Game Informer's Scores

  • Games
For 7,738 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Hades II - Nintendo Switch 2 Edition
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7752 game reviews
    • 70 Metascore
    • 65 Critic Score
    Code Vein has some cool things to enjoy along the way and some nice ideas that shake up the core formula, but they are all incidental details. The heart of Code Vein remains overburdened by stale scenery, boring bosses, and tiresome trudging, and all of that is beyond what some nice touches can redeem.
    • 75 Metascore
    • 65 Critic Score
    While Sega clearly put some effort into this reissue, an HD coat of paint can't correct the Jet Set Radio's fundamental control flaws and repetitious design. I'm sure this sounds like heresy to Dreamcast faithful, but it's the truth: This game wasn't that good in the first place.
    • 72 Metascore
    • 65 Critic Score
    The game still looks pretty heinous and the Masterclass training exercises seem to have been cut together by a high school digital arts class. [Aug 2004, p.102]
    • 67 Metascore
    • 65 Critic Score
    The mere fact that it fills a niche on the Wii doesn't excuse this disappointing lack of substance. [May 2008, p.95]
    • Game Informer
    • 70 Metascore
    • 65 Critic Score
    While Sega clearly put some effort into this reissue, an HD coat of paint can't correct the Jet Set Radio's fundamental control flaws and repetitious design. I'm sure this sounds like heresy to Dreamcast faithful, but it's the truth: This game wasn't that good in the first place.
    • 58 Metascore
    • 65 Critic Score
    Ultimately, I appreciate the vibrant and unique world that Krome Studios creates, and despite the substandard voice work, I enjoy Blade Kitten's wacky characters as well. However, aside from a few puzzles and boss battles, the gameplay fails to leave a lasting impression.
    • 63 Metascore
    • 65 Critic Score
    This game controls like junk. [June 2005, p.136]
    • Game Informer
    • 59 Metascore
    • 65 Critic Score
    Ultimately, I appreciate the vibrant and unique world that Krome Studios creates, and despite the substandard voice work, I enjoy Blade Kitten's wacky characters as well. However, aside from a few puzzles and boss battles, the gameplay fails to leave a lasting impression.
    • 69 Metascore
    • 65 Critic Score
    In the end, it's difficult to determine which would be worse; a day with this game or a day back in sixth grade. [Nov. 2006, p.142]
    • Game Informer
    • 70 Metascore
    • 65 Critic Score
    Fans will probably dig the game’s cool set pieces and the story, but the save points are placed too far apart, many puzzles require too much random experimentation, and the dialogue system seems like an afterthought.
    • 59 Metascore
    • 65 Critic Score
    As it stands, Aaru’s Awakening is more entertaining to watch than it is to play.
    • 63 Metascore
    • 65 Critic Score
    With gliding players prone to stepping out of bounds, animations that lock you out of reactionary movement, and lackluster commentary, the on-court action offers a similar dose of mediocrity as years past. The low post game is a mess, the strategy suffers from simplicity, and the defensive system lacks the sophistication (and usefulness) of its competition.
    • 64 Metascore
    • 65 Critic Score
    Fortress is basically a good idea that got a bit fouled in the execution. [Nov 2001, p.131]
    • Game Informer
    • 66 Metascore
    • 65 Critic Score
    Playful Corp can be commended for adopting a classic genre to VR, as well as releasing a game with a high level of polish, but thrills are fleeting and the fun rarely surfaces as Lucky hunts for his dear pig friend. [Tested with Oculus Rift]
    • 58 Metascore
    • 65 Critic Score
    The unique abilities of Constantine and scary atmosphere that Bits has established will make your mouth water, but you'll be hard-pressed to find anyone who can tolerate the shoddy gameplay. [Apr 2005, p.120]
    • Game Informer
    • 68 Metascore
    • 65 Critic Score
    Job Simulator lives up to its own ambitions, presenting a compact, cute, and accessible showcase for interacting with virtual locations. [Tested with Vive]
    • 42 Metascore
    • 65 Critic Score
    With no significant enhancements or additions, this title makes no case for itself on the console. [May 2002, p.87]
    • Game Informer
    • 59 Metascore
    • 65 Critic Score
    This is one of those games that I find myself raving about one second, and dragging through the mud the next. Is it worth your time? I think so. Despite its numerous shortcomings, I was entertained to the point of not wanting to put it down.
    • tbd Metascore
    • 65 Critic Score
    Radial-G has more going for it than a paltry tech demo. Its tracks – while not outstanding – show some thoughtful design by stringing together a few noticeable moments every lap. The game doesn’t elevate the Rift or VR to the height of its powers, but it also wouldn’t be the same by itself. [Tested with Oculus Rift]
    • 65 Metascore
    • 65 Critic Score
    Multiplayer is what’s really going to get the fans riled. After fine-tuning your ideal mech in single player, you can bring it online and face off against anywhere from one to seven opponents. Unfortunately, there’s not a whole lot of match variety outside of deathmatch and team deathmatch, and there’s no respawning so matches don’t last much longer than five minutes tops.
    • 66 Metascore
    • 65 Critic Score
    Extraction Point is somewhat better than the newer Perseus Mandate, but even so it’s too short to be truly noteworthy. There are moments here and there that make the experience decent, but the overall package is lacking. Do yourself a favor and wait for Project Origin rather than picking this up.
    • 66 Metascore
    • 65 Critic Score
    A decent attempt by 989, but the play just doesn't stack up to the lofty standards set by EA and ESPN. [Jan 2005, p.125]
    • Game Informer
    • 53 Metascore
    • 65 Critic Score
    My intense 4X fandom has been conquered by Elemental's nonstop irritations. I'm putting it down for now, but I'm not writing the game off forever.
    • 75 Metascore
    • 65 Critic Score
    While some may argue that Sega Rally fits their bill for arcade racing, I don’t think there’s any forgiving this game for how shallow it is. Apart from unlocking tracks, cars, and paint schemes, it simply offers very little else.
    • 62 Metascore
    • 65 Critic Score
    "Wipeout Fusion" and "Kinetica" put it to shame. [June 2003, p.109]
    • Game Informer
    • 59 Metascore
    • 65 Critic Score
    As a movie, Late Shift is an enjoyable time. The acting is good, the script is well-written, the cinematography is serviceable and occasionally great, which all results in a competent genre film. However, Late Shift’s rigid structure makes it less appealing as a game, with the high production values failing to hide the fact that your choices don’t amount to much at all.
    • 61 Metascore
    • 65 Critic Score
    It didn't take long for disappointment to set in. [Dec 2001, p.109]
    • Game Informer
    • 64 Metascore
    • 65 Critic Score
    Essentially the video game equivalent of sleeping with your eyes open. [Nov 2004, p.149]
    • Game Informer
    • 60 Metascore
    • 65 Critic Score
    A soulless racer that the developer tries to make look good. [Jan 2003, p.114]
    • Game Informer
    • 72 Metascore
    • 65 Critic Score
    Tales of Zestiria feels like a game from another time in many ways, and not in the charming type of way. It forces you through some the most boring and outdated elements from RPGs of yesteryear. If the series wants to stay relevant it needs to put forth a better effort than Zestiria.

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