Game Informer's Scores

  • Games
For 7,738 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Hades II - Nintendo Switch 2 Edition
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7752 game reviews
    • 54 Metascore
    • 65 Critic Score
    The humor and style will charm many, but those looking for a hardcore experience in any of the game's genres should look elsewhere. [Jan 2005, p.125]
    • Game Informer
    • 69 Metascore
    • 65 Critic Score
    Graphics (especially on Xbox) are sharp and colorful, the characters and areas from the movie are represented well, and the licensed songs are far more impressive than most similar fare. [Dec 2004, p.168]
    • Game Informer
    • 67 Metascore
    • 65 Critic Score
    You spend so much time wandering aimlessly and kicking prone undead that you never really have a chance to get wrapped up in the exceptionally intriguing and involved story. [May 2004, p.100]
    • 76 Metascore
    • 65 Critic Score
    The camera lock-on and Wii-exclusive split screen co-op are nice additions, but the simplified combat and truncated levels ultimately leave this game a little flat. [July 2009, p.81]
    • 63 Metascore
    • 65 Critic Score
    Destiny is a fiction and gameplay I deeply love, and I’d be delighted to continue to invest time in its characters and adventures. But the bloat of currencies and systems on display at this point is a major turn-off, and The Edge of Fate’s new additions and changes don’t make me feel compelled to play more. I’ll continue to cheer for the game to grow and expand, and I believe there’s some strong potential to this new saga focused on issues of freedom and pre-determinism. But the current thrust of this expansion just isn’t working.
    • 69 Metascore
    • 65 Critic Score
    Graphics (especially on Xbox) are sharp and colorful, the characters and areas from the movie are represented well, and the licensed songs are far more impressive than most similar fare. [Dec 2004, p.168]
    • Game Informer
    • 73 Metascore
    • 65 Critic Score
    ASB's terrible fielding and baserunning are enough to turn me off from the rest of the game. [Apr 2003, p.98]
    • Game Informer
    • 67 Metascore
    • 65 Critic Score
    Its graphics are merely average and the fighting is uninspired. [July 2003, p.107]
    • Game Informer
    • 74 Metascore
    • 65 Critic Score
    The Council’s bad graphics, voice acting, and load times didn’t bother me as much as its problematic narrative. What’s the point of having choice and consequence when you don’t care about the story you’re inhabiting? The Council seems promising with its good ideas, but then when you get further into it, it betrays you like a dishonest politician.
    • 44 Metascore
    • 65 Critic Score
    Gamers will be bored by the mechanics and fans of the lore will be disappointed by the ham-fisted depiction of the series' climax. While saying goodbye to Harry in the final book was bittersweet, I felt nothing but joy as my time with this tedious exercise finished.
    • 81 Metascore
    • 65 Critic Score
    "Quotation Forthcoming"
    • Game Informer
    • 66 Metascore
    • 65 Critic Score
    When you're pulling switches, backtracking, and participating in boring combat through these large areas, you tire quickly. [Jan 2003, p.122]
    • Game Informer
    • 74 Metascore
    • 65 Critic Score
    Life is Strange has remained unpredictable, to its benefit. I can't tell where this is going, but I hope the conclusion takes a step back from the more horrifying things we see in Episode 4.
    • 71 Metascore
    • 65 Critic Score
    The bulk of the thrills in ScreamRide come early, then taper off as the experience becomes more complicated. After that, the frustrations stack up and make everything feel like a chore – not the ideal mood for a game about amusement park attractions.
    • 57 Metascore
    • 65 Critic Score
    The remake disappointed me more than delighted me, but it’d be disingenuous to say I didn’t have fun with it. Taking down a boss that’s triple your size is still satisfying, and the wondrous world is teeming with creative baddies, from mushbooms to nitro pumpkins. Even so, this remake doesn’t do enough to address or improve the original’s problems. Some tweaks are for the better, others are for the worse, but the end result is a remake that fails to do anything meaningful with a beloved classic.
    • 58 Metascore
    • 65 Critic Score
    The linear missions and worthless squad AI were my biggest issues with this game. [Feb 2005, p.116]
    • Game Informer
    • 64 Metascore
    • 65 Critic Score
    Once again, Codemasters has created an F1 game that's true to the studio's driving pedigree, but fails on other fronts. It looks nice and drives well, but unless you're so caught up in the F1 season that you absolutely have to sate your cravings with a video game, you may have already played this game and put it down.
    • 69 Metascore
    • 65 Critic Score
    I don't doubt that the DS can be a good system for sports, but I really don't think this is the way to go about it. [Oct. 2006, p.113]
    • Game Informer
    • 47 Metascore
    • 65 Critic Score
    Legendary is by no means awful — it’s just about as vanilla as first-person shooters get. It all wraps up with a completely unsatisfying “wait for the sequel” type cliffhanger. We’ll see.
    • 63 Metascore
    • 65 Critic Score
    Sadly, Square Enix’s attempt to update the classic doesn’t live up the original’s legacy, nor does it improve its more problematic elements. I enjoyed the trip down memory lane, but the Secret of Mana remake is middling in every way.
    • 71 Metascore
    • 65 Critic Score
    I enjoyed the original Psychonauts, and it was fun to see the characters again – even though the circumstances are fairly lame. If you find yourself in the slice of the Venn diagram that overlaps “Psychonauts fan” and “PlayStation VR owner,” then it might be worth the couple of hours it takes to play through Rhombus of Ruin. Otherwise, this isn’t a great showcase for VR or an introduction to the Psychonauts.
    • 75 Metascore
    • 65 Critic Score
    The steep learning curve and sometimes confusing objectives detract from the fun. [July 2002, p.83]
    • Game Informer
    • 62 Metascore
    • 65 Critic Score
    Divinity II isn't without its charms, but weak game design sullies the thrill of digging into the many secrets of its outstanding world.
    • 66 Metascore
    • 65 Critic Score
    The nine maps available aren’t nearly enough, the lack of rankings and leaderboards provide no incentive to hone your skills to perfection, and the extremely meager offline options drag everything down.
    • 71 Metascore
    • 65 Critic Score
    If you can't get enough of dramatic, transparent shots of enemies getting shredded by sniper fire, Sniper Elite III has you covered in spades. If you're interested in more motivation beyond the glory of the kill, look elsewhere.
    • 75 Metascore
    • 65 Critic Score
    It just doesn’t play well. The controls are clunky, the pacing is unsatisfying, and the multiplayer feels tacked-on. While the original Overlord was a compelling game at heart, Overlord II just feels like an unpolished retread of ­familiar ground.
    • 69 Metascore
    • 65 Critic Score
    Harry Potter’s latest adventure may be light on action, but it does replicate the Hogwartian life better than any game before it. Out of all of the books, games, and movies, it allows you to get closer to the school than ever before – all at the expense of actually enjoying your stay. It’s boring and tedious, just like a real school is. However, it’s also a place where your Harry Potter knowledge can bloom.
    • 71 Metascore
    • 65 Critic Score
    Internet is the focus, and I admit XSN has a lot going for it. However, the game just slips further and further into mediocrity. [Dec 2003, p.172]
    • 73 Metascore
    • 65 Critic Score
    Worst of all, however, are the on-foot sections - which would appear to be in the game for the sole purpose of annoying people. Scrap indeed. [Apr 2005, p.136]
    • Game Informer
    • 67 Metascore
    • 65 Critic Score
    If you can't get enough of dramatic, transparent shots of enemies getting shredded by sniper fire, Sniper Elite III has you covered in spades. If you're interested in more motivation beyond the glory of the kill, look elsewhere.

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