Game Informer's Scores

  • Games
For 7,734 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 82 Metascore
    • 90 Critic Score
    Traveller’s Tales continues its streak of making every one of its games better than the last, and I recommend it to anyone looking for a lighthearted game with plenty of replay – whether or not they have a closet filled with polybagged first editions.
    • 88 Metascore
    • 80 Critic Score
    Balance of the Force isn't quite as strong as the first Star Wars Pinball pack, but it still offers plenty of variety and replay value to fans. After playing countless hours across dozens of tables, I'm still not tired of Zen Studios' pinball formula, and these new tables are sure to tide me over until the next offering.
    • tbd Metascore
    • 80 Critic Score
    Balance of the Force isn't quite as strong as the first Star Wars Pinball pack, but it still offers plenty of variety and replay value to fans. After playing countless hours across dozens of tables, I'm still not tired of Zen Studios' pinball formula, and these new tables are sure to tide me over until the next offering.
    • 63 Metascore
    • 50 Critic Score
    Imitation is the highest form of flattery, but Sonic’s mimicry of Super Mario Galaxy’s planet-hopping formula is an embarrassment. Sonic Lost World is a confused mash-up of finicky platforming, aggravating level design, and some of the most aggressively annoying villains ever.
    • 83 Metascore
    • 85 Critic Score
    I feared of franchise fatigue going into this review, but this installment shows us that a few great ideas can keep this action figure-based experience alive and well.
    • 82 Metascore
    • 90 Critic Score
    While the gameplay is still second-rate compared to the story, Faith succeeds most because of its unpredictability. Even longtime Fables fans will be shocked by some of the revelations.
    • 85 Metascore
    • 90 Critic Score
    While the gameplay is still second-rate compared to the story, Faith succeeds most because of its unpredictability. Even longtime Fables fans will be shocked by some of the revelations.
    • 57 Metascore
    • 50 Critic Score
    Knock-Knock offers players two different endings based on how quickly they finish the game, neither of which provides any kind of satisfying conclusion or explanation as to what the heck is going on in the game. Ultimately, Ice-Pick Lodge is right; Knock-Knock isn't much of a game – or a story, for that matter – which makes it hard to recommend.
    • 70 Metascore
    • 78 Critic Score
    I wish the story would have focused more on its emotional core than blockbuster theatrics, but I was still struck dumb by the impactful last hour. In the end, you make a truly profound choice, and see its consequences. There are multiple endings – none perfectly happy, each powerful. That’s how I’ll choose to remember Beyond – brilliant and flawed at once.
    • 87 Metascore
    • 88 Critic Score
    It still feels like a Pokémon game, but the ease of player control, the updated art direction, 3D graphics, and the scaling of the world make everything more inviting, attractive, and fun. It’s a great stepping-on point for new trainers, and a worthwhile continuing adventure for those who know what to expect.
    • 79 Metascore
    • 73 Critic Score
    In a sport that symbolizes the cutting edge of car technology and the pinnacle of racing, the F1 series' slow progress is a contradiction. I enjoy the racing itself, but that only counts for so much. It's getting to the point that I'd rather see how other series like Forza incorporate F1 cars rather than play this franchise – and that's a bad sign.
    • 77 Metascore
    • 73 Critic Score
    In a sport that symbolizes the cutting edge of car technology and the pinnacle of racing, the F1 series' slow progress is a contradiction. I enjoy the racing itself, but that only counts for so much. It's getting to the point that I'd rather see how other series like Forza incorporate F1 cars rather than play this franchise – and that's a bad sign.
    • 74 Metascore
    • 75 Critic Score
    A Brighter Darkness is more than passable, but it’s not my favorite. Compared to Disgaea 4’s ambition and heart, it is a letdown. Disgaea 4 took the series to new places, opening up multiplayer and community, but A Brighter Darkness doesn’t do anything as impressive. This is even more disappointing if you are a fan anticipating a reunion with beloved characters.
    • 77 Metascore
    • 78 Critic Score
    Angry Video Game Nerd Adventures is a solid action/platforming throwback, but it’s held back by the subpar games it lampoons. It plays well and packs a challenge, but the by-the-numbers level design detracts from the fun. I recommend AVGNA for fans of the show and anyone looking for straight-up punishment without much substance.
