G4 TV's Scores

  • Games
For 2,715 reviews, this publication has graded:
  • 28% higher than the average critic
  • 2% same as the average critic
  • 70% lower than the average critic
On average, this publication grades 10.6 points lower than other critics. (0-100 point scale)
Average Game review score: 64
Highest review score: 100 Mark of the Ninja
Lowest review score: 0 Big Rigs: Over the Road Racing
Score distribution:
2715 game reviews
    • 89 Metascore
    • 40 Critic Score
    The game is flawed on so many levels (and in so many ways), that its occasional glimpses of greatness almost get lost in the Bespin Clouds.
    • 85 Metascore
    • 40 Critic Score
    Given that all you're doing is shooting everything around you, it's almost essential to give the player a continual sense of progress and achievement by opening up new locales frequently. Otherwise the whole exercise collapses under its own redundancy.
    • 83 Metascore
    • 40 Critic Score
    The dialogue frequently doesn’t make sense, then, and the plot often makes even less.
    • 82 Metascore
    • 40 Critic Score
    I was looking forward to it, but left very disappointed. It’s completely playable. Being about 7 hours long helps but I spent the entire game waiting for it to get good, to make sense, to make a case for all the incongruous elements of design, gameplay and story, and then it ended.
    • 81 Metascore
    • 40 Critic Score
    Remarkably lacking.
    • 81 Metascore
    • 40 Critic Score
    If effort counts, then Red Orchestra is not a bad game, and it might even be a very good one. But playing games is about having experiences, and the experience of playing Red Orchestra will leave 95% of the gaming community out in the cold. That other 5% will have the time of their lives though.
    • 80 Metascore
    • 40 Critic Score
    I was looking forward to it, but left very disappointed. It’s completely playable. Being about 7 hours long helps but I spent the entire game waiting for it to get good, to make sense, to make a case for all the incongruous elements of design, gameplay and story, and then it ended.
    • 79 Metascore
    • 40 Critic Score
    The gameplay is limited in scope and the maps are repetitive in theme, if not design. The visuals are decent enough, but definitely not up to the standards of most modern releases.
    • 78 Metascore
    • 40 Critic Score
    If you're already wary of Japanese strategy RPGs, then be sure to stay even further away from Gladius. It's got as many menus, and its battles are slower and less rewarding. LucasArts clearly tried to make everything look and feel good, but Gladius is ultimately done in by the leaden gameplay.
    • 78 Metascore
    • 40 Critic Score
    The rest of the Grand Theft Auto series is dirt cheap now, and offers better gameplay in a far more massive world, with vastly superior graphics. So, unless you have absolutely maxed out on all things GTA, it’s unlikely that Liberty City Stories will be anything but a minor curiosity.
    • 78 Metascore
    • 40 Critic Score
    Despite a solid concept behind it, NHL Hitz 2002 has neither the gameplay nor the presentation level to deliver.
    • 78 Metascore
    • 40 Critic Score
    Though it has numerous pros, courts, and options - including a player creation section that would make World Of Warcraft jealous - and looks as good as Wimbledon on NBC, it is ultimately undone by the most obvious of gaming mistakes: bad controls.
    • 77 Metascore
    • 40 Critic Score
    Gameplay as a whole is woefully unbalanced, leading to death after death for no good reason. Each time, you will question your desire to persevere; it's a losing battle.
    • 77 Metascore
    • 40 Critic Score
    Nexus plays like a great game that misses the mark almost every step of the way. It’s slick, complex, and ambitious. But the potential here is never realized.
    • 77 Metascore
    • 40 Critic Score
    If you're already a fan of point-and-click adventure, then you'll probably dig it. If not, then get out the tissues and be prepared to be bored to tears.
    • 76 Metascore
    • 40 Critic Score
    The story could easily have been told in a third of the time, leaving room for more substantial narrative and perhaps even more inventive level and game design.
    • 76 Metascore
    • 40 Critic Score
    It's just one gruesome kill after another until the violence loses its punch. Too bad that happens after the first couple missions. If you want a stealth game, there are better ones out there. If you want blood, do yourself a favor a buy a tube of red dye #5, instead.
