Game Informer's Scores

  • Games
For 7,739 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Uncharted 2: Among Thieves
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7754 game reviews
    • 78 Metascore
    • 80 Critic Score
    Retro/Grade is a weird but admirable attempt to rekindle the popularity of a genre that has fallen out of favor. Though its timing may be off, fans of games like Amplitude and Guitar shouldn't overlook this one.
    • 68 Metascore
    • 80 Critic Score
    While somewhat shallow, My Sims will spark your imagination and awaken the inventor in you with its ingenious art-driven gameplay. [Oct 2007, p.121]
    • 54 Metascore
    • 80 Critic Score
    Everything is solid, but there's little that will make you throw your hands up with delight. [May 2002, p.91]
    • Game Informer
    • 61 Metascore
    • 80 Critic Score
    Any game with 55 single-player missions is worth checking out. Add to that equation Double Helix's excellent graphical system and blistering gameplay and you've got a hit on your hands. [July 2003, p.116]
    • Game Informer
    • 82 Metascore
    • 80 Critic Score
    The sheer number of things going on in each scene, coupled with the fact that you almost always have control of the camera make this feel like an actual place moreso than any adventure game before it. [Nov 2004, p.167]
    • Game Informer
    • 81 Metascore
    • 80 Critic Score
    Mario worshippers will be entranced. To the rest of us, it's just a fun little golf game. [Sept 2003, p.110]
    • Game Informer
    • 85 Metascore
    • 80 Critic Score
    Supraland's production values are underwhelming, but it overcomes those shortcomings by offering fantastic puzzle design and a big world that rewards exploration at a steady clip.
    • 76 Metascore
    • 80 Critic Score
    I was surprised by how much I enjoyed Gunslinger's shootouts. The game certainly doesn't turn any FPS conventions on their ears, but it still presents tense and entertaining shootouts frequently.
    • 87 Metascore
    • 80 Critic Score
    Velocity Ultra looks, plays, and sometimes feels like a traditional vertical scrolling shooter, but has a level of accessibility and innovation that separates it from comparable games. Its main hook is one I never felt fully comfortable with, but it didn’t hinder the overall experience. The genre convergence on display here is exciting, and worth playing even if you typically avoid shoot ‘em ups.
    • 60 Metascore
    • 80 Critic Score
    While it's not the next evolution of competitive FPS by any stretch of the imagination, a clean frontend with good party support and matchmaking at least lets those players who can forgive its faults an easy way to play the game the way it was meant to be.
    • 87 Metascore
    • 80 Critic Score
    In my tenure as a game critic, I haven’t come across a game that fluctuates between highs and lows as frequently as Spirit Tracks. I often found myself taken aback by an amazing puzzle, only to be bored to death on a train moments later.
    • 80 Metascore
    • 80 Critic Score
    These moments, combined with the fascinating vintage visuals and music, make it easy to overlook the areas where Mouse wastes some potential. Sure, I'd have liked more meaningful investigative mechanics and fewer reskinned baddies, but I was often too busy tapping my toes to jazz tunes and laughing at the riotous cartoon antics to be too bummed about it.
    • 73 Metascore
    • 80 Critic Score
    When you look past the gorgeous visuals, Killzone: Shadow Fall is a competent shooter in terms of both campaign gameplay and multiplayer offerings. It may not be the most innovative titles on the market, but it’s certainly one of the top stars of the PlayStation 4’s launch lineup.
    • 80 Metascore
    • 80 Critic Score
    FIFA is still doomed to feel a little stiff due to its reliance on set animations to govern play, and there are plenty of frustrating AI mistakes that linger. [Oct 2005, p.128]
    • Game Informer
    • 75 Metascore
    • 80 Critic Score
    Blasting through the game's varied environments with a pistol in each hand never got old, and I always looked forward to the end-level duel with a legend of the Wild West. After the dreadful Call of Juarez: The Cartel, I was skeptical going into this downloadable offering. To my surprise, Techland has bounced back with a very enjoyable tribute to the tall tales of the Wild West.