    • 78 Metascore
    • 70 Critic Score
    Still, the formula is still entertaining and I found myself enjoying my daily chats with locals and finding ways to increase my profits. I even appreciated the small enhancements, which are steps in the right directions. Unfortunately, the areas that need the most improvement – like dungeons and the core battle system – are relatively untouched.
    • 84 Metascore
    • 85 Critic Score
    Like the superstar who graces its cover, NBA 2K14 features an undeniable sense of greatness. Its presentation is the best the sports genre has to offer, and the gameplay refinements improve an already stellar game. It's a shame Visual Concepts didn't put the same level of effort into improving the popular My Career or Association mode.
    • 87 Metascore
    • 85 Critic Score
    Like the superstar who graces its cover, NBA 2K14 features an undeniable sense of greatness. Its presentation is the best the sports genre has to offer, and the gameplay refinements improve an already stellar game. It's a shame Visual Concepts didn't put the same level of effort into improving the popular My Career or Association mode.
    • 72 Metascore
    • 65 Critic Score
    Rain tries to tug at the heartstrings, but I never felt connected to the characters.
    • 80 Metascore
    • 75 Critic Score
    Millennium Girl won’t change how you feel about Etrian Odyssey, but it may open the door for further improvement.
    • 84 Metascore
    • 88 Critic Score
    Looking past such a calculating diagnostic, losing yourself in this game is still easy. The kinds of shots players get off are varied due to how they strike the ball (and with which foot), and the controls hit a sweet spot of being easy to pull off and capable of letting you engineer some incisive attacks. These aspects are not to be underestimated, as they give you confidence going forward and the ability to score from some new areas.
    • 71 Metascore
    • 70 Critic Score
    I enjoyed Scribblenauts Unmasked's encyclopedic exploration of DC's universe. I had a blast creating my own characters and fleshing out their powers. Many of the puzzle challenges are also quite clever in their design and solutions. I just wish the heroes and villains would put aside their differences. In most cases, when they come to blows, the experience turns into a bothersome mess.
    • 78 Metascore
    • 83 Critic Score
    It sacrifices little of the feel while introducing some new concepts that I hope stick around. While aspects like the bid to introduce emotion to players remains inconclusive and I'd like the developer refine its control scheme, for the first time in a while the future of the franchise is more exciting than its past.
    • 86 Metascore
    • 88 Critic Score
    The kinds of shots players get off are varied due to how they strike the ball (and with which foot), and the controls hit a sweet spot of being easy to pull off and capable of letting you engineer some incisive attacks. These aspects are not to be underestimated, as they give you confidence going forward and the ability to score from some new areas.
    • 83 Metascore
    • 83 Critic Score
    Even with its frustrations, Card Hunter is easy to recommend to tactics enthusiasts. The charming nods to old-school dungeon crawls are spot-on, but the depth of the incredibly flexible combat system gives Card Hunter its legs. There’s even a well-designed multiplayer mode that lets you test your skills against fellow online players. The fact that Card Hunter is also a free browser-based game is icing on the cake, and a potent reminder that awesome games are cropping up in all sorts of unexpected venues these days.
    • 77 Metascore
    • 75 Critic Score
    Even without much in terms of difficulty, Angry Birds Star Wars II is still moderately fun, but more in that “wow, I didn’t expect that shot to level the entire playing field” kind of way than the “how on Earth am I going to get all of those pigs with just three birds?” formula we’ve seen in past iterations.
    • 78 Metascore
    • 88 Critic Score
    Despite these disappointments, I still enjoyed my wildly addicted time with the game, constantly tweaking my gear to gain every advantage. Even after the review I still find myself lured back for that second time through the campaign searching for gold and rare loot.
    • 65 Metascore
    • 65 Critic Score
    In the right environment and with the right people, Divekick offers some fun. But the lack of online lobbies drastically limits those opportunities. Like most novelties, the fun of Divekick is short-lived.
