Game Informer's Scores

  • Games
For 7,739 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Uncharted 2: Among Thieves
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7754 game reviews
    • 76 Metascore
    • 80 Critic Score
    Star Fox Command isn't the second coming, but it is a great start to repairing a franchise that had crashed and burned. [Oct. 2006, p.113]
    • Game Informer
    • 76 Metascore
    • 80 Critic Score
    What it lacks in advance graphics and interface, JFA more than makes up for in charm and intrigue. [Jan 2007, p.115]
    • 80 Metascore
    • 80 Critic Score
    Total Chaos is disgusting, bloody, and taxing, but it’s also sympathetic and cathartic. And despite its misgivings and missteps, it is fun, twisting together horrific perversions with tension-filled gameplay in the way every great survival horror game should. Poor voice acting and repetitive gameplay/monster design dampen what makes Total Chaos great. However, its inventive crafting-focused combat and stirring story cement Trigger Happy Interactive’s sophomore release as one that will surely haunt my thoughts long after this playthrough.
    • 88 Metascore
    • 80 Critic Score
    Because the breeding happens in between the game's fantastic runs, it's hard for me to come to a firm consensus on how I feel about Mewgenics. Its combat mechanics truly stand out, and in isolation, might make it one of my favorite games of the year. But even though those hours and hours of combat comprise almost all of my playtime, the odd, upsetting creative decisions stick with me. Despite Mewgenics' best attempts to kill my appetite, dozens and dozens of hours in, I'm still hungry for another run.
    • 65 Metascore
    • 80 Critic Score
    Anyone with a fondness for old-school RPGs would be remiss to pass it by.
    • 73 Metascore
    • 80 Critic Score
    Adventure games are all about story. This sequel has a great story and good pacing to back it up. [Jun 2006, p.112]
    • Game Informer
    • 81 Metascore
    • 80 Critic Score
    In many ways, Icycle: On Thin Ice feels like an art experiment as much as it does a video game. I missed having buttons, but not enough to make me abandon the game before getting to the end. Even without a defined narrative, I wanted to see everything Icycle: On Thin Ice had to offer.
    • 76 Metascore
    • 80 Critic Score
    Ultimately, Dragon Age: The Veilguard delivers on the promise of every Dragon Age with its strong characters, engaging combat, and a classic BioWare role-playing experience.
    • 80 Metascore
    • 80 Critic Score
    If you can accept its myriad tonal inconsistencies and buy into the bullet-sponge combat, The Division is an intriguing social shooter that taps into the addictiveness of loot grinding in a novel setting.
    • 78 Metascore
    • 80 Critic Score
    Even though the last time I visited Lumiose City was over a decade ago in Pokémon X and Y, I couldn’t help but shake the constant feeling of déjà vu, not for the city, but for the Pokémon routine. Still, where Legends: Z-A does experiment with the Pokémon formula, it succeeds in delivering a novel experience that will hopefully encourage Game Freak to continue challenging what Pokémon games can be in the future.
    • 82 Metascore
    • 80 Critic Score
    Hivebusters doesn’t have the variety or world-building of the core Gears games, and doesn't take any chances along the way, but is a fun alternative that I wouldn’t mind seeing more of. It’s nice to get to know more of the characters in this universe, one of whom flips double middle fingers in the face of danger, which may be the most Gears of War thing I’ve ever seen.
    • 78 Metascore
    • 80 Critic Score
    Killzone: Mercenary sets a new bar of quality for FPS on handheld. While there’s still room for improvement, the crisp visuals, aggressive action, and solid multiplayer make it an easy recommendation for players hungry for exclusive Vita content.
    • 62 Metascore
    • 80 Critic Score
    I had a good time behind the wheel in Destruction AllStars, even if I don’t know that it has enough to keep me around forever. That’s not to say there isn’t anything to do; there is a decent-enough selection of modes and activities between online and offline, with more on the way. And I appreciate the instantly satisfying action that’s as easy to drop in and out of as the cars themselves. Even if the novelty of vehicular mayhem isn’t enough to sustain my interest for many more long-haul sessions, I’m looking forward to taking it for a quick spin every now and again.
    • 89 Metascore
    • 80 Critic Score
    On my short list for mobile game of the year.
