Game Informer's Scores

  • Games
For 7,734 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7749 game reviews
    • 60 Metascore
    • 55 Critic Score
    The PC original had the same problems, but a post-release patch made a marked improvement by adding a useful dodge feature that allowed player skill to overcome some of the horrible combat design. Unfortunately, that addition is not included in the console version. Publisher Deep Silver does not have any plans to release it later, citing the space restrictions "certain first-parties" put on title updates. Between that and the inferior graphics, framerate, and interface, I strongly recommend going with the PC version over this lackluster console port.
    • 78 Metascore
    • 83 Critic Score
    A Mario expansion still beats out most other platformers out there in the control and polish department. I can't deny that I still enjoyed kicking koopa shells, climbing fences in castles, and hopping on the flag at the end of a stage. On the other hand, players have grown to expect innovation out of Mario, and this game makes a strong case that perhaps it's time for Nintendo to move on from the "new" formula.
    • 76 Metascore
    • 75 Critic Score
    The opening scene of Rhythm Thief professes, "Imagination rules the world," and what it delivers follows suit. For its minor slip-ups, the game still innovates in the rhythm genre by offering a real story. If anything, the final product proves that extra creativity can make a difference, but it needs to be spread through all aspects of a game to make it a top contender.
    • 84 Metascore
    • 90 Critic Score
    Sounds Shapes is an excellent platformer, but the music that progressively fills each stage as you move forward is really what makes the game something special.
    • 83 Metascore
    • 85 Critic Score
    This game hits a lot of the notes that catch the attention of casual and hardcore fighting game fans, even if it won't necessarily bring them together.
    • 86 Metascore
    • 85 Critic Score
    Mastering the mechanics of this engine involves a lot of time and effort in the training room. This game hits a lot of the notes that catch the attention of casual and hardcore fighting game fans, even if it won't necessarily bring them together.
    • 81 Metascore
    • 83 Critic Score
    Thankfully, the classic Lego gameplay dominates the main game, making Lego Batman 2 another goofy brick-building blast to play. [Aug 2012, p.110]
    • Game Informer
    • 68 Metascore
    • 80 Critic Score
    Creating a compelling zombie game in a generation with too many of them is a hard task. Tequila Works manages to do this while successfully merging it with the unlikely action-platforming genre. The lame narrative and lack of consistent challenge can't overshadow the fun I had with Deadlight. I'm crossing my fingers for a sequel.
    • 83 Metascore
    • 93 Critic Score
    The near-flawless execution on every level makes the brilliant concepts at the game's core shine through with perfect clarity. Even if you've never played or so much as heard of the original game, Orcs Must Die 2 is worth a place of honor in your collection.
    • 75 Metascore
    • 60 Critic Score
    It has a cool concept, and when you finally set up your domino effect and see your work play out perfectly, it makes you want more. Those moments are few and far between, and the difficulty ramps up to a point where you're dreading each incoming level, as opposed to looking forward to a new challenge.
    • 67 Metascore
    • 75 Critic Score
    While I can forgive The Wreckateer for lacking innovation, I can't forgive these lapses in execution – especially in a game that demands so much of the player. I enjoyed the game despite its flaws, but it's a missed opportunity for developer Iron Galaxy and Microsoft.
    • 70 Metascore
    • 78 Critic Score
    There's a lot for old-school RPG fans to love in Rainbow Moon, and the price of admission is a bargain. I just wish the story were better.
    • 66 Metascore
    • 75 Critic Score
    Tony Hawk's Pro Skater HD recreates the gameplay that made the franchise famous, but to mixed results. It lands the trick, but doesn't do it cleanly.
    • 77 Metascore
    • 73 Critic Score
    Endless Space is far from a disaster despite its bad AI and unfortunate micromanagement issues, with excellent online play making it one of the better multiplayer turn-based strategy games around. My decade-and-a-half wait for the space empire savior continues, though.
    • 75 Metascore
    • 83 Critic Score
    If you want to know the setup for the next big entry, you have to play this game to find out what's in store for the conclusion of the Xehanort arc. You could just watch some cutscenes online, but you'd be cheating yourself out of a lot of fun.