    • 90 Metascore
    • 93 Critic Score
    Every change Nintendo has made to this game is smart and serves a purpose, and I envy anyone that gets to experience The Wind Waker for the first time via this remake. It takes everything that made the original a classic and greatly improves on its visuals and quality of play. If you’re a fan of classic remakes, you can’t ask for much more.
    • 97 Metascore
    • 98 Critic Score
    The narrative fails to match the impact John Marston or Niko Bellic's tales, but the colorful characters kept me interested in the story nonetheless. Like the golden state it parodies, Grand Theft Auto V is filled with beautiful scenery, a wealth of activities, and the promise of fortune.
    • 97 Metascore
    • 98 Critic Score
    Rockstar Games deserves credit for pushing the boundaries of its flagship franchise yet again with improved controls, great mission variety, and the most jam-packed open world I've ever visited.
    • 78 Metascore
    • 75 Critic Score
    The Wonderful 101 experiments with inventive concepts and has plenty of charm. No matter how noble its intentions, it is brought down by the same thing that has ruined so many other superhero teams. The individual aspects are interesting alone, but they just have trouble working together.
    • 77 Metascore
    • 83 Critic Score
    The core of this collection is the excellent original game, and that’s where your attention should be. The other two lowly offerings are inessential bonus ­features.
    • 80 Metascore
    • 85 Critic Score
    Despite a few setbacks, Puppeteer features all the entertainment and creativity I've come to expect from Japan Studio. Sony has another exclusive title it can be proud of, and while Puppeteer may not take center stage in the company's holiday lineup, fans of family-friendly adventures won't want to miss it.
    • 78 Metascore
    • 80 Critic Score
    Killzone: Mercenary sets a new bar of quality for FPS on handheld. While there’s still room for improvement, the crisp visuals, aggressive action, and solid multiplayer make it an easy recommendation for players hungry for exclusive Vita content.
    • 71 Metascore
    • 50 Critic Score
    Outside of the campaign levels, players can also test their endurance on challenge maps or strive to reach the top of challenge leaderboards. I appreciate the attempt to make a feature-packed mobile title, but control and AI issues keep Strike Team from being the polished experience that’s typically associated with the Call of Duty name.
    • 72 Metascore
    • 78 Critic Score
    The Chinese Room proves once again that it has wonderful, affecting stories to tell and can create environments that ooze atmosphere. The same could be said of some of the horror film genre’s best directors. However, A Machine for Pigs guides players along the bloody processing line too strictly, removing the impact of interactivity.
    • 80 Metascore
    • 75 Critic Score
    Outlast is a virtual tour through a hall of terrors. Even playing the game in full daylight makes me uneasy. However, the game's overall level design and gameplay were sacrificed at the altar of fear. If you're looking for an experience that will get your adrenaline pumping, Outlast is hard to beat, but if you’re looking for a meatier horror experience then you might want to run past this one.
    • 80 Metascore
    • 78 Critic Score
    With its leaky goaltenders, heavy hitters, and eager fighters, NHL 14 may become the most popular hockey game of the generation for casual fans. However, the hardcore contingency looking for a deeper simulation experience may hang up their skates thanks to the arcade-leaning gameplay and dull game modes in desperate need of ­sharpening.
    • 81 Metascore
    • 78 Critic Score
    With its leaky goaltenders, heavy hitters, and eager fighters, NHL 14 may become the most popular hockey game of the generation for casual fans. However, the hardcore contingency looking for a deeper simulation experience may hang up their skates thanks to the arcade-leaning gameplay and dull game modes in desperate need of ­sharpening.
    • 76 Metascore
    • 80 Critic Score
    The age-old problems that have plagued Total War since its inception, which were mitigated with such great skill in the last game, return with a vengeance. As much fun as the battles often are, I never feel like I’m masterminding the rise of an empire against all odds – and that lack keeps any grand strategy game from realizing its full potential.
    • 67 Metascore
    • 70 Critic Score
    It ends up feeling formulaic by modern standards.
    • 72 Metascore
    • 70 Critic Score
    If you’re a diehard Disney fan in the mood for a short, breezy platformer, this may hit the spot. However, the core gameplay beneath the endearing Disney aesthetic left me wanting more.
