Game Informer's Scores

  • Games
For 7,745 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 BioShock Infinite
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7762 game reviews
    • 65 Metascore
    • 75 Critic Score
    After Us poses some well-tread but timely questions about our impact on the world and its living things. However, optional discoveries throughout the game suggest that Piccolo is trying to present a slightly more ambivalent take on the subject. Some of that is best left for the player to discover for themselves. I recommend After Us strongly as a piece of visual artistry. It’s less successful as an interactive experience, but none of its problems are so glaring that it should dissuade someone from discovering its striking and haunting world.
    • 80 Metascore
    • 78 Critic Score
    While I would have liked gameplay to have more bite and variety, Planet of Lana is still an enjoyable and beautiful romp. The art direction and main jingle are likely the only things that will stick with me in the long run, but Lana and Mui’s journey is a competent rescue mission that doesn’t always soar as high as the machines pursuing them.
    • 73 Metascore
    • 80 Critic Score
    Lego 2K Drive builds an incredibly inviting world where speed and silliness reign supreme as you race and morph across its delightfully destructible setting. Despite some frustrating mission design and a smattering of bugs, Lego 2K Drive quickly won me over with its absurd narrative full of irreverent dialogue and moreish open-world challenges. If only the specter of microtransactions didn’t loom so large in this kid-friendly game, it would make for an even smoother ride.
    • 86 Metascore
    • 85 Critic Score
    Humanity strikes a delicate balance between challenging me at every turn and allowing me to feel like the god its narrative props me up to be. It’s an imaginative experience that provides a rush I imagine computer programmers feel when dozens of commands and lines of code finally work together to create a desired outcome. Its puzzles come wrapped in a beautiful package, from its minimalist visuals to its excellent clicky electronic beats. And best of all, these elements work together to emphasize a simple but effective message about what it means to be human and why life’s most intricate puzzles are easiest to solve when we work together.
    • 96 Metascore
    • 98 Critic Score
    Video game sequels are often iterative on what came before them. It looks a little better, plays a little smoother, retains important mechanics while introducing new ones, and continues the story. Tears of the Kingdom checks most of these boxes, but getting rid of the Runes from the first game and giving players new ones to use in exploring a familiar but undeniably new world is ingenious. Nearly every encounter, whether puzzle, traversal, or combat, must be reconsidered. It makes you think in new ways. I didn’t get the same goosebumps exploring Hyrule as I did in the past, but I did experience new emotions both on a granular level from solving individual puzzles and on a larger scale by going back to one of my favorite video game locations. They say you can never go home again, but I adored returning to Hyrule with all new tools.
    • 53 Metascore
    • 50 Critic Score
    Looking at the world of Redfall, I become sad by its wasted potential. For every great location, there are a handful of forgettable ones. The result is an empty-feeling game with several puzzling problems, like a lack of proper stealth takedowns, a tedious quest and waypoint system, and the inability to pause gameplay in single-player mode. Rampant technical issues hinder brighter moments, including frequent server crashes during multiplayer, inputs failing to work, broken animations, and numerous other bugs that make playing Redfall a frustrating experience. For a game about fighting the undead, Redfall feels soulless in all the wrong ways.
    • 81 Metascore
    • 85 Critic Score
    When I found myself shouting in relief and frenetically raising my fist in the air after a hard battle ends in my favor, I can’t deny the following fact: Darkest Dungeon II is a harsh but fantastic game whose white-knuckled battles and hazard-filled exploration will trap you for hours. If you’re willing to make the needed sacrifices, it’s a journey well worth taking.
    • 81 Metascore
    • 80 Critic Score
    Burning Shores is an entertaining epilogue for Aloy’s sophomore outing. It’s more Forbidden West with a few cool wrinkles, meaning it’s a good reminder of the things that the game did right while retaining a few old headaches (like the hand-holding during puzzles). More than anything, Aloy’s trip to Hollywood justifies its existence by meaningfully building upon the base game’s story, paving a solid runway for the next title to take off.
    • 85 Metascore
    • 93 Critic Score
    Developer Respawn Entertainment clearly took a measured and thoughtful approach to analyze what worked and what didn’t in its last Star Wars game, and Jedi: Survivor feels like a worthy attempt at evolution. It captures the magic of Star Wars as well as anything in the current canon, and it’s a stellar adventure in its own right. Still, nailing the fantasy of being a Jedi? Doesn’t hurt.