    • 82 Metascore
    • 83 Critic Score
    Dyad is not a pure racing game, but sometimes I aimed for speed. It's not quite a rhythm game, but the steady beat and ethereal enemy sound effects influenced my pace. Dyad falls into a genre gray zone that makes it hard to define. Playing for long stretches feels like sensory over-indulgence, which could be good or bad depending on your sensitivity. No matter how busy the onscreen action becomes, Dyad is consistently entertaining and rarely frustrating.
    • 76 Metascore
    • 80 Critic Score
    The new formula delivers a more relaxing thrill – which isn't a bad thing – as opposed to pushing players to hone their skills.
    • 76 Metascore
    • 80 Critic Score
    Resonance feels like a lost classic from the golden age of adventure gaming. It has some of the same shortcomings, but it also captures the thrill of exploration, the satisfaction of figuring out interesting puzzles, and the payoff of a well-told story. These elements demonstrate a reverence for the genre that can't be manufactured, and anyone who shares the same passion shouldn't miss Resonance.
    • 79 Metascore
    • 88 Critic Score
    I don't think this applies to the casual fan, but if you've been playing this series for as long as I have, you're going to be heartened by some of the changes and additions in ­NCAA ­13.
    • 76 Metascore
    • 88 Critic Score
    NCAA 13 doesn't take the kind of giant leap forward that will be noticed by the masses, but it's an installment that will be built upon and which we will look back at as a key moment in the franchise's larger history.
    • 78 Metascore
    • 75 Critic Score
    I may be slightly disappointed by Pocket Planes, but that feeling only set in after a solid week of compulsively checking my planes, sending them out on jobs, and amassing an in-game fortune. Though it doesn't have the depth of a full-fledged simulation, the accessible mechanics and tempting rewards make Pocket Planes worth some short-term attention.
    • 61 Metascore
    • 65 Critic Score
    The combination of a solid racing framework with the Ferrari license could have worked out, but this is a zero-sum game that appeases nobody. Ferrari Racing Legends does not exhibit the best of what the sports car brand nor the developer have to offer.
    • 62 Metascore
    • 65 Critic Score
    The combination of a solid racing framework with the Ferrari license could have worked out, but this is a zero-sum game that appeases nobody. Ferrari Racing Legends does not exhibit the best of what the sports car brand nor the developer have to offer.
    • 87 Metascore
    • 80 Critic Score
    I may have a hopeless addiction to Spelunky, but it's not an entirely pleasant one. As exciting as it is to play a platformer with an infinite number of new levels to jump, whip, and bomb your way through, the novelty comes at a cost. You need ample patience, time, and skill to make it through Spelunky's ever-changing caves, and much of the hidden content is virtually off limits to all but the most hardcore (and masochistic) gamers.
    • 73 Metascore
    • 80 Critic Score
    Lore enthusiasts will appreciate several significant developments, and no matter your choice, both new organizations have memorable characters and conversations. I had a blast returning to Skyrim after a few months away. Even so, Bethesda did such a fine job of entertaining me the first time out that Dawnguard feels more like an added bonus than an essential ingredient of the whole.
    • 52 Metascore
    • 60 Critic Score
    I could forgive the sub-par progression if Krater's battles were more interesting, but the optimal tactical approach is often obvious and the encounters don't vary much. What's there is fun, but it wears thin quickly as there's little room for improvisation or innovation in battle.
    • 84 Metascore
    • 80 Critic Score
    The Walking Dead remains a narrative-heavy experience. Thanks to the unique art style, I often felt like I was watching a motion comic instead of playing a game, but as long as the game's narrative remains strong, I don't mind. I just hope later episodes can be as creative with the gameplay as they are with the story.
    • 69 Metascore
    • 60 Critic Score
    Heroes of Ruin is a functional lootfest, but its poor economics balancing, uninteresting weapons, and boring combat don't do it any favors. It's like listening to a terrible band cover your favorite song. All the musicians are holding the right instruments, but it just doesn't quite come together.
    • 78 Metascore
    • 80 Critic Score
    As a big Final Fantasy fan and enthusiast of video game music in general, I love being able to appreciate these classics in a new way. I'll always get a chill listening to the intense orchestral version of "One-Winged Angel" or the happy-go-lucky chocobo theme. The tacked-on progression system may be unsatisfying, but it doesn't stop Theatrhythm from being a fun, simple rhythm game with an amazing musical library.