    • 38 Metascore
    • 20 Critic Score
    Terrible, and offers nothing as a video game or even as a piece of nostalgia. The ugly turtle models didn’t bring back any memories of the fun cartoon of my youth, and the gameplay is among the most unenjoyable experiences I’ve had during my time as a gamer. There is no circumstance under which anyone should play this train wreck of a game.
    • 86 Metascore
    • 93 Critic Score
    After spending numerous hours pillaging Sanctuary’s monster-laden realm, I’m ready to wish the PC version a fond farewell; all of the components the developer has added, tweaked, and removed for the console market make me vastly prefer this new-and-improved version for my endless demon-slaying adventures.
    • 87 Metascore
    • 93 Critic Score
    It’s different in all the right ways. With an engaging new control scheme, fewer online hurdles, and all the depth of the original, taking on Diablo’s legion of demon lords has never been more enjoyable.
    • 61 Metascore
    • 60 Critic Score
    I purposely put off buying upgrades sometimes simply because I couldn’t stand dealing with the smorgasbord of load screens, elevators, and slow-opening gates just to get things done.
    • 61 Metascore
    • 65 Critic Score
    If you’re going to play Lost Planet 3, PC is the way to go. Texture pop-in is nonexistent, graphics and lighting are improved, and load times are reduced. Even though controllers are supported, mouse aiming adds accuracy and dramatically speeds up turns. Anything you can do to make this game feel faster is a huge bonus.
    • 58 Metascore
    • 60 Critic Score
    The first two games balanced out any unsavory elements with mega moments and straightforward fun. The third entry simply doesn’t have enough thermal energy to overcome its many problems.
    • 64 Metascore
    • 60 Critic Score
    The high-contrast art style lends a cool flair to characters and environments, but works against you on the gameplay front.
    • 64 Metascore
    • 60 Critic Score
    Intriguing – despite a mounting pile of evidence showing that it should be terrible. The characters and story are so outlandish and bizarre that they are fascinating – but the nonsense and clunky mechanics never coalesce into a satisfying experience. It lures you in with the promise of something unique, then botches the execution.
    • 50 Metascore
    • 30 Critic Score
    The story and setting are fun, but after 10 minutes of wrestling with wonky controls, the nostalgia wore off. A little later, after Conrad’s body somehow fused with a platform and forced me to restart, the contempt began.
    • 92 Metascore
    • 90 Critic Score
    As much as I love Legends, it’s certainly not a perfect game. Legends sticks with its predecessor in one unfortunate way, which is an over-reliance on collecting items. You either squeak through levels perfectly the first time or have to revisit them later if you want to see everything the game has to offer.
    • 80 Metascore
    • 78 Critic Score
    The uneven execution of ideas that have characterized Madden in this generation continue.
    • 76 Metascore
    • 78 Critic Score
    Perhaps hoping for steps forward this late in a console generation is too much to hope for. But if the past is prologue, Madden 25's inability to separate features from fluff and meaningfully execute them has me worried for what we'll be asked to accept as progress in the next generation.
    • 66 Metascore
    • 75 Critic Score
    As it winds towards completion, the plot jumps the rails more than once. I lost touch with what was going on, but eventually I was charmed by the pure insanity on display.
    • 69 Metascore
    • 75 Critic Score
    The Bureau tries to be many things, and succeeds only moderately at most of them. Even so, I’m happy this long-in-gestation project has finally seen the light of day.
    • 68 Metascore
    • 75 Critic Score
    Even as the story wears out its welcome, some gonzo story points and exciting choices reinvigorate the final act. I wish more of the game was characterized by the dramatic decisions found in the final hours.
    • 74 Metascore
    • 90 Critic Score
    Disney Infinity is off to a great start and will hopefully be supported for years to come. The thought of Avalanche Software potentially tapping Star Wars, Marvel Comics, and other properties in Disney’s vault for upcoming sets makes this game’s future just as exciting as spending an afternoon creating adventures with friends.
    • 85 Metascore
    • 85 Critic Score
    The satisfaction that comes with surviving a shift with a few extra bucks is remarkable, and is made possible by the oppressive mood that developer Lucas Pope has crafted. I also walked away with a slightly different perspective on real-world international strife, which is well worth the grind.
