Game Informer's Scores

  • Games
For 7,739 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Uncharted 2: Among Thieves
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7754 game reviews
    • 77 Metascore
    • 85 Critic Score
    Sanctum 2 shines brightest when it's forcing you to think and consider all the options it places in front of you, from tower choice to which enemies to gun down to what perks are the most advantageous.
    • 77 Metascore
    • 78 Critic Score
    One of the best things going for Vengeful Guardian: Moonrider is its length. Making your way to the last level and defeating the final boss only takes a few hours. In this way, it knows exactly what it is: a brief but enjoyable nostalgic experience that doesn’t overstay its welcome. By the time you start feeling like you’ve completed a full retro meal, credits are right around the corner and I appreciate it for that. Moonrider’s adventure likely won’t linger with you, but I don’t regret playing the short, familiar, and satisfying experience.
    • 77 Metascore
    • 85 Critic Score
    Even with some foibles, Hell is Empty does a fantastic job filling in the blanks of what happened before Chloe was reunited with Max. As a fan, its references to the original shed light on how many things came to be, such as Chloe's transformation. Yes, I knew the conclusion, but it still has enough interesting developments to keep me invested. Before the Storm accomplishes what so many prequels fail to do; it tells its own story that leaves you content, while also connecting to the original game in a meaningful way.
    • 77 Metascore
    • 88 Critic Score
    Donkey Kong Country Returns HD is a fantastic reminder that the franchise that began on the Super Nintendo in 1994 is a real competitor for Nintendo’s best 2D platforming series, an extremely competitive landscape.
    • 77 Metascore
    • 73 Critic Score
    The gameplay of Street Fighter V is excellent, and no matter what mode you play, the superb mechanics follow. Unfortunately, the content isn’t substantial, and omits several standard offerings that we’ve come to expect from the genre. It’s a shame that the structure presents so many frustrations, because the gameplay itself is entertaining.
    • 77 Metascore
    • 83 Critic Score
    Home to some of the greatest gameplay that you'll ever encounter, but unless you compete online, it mostly goes to waste. [Dec 2005, p.154]
    • Game Informer
    • 77 Metascore
    • 80 Critic Score
    Embers of Mirrim is a nice surprise that seemingly came out of nowhere. It doesn’t feel like a “me-too” platformer, establishing a unique identity with its crazy dual-movement sequences and zen-like platforming. It just needs to hold your hand less when introducing new things, which sadly affects the experience from start to finish.
    • 77 Metascore
    • 85 Critic Score
    Soulcalibur V is the next-gen Soulcalibur that I've been wanting as a fan for years. At the same time, it's nothing if not more Soulcalibur. Now if Namco Bandai would release a DLC pack with the full Soul Calibur II roster, I could finally retire that disc.
    • 77 Metascore
    • 85 Critic Score
    If you've somehow managed to overlook Final Fantasy IV over its numerous incarnations, this is the best way to get the whole experience. Though not every facet is airtight, The Complete Collection is an addictive mix of traditional RPG mechanics, character-focused narrative, and pure nostalgia.
    • 77 Metascore
    • 80 Critic Score
    While it is one of the better looking first-person games to come out this year, it isn’t the most technically savvy. The gameplay isn’t perfectly honed, but an ever-changing mix of clever ideas, evocative locations, and engaging characters tap the best traditions of the Western genre.
    • 77 Metascore
    • 85 Critic Score
    The next episode will surely define what Dontnod is out to accomplish, but Life is Strange’s introduction is a good look at the characters and dilemmas.
    • 77 Metascore
    • 75 Critic Score
    However, the overall roughness in every aspect of the game and the mediocre single-player element make this a niche title in an already-niche genre. [May 2006, p.113]
    • Game Informer
    • 77 Metascore
    • 75 Critic Score
    Cyber Shadow doesn’t do much that’s surprising, and can sometimes be too tough for its own good. However, those with plenty of patience and an appetite for pain will find fun in this modern throwback. Just be aware that the price of admission may be your sanity, and that’s a high price to pay for this competent-but-flawed war of attrition.
