Game Informer's Scores

  • Games
For 7,739 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Uncharted 2: Among Thieves
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7754 game reviews
    • 77 Metascore
    • 83 Critic Score
    The story is intriguing in that sweeping fate-of-the-galaxy sci-fi kind of way, without being completely overblown and melodramatic. [March 2005, p.138]
    • Game Informer
    • 77 Metascore
    • 80 Critic Score
    You can have a good time with Supreme Commander 2. It’s just not all that different than the enjoymentto be found in any other solid RTS of the last decade.
    • 77 Metascore
    • 60 Critic Score
    Games should always be engaging – at least for a few moments – but I did not find myself interested in what Orwell had to say about terrorism or totalitarianism. For the bold face it puts it on, Orwell is simply content to repeat what novels and films have more eloquently said about the terrifying intersection of our lives and technology. That’s a shame, because games could tackle those heavy subjects in a thought-provoking manner. Unfortunately, Orwell doesn’t.
    • 77 Metascore
    • 88 Critic Score
    A technologically stunning recreation of the console hit. [Sept 2003, p.125]
    • Game Informer
    • 77 Metascore
    • 50 Critic Score
    It's better to play it with quarters (i.e. in the arcade) than it is with bills (i.e. fifty singles at the store). [May 2002, p.87]
    • Game Informer
    • 77 Metascore
    • 70 Critic Score
    While I continue to respect Klei Entertainment's art style and devotion to bloody fantasy above all else, it needs to design less frustrating levels and encounters before its games truly click for me. The upgrades in Shank 2 are a lot like the act of revenge: It feels satisfying in the short term, but in the end you're left with the empty feeling that maybe it didn't improve that much at all.
    • 77 Metascore
    • 83 Critic Score
    If you think Peter Jackson's true masterpiece is "Dead Alive," you'll be right at home with The Suffering. [Apr 2004, p.90]
    • 77 Metascore
    • 75 Critic Score
    Even if its ambitions are straightforward, Donut County offers a unique experience that is silly, easy to understand, and fun to play.
    • 77 Metascore
    • 83 Critic Score
    Arms is a zany fighter that delivers excitement and fun at every turn. While I wish there was more to do, what is included in the package is worthwhile. If you're looking for a fresh and exciting experience to play on your Switch, Arms is worth a look.
    • 77 Metascore
    • 78 Critic Score
    Spec Ops makes an admirable attempt to inject morality into a standard shooter experience. The narrative unravels at the end and the controls are subpar compared to the top-tier competitors, but the journey into madness is unlike anything I've played before.
    • 77 Metascore
    • 75 Critic Score
    Even without much in terms of difficulty, Angry Birds Star Wars II is still moderately fun, but more in that “wow, I didn’t expect that shot to level the entire playing field” kind of way than the “how on Earth am I going to get all of those pigs with just three birds?” formula we’ve seen in past iterations.
    • 77 Metascore
    • 85 Critic Score
    Ultimately, however, the main draw of any open-world game is the gameplay, and while not perfect, Watch Dog's hacking abilities add an engaging and unique twist to the third-person action. Ubisoft has another deserved hit on its hands...During our playtests, the PC version of Watch Dogs was the best looking of them all.
    • 77 Metascore
    • 83 Critic Score
    Tapping into the sense of isolation and level flow of the original game, Crystal Dynamics has completely overhauled the individual puzzles and encounters to match more modern expectations. [Dec 2007, p.152]
    • Game Informer
    • 77 Metascore
    • 83 Critic Score
    Home to some of the greatest gameplay that you'll ever encounter, but unless you compete online, it mostly goes to waste. [Dec 2005, p.154]
    • Game Informer
    • 77 Metascore
    • 73 Critic Score
    I love hockey, so I’ll play NHL 17 for most of this upcoming winter. But similar to my hometown Minnesota Wild, I have mixed feelings about the quality on display. EA Canada continues to make minor improvements across the board, yet the NHL series has yet to tap its true potential this generation. As any sports fan will tell you, there’s always next year.
    • 77 Metascore
    • 85 Critic Score
    Before Your Eyes puts its unique blinking mechanic to great use, offering a novel and fun method of interacting with this memorable, bittersweet tale.