    • 86 Metascore
    • 85 Critic Score
    Gone Home’s biggest strength is how it tackles more complex and realistic subject matter than most developers would dare touch. The raw and honest writing is refreshing, providing something so different than the standard narrative. It may not last more than a few hours, but I never put the controller down because I was so captivated.
    • 86 Metascore
    • 93 Critic Score
    Plants vs. Zombies 2 gives serious strategy players and casual mobile gamers a lot to love.
    • 78 Metascore
    • 75 Critic Score
    The disruptive menu-tinkering and poor checkpoints cause plenty of frustration, but Charlie Murder can be a blast if you’re playing with three friends who understand the game. Ska Studios has created an entertaining 2D brawler, even if it doesn’t stand alongside the elite entries in the genre.
    • 82 Metascore
    • 90 Critic Score
    Splinter Cell: Blacklist is a beefy game, and its well worth your time to explore all it offers. While a lot of stealth titles reward you for memorizing enemy patrols and choosing your movement carefully, Splinter Cell gives you the flexibly to be the kind of think-on-his-feet spy that Jason Bourne would idolize.
    • 76 Metascore
    • 85 Critic Score
    Saving Steelport may not be quite as novel of an experience this time around, but an arsenal of new abilities and weapons ensures that you are doing it with more style and spectacle than ever before.
    • 81 Metascore
    • 85 Critic Score
    Vehicles may not be as exciting this time around, but the thrill of soaring through the skies and navigating with ease makes up for it. With tons of upgrades and weapon customization, making your President more and more powerful is an addictive and rewarding affair, and you can become virtually unstoppable by the end.
    • 74 Metascore
    • 83 Critic Score
    Pulling off a frictionless heist is the exception to the rule in Payday 2, but the tension is still palpable as you try to orchestrate a robbery without getting caught, and the adrenaline flows steadily as you inevitably repel the barrage of police waves while trying to make your getaway. The overly expensive upgrade system and lackluster AI could use some work, but the minute-to-minute action is thrilling enough to overcome these complaints.
    • 75 Metascore
    • 83 Critic Score
    The best way to play Payday 2 is with three other friends; in my experience the teammate AI isn't savvy enough to keep up on the job. The AI-controlled characters can handle a gun, but oftentimes wander out of a building into compromising situations.
    • 79 Metascore
    • 83 Critic Score
    Pulling off a frictionless heist is the exception to the rule in Payday 2, but the tension is still palpable as you try to orchestrate a robbery without getting caught, and the adrenaline flows steadily as you inevitably repel the barrage of police waves while trying to make your getaway. The overly expensive upgrade system and lackluster AI could use some work, but the minute-to-minute action is thrilling enough to overcome these complaints.
    • 67 Metascore
    • 60 Critic Score
    Decisions made by Square Enix to keep Bloodmasque profitable are the same ones that keep it from being particularly fun.
    • 75 Metascore
    • 80 Critic Score
    DuckTales has challenging moments without ever demoralizing the player; my palms were sweaty by the time the credits rolled.
    • 70 Metascore
    • 80 Critic Score
    DuckTales: Remastered blends the cartoon and the NES game together beautifully. Fans of modern platformers can expect a simple lighthearted romp, but gamers who grew up in Duckburg are the ones who shouldn’t miss out on this endearing homage.
    • 76 Metascore
    • 75 Critic Score
    Divinity: Dragon Commander has a lot of layers. I enjoyed the Risk-like strategy of spreading my army across a world map as I sabotaged my opponent’s units using different battle cards, but I dreaded the slog of each RTS battle. If Larian Studios can refine their battle system then it might have a strategy series that appeals to a wider audience, but right now only hardcore strategy fans feel safe under this commander’s wings.
    • 70 Metascore
    • 83 Critic Score
    The emotions Halo inspires, like panic from hearing your shield beep as enemies overcome you or the explosive joy you feel from throwing a well-placed grenade, are all on display here. Spartan Assault is a true Halo game, even if the series’ signature scope and size are scaled down.