    • 77 Metascore
    • 83 Critic Score
    It just might be the FIFA killer. [Feb 2002, p.85]
    • Game Informer
    • 77 Metascore
    • 78 Critic Score
    The difficulty level never escalates to a fevered pitch, and the stages are short, simple in design, and entirely too linear. [Jan 2003, p.90]
    • Game Informer
    • 77 Metascore
    • 93 Critic Score
    Virginia is a taut thriller that strikes a fine balance between storytelling and interactivity in a way that narrative-driven first-person adventure games have not accomplished since their inception, thanks to its blend of classic cinema and exploration. It should not be missed.
    • 77 Metascore
    • 80 Critic Score
    They Are Billions is an interesting mashup of classic RTS, tower defense, and survival that successfully conjures up that “one more game” feel, assuming you can persevere through countless defeats.
    • 77 Metascore
    • 50 Critic Score
    It's the sheer tedium of every moment that prevents any enjoyment of the cool features it offers. [Aug 2004, p.106]
    • 77 Metascore
    • 85 Critic Score
    This newer game is by far the more impressive choice, with fully fleshed out features, excellent animation, solid soccer gameplay, and an exciting presentation, replete with another batch of great music from around the world. [Jun 2006, p.112]
    • Game Informer
    • 77 Metascore
    • 93 Critic Score
    Shadows of the Damned is unapologetically adolescent, but instead of trying to be cutely ironic and wink at players, the humor comes off as genuine, playful, and fun. Even if you don't find the idea of a sniper rifle called "the Big Boner" funny, you should still enjoy the solidly designed shooting and bit of thought required to play the game. Grasshopper has finally come into its own, and I hope it carries this momentum (and Mikami) forward to whatever project is next.
    • 77 Metascore
    • 78 Critic Score
    I am a big 3DS fan, but I am grateful to have Luigi’s Mansion 2 on the Switch. Dropping the Dark Moon subtitle and giving it a number also feels like a specific choice to make sure this game is fully recognized as part of the Luigi’s Mansion canon, which it fully deserves to be. This HD version is not a radical reinvention of the handheld game, but it’s a well-executed port of an experience that always deserved a little more.
    • 77 Metascore
    • 75 Critic Score
    Take 2's under-rated Mafia is still the closest video games have come to capturing an atmosphere similiar to that of this legendary film in a gameplay context. [May 2006, p.99]
    • Game Informer
    • 77 Metascore
    • 75 Critic Score
    Curse of the Moon isn’t incredibly challenging. You can finish it in one or two sittings, and that’s all this game really deserves. I had fun experimenting with Curse of the Moon’s four heroes, but for a game so clearly inspired by a beloved franchise, the level design feels largely uninspired. While I was initially swooned by this Castlevania doppelganger, its nostalgic spell was broken once I realized its 8-bit beauty was only skin deep.
    • 77 Metascore
    • 80 Critic Score
    As far as musou-style action games go, Dragon Quest Heroes represents the most fun I’ve had with the genre. The added RPG layers, crafting, and tactical monster collection all help alleviate a total focus on repetitive combat. These, plus a fantastic art style, gave me plenty of reasons to be excited about jumping into battle.
    • 77 Metascore
    • 88 Critic Score
    By building on its already strong foundation and adding meaningful new gameplay and modes, UFC 3 delivers a terrific MMA experience from top to bottom. Whether you want to play against a friend in a single bout or develop a fighter from local favorite to greatest all time, UFC 3 allows you to live out the fantasy of stepping into the Octagon like never before.
    • 77 Metascore
    • 90 Critic Score
    The Pro Evolution series was known as the franchise that is too old school, too hardcore, and a step behind. I think that's changed, and it's now in better position for itself and the sport as a whole.
    • 77 Metascore
    • 85 Critic Score
    Though it’s still saddled with the plot baggage of its predecessors, Crysis 3 is at least the most cohesive story in the series.
    • 77 Metascore
    • 68 Critic Score
    While Zero is still a sweet character, this game is just too much of the same, and virtually inaccessible to anyone who doesn't want to memorize every inch of it. [Oct 2004, p.147]
    • Game Informer
    • 77 Metascore
    • 75 Critic Score
    Offroad Fury 4 gives a wider selection of rides than just an ATV. However, this title misses Rainbow’s attention to detail.
    • 77 Metascore
    • 78 Critic Score
    It’s a typical expansion pack.

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