    • 76 Metascore
    • 80 Critic Score
    Strayed Lights is short, sweet, and mostly excels at what it asks players to do. Its unique parry-required combat brings something new to the table, and I enjoyed nearly every instance of it, especially in the larger boss-fight setpieces sprinkled through the journey. Its exploration doesn’t require much effort, which is a good thing because it largely doesn’t feel great to platform through areas. Its misses are easy to put aside, though, when what I’m looking at and hearing throughout the game is such a delight. Strayed Lights is a strong debut from Embers in almost every way and serves to highlight the importance of a game’s foundation. At its core, Strayed Lights revolves around a simple, intuitive, and unique combat system, and with this strong base in place, it’s no wonder the game shines as bright as it does.
    • 83 Metascore
    • 85 Critic Score
    Advance Wars 1+2: Re-Boot Camp might not include much new material, but it presents a strong case that classic games don’t always have to change to be relevant again. Sometimes, they just need a second chance.
    • 74 Metascore
    • 70 Critic Score
    While I applaud Tron: Identity’s unique structure, I never found myself drawn in and engrossed in the unfolding story. Everything feels authentic to the Tron universe, and fans like myself should appreciate new wrinkles in the setting. But even with some interesting ideas, I was ultimately a User who couldn’t manage to marshal a lot of interest in these Programs and their problems.
    • 73 Metascore
    • 78 Critic Score
    This game won’t stay with me long, but I’m not sure it was meant to. With Dead Island 2, Dambuster Studios asks little of the player – only that you enjoy a good excuse to kill zombies in increasingly gory ways for a weekend or two – and in doing so, it delivers on the promise of what this series is all about.
    • 79 Metascore
    • 75 Critic Score
    What is on offer at release is worthwhile, both in gameplay and message. In focusing on environmental expansion instead of human expansion, Terra Nil delivers something wholly unique. While the peaceful nature and serene tone are sometimes interrupted by uneven mechanics, Terra Nil is a worthwhile experience for those looking for a new twist on the sim genre.
    • 71 Metascore
    • 70 Critic Score
    Minecraft Legends battles to blend its open-world adventuring with the intricacies of real-time strategy, a war that sometimes detracts from the overall fun you can have. Even so, its gorgeous environments and clever world-building inspire familiar creativity that makes up for its growing pains. Where other strategy games feature more profound complexity, Minecraft Legends has heart, and it’s hard to resist its charm. Mojang’s first expedition into this genre occasionally holds your hand too tight. But when its grip loosens, there’s a vibrant world of combat challenges to discover, ultimately making it an enticing endeavor.
    • 82 Metascore
    • 88 Critic Score
    Real-life Major League Baseball continues to evolve in ways to encourage faster play in hopes of appealing to a broader audience, but MLB The Show 23 feels somehow ahead of the game. At the same time, the new Storylines mode shows the past is just as important as the future, providing players with the best of both worlds. Myriad options and modes allow you to engage with America’s Pastime precisely how you want, and in the process, MLB The Show 23 delivers one of the best baseball games in years.
    • 76 Metascore
    • 60 Critic Score
    EA Sports PGA Tour captures the intricate nuance of golfing. However, the systems struggle with what a user can reasonably decipher from a mere analog stick, leading to a frustrating experience. EA Sports PGA Tour is a game at odds with whether it wants to compete with rival 2K’s realism or veer closer to its own more arcade roots, and in the process, lands its first drive on this new round in the rough.
    • 52 Metascore
    • 30 Critic Score
    Crime Boss: Rockay City is proof that star power isn’t everything. In fact, it’s a reminder that a celebrity cast does nothing for a game when it’s void of anything interesting or fun to support it. When run-ending bugs appear, Crime Boss is miserable, but even when I’m running a mission bug-free, I lay witness to a painfully dull take on organized crime. At its best, Crime Boss functions – I can shoot weapons at enemies, empty bank vaults and warehouses for loot, watch cutscenes with recognizable faces and voices, and grow my empire – but it never captures my attention in a meaningful or memorable way. Instead, it pushes me further and further away, leaving me with no desire to ever return to Rockay City.
    • 77 Metascore
    • 85 Critic Score
    Tchia drips with joyful, explorative fun. The idea of letting players loose in an interactive sandbox is a goal that has been chased by developers since video games began. Few truly give you the freedom to frolic in a virtual playground, and though Tchia is not without its shortcomings, it’s a rare instance where the temptation to just play in the digital world is rewarding at just about every turn. The tone, the music, and Tchia’s abilities all come together to create something that is simply fun, and it all takes place in a setting that demands to be explored.
    • 82 Metascore
    • 80 Critic Score
    WWE 2K23’s more incremental bells and whistles means it’s technically an overall stronger package than 2K22. However, unlike last year, it doesn’t benefit from the rose-colored excitement of getting to play a big wrestling sim again after a years-long absence. The similarities to its predecessor means 2K23 feels more formulaic than special, but it still continues the series’ overall positive trajectory. Like watching a returning legend perform their greatest hits night after night, the novelty has faded, but I’m still pleased to have them back – for now.