    • 75 Metascore
    • 70 Critic Score
    Despite all of these complaints, the core game is strong. Everything works as expected, the cards are translated perfectly, and the AI can play at the level of an average human. Beginners – who are the target audience here, to be fair – should have a fine time. I'd recommend playing either of the previous two games before this one, though.
    • 80 Metascore
    • 70 Critic Score
    Despite all of these complaints, the core game is strong. Everything works as expected, the cards are translated perfectly, and the AI can play at the level of an average human. Beginners – who are the target audience here, to be fair – should have a fine time. I'd recommend playing either of the previous two games before this one, though.
    • 75 Metascore
    • 80 Critic Score
    Tiny & Big is short; most gamers should finish in under five hours. It's not terribly taxing of your brain or fingers, as the puzzles aren't tough to figure out and action segments have generous checkpoints. It is, however, an excellent way to fill an afternoon or two with a playfully absurd story and godlike power over a heavily physics-modeled world.
    • 70 Metascore
    • 80 Critic Score
    Between the updated visuals and improved gameplay, this is definitive way to experience the Resident Evil: Umbrella and Darkside Chronicles.
    • 69 Metascore
    • 68 Critic Score
    Sadly, not only does Amazing Spider-Man fail to deliver, it may also diminish my enjoyment of this summer's film.
    • 71 Metascore
    • 68 Critic Score
    The game displays a lot of promise early on, but it devolves into mediocrity after you've invested a few hours learning its basic systems.
    • 76 Metascore
    • 78 Critic Score
    While the story remains riveting up to its questionable conclusion, the minute-to-minute gameplay is uneven.
    • 77 Metascore
    • 78 Critic Score
    Spec Ops makes an admirable attempt to inject morality into a standard shooter experience. The narrative unravels at the end and the controls are subpar compared to the top-tier competitors, but the journey into madness is unlike anything I've played before.
    • 65 Metascore
    • 78 Critic Score
    I had a lot of fun with Brave. The core action is simple, but the progression and element-based combat offer enough flexibility to keep things interesting – at least in the short term. Brave doesn't break the licensed-game mold as far as longevity is concerned.
    • 77 Metascore
    • 85 Critic Score
    With its physics-warping mechanics, thoughtful brainteasers, and playful atmosphere, Quantum Conundrum should appeal to the legions of Portal fanatics. Some may complain that it's not as funny or as clever as Valve's hit series, but Quantum Conundrum is a unique experience that deserves attention nonetheless.
    • 80 Metascore
    • 70 Critic Score
    Pokémon Conquest takes the Pokémon you know and recognize (and love?) and places them into the world of tactical turn-based strategy with little kicking and screaming. Unfortunately, its simplicity will turn away tactical purists, and its complexity and management demands will turn off fans of the traditional Pokémon RPG.
    • 79 Metascore
    • 83 Critic Score
    Traveller's Tales took some chances with Lego Batman 2. The addition of spoken dialogue paid off well, and I hope it becomes a standard for all of this developer's games moving forward. Moving the classic Lego gameplay into a vast overworld is also a success, but the redundancy in secret solutions in this play space hurts the experience, and almost becomes a mundane collect-a-thon. Thankfully, the classic Lego gameplay dominates the main game, making Lego Batman 2 another goofy brick-building blast to play.
    • 38 Metascore
    • 30 Critic Score
    The mech-combat genre isn't overflowing with alternatives, but they do exist. Save yourself the aggravation and pick any one of those. You won't do any worse.
    • 80 Metascore
    • 85 Critic Score
    My enthusiasm for Civ V has continued unabated for a full year now, and this expansion adds new fuel to the fires of conquest that still burn in me. Despite the days of playtime I've put into the base game, I can't imagine going back after a few rounds with Gods & Kings. I strongly recommend this expansion to all Civ V players – though you may need to jump a difficulty level to account for how powerful the new toys are.
