Game Informer's Scores

  • Games
For 7,734 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 89 Metascore
    • 90 Critic Score
    Rather than reinvent the wheel, Motive made Dead Space look nicer, play better, and preserved the core of the experience. Its new flourishes add to that enjoyment instead of subtracting. This remake respects and polishes up my memories of Isaac’s first encounter with the necromorphs without making me miss the original version. It also acts as the perfect entry point for newcomers since it feels on par with today’s titles. I hope this exceptional revision signals to EA that Dead Space has plenty of gas in the tank and becomes a harbinger for more horrifying stories in this universe.
    • 90 Metascore
    • 88 Critic Score
    While Chained Echoes has the advantage of decades of distance from the games it looks to for inspiration, it’s a better experience in many instances than those vaunted games from which it arose. I prefer this combat, storytelling, and approach to progression and exploration to many of the JRPGs I grew up so enamored with playing. That’s the highest praise I can heap on a game so removed in time from the games to which it might be compared. Whether you currently count yourself a JRPG connoisseur or fondly recall the ʼ90s heyday of the genre, Chained Echoes is well worth your time.
    • 64 Metascore
    • 75 Critic Score
    Forspoken's story and combat fail to reach the heights of its movement and exploration, but thankfully those two latter elements make up most of the experience. I sprinted, often literally, through the campaign in about 15 hours, and now I have a large world filled with nooks and crannies I'm eager to run through and explore. The narrative won’t linger with me, and I avoided combat in the open world often, but I loved making Frey leap and fly through Athia to discover all its treasure chests and secrets.
    • 84 Metascore
    • 85 Critic Score
    Lil Gator Game is as short as it is sweet, with the main story lasting just under five hours, but that's all it needs to be. I loved exploring each nook and cranny of the world during that time for new friends, loot, and memories. By the time the story wrapped up, the game had delivered a poignant and touching message about balancing the important parts of our lives. Lil Gator Game isn't the best Zelda-like I've played, but it's probably the one that will stick with me for the longest.
    • 80 Metascore
    • 90 Critic Score
    Engage’s characters and social systems never quite hit the high bar set by Three Houses, but it does surpass its predecessor in almost every other way. Players looking for deep customization, expertly crafted strategy RPG combat, and a heartfelt story with adoration for more than 30 years of Fire Emblem history will find that and more in Engage. It’s one of the most gripping games I’ve played on Switch and, ultimately, one I struggled to peel myself away from. If Three Houses was an experiment with where Fire Emblem’s social mechanics can go, then Engage is doing the same for the series’ evolving combat, and excelling just as much, too.
    • 73 Metascore
    • 75 Critic Score
    I have reservations about the experience as a whole – however, I can't help but smile thinking about this adventure with the Straw Hats. It nails the core cast of characters, the Memoria areas are fun to revisit, and the revelations surrounding Waford, Lim, and Adio ultimately satisfy. Of course, I can't thoroughly recommend this voyage for someone new to One Piece, but seasoned pirates will find a worthy adventure on the horizon.
    • 54 Metascore
    • 65 Critic Score
    Even if Sports Story was polished and bug-free, it would still fall strikingly short of the first title in the series. The new sports don’t play well, the fetch quests are tiresome, and the story is tedious and less charming than that of Golf Story. What remains of the retro golf experience is fun, but the whole game feels like a textbook example of being unable to deliver on lofty ambitions.
    • 77 Metascore
    • 78 Critic Score
    One of the best things going for Vengeful Guardian: Moonrider is its length. Making your way to the last level and defeating the final boss only takes a few hours. In this way, it knows exactly what it is: a brief but enjoyable nostalgic experience that doesn’t overstay its welcome. By the time you start feeling like you’ve completed a full retro meal, credits are right around the corner and I appreciate it for that. Moonrider’s adventure likely won’t linger with you, but I don’t regret playing the short, familiar, and satisfying experience.
    • 72 Metascore
    • 63 Critic Score
    It’s this buildup of minor annoyances that makes it hard to recommend Dragon Quest Treasures. The experience is driven by charm and nostalgia, but if you don’t have an existing appreciation for the series, there isn’t much here that I could recommend over most other open-world role-playing games. It’s an experience that would greatly vary depending on the player; in other words, one player’s Dragon Quest trash is another player’s Dragon Quest Treasure.
    • 67 Metascore
    • 75 Critic Score
    While Soccer Story is a tale about the beautiful game, the soccer matches take a backseat to story and exploration. The adventure and role-playing aspect is a lot of fun, especially with soccer so integrated into the world, but the weak soccer matches keep it from truly being a great sports role-playing game. Buoyed by its charming and humorous premise, Soccer Story provides a satisfying adventure and a different type of soccer game, but one that doesn’t quite score a hat-trick.