    • 81 Metascore
    • 85 Critic Score
    AlphaDream has come through again with Dream Team, an entry that lives up to the great reputation of a series that now spans three generations of Nintendo portables. It may be surprisingly long, but the dozens of hours of gameplay are filled with laughs, exciting battles, and plenty of charm.
    • 86 Metascore
    • 83 Critic Score
    In all, it’s a good game that feels like a bit less than the sum of its parts. While I appreciate Brothers’ languid storytelling, I can’t help but feel as if the game had pretentions of being a much deeper experience than what has actually been delivered.
    • 78 Metascore
    • 83 Critic Score
    Tales of Xillia made me realize why I fell in love with RPGs in the first place. It has the elements that make them tick: making you feel like you know the characters, enticing you to find every hidden chest, mastering the battle system, and finding it hard to put the controller down because the next revelation draws you in even more.
    • 78 Metascore
    • 70 Critic Score
    It’s not perfect, and it’s certainly not meant to be played alone, but Ibb & Obb is still worth checking out for those that enjoy solving puzzles with a friend.
    • 74 Metascore
    • 70 Critic Score
    Ultimately, The Raven's underlying mystery is intriguing enough to continue traipsing back and forth between witnesses and reinvestigating crime scenes. However, the chapter ends on such an abrupt cliffhanger that you won't get much satisfaction out of the experience if you don't plan on playing the next installment.
    • 71 Metascore
    • 65 Critic Score
    These little twists add a fair amount of variety to Dropchord, but the overall package failed to grab me. I loved the soundtrack (you can download it from iTunes), and the visuals are great as well. The backgrounds swirl and change in a funky lightshow that doesn't obscure the objectives. Ultimately, though, it’s a neat-looking (and sounding) game that’s easy to play and just as easy to forget.
    • 82 Metascore
    • 80 Critic Score
    Dragon’s Crown needn’t be a niche title; its accessible combat and rewarding upgrades are great fun for any action fan. In particular, if you have fond memories of days spent gathered in dim arcades with friends, wasting enemies and quarters in equal measure, then this is a surefire hit. Dragon’s Crown is proof that the cooperative brawler isn’t dead.
    • 87 Metascore
    • 90 Critic Score
    Pikmin 3’s control issues are buoyed by solid improvements to the series and easily accessible alternative inputs. It’s adorable, and if you’re a Wii U owner, consider this an essential game.
    • 87 Metascore
    • 80 Critic Score
    Velocity Ultra looks, plays, and sometimes feels like a traditional vertical scrolling shooter, but has a level of accessibility and innovation that separates it from comparable games. Its main hook is one I never felt fully comfortable with, but it didn’t hinder the overall experience. The genre convergence on display here is exciting, and worth playing even if you typically avoid shoot ‘em ups.
    • 76 Metascore
    • 85 Critic Score
    Even if you never played the tabletop game or the original Shadowrun console games, Harebrained Schemes has crafted a potent argument for joining in on the fun. Here’s hoping this reawakening is just the beginning of a new lease on life for the Sixth World.
    • 66 Metascore
    • 65 Critic Score
    Breach & Clear's monetization scheme doesn't interfere with the gameplay, and although strategy plays less of a role than I would like, combat is still fun. However, the progression system and customization options fall flat, and the game needs more than one simple mode and 15 maps to remain entertaining.
    • 69 Metascore
    • 68 Critic Score
    The technical feat of getting a game of this pedigree up and running on iOS is impressive. Without competent combat, however, all that work is for naught.
    • 90 Metascore
    • 90 Critic Score
    Valve studiously avoided reinventing the wheel with Dota 2, and given how beloved the gameplay is that is undoubtedly the best thing for the game, the community, and the genre. The infrastructure for matchmaking, spectating, and everything else that surrounds actual matches is executed on a level only the best studios can rival.
    • 85 Metascore
    • 80 Critic Score
    Rogue Legacy doesn’t come close to replacing Metroid or Castlevania in my heart, but it isn’t supposed to. It’s a fun popcorn game, fine for killing 15 minutes here and there or eating an afternoon with a series of runs if you’re in the mood. Don’t expect any story or epic adventure so much as a neat little action game with a compelling upgrade system, and you’ll find plenty to love here.