    • 75 Metascore
    • 40 Critic Score
    Top Spin 2 shares a lot of traits with its predecessor, but they’re overshadowed a bit by the maddening difficulty and A.I. fluctuations and graphics that don’t really scream “next gen.”
    • 75 Metascore
    • 40 Critic Score
    The lack of variety in the levels was a major factor. But even more so was the constant loading and unnatural, abrupt transitions.
    • 75 Metascore
    • 40 Critic Score
    Though it has numerous pros, courts, and options - including a player creation section that would make World Of Warcraft jealous - and looks as good as Wimbledon on NBC, it is ultimately undone by the most obvious of gaming mistakes: bad controls.
    • 75 Metascore
    • 40 Critic Score
    It takes a little effort, maybe, but you can make a game for kids that doesn’t bore a more experienced player.
    • 75 Metascore
    • 40 Critic Score
    An otherwise solid playing game that comes up short in the control and play modes, especially when compared to "NBA Street V3," which is clearly the better option for those new to the arcade b-ball franchise.
    • 74 Metascore
    • 40 Critic Score
    It seems like the slightly retarded love child of Meteos and Tetris DS – a clunky excuse to use the stylus more than a fun experience. Both of those games – despite their own flaws – are miles better than Pokemon Trozei!
    • 74 Metascore
    • 40 Critic Score
    It just fails to reach the bar set by the best racers on the system, not to mention it doesn't come close to enjoying the level of polish or fun present in the console iterations of Underground.
    • 74 Metascore
    • 40 Critic Score
    Chief among the defects of Rocky is that despite the game's well-conceived interplay of jabs, uppercuts, blocks, power-punches and what have you, it's too easy to cheap-shot your way to victory.
    • 74 Metascore
    • 40 Critic Score
    A marginally entertaining third-person shooter whose only real asset is a decent level of personality.
    • 73 Metascore
    • 40 Critic Score
    The result of meddling with Joe's mechanics is pure mediocrity. Though lefties will scream in frustration, the action is never bad, merely bland.
    • 73 Metascore
    • 40 Critic Score
    Between the dull punchfests, the insanely accurate enemies, and the extra difficulty created by forcing the player to rely on autotargeting, completing Dead to Rights quickly becomes an act of will.
    • 73 Metascore
    • 40 Critic Score
    It's exactly what you'd expect in a licensed third-person action/adventure. But that's the problem. We liked the additional characters and multiplayer options, but the gameplay and graphics are uninspired.
    • 73 Metascore
    • 40 Critic Score
    The Game Boy can be a surprisingly capable platform, but Revenge of the Sith just isn't ambitious enough to become a master in its class.
    • 73 Metascore
    • 40 Critic Score
    By diluting the elements that set NFL Blitz apart from other football games, Midway has left the door open for its game to be compared to "Madden NFL 2004" and "ESPN NFL Football." Unfortunately, there is no comparison.
    • 73 Metascore
    • 40 Critic Score
    There’s something oddly compelling about the game. When you’re not online, you’re constantly worried about what’s going on. Once you meet up with other players, that worry becomes dread.
    • 73 Metascore
    • 40 Critic Score
    The concepts are solid, the story is excellent, and the characters sustain. Aesthetically it is a beautiful piece of work. It's just not all that much fun to play, especially when bugs have left parts of the game incomplete.
    • 73 Metascore
    • 40 Critic Score
    An excellent "pick-up-and-play" title. The trouble is most will be satisfied enough by "picking up" the controller just once to play this.
    • 73 Metascore
    • 40 Critic Score
    The characters and the trials they face simply aren’t cut out for the game they inhabit, and the game feels shallow and incomplete as a result.
    • 72 Metascore
    • 40 Critic Score
    The game isn’t fun at all (including the pathetically limited multiplayer options which aren’t worth going into)...It’s just frustrating that Dark Sector, with all the trappings of a good game, could squander nearly every single one of them with bad level design, poor logic, repetitive combat, and no attention to what made its inspiration so…inspiring.
