Game Informer's Scores

  • Games
For 7,739 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Uncharted 2: Among Thieves
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7754 game reviews
    • 77 Metascore
    • 80 Critic Score
    The Pathless is a wonderfully different game that makes you feel like you have ownership over the entire experience and are not being led along by a pre-scripted playbook.
    • 77 Metascore
    • 80 Critic Score
    Providing you’re the type of person who doesn’t have any trouble going back and playing 8-bit games, Final Final III is an excellent handheld homage to a bygone era.
    • 77 Metascore
    • 75 Critic Score
    It's still a blast to recklessly hurtle over the countryside, avoiding psychotic police and enemy factions. However, after a few hours you'll grow tired of the simple gameplay dynamic. [Dec 2001, p.94]
    • Game Informer
    • 77 Metascore
    • 75 Critic Score
    MTX is simply the fastest motocross game I've ever played. [Apr 2004, p.89]
    • 77 Metascore
    • 83 Critic Score
    Fast, fluid, and deep in-game control will satisfy soccer vets. [Holiday 2004, p.88]
    • Game Informer
    • 77 Metascore
    • 83 Critic Score
    Complaints and rough spots aside, this is a very solid and enjoyable effort. [July 2006, p.111]
    • Game Informer
    • 77 Metascore
    • 70 Critic Score
    The magic just isn’t here. Repeating the success of Star Wars with a radically different license requires more than Star Wars as a foundation. It really never finds Indiana Jones’ pulse, and ends up being somewhat of a mess, albeit a moderately fun one.
    • 77 Metascore
    • 80 Critic Score
    One of the best console adventure games in the last few years. [Jan 2004, p.151]
    • 77 Metascore
    • 80 Critic Score
    This replication of LA suffers from some of the worst pop-up I've seen in a game. [Jan 2004, p.138]
    • 77 Metascore
    • 75 Critic Score
    What I really enjoy is buying painted Muscle figures from the in-game vending machines. [July 2003, p.110]
    • Game Informer
    • 77 Metascore
    • 75 Critic Score
    Cosmic Star Heroine has a lot of great ideas, but they never develop into anything that leaves you fully satisfied. The game is still fun and worth playing, though; as someone who grew up with Phantasy Star, Suikoden, and Chrono Trigger, seeing some of their elements collected and compiled is charming. I just wish Cosmic Star Heroine was better-rounded and the rest of the game had as much depth as its battle system.
    • 77 Metascore
    • 83 Critic Score
    Marvel vs. Capcom: Infinite is a fighting game that tries to appeal to everyone, and it largely succeeds (unless you’re a die-hard Wolverine fan). I occasionally cringed at the bad one-liners, but I also giggled with absurd joy every time photojournalist Frank West tossed a demigod like Thanos across a dilapidated space station. Marvel vs. Capcom: Infinite isn’t trying to be taken seriously; it’s a series of geeky what-if scenarios that play out in spectacular aerial battles. After I embraced that, I had a lot of fun.
    • 77 Metascore
    • 73 Critic Score
    A Fold Apart is a different puzzle game, and that’s a good thing. The concept is novel, and I like a story with some emotional pull, but it never moves beyond that. I can’t think of a puzzle that stood out over the others or even a moment in the story that was particularly poignant. It all comes together in a presentable package. Its creative folding-paper mechanic makes it worth opening, even if what’s inside won’t overly excite you.
    • 77 Metascore
    • 70 Critic Score
    Still Wakes the Deep is a relatively short game (I completed the campaign in under five hours). The story is strictly linear, akin to some of The Chinese Room’s other games, with no collectibles or secrets. While it’s true that the game builds on the setting, atmosphere, tension, and body horror, it flubs the most crucial aspect: the moments when you actually face the creatures. It’s like if The Thing was “from another world,” but it’s revealed to be E.T. due to how harmless it is. In the end, this romp through an infested oil rig might look slick, but it spills over and slips when it matters most.
    • 77 Metascore
    • 78 Critic Score
    Dive into the co-op with your friends to see all of the fun, strategy, and depth Dungeon Defenders has to offer. [July 2011, p.94]
    • Game Informer
    • 77 Metascore
    • 85 Critic Score
    Even if you're not old enough to remember blowing on carts, Retro Game Challenge is interesting and varied enough to entertain for hours. [Feb 2009, p.87]
    • 77 Metascore
    • 58 Critic Score
    Challenge mode offers a few uninspired minigames like banana catching and log hopping.