    • 77 Metascore
    • 80 Critic Score
    The only real problem with the game is that it sticks pretty close to its prescribed formula. You build trains, make money, and drive competitors out of business. You won’t uncover layer upon layer of depth, you’ll just get more efficient.
    • 77 Metascore
    • 65 Critic Score
    Darksiders Genesis fails to take advantage of the series' strengths. Since Darksiders’ inception, fans have imagined what it might be like to team up as the different horsemen. Darksiders Genesis finally offers a co-op experience, but its offbeat design and forgettable story don't deliver on the fantasy.
    • 77 Metascore
    • 80 Critic Score
    It's a very addicting puzler that rewards you for strategy as well as your vocabulary. [Dec 2007, p.157]
    • 77 Metascore
    • 88 Critic Score
    If you’re a new player looking to learn Magic: The Gathering, Magic Duels is the best place to start. If you’re a seasoned veteran, the way the game uses rarity restrictions to create a unique environment make it an attractive alternative for some duels.
    • 77 Metascore
    • 83 Critic Score
    Minecraft fans should enjoy the references to the game, while Telltale fans will enjoy the traditional storytelling elements they’ve come to expect from the studio. The Order of the Stone grabs your attention at a number of points and sets you down the path of actually caring about what’s going on in a story set in the player-driven Minecraft universe.
    • 77 Metascore
    • 78 Critic Score
    Nonetheless, flashes of brilliance are in evidence throughout these Dungeons & Dragons adventures, and both games were far enough ahead of their time to hold up to scrutiny. Four friends could have a great time blasting through both games in an extended evening get-together.
    • 77 Metascore
    • 78 Critic Score
    Despite the persistent pressure to spend on microtransactions, NBA 2K25 shows the long-reigning dynasty might still have some gas left in the tank.
    • 77 Metascore
    • 80 Critic Score
    Deliver Us the Moon is an excellently made game that succeeds in story and atmosphere. The lunar settlement is a fascinating place to explore, and even though it’s just filled with holographic ghosts, you get a sense of how it was once thriving and what exactly went wrong. The experience starts out strong and ends strong; some of the middle ground is a bit repetitive, but the narrative is engaging throughout and makes the journey worth taking.
    • 77 Metascore
    • 80 Critic Score
    For all that it does right, perhaps it’s telling that this series has improved its presentation off of the field, while still lacking some of it on the field. It’s these kind of intangibles (and those above) that need to be addressed to unify all of NCAA’s elements – as well as some of them are done – to create the ultimate college football experience.
    • 77 Metascore
    • 80 Critic Score
    With thoughtful gameplay, seamless co-op, a breezy campaign, and challenges geared towards gameplay masters, Unravel Two delivers a strong platforming experience for players of all skill levels. Whether you want a unique side-scroller to play alone or a teamwork-emphasizing experience to play with a friend, this is worth a look.
    • 77 Metascore
    • 85 Critic Score
    While it doesn't have the challenge of Donkey Kong Country Returns or the charming art style of Kirby Epic Yarn, Kirby's Return To Dream Land is another formidable entry in a line of great side-scrolling Wii platformers.
    • 77 Metascore
    • 85 Critic Score
    If you skipped Woolly World on Wii U, Poochy & Yoshi’s Woolly World offers what is essentially a straight port. It doesn’t feel downgraded, even if the visuals aren’t quite as sharp. Exchanging co-op for the dedicated Poochy auto-run levels and a better mellow mode is a worthy trade. Woolly World is still the best Yoshi’s Island game since the original, even on this less-powerful platform.
    • 77 Metascore
    • 65 Critic Score
    The new weapon wheel makes firefights less stressful, and adding more missions is never a bad thing, but the basic design of the game remains painfully dull. The uneventful stretches of driving, repetition in interrogations, and simplicity of missions has not improved.
    • 77 Metascore
    • 80 Critic Score
    Just about everything in this game is better, except for the cumbersome overworld. If you can overlook this one shortcoming, there is a lot to like in Underground 2, I just had a hard time getting over this one, rather large, hurdle. [Dec 2004, p.162]
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