    • 72 Metascore
    • 40 Critic Score
    Gamers looking for a long involving experience will be disappointed that the story is not nearly as voluptuous as the female characters; at around 20 hours some will consider it too thin a quest.
    • 72 Metascore
    • 40 Critic Score
    There’s a multiplayer mode to be had, but it’s hard to recommend Juarez solely based on the fact that you can share the misery with friends.
    • 72 Metascore
    • 40 Critic Score
    But in the end, it’s just freaking sudoku. And the inclusion of one MILF-ish brit doesn’t go a long way towards making the whole package more attractive.
    • 72 Metascore
    • 40 Critic Score
    What we have here is the most basic and elementary of fighting games. It's nothing to look at, listen to, or play.
    • 72 Metascore
    • 40 Critic Score
    It's passable in short spurts, but if you’re looking for something deep and challenging, look elsewhere.
    • 72 Metascore
    • 40 Critic Score
    For the second time in under a year, EA fails to impress with a next-gen football game. 2006 FIFA World Cup comes off as a quick cash-in to make a fast buck before the big event in Germany this June.
    • 72 Metascore
    • 40 Critic Score
    But mostly, the game is so lacking in charisma and character that the miles sort of tick away, leaving less impact than a skid mark and the smell of burnt rubber.
    • 72 Metascore
    • 40 Critic Score
    Mushroom Men: The Spore Wars is easily one of the most original games to come along in a while. It has tons of style, a unique vision and all the makings of a wildly entertaining little franchise. Sadly, its first effort on the Wii isn't disappointing thanks to sloppy platforming, poor camera controls, and lack of any real innovation in terms of gameplay.
    • 72 Metascore
    • 40 Critic Score
    The game doesn't look bad, but it doesn't look good enough for an action game whose major draw is its audiovisual presentation.
    • 72 Metascore
    • 40 Critic Score
    Yet another DS title that feels like it should have been part of a larger overall game, rather than the entire focus of the product.
    • 72 Metascore
    • 40 Critic Score
    The game isn’t fun at all (including the pathetically limited multiplayer options which aren’t worth going into)...It’s just frustrating that Dark Sector, with all the trappings of a good game could squander nearly every single one of them with bad level design, poor logic, repetitive combat, and no attention to what made its inspiration so…inspiring.
    • 71 Metascore
    • 40 Critic Score
    Combat looks patently ridiculous. How many shots from a blaster does it take to kill a fluffy space bunny, anyway?
    • 71 Metascore
    • 40 Critic Score
    With copious patience and enough time, a path through the bugs and design flaws might lead to an enjoyable experience for some persistent players of ToEE. However, digging through garbage to find a gem is still digging through garbage.
    • 71 Metascore
    • 40 Critic Score
    Keep this one on the bench and hope that some off-season workouts can elevate it to starting status.
    • 71 Metascore
    • 40 Critic Score
    There's not nearly enough depth or substance to the game to recommend it. SoE is a game full of sound and fury, signifying a rental at best.
    • 71 Metascore
    • 40 Critic Score
    The cumbersome interface and lack of gameplay variety bring down the game.
    • 71 Metascore
    • 40 Critic Score
    It still plays too much like one of the old games to feel like a real online title, but the one thing that could have been done to make it better -- namely, a workable communication system for players -- was skimped on.
    • 71 Metascore
    • 40 Critic Score
    Now, if "Rebirth Mode" was more than just the original game with some half-hearted minigames tacked on -- if it sported updated graphics and a more intuitive control scheme, things would be different.
    • 71 Metascore
    • 40 Critic Score
    If you like big-eyed cartoon girls and master/servant fantasies, go right ahead and grab this. They’ll even chirp at you in squeaky Japanese if that happens to be to your taste. Otherwise, though, you can rest secure in the knowledge that you’re barely missing anything here at all.
    • 71 Metascore
    • 40 Critic Score
    While an online mode does help alleviate some of the issues found in the single-player game, the severe lack of content makes it really hard to justify a purchase.
    • 71 Metascore
    • 40 Critic Score
    The concepts are solid, the story is excellent, and the characters sustain. Aesthetically it is a beautiful piece of work. It's just not all that much fun to play, especially when bugs have left parts of the game incomplete.