    • 72 Metascore
    • 80 Critic Score
    I do like that Super Swing lets you earn special shots if you’ve got enough Pang. Throw in some crazy locations around Pangya Island (including some wind tunnels) and you’ve got yourself a good enough time to keep you shooting birdies all the way to the 19th hole.
    • 72 Metascore
    • 80 Critic Score
    Majesty 2 is a better designed game than the original in many respects – the balance is improved, the interface is less horrible, and the economy model is vastly superior. However, it fails to project the kind of quirky charm that made the first title such a classic.
    • 76 Metascore
    • 80 Critic Score
    Ever Oasis marks the first fully original title from developer Grezzo in some time, and it is exciting to see what the studio is capable of when given the opportunity to create something totally new. The final product is a unique RPG experience that doesn’t have a lot of character, but is able to deliver a consistently compelling adventure. I never got the sense that the world was alive, but I enjoyed exploring, fighting monsters, watching my town grow, and making sure my residents were happy.
    • 81 Metascore
    • 80 Critic Score
    Some minor tweaks are appreciated, like having all of the minigames unlocked from the beginning, but nothing has been done to alleviate SMB's myriad frustrations. [Apr 2005, p.117]
    • Game Informer
    • 79 Metascore
    • 80 Critic Score
    When all is said and done, it’s the potential for laughter that proves to be Pit People’s standout achievement. The tactical gameplay is interesting and entertaining, but the comedy is the star of the show here. I enjoyed my time with The Behemoth’s new, funky world, as well as the cast of lovable characters who inhabit it, and will fondly remember many of its gags for a long time to come.
    • 67 Metascore
    • 80 Critic Score
    The occasional control wonkyness is the one new negative, which is counteracted by the added minigames and location. [Feb 2005, p.125]
    • Game Informer
    • 81 Metascore
    • 80 Critic Score
    You Don't Know Jack is proof that games don't need to be excessively complex in order to be fun.
    • 74 Metascore
    • 80 Critic Score
    I eventually abandoned the physical toys for the convenience of quick onscreen tweaks, and the road to victory had some bumps and dips with balance issues and some repetitive mission structures. Nonetheless, I found a lot to like in Starlink’s uncomplicated and wholesome sci-fi campaign. And I have no doubt that the 11-year-old version of me would be at least twice as thrilled.
    • 85 Metascore
    • 80 Critic Score
    The design is light years behind the PC market. [Jan 2003, p.101]
    • Game Informer
    • 70 Metascore
    • 80 Critic Score
    H1Z1 has some cool modes that give it some extra oomph, but the field of battle royales already has some excellent choices. H1Z1 has a solid foundation of scavenging, shooting, and surviving, but it needs a little more vim and vigor to really compete in the battle royale free-for-all.
    • 82 Metascore
    • 80 Critic Score
    You Don't Know Jack is proof that games don't need to be excessively complex in order to be fun.
    • 78 Metascore
    • 80 Critic Score
    Despite some of the missteps, World Tour's bedrock gameplay remains a reason to check out the title. The 3DS' touchscreen is used to add draw, fade, loft, and drive to your shots, and it works well. Additions like this and online play show that the series hasn't remained stagnant in its long interval, but they aren't entirely unexpected, either. Mario Golf: World Tour is a welcome but not irrefutably triumphant return.
    • 60 Metascore
    • 80 Critic Score
    Dead to Rights: Retribution isn’t subtle or refined, but it excels at letting players move from one sleazy place to another and scouring it clean of life.
    • 87 Metascore
    • 80 Critic Score
    I may have a hopeless addiction to Spelunky, but it's not an entirely pleasant one. As exciting as it is to play a platformer with an infinite number of new levels to jump, whip, and bomb your way through, the novelty comes at a cost. You need ample patience, time, and skill to make it through Spelunky's ever-changing caves, and much of the hidden content is virtually off limits to all but the most hardcore (and masochistic) gamers.
    • 83 Metascore
    • 80 Critic Score
    Difficulty aside, I dug this game because a lot of the little touches: the shadows that fall on the track, the shortcuts, the elevation changes, and the way that every race and lap has some surprises in store. [March 2005, p.140]
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