Game Informer's Scores

  • Games
For 7,739 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Uncharted 2: Among Thieves
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7754 game reviews
    • 87 Metascore
    • 80 Critic Score
    A lot of people will look elsewhere for gameplay depth, but what BG&E sacrifices in control comlexity, it makes up for in story and pacing. [Dec 2003, p.174]
    • 79 Metascore
    • 80 Critic Score
    While all the components from the franchise are here, it lacks that over-arching cohesion. [Apr 2005, p.116]
    • Game Informer
    • 82 Metascore
    • 80 Critic Score
    Child of Light isn’t a top-tier RPG, but its solid mechanics and visual flair ensure that it also isn’t a forgettable one.
    • 77 Metascore
    • 80 Critic Score
    Azure Striker Gunvolt is a worthwhile adventure, even if it's wrapped in a disposable sci-fi story about telekinetic adepts. Azure Striker Gunvolt delivers some of the fun you remember from older Mega Man titles while injecting a jolt of new gameplay.
    • 77 Metascore
    • 80 Critic Score
    I am having a blast playing this game with my daughter, and it’s just nice to see a game that doesn’t make you stress in any way. Just sit back, relax, and watch the fields grow.
    • 82 Metascore
    • 80 Critic Score
    With climactic setpiece moments dosed heavily throughout each mission, endlessly enjoyable third-person gunplay, and impressive swarm tech that pits you against hundreds of enemies at once, little time is wasted on anything that isn’t fun in Space Marine.
    • 77 Metascore
    • 80 Critic Score
    If you’re a fan of long dungeon dives where treasure or terror lurk around every turn, with floor after floor full of enemies and the occasional DOE leading to the big bosses, this is yet another 3DS RPG you won’t want to miss.
    • 78 Metascore
    • 80 Critic Score
    Its biggest assets are the relationship building and expansive branching paths. I keep coming back to explore its variations. Not only are they fascinating, but I cared about where I left these characters. The overall message about technology and our future lingers long after the credits roll, making me wonder how I'll handle my relationship with technology as it takes us to new places.
    • 79 Metascore
    • 80 Critic Score
    Technical limitations make the Switch version the worst way to experience id’s fantastic Doom reboot, but the stellar campaign is still there underneath the layers of muddy textures and resolution dips. Despite its less attractive veneer, being able to play such a demanding game on the go is still a strong selling point.
    • 75 Metascore
    • 80 Critic Score
    The game may lose steam as it goes, but the excellent combat still makes it worth the price of admission.
    • 78 Metascore
    • 80 Critic Score
    Unlike the hollow gameplay experience of the first, this title gives fans more classic shooter action. [May 2003, p.94]
    • Game Informer
    • 77 Metascore
    • 80 Critic Score
    That said, any brawler fans that haven’t played Final Fight should still strongly consider downloading this. And despite the fact that I’ve beaten up literally thousands of Mad Gear gang members in my lifetime, I can’t wait to do it over and over again.
    • 80 Metascore
    • 80 Critic Score
    Sports games like Madden are often chided for being too iterative, but in this case I hope we're witnessing the first steps in a larger progression. Future Maddens need to support Madden 15's additions so we don't wonder why once-prominent features haven't evolved. The series can't withstand another rebuilding year or worse - an entire console generation thrown away.
    • 83 Metascore
    • 80 Critic Score
    A fresh spin on the NBA that brings great depth, dynamic gameplay, and fevered multiplayer to the video game court. [May 2004, p.92]
    • tbd Metascore
    • 80 Critic Score
    Carto’s humorous cast and heartwarming tale about finding your way while bringing people together inject the game with heart. When the going got tough, the narrative always put a smile back on my face. Even with a few mismatched elements, Carto fits its pieces into a largely enjoyable whole.
    • 80 Metascore
    • 80 Critic Score
    Despite some poor controls for minigames, The Red Strings Club conceptually flourishes, with fascinating subject matter, well-written characters, and unique approaches to gameplay. I enjoyed feeling like a puppeteer as I made others do my bidding by exploiting their emotions or deceiving them through phone calls. However, these actions begged a bigger question: Was I just as bad as the mega corporation? Was I playing god? The Red Strings Club had me pondering these moral questions for days.