    • 70 Metascore
    • 40 Critic Score
    Online, however, is a broken mess as of launch. In time, you’ll probably be able to add at least a point to our score, but as of right now, you’re better off waiting to jump into this demon-infested version of London.
    • 70 Metascore
    • 40 Critic Score
    The major control issues are a hurdle many gamers won’t want to overcome. They ruin what would be an otherwise fun game.
    • 70 Metascore
    • 40 Critic Score
    It borrows or attempt to borrow conventions from several popular shoot-'em-'ups, but in the end it's just a confused mess that's not very fun and not very impressive.
    • 70 Metascore
    • 40 Critic Score
    For anyone with a passing interest in the sport, we recommend dusting off those lawn darts and firing up the barbeque.
    • 70 Metascore
    • 40 Critic Score
    Tenchu just hasn't changed a whole lot since its inception six years ago, and that was hardly acceptable when "Wrath of Heaven" originally came out, last year. It's even less so now.
    • 70 Metascore
    • 40 Critic Score
    Fans of F1 racing may be able to put up with the game's lack of features and frustrating nature. This simply isn't a racing game, however, that will appeal to a mainstream audience or win any new fans for the sport.
    • 70 Metascore
    • 40 Critic Score
    A lackluster follow-up to the exceptional Generations, particularly because the enhancements here are non-existent.
    • 70 Metascore
    • 40 Critic Score
    The control setup here is undoubtedly unique, and works great for the most part. It's just not intuitive or interesting enough to build an entire adventure game around.
    • 70 Metascore
    • 40 Critic Score
    The lack of character customization is another issue, with fixed classes and no input allowed on individual skills, attributes, or spells other than purchasing armor, weapons, and accessories each time you visit town.
    • 70 Metascore
    • 40 Critic Score
    Although it's an excellent representation of "Law & Order" in playable form, there just isn't much to play.
    • 70 Metascore
    • 40 Critic Score
    The most puzzling omission, however, is Garou: Mark of the Wolves (1999), which makes the Fatal Fury saga painfully incomplete.
    • 70 Metascore
    • 40 Critic Score
    The series makes a blind leap into a new genre, only to fall flat on his face satisfying neither the fans of puzzle or action games.
    • 70 Metascore
    • 40 Critic Score
    The novelty of the premise wears thin after about an hour. This is not good, especially for a game that takes about 25 hours to complete.
    • 70 Metascore
    • 40 Critic Score
    While The Moment of Silence does offer a compelling storyline that will keep you at least mildly interested through to the game’s multiple endings, the agonizingly slow pace of things within sections combined with the frequently laughable dialog will turn most gamers away.
    • 69 Metascore
    • 40 Critic Score
    While it's not the unplayable mess of the "World War II Online" debut, Eve is still firmly in the beta stage in all respects except monthly fees. [19 June 2003]
    • 69 Metascore
    • 40 Critic Score
    While being well-coded, it just doesn't offer the excitement which should come with the Race of Champions.
    • 69 Metascore
    • 40 Critic Score
    Game Over. And I couldn't be happier.
    • 69 Metascore
    • 40 Critic Score
    But anyone looking for a good brawler on the GBA needs to look somewhere other than Dragon Ball GT: Transformation.
    • 69 Metascore
    • 40 Critic Score
    The physics appear sound and there are plenty of ways to tweak your vehicle, but the game has no spark. Easy mode is too dull and not at all true to the sport, and normal and pro modes are too demanding.
    • 69 Metascore
    • 40 Critic Score
    Its galling brevity combined with the inability to actually watch many of your tricky labors make it a one-shot deal at best, with little replay value -- except perhaps in real life.
    • 69 Metascore
    • 40 Critic Score
    Light on substance and heavy on style. If you're a One Piece madman who simply has to have everything to do with the series, it's not a horrible game. It's just not exceptional. As a multiplayer party game, it's good for a quick fix every once in a while.
    • 69 Metascore
    • 40 Critic Score
    Tony Hawk's Downhill Jam isn't a sell out on par with hawking Bagel Bites but it's close.