    • 81 Metascore
    • 78 Critic Score
    Despite an entire game being excised from the package, the MGS HD Collection still costs $40 on Vita – the same price as the PS3 and Xbox 360 version at most retailers. If you already own the title on PS3 and want to transfer your saves between devices to play Metal Gear on the go (and maybe earn some extra trophies), then maybe this trimmed-down version is worth considering. If you're not that kind of Metal Gear fan, then you don't need to waste another thought on this release.
    • 82 Metascore
    • 80 Critic Score
    Rebellion isn't a massive departure for Sins of a Solar Empire, but it's a good enough reason to get back into the game or to discover for the first time one of the more interesting evolutions of the strategy genre in recent memory.
    • 67 Metascore
    • 75 Critic Score
    After finishing Lollipop Chainsaw, I was left with the same feeling I had after playing other titles from creative director Suda 51. Like Killer 7 and No More Heroes, the premise is exciting and imaginative, but the gameplay execution has too many holes to embrace completely. However, also like those previous games, I'm glad I played Lollipop Chainsaw.
    • 70 Metascore
    • 75 Critic Score
    After finishing Lollipop Chainsaw, I was left with the same feeling I had after playing other titles from creative director Suda 51. Like Killer 7 and No More Heroes, the premise is exciting and imaginative, but the gameplay execution has too many holes to embrace completely. However, also like those previous games, I'm glad I played Lollipop Chainsaw.
    • 56 Metascore
    • 60 Critic Score
    By the time the final encounter came around, I wasn't looking forward to a satisfying conclusion. I was just ready for the game to conclude.
    • 53 Metascore
    • 60 Critic Score
    It's a completely mediocre shooter that's actually weighed down by its distinguishing gimmick.
    • 71 Metascore
    • 78 Critic Score
    Although Mad Riders might not feature anything in the way of innovation in either its core gameplay or race modes, I appreciate how developer Techland has honed its racing craft and made it so I never have to let up on the throttle.
    • 64 Metascore
    • 78 Critic Score
    Although Mad Riders might not feature anything in the way of innovation in either its core gameplay or race modes, I appreciate how developer Techland has honed its racing craft and made it so I never have to let up on the throttle.
    • 60 Metascore
    • 70 Critic Score
    Burning Skies isn't a failure by any means. While the visuals won't sell you on the console's power like Uncharted: Golden Abyss, the campaign is filled with the big boss fights and unique weaponry you expect from the series. As long as you're not hoping for a console-quality multiplayer experience, Burning Skies should satisfy fans.
    • 83 Metascore
    • 80 Critic Score
    Kat's gravity-shifting powers are the star of the show in Gravity Rush, as the story struggles to maintain focus. Characters are constantly introduced and dismissed throughout the narrative, leaving you wondering who's important and who's disposable. Despite this, the upgrade system and gravity mechanic kept me engaged throughout the adventure.
    • 75 Metascore
    • 75 Critic Score
    Despite Showdown's limitations, as it has with its other games, Codemasters has provided this title with a solid foundation. The handling of the cars is thankfully easier than the base Dirt series (including in the Hoonigan events), and the balancing on the Boost ability is great. Codemasters' first try at this offshoot series is decent. It's limited more by its execution than its premise.
    • 75 Metascore
    • 75 Critic Score
    Despite Showdown's limitations, as it has with its other games, Codemasters has provided this title with a solid foundation. The handling of the cars is thankfully easier than the base Dirt series (including in the Hoonigan events), and the balancing on the Boost ability is great. Codemasters' first try at this offshoot series is decent. It's limited more by its execution than its premise.
    • 67 Metascore
    • 70 Critic Score
    This time around, it feels like an actual game and not just an extended tech demo. If you can shift down your expectations somewhat (and give up your dreams of breaking any land-speed records), Joy Ride Turbo delivers a solid arcade-racing experience.
    • 41 Metascore
    • 30 Critic Score
    Dragon's Lair is a lot like the chicken pox. It's probable that you'll experience it once in your lifetime, and that's more than enough.
    • 88 Metascore
    • 90 Critic Score
    Diablo III is a great game, and every bit the landmark achievement in the genre that everyone expected out of Blizzard. The presentation and combat are second to none, and the co-op focus is well-executed and a natural fit for the genre. It's a shame that the online requirement is a deal-breaker for some, whether because of a moral stance or a crappy Internet connection.