    • 79 Metascore
    • 80 Critic Score
    Ubisoft now has a solid foundation for operating its first persistent open world. If Massive and co. make smart additions to the end-game content and keep a steady stream of new activities for players to enjoy, I could see this game going strong years into the future. But if the Dark Zone and PvE environment don't evolve, I'm not sure many people will be left in New York City come the winter.
    • 78 Metascore
    • 80 Critic Score
    As a downloadable title featuring the bells and whistles that many retail fighters are lacking, Skullgirls is an impressive feat.
    • 72 Metascore
    • 80 Critic Score
    To Prinny's credit, it rewards dedication with inventive stages, clever boss battles, and an enduring sense of accomplishment. [Apr 2009, p.89]
    • Game Informer
    • 71 Metascore
    • 80 Critic Score
    When taken as its own journey (and not in comparison to Shepard’s saga), Mass Effect: Andromeda is fun, and the important parts work. The narrative isn’t astounding, but keeps you invested and drives you forward. The combat is entertaining whether you're in single-player or multiplayer. The crew isn't my favorite, but I like them and they have some good moments. Even with its other problems, these are the largest forces shaping your experience with Mass Effect: Andromeda, and they make it worth playing. At the same time, I was often left looking through a haze of inconveniences and dreaming about the game it could have been.
    • 81 Metascore
    • 80 Critic Score
    Sunless Sea is an interesting game that’s worth playing for those that appreciate a dark yarn, players that love exploration, and even the “let’s find out how to game the system perfectly” roguelike crowd. It’s a unique mix of genres that’s a finely crafted experience, marred by a few cracks in the cabin.
    • 80 Metascore
    • 80 Critic Score
    Hurtling down the tundra and concocting ridiculously large combo strings remain irresistible qualities, but the torturous design of the game makes you want to take the next flight off of this mountain. [Nov 2005, p.140]
    • Game Informer
    • 82 Metascore
    • 80 Critic Score
    As a downloadable title featuring the bells and whistles that many retail fighters are lacking, Skullgirls is an impressive feat.
    • 69 Metascore
    • 80 Critic Score
    It's the same excellent-looking title that we saw on PS2 last month, featuring even better texturing and fewer jaggies on the Xbox. [Jan 2003, p.114]
    • Game Informer
    • 81 Metascore
    • 80 Critic Score
    It adds a new wrinkle to your career mode via Team Tour mode. You'll beat the usual club pros as you go up the ladder, but this time you can add them to your team.
    • 85 Metascore
    • 80 Critic Score
    The series is moving away from being an authentic baseball simulation, but for longtime players of The Show, these pie-in-the-sky ideas are just what this baseball series needs.
    • 71 Metascore
    • 80 Critic Score
    50 Cent’s first foray into video games (50 Cent: Bulletproof) was a hot mess of action clichés and poor control, so kudos to new developer Swordfish Studios for delivering a vastly improved sequel. It’s a thuggish, high production value exercise in excess – not unlike the music of the man that inspired it.
    • 74 Metascore
    • 80 Critic Score
    These drivers get treated like absolute superstars, and ungodly amounts of money get poured into these racing programs, but that’s not conveyed enough here. I don’t want a caviar-eating minigame, but I think the series should reflect that F1 is about more than just fast cars.
    • 78 Metascore
    • 80 Critic Score
    Should you cancel your WoW sub and pick it up? Perhaps not, but blowing away aliens with a laser chaingun sure beats the pants off of farming old content that got stale months ago.
    • 81 Metascore
    • 80 Critic Score
    SteamWorld Quest plays it too safe to satisfy hardcore card-crawlers, but the campy characters, gratifying combat, and splashy synergies make it an enticing option for those looking for a traditional turn-based RPG that’s easy to wade into.
    • 56 Metascore
    • 80 Critic Score
    You're not going to find every feature you've ever wanted packed into Dangerous Golf, but what you will find is a title that nails its core gameplay concept. It lies somewhere between precision and randomness – a place where, not accidentally, a charming heart resides.
    • 80 Metascore
    • 80 Critic Score
    Total War: Attila doesn’t radically shift things in the franchise, and the new gameplay additions are most welcome. Siege escalation and razing are great to have as options, and the ability to play the campaign from distinctly different perspectives and playstyles gives you a reason to come back for more.

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