    • 69 Metascore
    • 40 Critic Score
    Loose controls and repeating levels marred what could have been a break out hit for a series that desperately needed one.
    • 69 Metascore
    • 40 Critic Score
    There's just not enough to juggle in this low impact virtual theme park to keep sim junkies mesmerized. Roller coaster crafting is way too dumbed down to make the process feel like creation.
    • 69 Metascore
    • 40 Critic Score
    Both the 360 and PS3 versions aren’t the greatest first-person shooters ever made, but they’re decent enough to satiate your apparently endless need to keep fighting the same war over and over and over again. Don’t bother with this game on the Wii, though.
    • 68 Metascore
    • 40 Critic Score
    Unfortunately, when the best part of a game is the absurdly vulgar audio, there's definitely a problem in the overall design.
    • 68 Metascore
    • 40 Critic Score
    While Madden NFL 2005 is playable in its current form, most will tire of the shaky visuals and slippery controls faster than Mr. Madden slaps ham on a hoagie.
    • 68 Metascore
    • 40 Critic Score
    Soon enough, Dawn of a New World settles down to standard fantasy-quest plot starring standard fantasy characters.
    • 68 Metascore
    • 40 Critic Score
    Avoid this one; it's a hairball that's not worth coughing up the cash to play.
    • 68 Metascore
    • 40 Critic Score
    This is more in the line of a free Flash game on the web, or something Namco could have pitched at DS download kiosks.
    • 68 Metascore
    • 40 Critic Score
    While there are many characters to unlock and compete with, it takes a long time to see any of them thanks to the incredibly slow rate at which you acquire powerful cards.
    • 68 Metascore
    • 40 Critic Score
    We can't stress how much fun we had with Super Off Road. It truly is one of the more timeless arcade racing games.
    • 68 Metascore
    • 40 Critic Score
    Mana and magic system aside, the game’s primary selling point is the same as so many other RPGs: a couple dozen hours of content. And if merely killing time is the goal, then it could fill the bill.
    • 68 Metascore
    • 40 Critic Score
    Maybe our blue buddy needs to take a breather for a little while, replace his outdated circuitry, and make another run in a few years' time.
    • 68 Metascore
    • 40 Critic Score
    What ultimately makes or breaks NBA Jam is its computer AI, which is every bit as nasty and unfair as previous games.
    • 68 Metascore
    • 40 Critic Score
    Break ‘Em All was released, rather smartly, as a budget game, and while it’s an amusing diversion with a nostalgic bent, it’s clear that this classic game style isn’t holding up to the test of time.
    • 68 Metascore
    • 40 Critic Score
    Lost Magic for the Nintendo DS combines all the fun of drawing letters, trying to remember arcane symbols, dying repeatedly, cursing like a sailor at having died repeatedly, and getting carpal tunnel syndrome repeatedly tapping a stylus against a touch screen in order to fast-forward through a series of conversations that manage to be simultaneously inane and overlong.
    • 68 Metascore
    • 40 Critic Score
    Perhaps the single outstanding aspect of Legends is the visual presentation, which really works well.
    • 68 Metascore
    • 40 Critic Score
    Incredibly disappointing. Derivative, buggy, and underwhelming on almost every level, this is a game that is marred by distracting problems that should have been fixed well before release.
    • 68 Metascore
    • 40 Critic Score
    Armored Core V is what people have come to expect of mech-combat games: it's fun, pretty, and provides overall smooth gameplay; however it's nothing groundbreaking and is so impossibly confusing that only hardcore fans will truly enjoy it.
    • 68 Metascore
    • 40 Critic Score
    Can be fun in limited amounts, but amounts to one gigantic action binge—packing in extra characters and drawing out its action sequences to excess.
    • 68 Metascore
    • 40 Critic Score
    It’s got some excellent gameplay ideas that are marred by sloppy execution and balance issues. A lot of these problems could have been fixed in the PC port, but they haven't been.
    • 67 Metascore
    • 40 Critic Score
    Light on substance and heavy on style. If you're a One Piece madman who simply has to have everything to do with the series, it's not a horrible game. It's just not exceptional. As a multiplayer party game, it's good for a quick fix every once in a while.

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