    • 67 Metascore
    • 58 Critic Score
    Despite multiple shortcomings and my general aversion to the game’s writing, High on Life has occasional glimmers of potential. I’d like to see a sequel polish and improve upon this foundation. I’m always itching for more creative takes on shooters, but High on Life is a reminder that “different” doesn’t always mean “good.”
    • 76 Metascore
    • 85 Critic Score
    Need for Speed Unbound feels like a foundational entry for where the series could go from here. Competing across the title’s many events is a blast, and I love the juxtaposed visual aesthetics. Though some elements left me wanting, Unbound is as much fun as I’ve had with a Need for Speed title in years.
    • 78 Metascore
    • 75 Critic Score
    For the ongoing Final Fantasy VII re-examination, which Square Enix has officially dubbed the Compilation of Final Fantasy VII, Crisis Core feels like required reading. Its place in the larger story is important and will likely grow in significance moving forward, but making your way through those story moments sometimes feels like a school assignment. Reunion is a well-executed remake of the 2007 game that delivers fun combat alongside a stilted story with an interesting and narratively important final act. If you plan on starting or continuing the Final Fantasy VII Remake journey, make sure to do your homework.
    • 89 Metascore
    • 90 Critic Score
    With Atari 50: The Anniversary Celebration, Digital Eclipse has set a new bar for future historical compilations in video games. It's a digital traveling museum exhibit, as the game bursts at the seams with nostalgia thanks to more than 100 playable games and hundreds of relics from the developer's vault. While a good amount of the games offered will pass by quickly, those brief life spans cannot weigh down the amazing historical value of Atari 50, and I hope Digital Eclipse has more wings of its digital history tour opening in the coming years. 
    • 83 Metascore
    • 85 Critic Score
    For all its focus on supernatural magic and demonic threats, Midnight Suns is a fun-loving and thrilling ride. XCOM strategy fans won’t be disappointed; the format changes still result in a gratifying combat flow. But this is a more approachable and story-driven experience than Firaxis has previously attempted, filled with some of the most recognizable pop culture heroes of the moment. It’s big, boisterous, and a little bit silly at times, but just like the best of Marvel’s output in recent years, it’s also a rousing good time.
    • 69 Metascore
    • 60 Critic Score
    These various problems aside, though, The Callisto Protocol is still doing a lot of what Dead Space did, for better and worse. And to that end, there are moments of fun, even if, in contrast, they’re light on genuine terror. I’m okay with The Callisto Protocol being another version of its spiritual predecessor, but it struggles to nail even the basics. As a result, I’m underwhelmed, annoyed, and disappointed. If you wanted anything more out of this second crack at making a new sci-fi IP in survival horror, or something markedly different that acknowledges just how far gaming has come since 2008, The Callisto Protocol is not your answer.
    • 73 Metascore
    • 68 Critic Score
    Harvestella’s systems feed together in a way that forces you to engage with nearly everything it offers, whether you want to or not. But those slice-of-life activities are mundane and get in the way of letting you enjoy the RPG elements on your own terms. Maximizing a day’s schedule is sometimes rewarding, but the sluggish pacing makes it tough to stay engaged for the long haul. Harvestella forces you to do a whole lot to complete comparatively little. At 70-80 hours, it’s one of the biggest chores I’ve played in some time. That’s unfortunate because the combat, story, and characters are decent enough that, in a more traditional RPG framework, they’d shine brighter. As it stands, squeezing this fruit isn’t always worth its small amount of juice.
    • 86 Metascore
    • 98 Critic Score
    My only hesitation in recommending it to Xbox players is the unwelcome presence of launch bugs that impede stage and achievement unlocks for some and other strange odds and ends. Patching has helped so far, and I hope it gets to be as relatively issue-free as the PC versions soon. Despite these early console setbacks, Vampire Survivors has quickly become one of my favorite games of all time. Consider this me grabbing the sides of your head and shouting, "Play Vampire Survivors, you fool!"
    • 95 Metascore
    • 98 Critic Score
    My only hesitation in recommending it to Xbox players is the unwelcome presence of launch bugs that impede stage and achievement unlocks for some and other strange odds and ends. Patching has helped so far, and I hope it gets to be as relatively issue-free as the PC versions soon. Despite these early console setbacks, Vampire Survivors has quickly become one of my favorite games of all time. Consider this me grabbing the sides of your head and shouting, "Play Vampire Survivors, you fool!"