    • 85 Metascore
    • 80 Critic Score
    We finally got to experience a full, proper, no-asterisk Zelda adventure without having to explain, “Actually, you play as Link,” and are am grateful for the experience.
    • 81 Metascore
    • 80 Critic Score
    Terraria may not be accessible, but this sandbox is so deep that you might find yourself buried in self-appointed goals and chasing that carrot of upgradable gear into the early hours of the morning. The combat and controls could use more polish, but a nearly infinite well of items and randomly generated worlds make up for those faults. A lot of games try to hold your hand through a scripted experience, but Terraria makes a good argument for the merits of directionless creation.
    • 85 Metascore
    • 80 Critic Score
    This entire game is held up by the comedy that it delivers, and as a result, I don't think I've laughed this hard in years. [Oct. 2006, p.95]
    • Game Informer
    • 86 Metascore
    • 80 Critic Score
    As solid as the 360 version is, as a longtime player I still prefer the PS2 version. Even on a rain-soaked pitch, it feels faster, and the d-pad controls feel tighter. [Mar 2007, p.99]
    • Game Informer
    • 79 Metascore
    • 80 Critic Score
    Its balanced strategic gameplay is only matched by its tremendous challenge. [June 2004, p.127]
    • Game Informer
    • 79 Metascore
    • 80 Critic Score
    Though the menu system can be awkward at times, and the tutorials need smoothing over, this is an excellent offering for a rookie release. [Nov 2001, p.128]
    • Game Informer
    • 81 Metascore
    • 80 Critic Score
    Sports games like Madden are often chided for being too iterative, but in this case I hope we're witnessing the first steps in a larger progression. Future Maddens need to support Madden 15's additions so we don't wonder why once-prominent features haven't evolved. The series can't withstand another rebuilding year or worse - an entire console generation thrown away.
    • 55 Metascore
    • 80 Critic Score
    Simple and to the point, Run Like Hell is the "Alien" game we never had... A nicely tense ride. [May 2003, p.88]
    • Game Informer
    • 77 Metascore
    • 80 Critic Score
    Little touches like the DCMs and base-building elements help keep the action fresh, and the frenetic Conquest mode offers plenty of replay value. For a budget title, Section 8: Prejudice offers a lot of content. It doesn't rank alongside the Call of Dutys and Battlefields of the world, but it's worth a look for FPS fans itching for a new experience.
    • 81 Metascore
    • 80 Critic Score
    The new bells and whistles streamline gameplay and make this title much more fun than I was expecting. [Oct 2004, p.146]
    • 71 Metascore
    • 80 Critic Score
    Avalanche does a good job of giving players access to new tools just as it seems the novelty is close to wearing off, right until the end. By the time I finished clearing out the final outpost, however, I was definitely ready to move on. Medici’s a great place to visit, but I’m not prepared to make it a new home – certainly not considering the state I left it in.
    • 76 Metascore
    • 80 Critic Score
    Little touches like the DCMs and base-building elements help keep the action fresh, and the frenetic Conquest mode offers plenty of replay value. For a budget title, Section 8: Prejudice offers a lot of content. It doesn't rank alongside the Call of Dutys and Battlefields of the world, but it's worth a look for FPS fans itching for a new experience.
    • 78 Metascore
    • 80 Critic Score
    WarioWare has always been a fantastic oddity in Nintendo’s library and to gather much of what has made the franchise such a joy into one large collection is great. For anyone new to WarioWare, this is a great place to start. For veterans, it has more than enough new content to make playing it worthwhile, plus you get to have a greatest hits compilation of the best microgames.
    • 83 Metascore
    • 80 Critic Score
    The unwieldy Stage Battles maim the battle system and multiplayer, but this gaffe doen’t take away from Brütal Legend’s charm. If you’re a fan of Tim Schafer’s humor and the type of person who decides between wearing a Metallica and Slayer tee-shirt when you wake up, this is a must-play.

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