    • 68 Metascore
    • 60 Critic Score
    Dynasty Warriors 8 attempts to change the series’ long-standing formula with the addition of the Ambition mode and history-altering storylines. Combat is tedious, however, and it still defines the majority of the experience.
    • 65 Metascore
    • 60 Critic Score
    Dynasty Warriors 8 attempts to change the series’ long-standing formula with the addition of the Ambition mode and history-altering storylines. Combat is tedious, however, and it still defines the majority of the experience.
    • 75 Metascore
    • 70 Critic Score
    Mystery Room departs from the Layton series’ signature elements, and can’t measure up to the other interactive novel titles it attempts to emulate. The story and characters are interesting at times, but aren’t strong enough to keep the whole experience afloat. Mystery Room has bright spots, but the uneven execution and shoehorned-in Layton connection make the case go cold.
    • 80 Metascore
    • 75 Critic Score
    Duels of the Planeswalkers isn't the full Magic experience. It's a taste of the broader landscape to entice players and make them more comfortable attending a casual Friday Night Magic event. If you're new to Magic: The Gathering, Duels of the Planeswalkers remains the best way to learn how to play without the intimidation of other players. Even with the online connection issues and additional purchases tied to making the most of Sealed mode, this is the best version to date. It's easy to recommend for new players just learning and veteran spellslingers looking for new single-player matches.
    • 77 Metascore
    • 75 Critic Score
    Duels of the Planeswalkers isn't the full Magic experience. It's a taste of the broader landscape to entice players and make them more comfortable attending a casual Friday Night Magic event. If you're new to Magic: The Gathering, Duels of the Planeswalkers remains the best way to learn how to play without the intimidation of other players. Even with the online connection issues and additional purchases tied to making the most of Sealed mode, this is the best version to date. It's easy to recommend for new players just learning and veteran spellslingers looking for new single-player matches.
    • 83 Metascore
    • 75 Critic Score
    Duels of the Planeswalkers isn't the full Magic experience. It's a taste of the broader landscape to entice players and make them more comfortable attending a casual Friday Night Magic event. If you're new to Magic: The Gathering, Duels of the Planeswalkers remains the best way to learn how to play without the intimidation of other players. Even with the online connection issues and additional purchases tied to making the most of Sealed mode, this is the best version to date. It's easy to recommend for new players just learning and veteran spellslingers looking for new single-player matches.
    • 83 Metascore
    • 85 Critic Score
    Despite its shortcomings, SMT IV is a handheld adventure that RPG fans are sure to embrace for hours on end. While it doesn’t go in too many new directions, it makes some bold story moves that kept me reflecting long after I stopped playing.
    • 38 Metascore
    • 20 Critic Score
    I’ve played a lot of bad Xbox 360 games for achievements, but hardly any are as unpolished and poorly executed as Dark. It’s easily one of this generation’s worst titles. Even when the stealth is working moderately well, the slow pacing is a killer, and no amount of blood sucking brings satisfaction. Most levels were completed through trial and error, failure after failure, and then success coming from exploiting an AI bug or an odd design decision.
    • 85 Metascore
    • 93 Critic Score
    I have few complaints about this second and final expansion to Civilization V. My favorite game in recent years is better than ever thanks to Brave New World. The way Firaxis has fleshed out the thin areas of the game without screwing up the many things it does right is impressive. Peaceful no longer means passive.
    • 77 Metascore
    • 78 Critic Score
    Even with these positives, and a better-late-than-never addition of the Ultimate Team mode, NCAA Football 14 is not a game that shows a series playing at its peak as a console generation ends.
    • 78 Metascore
    • 80 Critic Score
    Ultimately, 400 Days is worth playing for invested fans. Telltale has clearly learned the game works best when it presents you with unattractive choices that pull at your humanity.
    • 80 Metascore
    • 80 Critic Score
    Striking and intense moments make up the bulk of 400 Days' appeal.
    • 78 Metascore
    • 80 Critic Score
    As this DLC ups the shock factor, it makes it clear when season two rolls around that Telltale has no boundaries, and you should prepare your emotions accordingly.

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