    • 79 Metascore
    • 75 Critic Score
    After a troubled development and several delays, this Future Soldier looks more like a military game of ­the ­past.
    • 79 Metascore
    • 75 Critic Score
    The co-op campaign and competitive multiplayer offer adequate experiences, but the aged graphics, unrefined controls, and cliché-ridden campaign betray the Future Soldier premise and compromise the game's ability to compete with more technologically refined shooters.
    • 70 Metascore
    • 68 Critic Score
    I like Sorcery, but the Move controls hold it back. It could have been a fun action game with an engaging story and environmental puzzles (I use the term "puzzle" generously, as they are all incredibly simple). Instead, Sorcery prepares you to hang framed pictures in your house by making you pretend to hammer a wall for five or six hours.
    • 77 Metascore
    • 85 Critic Score
    If you've been curious about MOBAs, you couldn't pick a better place to start than Awesomenauts. The three-on-three battles are easier to get your head around, but there's still a ton of depth in balancing your team and each character's various power-ups and load outs. It's one of the year's early multiplayer highlights. Don't miss it.
    • 61 Metascore
    • 50 Critic Score
    Playing Sonic 4: Episode II co-op is like returning to your favorite family vacation destination as an adult and bringing along a friend. You point at the broken attractions and try to convince them how good things used to be, but no amount of nostalgia can change the fact that the powers that be have let your beloved memory deteriorate.
    • 63 Metascore
    • 50 Critic Score
    Playing Sonic 4: Episode II co-op is like returning to your favorite family vacation destination as an adult and bringing along a friend. You point at the broken attractions and try to convince them how good things used to be, but no amount of nostalgia can change the fact that the powers that be have let your beloved memory deteriorate.
    • 72 Metascore
    • 68 Critic Score
    Falling somewhere between a traditional Ridge Racer title and a Burnout game, Unbounded fails to fully succeed at recreating either experience, ending up in between the two racing franchises in terms of quality.
    • 71 Metascore
    • 68 Critic Score
    Falling somewhere between a traditional Ridge Racer title and a Burnout game, Unbounded fails to fully succeed at recreating either experience, ending up in between the two racing franchises in terms of quality.
    • 69 Metascore
    • 80 Critic Score
    For the first time in series history, Mario Tennis Open offers full online multiplayer – both singles and (impressively) doubles. It also has local wireless multiplayer. Based on my experience, both modes work smoothly. This isn't the tennis revolution that some might have hoped for, but it's a solid new feature in a franchise that's built its popularity on slow, incremental improvement.
    • 86 Metascore
    • 85 Critic Score
    Ascension feels like an old-school shooter but is able to be nostalgic and innovative at the same time. Speed and scale are what set Tribes: Ascend apart from comparable shooters. There's a barrier to entry gaining access to all the classes, learning how to "ski" properly, and generally fending for yourself in the beginning, but it's worth the time investment.
    • 53 Metascore
    • 60 Critic Score
    You must be a forgiving and devoted fan to enjoy the best that this game can offer. Otherwise, you're better off following the words of Genna Lannister: "Better to mock the game than to play and lose."
    • 52 Metascore
    • 60 Critic Score
    At its worst, Game of Thrones is difficult to tolerate, but the burden of its many problems isn't enough to render the experience worthless. For those already familiar with the franchise, the story of Mors and Alester is consistent with the world and provides insight into events beyond the reach of the regular series cast. However, you must be a forgiving and devoted fan to enjoy the best that this game can offer.
    • 87 Metascore
    • 93 Critic Score
    As much as Max Payne 3 is a fascinating portrait of a man, it tells a great, action-packed story that runs in-stride with Max's inner turmoil.
    • 86 Metascore
    • 93 Critic Score
    The coolest multiplayer mode offered is Gang Wars. This mode pits two teams against each other and incorporates story threads from the campaign to shape the five rounds. How a round ends dictates what the next objective will be, a design that keeps the battles fresh.
    • 74 Metascore
    • 80 Critic Score
    Crytek's first iOS game is a decent 30-level romp for folks that are looking for something new and pretty to play on the go.
