Game Informer's Scores

  • Games
For 7,739 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Uncharted 2: Among Thieves
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7754 game reviews
    • 75 Metascore
    • 70 Critic Score
    A fun, but disposable game. [Aug 2009, p.93]
    • Game Informer
    • 67 Metascore
    • 70 Critic Score
    Blazing Angels is a competent air combat title. I just wish Ubisoft would have delivered the kind of epic experience I’m used to after playing games like Medal of Honor and Call of Duty.
    • 67 Metascore
    • 70 Critic Score
    As far as multiplayer enjoyment goes, there are definitely some fun modes and a lot of room for craziness. [May 2003, p.91]
    • Game Informer
    • 68 Metascore
    • 70 Critic Score
    There is a load of personality in Chicken Little, and the large variety of level types and playable characters will appeal to fans of the film. [Nov 2005, p.149]
    • Game Informer
    • 68 Metascore
    • 70 Critic Score
    It's designed to have you play through it multiple times, but I don't know if you'll come back for more after the first pass. [May 2005, p.114]
    • Game Informer
    • 72 Metascore
    • 70 Critic Score
    By rigidly following Dragon Quest traditions, we end up with flat, cartoonish characters who inhabit a repetitive, cyclical world. But The Dark Prince plays to its strengths to deliver a solid RPG experience with a cozy narrative seasoned by a long list of charismatic creatures and entertaining dungeons.
    • 73 Metascore
    • 70 Critic Score
    I didn't mind investing over 50 hours to the grind in The Surge. I felt powerful at times and exploring every little area rewarded me with a nice bounty. It just clings too tightly to a one-note approach to world building, enemy encounters, and level design. This is a genre that has a rich history of wowing players, sometimes from the look of a boss, and maybe even the design of the world it inhabits. I was never dazzled by The Surge. I mostly felt like I was battling animated junk in a junkyard.
    • 73 Metascore
    • 70 Critic Score
    I could see this reaching a more casual audience of duffers, but hardcore fans of golf video games probably won't be satisfied. [Jun 2006, p.113]
    • Game Informer
    • 78 Metascore
    • 70 Critic Score
    Giving players creative control isn’t enough of a spark to make this experience shine.
    • 74 Metascore
    • 70 Critic Score
    An adequate boxing title for fans of the franchise. [Dec 2002, p.144]
    • Game Informer
    • 84 Metascore
    • 70 Critic Score
    Baba is You makes you feel brilliant as you transform the properties of each puzzle to get the win in the early game – but then things get complicated.
    • 74 Metascore
    • 70 Critic Score
    All told, this GBA edition is done well enough that fans of the series will be satisfied with the on-the-go experience, but don't expect to be blown away. [Sept 2003, p.125]
    • Game Informer
    • 65 Metascore
    • 70 Critic Score
    Whenever the guns are pumping, it's a legitimately blast to play. That’s where the experience shines, and everything else around it holds it back from being truly engrossing. This is one of those games that frustrates because you can see the greatness within it, but it's always just out of reach.
    • 60 Metascore
    • 70 Critic Score
    Burning Skies isn't a failure by any means. While the visuals won't sell you on the console's power like Uncharted: Golden Abyss, the campaign is filled with the big boss fights and unique weaponry you expect from the series. As long as you're not hoping for a console-quality multiplayer experience, Burning Skies should satisfy fans.
    • 70 Metascore
    • 70 Critic Score
    The Top Spin series, despite its gameplay issues, at least made an effort. Virtua Tennis needs to try much harder if it’s going to regain its title as the preeminent tennis franchise.
    • 70 Metascore
    • 70 Critic Score
    The map changes are great, but the other aspects feel like modified retreads of the first game. Even with the story’s interesting attempts to look at the origin of the Yo-kai Watch, it plods along without ever rising up to something worth seeing to the end. Yo-kai Watch 2 still stands as a worthwhile Pokémon competitor, but its forward progression is only happening by small steps.
    • 70 Metascore
    • 70 Critic Score
    Like last year’s Thrillville, Off the Rails, requires some research on the part of the player to discover which things are fun (designing faulty rides) and which are a waste of time (talking to guests). Unfortunately, even the content that survives the cull isn’t enough to make the whole experience more than a diversion.
    • 83 Metascore
    • 70 Critic Score
    The narrative is often a slog (though it can be interesting and heady at times), and it devotes too much time to world-building and setup. As much as the game tries to highlight different walks of life, all of the characters, even Jensen, end up looking like faceless beings used to dump lore onto the player. I like seeing games tackle difficult subject matter, but that message, while occasionally coming through loud and clear, is ultimately lost in this dull and slow-moving story. It starts off with a bang, but quickly becomes a muddled mess of politics and techno-babble.
    • 71 Metascore
    • 70 Critic Score
    Another Lost Phone’s voyeuristic mystery is worth playing, despite some missteps. Its subject matter is compelling, and is conveyed in inventive ways. I enjoyed learning about Laura, but I would have had a better time with more engaging puzzles and a more memorable cast.
    • 74 Metascore
    • 70 Critic Score
    Drone Tactics is functional and occasionally fun, but it never gets exciting.
    • 71 Metascore
    • 70 Critic Score
    The presentation is strong, and there are some genuine moments of surprise - most memorably a scene that shrinks your character down and places you on a life-sized pool table. [Feb 2004, p.109]
    • 60 Metascore
    • 70 Critic Score
    The action does get intense, and if anything else, having to keep your eye on your comrades in a way highlights the grim fight for survival and tight-knit nature that all soldiers need in battle. [Oct 2004, p.129]
    • 73 Metascore
    • 70 Critic Score
    The one undoubtedly cool thing that ProStreet brings to the table is its online play (except on Wii), where you can create your own race days and invite friends to compete them. The race day will keep a persistent leaderboard of everyone’s progress, so you can always go back and knock off your buddy.
    • 65 Metascore
    • 70 Critic Score
    I’ve wanted a solid follow-up to Yoshi’s Island for years, and this game is the third in a trilogy of follow-ups that range from half-baked to decent. Considering how unimpressed and apathetic I was towards most of Yoshi’s New Island, it might be time to just be happy with my Super Nintendo memories when it comes to this series.
    • 60 Metascore
    • 70 Critic Score
    While head and shoulders above its console brethren, Crouching Tiger on the GBA is still a medicore effort. [Dec 2003, p.185]
    • 75 Metascore
    • 70 Critic Score
    Unfortunately, the joy that comes with slaughtering entire civilizations is still plagued by plenty of slowdown and environment pop up. [Oct 2003, p.139]
    • Game Informer
    • tbd Metascore
    • 70 Critic Score
    Character progression is interesting at first, but the game quickly becomes trivially easy. [Issue#203, p.95]
    • Game Informer
    • 77 Metascore
    • 70 Critic Score
    While I continue to respect Klei Entertainment's art style and devotion to bloody fantasy above all else, it needs to design less frustrating levels and encounters before its games truly click for me. The upgrades in Shank 2 are a lot like the act of revenge: It feels satisfying in the short term, but in the end you're left with the empty feeling that maybe it didn't improve that much at all.
    • 38 Metascore
    • 70 Critic Score
    Rock Revolution is exactly what you’d expect from the music game genre, assuming the last three years never happened.
    • 74 Metascore
    • 70 Critic Score
    This collection offers up a wide range of brawlers and shooters from days long gone, but sadly, not many of these are all that memorable.

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