.89]- Game Informer
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Being average isn't what anyone aspires to be. [Dec 2001, p.109]- Game Informer
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I just didn't find myself very addicted to this game. [Nov 2002, p.134]- Game Informer
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Magikarp Jump doles experience out at a steady pace, so it took a long time before I considered looking at the available microtransactions. This bodes well for the game, but even if there is nearly always activity to do without having to wait too long, it doesn’t mean I enjoyed doing them. Training is boring; the jumping competitions are boring; and having to click through the dialogue of the guy who can’t tell if I am a boy or a girl who gives me a handful of coins is incredibly boring. The lack of interactivity sometimes makes it feel like a visual novel, but without any real story. The bits of enjoyment I did draw from the game were based mostly on the goofiness of the silly premise, but repeating jokes only makes them less funny.- Game Informer
- Posted May 26, 2017
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Given time, Maxis could clear up the problems with SimCity. The studio could deliver consistent server performance, restore cheetah speed, patch the AI, and give players larger cities. But games can’t be reviewed based on the product they might become; Electronic Arts and Maxis are charging gamers for this experience right now. At this point in time, it just isn’t worth your money.- Game Informer
- Posted Mar 15, 2013
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Lacking the foundation of gameplay to offer the kind of choices that strategy fans have grown accustomed to, LOTR: Tactics is a disappointment. [Jan 2006, p.155]- Game Informer