    • 71 Metascore
    • 65 Critic Score
    As fun as combat is, it's not enough to have me engaged in Warlock beyond my professional obligations.
    • 82 Metascore
    • 88 Critic Score
    I've always been a fan of games that emphasize exploration and freedom, and that's what Minecraft is at its core. I absolutely love the feeling I get from scaling a blocky mountain and seeing a wide-open expanse of pure possibility in the distance. It was revelatory when it was released on PC, and Xbox 360 players now have a chance to experience all the wonder that Minecraft offers.
    • 77 Metascore
    • 75 Critic Score
    While I appreciate the large player counts and wide-open battlefields, the on-foot gunplay and lack of multiplayer modes are disappointing.
    • 75 Metascore
    • 85 Critic Score
    Combat feels like a necessary part of the game's design, rather than something that was begrudgingly added to provide interaction between cutscenes. I left the game feeling that I made my mark on Gransys the way I chose to, instead of being escorted from plot point to plot point. When you're talking about an open-world game, I can't think of higher praise. [June 2012, p.90]
    • 78 Metascore
    • 85 Critic Score
    Combat feels like a necessary part of the game's design, rather than something that was begrudgingly added to provide interaction between cutscenes. I left the game feeling that I made my mark on Gransys the way I chose to, instead of being escorted from plot point to plot point. When you're talking about an open-world game, I can't think of higher praise. [June 2012, p.90]
    • 55 Metascore
    • 40 Critic Score
    Player choice has always been a key feature for the Fable series, shaping a hero based on your decisions and actions. In Fable Heroes, the only choice is a forked path at the end of every level. One path leads to one of the game's repetitive boss battles, and the other takes you to a mind-numbing minigame. Sadly, both choices are wrong. When you find yourself standing at this fork in the road, reach for the power button and turn off your system.
    • 85 Metascore
    • 90 Critic Score
    This is the most complete version of Mortal Kombat available.
    • 67 Metascore
    • 83 Critic Score
    I went into Sniper Elite V2 with one desire: Disfigure Nazis from hundreds of meters away. The game delivers on this core mechanic beautifully. While I would have preferred enemies with less superhuman vision and better stealth options, at the end of the game I couldn't recall a scenario I didn't enjoy. Sniper Elite V2 is a must for anyone interested in a smart shooter with an emphasis on gore.
    • 70 Metascore
    • 83 Critic Score
    I went into Sniper Elite V2 with one desire: Disfigure Nazis from hundreds of meters away. The game delivers on this core mechanic beautifully. While I would have preferred enemies with less superhuman vision and better stealth options, at the end of the game I couldn't recall a scenario I didn't enjoy. Sniper Elite V2 is a must for anyone interested in a smart shooter with an emphasis on gore.
    • 82 Metascore
    • 83 Critic Score
    By its nature as an exploration-focused adventure game, Botanicula has a deliberate pace, and the lack of direct control over character actions might irk some players. Old-school adventure gamers are in for a treat, and should absolutely put this on the playlist. In fact, if those same gamers are ready to pass their enthusiasm on to the next generation, Botanicula seems tailor-made to be enjoyed by a parent and child.
    • 82 Metascore
    • 83 Critic Score
    With The Walking Dead, Telltale's experimentation with an unusual formula pays off. With its focus on dialogue choices and puzzles that more naturally fit into a narrative, The Walking Dead is a unique experience. In less than three hours, the game delivers a thoughtful, character-driven story that takes a refreshing look at the zombie apocalypse. And like any great episodic show, I'm eager to see what happens next.
    • 69 Metascore
    • 60 Critic Score
    As much as I wanted to love it, Risen 2 ends up as another entry in the long list of games with a great premise, a few interesting ideas, and an unforgivable anchor dragging the whole thing down.
    • 79 Metascore
    • 85 Critic Score
    Prototype 2 feels like a well-heard response to fan feedback, addressing nearly every issue from the original.
    • 65 Metascore
    • 68 Critic Score
    With no gameplay enhancements and only surface changes to presentation, this FIFA 12 expansion is a cosmetic add-on with no redeeming new features. The UEFA tournament mode is a lazy attempt to capture the glory of the competition, and the new Expedition mode is a boring grind. Only the most devoted of national fans should bother with this otherwise forgettable expansion.