    • 77 Metascore
    • 78 Critic Score
    SNK has proven with King of Fighters XIII that it cares about the fans. Nearly every bit of negative feedback about the last game has been addressed here, resulting in distilled fan service in disc form. Devout King of Fighters fans left wanting last time won't have much to complain about here. And while the tutorial and missions mode offers some guidance for casual players, I can't recommend this over other superior fighters on the market.
    • 77 Metascore
    • 85 Critic Score
    Planning gets you ahead, but making choices in the heat of the moment is just as important. This dichotomy makes Sanctum 2 some of the most fun I've had with a tower defense game in a long time.
    • 77 Metascore
    • 70 Critic Score
    Basically, only play this game if your friends are willing to run at your side. When the game is functioning as intended, it can be brilliant. But don’t let your guard down. Problems will arise, and your most difficult challenge may be combating a bout of boredom.
    • 77 Metascore
    • 75 Critic Score
    Duels of the Planeswalkers isn't the full Magic experience. It's a taste of the broader landscape to entice players and make them more comfortable attending a casual Friday Night Magic event. If you're new to Magic: The Gathering, Duels of the Planeswalkers remains the best way to learn how to play without the intimidation of other players. Even with the online connection issues and additional purchases tied to making the most of Sealed mode, this is the best version to date. It's easy to recommend for new players just learning and veteran spellslingers looking for new single-player matches.
    • 77 Metascore
    • 73 Critic Score
    I applaud Digimon Survive for being a dark, harrowing, and wonderful visual novel, and subverting what I thought a Digimon story could be. While I wish the combat evolved as much as the surrounding story presentation, it’s not enough to deter someone from seeing the narrative through. Don’t expect a tactical masterpiece, but rather a well-made melancholy tale depicting Digimon in a light they haven’t been in before.
    • 77 Metascore
    • 80 Critic Score
    Spidey's acrobatic moves are also captured perfectly, and experimenting with his powers is the most enjoyable aspect of this adventure. [Nov 2005, p.142]
    • Game Informer
    • 77 Metascore
    • 85 Critic Score
    For a first-time entry into the firts-person market, Black is impressive. [Apr 2006, p.112]
    • Game Informer
    • 77 Metascore
    • 85 Critic Score
    Tchia drips with joyful, explorative fun. The idea of letting players loose in an interactive sandbox is a goal that has been chased by developers since video games began. Few truly give you the freedom to frolic in a virtual playground, and though Tchia is not without its shortcomings, it’s a rare instance where the temptation to just play in the digital world is rewarding at just about every turn. The tone, the music, and Tchia’s abilities all come together to create something that is simply fun, and it all takes place in a setting that demands to be explored.
    • 77 Metascore
    • 73 Critic Score
    Stranglehold is not a disaster. If you desire nothing more than to kill criminals on a massive scale, turn nightclubs into a war zone, and look cool doing it – this is your game.
    • 77 Metascore
    • 68 Critic Score
    Even though I liked the racing in Riders Republic, overall, I can't say I enjoyed my time with it. It's a missed opportunity of a game, focusing on all the wrong things, making for an experience worth skipping.
    • 77 Metascore
    • 70 Critic Score
    The magic just isn’t here. Repeating the success of Star Wars with a radically different license requires more than Star Wars as a foundation. It really never finds Indiana Jones’ pulse, and ends up being somewhat of a mess, albeit a moderately fun one.
    • 77 Metascore
    • 80 Critic Score
    Little touches like the DCMs and base-building elements help keep the action fresh, and the frenetic Conquest mode offers plenty of replay value. For a budget title, Section 8: Prejudice offers a lot of content. It doesn't rank alongside the Call of Dutys and Battlefields of the world, but it's worth a look for FPS fans itching for a new experience.
    • 77 Metascore
    • 73 Critic Score
    The best strategy games are able to transform you into a tactical powerhouse as you maneuver your units to victory. Yggdra Union manages to tap into this feeling occasionally with some innovative strategy mechanics, but more often it made me feel like a spectator rather than a commander.

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