Game Informer's Scores

  • Games
For 7,739 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Uncharted 2: Among Thieves
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7754 game reviews
    • 65 Metascore
    • 78 Critic Score
    The result is a game that is segmented well for easy pick-up-and-play sessions, but which is not necessarily more fun because of it. [Aug 2006, p.93]
    • Game Informer
    • 65 Metascore
    • 78 Critic Score
    Fan or not, you also won't think this is the typical shoddy Gundam game. [Mar 2006, p.106]
    • Game Informer
    • 65 Metascore
    • 75 Critic Score
    It leaves you wanting more. [Oct 2008, p.15]
    • Game Informer
    • 65 Metascore
    • 70 Critic Score
    If anything, my largest complaint about this game comes from the fact the number of wrecks onscreen sometimes means that winning a race has a s much to do with good luck as skill. [Dec 2004, p.168]
    • Game Informer
    • 65 Metascore
    • 68 Critic Score
    Everything, and I mean everything, from the ammo pickups littering the ground, to the lack of weapon reloading, to the super speed in which your character moves, to the silly side comments he’s always making, to the general lack of story, and even the random level themes make this feel like a freeware game I would have stayed after school to play in the computer lab.
    • 65 Metascore
    • 65 Critic Score
    I have no idea why this title was even made. [Apr 2006, p.118]
    • Game Informer
    • 65 Metascore
    • 78 Critic Score
    Handily working around some technical issues (the scheme is ingenious), the new Prince of Persia Revelations has a lot to offer fans of "Warrior Within." [Feb 2006, p.111]
    • Game Informer
    • 65 Metascore
    • 60 Critic Score
    While Industria’s atmosphere certainly nailed what it was going for, the monotonous gameplay and rushed story left me dissatisfied. Still, I loved the ambiance and backdrop, and I wouldn’t mind if Bleakmill took another crack at it – the rest of this world just needs a few more cogs added to its machine.
    • 65 Metascore
    • 50 Critic Score
    Oogie's Revenge stacks up against the original about as well as "Devil May Cry 2" or "Blues Brothers 2000." [Nov 2005, p.149]
    • Game Informer
    • 65 Metascore
    • 70 Critic Score
    The main single-player mode remains way too clunky for me to award this game high marks. That said, the great parts of this game are really something to experience.
    • 65 Metascore
    • 78 Critic Score
    Matt Hazard’s debut missed the mark with gamers, and though this entry isn’t a bull’s-eye, his aim has gotten a lot better.
    • 65 Metascore
    • 75 Critic Score
    Using the Dual Shock 2's pressure sensitive buttons is ingenious, and Maestro has a good deal of extras. [Apr 2002, p.77]
    • Game Informer
    • 65 Metascore
    • 40 Critic Score
    The difficulty wouldn't be so frustrating if you could quickly retry the mission, but the load times are unforgivably long. [Dec 2001, p.93]
    • Game Informer
    • 65 Metascore
    • 68 Critic Score
    I still wish this game was sexier. The play is serviceable - the control scheme grows on you - but the character models are quite shoddy. [Aug 2003, p.91]
    • Game Informer
    • 65 Metascore
    • 70 Critic Score
    The coolest, most bad-ass new character I've seen in a game since "Devil May Cry"'s Dante. [Oct 2002, p.85]
    • Game Informer
    • 65 Metascore
    • 50 Critic Score
    For kids just getting into video games, it's a great place to start. [Nov 2001, p.123]
    • Game Informer
    • 65 Metascore
    • 45 Critic Score
    A Sound of Thunder is chock full of some of the worst box-pushing tasks I've ever seen. Then again, it's also home to some of the worst driving controls and blandest graphics I've seen, so I guess that shouldn't shock me. [Apr 2004, p.110]
    • 65 Metascore
    • 75 Critic Score
    With originality and gameplay variety fueling every second of play, Rogue Ops is a mission that's worth taking. [Nov 2003, p.157]
    • Game Informer
    • 64 Metascore
    • 65 Critic Score
    With a history including games like Knights of the Old Republic II and Neverwinter Nights 2, the team at Obsidian Entertainment knows role-playing. Alpha Protocol isn't necessarily a counter-point to that expertise; the RPG systems under the hood are solid. I just wish that I could experience them in the context of a compelling espionage adventure, not a last-gen third-person shooter.
    • 64 Metascore
    • 65 Critic Score
    Once again, Codemasters has created an F1 game that's true to the studio's driving pedigree, but fails on other fronts. It looks nice and drives well, but unless you're so caught up in the F1 season that you absolutely have to sate your cravings with a video game, you may have already played this game and put it down.
    • 64 Metascore
    • 73 Critic Score
    It's simplistic, and unlikely to entertain for too long, but the concept is clever enough to deserve a look. [June 2007, p.119]
    • Game Informer
    • 64 Metascore
    • 70 Critic Score
    While Danger Zone undoubtedly sets the world ablaze, it also requires thinking along different lines. Danger Zone's more open levels and moving traffic creates situations requiring a more calculating kind of destruction.
    • 64 Metascore
    • 50 Critic Score
    There are plenty of better ways to do a bunch of crap with your friends that isn't ay fun and doesn't make any sense, like hiding batteries in people's shoes. [Dec 2005, p.178]
    • Game Informer
    • 64 Metascore
    • 65 Critic Score
    Essentially the video game equivalent of sleeping with your eyes open. [Nov 2004, p.149]
    • Game Informer
    • 64 Metascore
    • 70 Critic Score
    Isn't a horrible game in the end, but you shouldn't even think about playing it until you have beaten "Advance Wars 2" and "Final Fantasy Tactics Advance." [Oct 2003, p.144]
    • Game Informer
    • 64 Metascore
    • 68 Critic Score
    Perhaps it's due to Gear Club's mobile roots, but this title is more form than function, which does not give it a strong foundation.
    • 64 Metascore
    • 60 Critic Score
    If you're an FPS-loving Wii owner that doesn't care about single-player, or someone who adored the original Conduit, you may be able to squeeze some entertainment out of this game. Everyone else should pass.
    • 64 Metascore
    • 85 Critic Score
    This games intricacies are well worth the reward. [Feb 2006, p.111]
    • Game Informer
    • 64 Metascore
    • 80 Critic Score
    Sure, the gameplay is incredibly deep, but I wanted more emphasis on the military aspects of the game. [Apr 2003, p.95]
    • Game Informer
    • 64 Metascore
    • 70 Critic Score
    Graphically, Winter X is sufficient, but the gameplay is just pretty blah. [Mar 2002, p.79]
    • Game Informer

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