    • 70 Metascore
    • 68 Critic Score
    With no gameplay enhancements and only surface changes to presentation, this FIFA 12 expansion is a cosmetic add-on with no redeeming new features. The UEFA tournament mode is a lazy attempt to capture the glory of the competition, and the new Expedition mode is a boring grind. Only the most devoted of national fans should bother with this otherwise forgettable expansion.
    • 74 Metascore
    • 85 Critic Score
    Prototype 2 has officially redeemed this franchise. The mechanics feel the way you wished they would have in the first installment, and it's a rush to abuse your incredible powers any way you see fit. If you've stayed away from the first game because of the lackluster word of mouth, don't hesitate to jump right into the sequel.
    • 90 Metascore
    • 90 Critic Score
    Playing against friends or Xbox Live strangers can be entertaining, but the real fun and challenge of Trials Evolution lies in the single-player experience. Even though you may not be facing off against live opponents, the social element of the game does a remarkable job conveying a sense of competition.
    • 72 Metascore
    • 80 Critic Score
    The Splatters' simple mechanic of flinging liquid to destroy bombs feels like a cross between Angry Birds and Peggle in all the right ways. You have a lot of control over the direction of your flying splatters, but an element of luck (maybe too much) determines how many bombs you are able to take out. When you mess up, blaming the game is easy, but the successful runs make it worth trying again over and over.
    • 61 Metascore
    • 68 Critic Score
    The worlds are fun to explore and navigation captures the right balance between challenging and doable. Checkpoints are generous and things you've already killed or collected stay that way so backtracking isn't an issue.
    • 69 Metascore
    • 68 Critic Score
    The worlds are fun to explore and navigation captures the right balance between challenging and doable. Checkpoints are generous and things you've already killed or collected stay that way so backtracking isn't an issue.
    • 74 Metascore
    • 73 Critic Score
    Full of fan service, this one is for the Naruto faithful. It's competent and looks great, but if you're just after a good fighter, you can do better. The fighting genre is experiencing somewhat of a second golden age of games right now and Generations isn't quite one of them.
    • 74 Metascore
    • 73 Critic Score
    Full of fan service, this one is for the Naruto faithful. It's competent and looks great, but if you're just after a good fighter, you can do better. The fighting genre is experiencing somewhat of a second golden age of games right now and Generations isn't quite one of them.
    • 54 Metascore
    • 50 Critic Score
    I was thankful that this experience didn't last over three hours total, but players who paid money for it might not be as pleased. Spirit Camera has some extras to check out, but most of them involve repacking campaign content or taking photos with silly ghosts inserted into them. You can always play through a harder version of the campaign with added text and a cute new outfit for Maya, but I wouldn't recommend it.
    • 77 Metascore
    • 70 Critic Score
    Sincere attempts have been made to make this game more universally appealing to a wider range of gamers with the simpler control options. Removing the need to focus heavily on keeping your plane in the air leads to a fun-but-simple flight combat game. Unfortunately, you can't escape the fact that the gamer who will get the most from Birds of Steel is the one who has at least one meticulously painted World War II model airplane.
    • 73 Metascore
    • 70 Critic Score
    Sincere attempts have been made to make this game more universally appealing to a wider range of gamers with the simpler control options. Removing the need to focus heavily on keeping your plane in the air leads to a fun-but-simple flight combat game. Unfortunately, you can't escape the fact that the gamer who will get the most from Birds of Steel is the one who has at least one meticulously painted World War II model airplane.
    • 89 Metascore
    • 93 Critic Score
    Fez
    No other game captures the potential and magic of the concept like Fez. The result is one of the most accessible, clever, and mind-altering experiences on the gaming market.
    • 88 Metascore
    • 95 Critic Score
    Its weighty combat, difficult choices with real consequences, and fascinating storylines are some of the best gaming has ever seen. I can no longer lord it over the console masses with this one, though, because this long-in-development Xbox 360 port is just as amazing as the original. It's actually better than it was at launch... [May 2012, p.82]

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