    • 71 Metascore
    • 83 Critic Score
    Despite technical shortcomings and some filler content, Pokémon Scarlet and Violet are chock-full of meaningful additions to one of gaming’s most popular franchises. At worst, these games are steps towards the Pokémon games for which players have clamored, but more often, they serve as effective thesis statements for where the series goes from here. Either way, I can’t wait to see where Game Freak evolves the experience from this point.
    • 72 Metascore
    • 83 Critic Score
    Despite technical shortcomings and some filler content, Pokémon Scarlet and Violet are chock-full of meaningful additions to one of gaming’s most popular franchises. At worst, these games are steps towards the Pokémon games for which players have clamored, but more often, they serve as effective thesis statements for where the series goes from here. Either way, I can’t wait to see where Game Freak evolves the experience from this point.
    • 88 Metascore
    • 85 Critic Score
    Despite some issues with the audio and the slowness of the third act, Pentiment is a wonderfully unique storytelling experience overflowing with respect for the historical era it strives to recreate. Much like the game’s themes of stories persisting over time, I’ll be thinking about Andreas Maler and the town of Tassing for years to come.
    • 71 Metascore
    • 80 Critic Score
    Somerville is held back by technical shortcomings, but is full of impressive moments worth experiencing with the lights turned low and and your headphones up high. The father’s adventure lingers in my mind as I reflect on what happened, and those memories do ultimately outweigh the technical shortcomings. I hope time will provide improvements to bring the game to where it deserves to be, which is high in the sky alongside the ships of the invading forces.
    • 75 Metascore
    • 80 Critic Score
    A pleasant and, at times, playful soundtrack, fun visual effects, and the occasional light interference of a mischievous cat add to an overall charming package. A Little to the Left may have left me scratching my head in confusion at times, but more often, it left me pleased and content with the neatly arranged spaces I created.
    • 70 Metascore
    • 78 Critic Score
    Though it’s rough around the edges, Sonic Frontiers is the best 3D Sonic game in years. This first attempt at the open-zone concept is an admirable effort, and I can’t wait to see how Sonic Team iterates on this formula in future entries, but it’s obvious this is not the formula’s final form. For now, Sonic Frontiers stands as a solid first foray into a brave new world for Sega’s speedy mascot.
    • 73 Metascore
    • 78 Critic Score
    Considering her potential importance in the future, I assume Shadows of Rose will be an experience worth having played, but I wouldn’t go quite as far as calling it required reading. For something more abstract and focused on horror within the world of Resident Evil, Shadows of Rose is worth exploring.
    • 94 Metascore
    • 95 Critic Score
    God of War Ragnarök feels a lot like God of War (2018), which is a compliment considering how fantastic that game is. Sony Santa Monica was right to not break what wasn’t broken and it has expertly continued the story threads that were left hanging from the previous game. Any complaints about the overall experience (familiar combat, collecting and leveling up equipment isn’t particularly interesting) are quickly forgotten in the face of the compelling narrative, believable character relationships, and incredible visuals and animation. Even from its early PlayStation 2 days, the God of War series has always set a high, quality bar for itself, and with few exceptions, it manages to leap above that bar. God of War Ragnarök is no different.
    • 80 Metascore
    • 80 Critic Score
    With The Entropy Centre behind me, I’m fascinated by what Stubby Games accomplished with its debut. It’s full of excellent puzzles, but the stuff around them, like bugs and narrative pacing, stop the entire package from coming together in an equally impressive way. Despite the exhaustion I felt as the credits rolled, I’m stoked The Entropy Centre exists. It brings something unique and new to the genre, and I hope Stubby Games continues to iterate on that in a sequel, spin-off, or spiritual successor. It’s not every day a game shows me something I’ve never seen before that it also happens to nail, and what The Entropy Centre does well is worth pushing through its long narrative to ensure you see every trick up its sleeve.
    • 75 Metascore
    • 65 Critic Score
    Plenty of people can put up with a bit of ugliness if there’s still a pretty good time to be had overall. For Modern Warfare II, the good time offered by its multiplayer and in glimpses within its campaign may be enough.
    • 86 Metascore
    • 83 Critic Score
    Bayonetta 3, for the vast majority of its runtime, is an absolute blast. It's bombastic, over-the-top, and extravagant for the sake of extravagance, leaving ruins, literally, in its wake. I'm already going back through each level trying for better scores, and I have no immediate plans of stopping. I may be hesitant about the series' future, but at present, this is the best Bayonetta has ever been.

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