    • 93 Metascore
    • 95 Critic Score
    The Resident Evil 4 remake is about everything I could've wanted. But importantly, it doesn't overwrite its predecessor. If anything, this new version reinforces why the original Resident Evil 4 is a game people should still seek out, play, or at least watch and learn about. But as a love letter to one of the greatest games of all time, as a new historical artifact that reinforces why the source material was so landmark in the first place, this new trek through the Spanish countryside is as good as it gets and makes a great game that much better.
    • 69 Metascore
    • 78 Critic Score
    I may have found the campaign uninspired and its legendary difficulty a slog characterized by bullet-spongey foes. But an expansion to a game this big is more than just its opening story. Lightfall sets up some strong possibilities – narratively and in the gameplay sphere – for a rewarding year of adventure ahead. Despite some frustrations, Destiny 2 continues to make strides in catering to a diverse player base characterized by disparate desires. Lightfall is hit and miss, but any stumbles shouldn’t be enough to derail players’ enthusiasm for continued adventure or the excitement of seeing the epic conclude over the next year.
    • 80 Metascore
    • 88 Critic Score
    Much like Cereza herself, Bayonetta Origins doesn’t look like much on the surface, but I smiled more and more as its potential bubbled up to the surface. This is an exceptional and refreshing change of pace for the franchise, and you don’t even need to be a fan of the series or the action genre to enjoy it. Don’t underestimate what this pint-sized spellcaster and her demonic partner have to offer.
    • tbd Metascore
    • 85 Critic Score
    Rytmos is short and sweet, and its minimalist visuals and zen-like beats left me feeling warm. Its puzzles match everything else the game is doing, and it all works together well to highlight the music, its inspirations’ place in history, and the instruments that create it. The audiophile pedigree of Floppy Club shines through in Rytmos, and it feels designed specifically with musicians and music enthusiasts in mind, but puzzle fiends will also find a chill afternoon of challenges to play through here, too.
    • tbd Metascore
    • 83 Critic Score
    Though the unforgiving moments where I watched my followers drop like flies wore on me at times, I loved how each scenario challenged me to balance all of these factors to accomplish a set of goals. Outlanders can be challenging and frustrating, but I rarely felt overwhelmed. Outlanders doesn't deliver on the grand scale of the large city simulations many associate with the genre, but its small-scale approach appeals to the task-oriented part of your brain, creating an immensely satisfying experience that brought me back time and time again.
    • 88 Metascore
    • Critic Score
    With the basic formula of Dead Cells still highly effective, Return to Castlevania is a terrific and natural addition to any run. From the moment Dead Cells' remix of "Vampire Killer" blasted over my speakers, I lost track of the number of times I smiled. The Castlevania series may feel forgotten by Konami, but this Dead Cells DLC proves there are still plenty of developers and players who still love it. [Impressions]
    • 80 Metascore
    • 88 Critic Score
    Even as its second half failed to match what came earlier, Wo Long: Fallen Dynasty is a finely honed delight. Its action is precise and responsive, and learning the intricacies of each adversary is exceedingly fulfilling. While I wish its back stretch was either pared down or had a wider variety of foes, this is a rare title that induces trance-like focus and euphoric moments of victory. It may not quite reach the heights of the works that inspired it, but it’s not far off.
    • 87 Metascore
    • 90 Critic Score
    Despite that lack of propelling factor, I’m still completely engrossed in this game, playing it during any 15 free minutes I can find throughout my day. Though I’ve technically completed the game, I want to SSS rank all of my favorite songs, dig deeper into the libraries from Final Fantasy games I’m less familiar with, and show off my rhythm prowess against other players. This is a fantastic rhythm game set to the tune of arguably the greatest music catalog in all of games. While I would have liked more guidance in how to proceed, the musical content on offer is so diverse, so nostalgic, and so well done, that I have no problem composing my own fun.
    • 79 Metascore
    • 88 Critic Score
    Kirby's Return to Dream Land Deluxe is still an enhanced remaster of a 12-year-old Wii game, but it effectively brings forward one of the pink puffball's best outings, complete with meaningful additions. The result is a game worthy of sitting in the Switch catalog next to last year's superb Kirby and the Forgotten Land.
    • 76 Metascore
    • 78 Critic Score
    On the one hand, Atomic Heart is a good game on its own merits. The fun and frantic gunplay, outstanding visual design, and intricate level of detail in its world amount to an experience worth your time. On the other hand, it could have been so much more. The story and characters simply don’t do justice to the game’s thought-provoking premise, and some better writing would have done wonders. Despite that, Atomic Heart is still an exciting and memorable first outing from Mundfish.

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